2023-06-22 10:58:07 +00:00
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#version 450
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2023-09-21 17:00:10 +00:00
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#include "common.comp"
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2023-06-22 10:58:07 +00:00
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layout(local_size_x = 1) in;
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layout(binding = 0) buffer restrict readonly tensorInA { float inA[]; };
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layout(binding = 1) buffer restrict readonly tensorInB { float inB[]; };
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layout(binding = 2) buffer restrict writeonly tensorOut { float out_[]; };
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layout(push_constant) uniform PushConstants {
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uint inAOff;
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uint inBOff;
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uint outOff;
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uint row;
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} pcs;
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void main() {
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2023-10-27 22:32:29 +00:00
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const uint baseIndex = gl_WorkGroupID.x * 4;
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2023-06-22 10:58:07 +00:00
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2023-10-27 22:32:29 +00:00
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for (uint x = 0; x < 4; x++) {
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const uint i = baseIndex + x;
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out_[i + pcs.outOff] = inA[i + pcs.inAOff] * inB[(i % pcs.row) + pcs.inBOff];
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}
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2023-06-22 10:58:07 +00:00
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}
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