SimpleChat: a simple and dumb web front end for testing /chat/completions and /completions end points and try chat (#7350)
* SimpleChat: Add a skeletal html page
Contains a div placeholder for showing chat messages till now
a text-input for allowing user to enter next chat message/query
to the model.
a submit button to allow sending of the user entered message and
chat till now to the model.
* SimpleChat: A js skeleton with SimpleChat class
Allows maintaining an array of chat message.
Allows adding chat message (from any of the roles be it system,
user, assistant, ...)
Allows showing chat messages till now, in a given div element.
* SimpleChat: request_json, globals, startme
* SimpleChatJS: Roles Class, submitClick
Define Role class with static members corresponding to the roles.
Update startme to
* Get hold of the ui elements.
* Attach a click handler to submit button, which adds the user input
to xchats array and shows the chat messages till now in chat div
element.
Trap DOMContentLoaded to trigger startme
* SimpleChat:HTML: Bring in the js file
* SimpleChat: Rather value wrt input text element
* SimpleChat: Also add completions related prompt
* SimpleChat: Use common helper logic wrt json data
* SimpleChat: Move handling of submit request into its own func
* SimpleChat: Try handshake with llm over its web service endpoint
* SimpleChat:JS: Extract model response and show to user
* SimpleChat:JS: Messages/Prompt, indicate working to end user
* SimpleChat: Try keep input element in view
* SimpleChat: Diff user/assistant msgs, Make input wider
Also show a default message to user
Also add some metas
* SimpleChat: Move into its own sub directory to avoid confusion
* SimpleChat:sh: Add simple shell script to run python3 http.server
So one needs to run the llm server locally
then run this script and access it using a local browser
* SimpleChat:JS: Try trap enter key press wrt input text field
So user can either press submit button or press enter key
* SimpleChat: Allow user to select chat or completion mode
* SimpleChat: Dont submit if already submitted and waiting
Also make chat the default selection wrt mode
* SimpleChat:JS: Handle difference in response
Try read the assistance response from appropriate field in the
response got.
Also examples/server seems to return the response in a slightly
different field, so try account for that also.
* SimpleChat:JS: Force completion mode be single message by default
* SimpleChat: Add a simple readme file
* SimpleChat:HTML: Cleanup/structure UI a bit, Add input for system
* SimpleChat:Allow system prompt to be set, if provided before user
* SimpleChat: Ignore empty user input, without trimming
* SimpleChat:Alert user if they provide sysprompt late or change it
* SimpleChat: Move handling systemprompt into its own func
* SimpleChat:HTML: Add a style for system role message
* SimpleChat: Update the readme file
* SimpleChat:CSS: Move style info into its own css file
To keep it simple, clean and seperate so that things are not
unnecessarily cluttered.
* SimpleChat:CSS: Allow for chat div to be scrollable
* SimpleChat:JS: Try ensure the last entry in chat is visible
Needed because now only the chat div is scrollable and not the full
page.
In last commit the chat div size was fixed to 75% vertical height,
so the full page no longer scrolls, so the old bring user-input
element to view wont work, instead now the last element in the
chat div should be brought into view.
* SimpleChat:JS: bottom of element visible, Set focus to user input
As the generated text could be multiple lines and occupy more space
that the full scrollable div's vertical space, make the bottom of
the last element (which can be such a generated text) in the div
visible by scrolling.
Ensure that the user input box has focus
* SimpleChat: Update notes a bit. Try keep browser happy
Avoid browser quirk mode with DOCTYPE.
Help with accessibility a bit by specifying the language explicitly.
Specify the char encoding explicitly, inturn utf-8 is a safe bet,
even with intermixing of languages if reqd in future.
Add a cache-control http-equiv meta tag, which in all probability
will be ignored.
Defer js loading and execution, just for fun and future, not that
critical here as it stands now.
* SimpleChat:HTML:Group user input+btn together; Note about multichat
* SimpleChat:JS: Allow for changing system prompt anytime for future
* SimpleChat:Readme: Note about handle_systemprompt begin/anytime
* SimpleChat:HTML: Add viewport meta for better mobile friendliness
Without this the page content may look too small.
* SimpleChat:HtmlCss: Cleanup UI flow
set margin wrt vmin rather than vw or vh so portrait/landscape ok.
Use flex and flex-grow to put things on the same line as well as
distribute available space as needed. Given two main elements/line
so it remains simple.
In each line have one element with grows and one sits with a basic
comfortably fixed size.
* SimpleChat: textarea for multiline user chat, inturn shift+enter 4 enter
* SimpleChat: Make vertical layout better responsive (flex based)
Also needed to make things cleaner and properly usable whether
landscape or portrait, after changing to multiline textarea rather
than single line user input.
Avoid hardcoding the chat-till-now display area height, instead
make it a flex-growable within a flex column of ui elements within
a fixed vertical area.
* SimpleChat: Rename simplechat.html to index.html, update readme
Instead of providing a seperate shell script, update the readme wrt
how to run/use this web front end.
* SimpleChat: Screen fixed view and scrolling, Printing full
* SimpleChat:JS:CI: Avoid space at end of jsdoc param line
* SimpleChat:JS: MultiChat initial skeleton
Will help maintain multiple independent chats in future
* SimpleChat:JS: Move system prompt begin/anytime into SimpleChat
* SimpleChat:JS:Keep MultiChatUI simple for now
Worry about different chats with different servers for later.
* SimpleChat:JS: Move handle submit into MultiChat, build on same
Create an instance of MultiChatUI and inturn a instance of chat
session, which is what the UI will inturn work on.
* SimpleChat:JS: Move to dictionary of SimpleChat, instead of array
* SimpleChat: Move ui elements into MultiChatUI, Update el IDs
Move ui elements into MultiChatUI, so that current handleUserSubmit
doesnt need to take the element arguments. Also in future, when
user is allowed to switch between different chat sessions, the
UI can be updated as needed by using the elements in UI already
known to MultiChatUI instance.
Rename the element ids' so that they follow a common convention,
as well as one can identify what the element represents in a more
consistant manner.
* SimpleChat:MCUI:Show available chat sessions, try switch btw them
Previous commits brought in / consolidated existing logic into
MultiChatUI class.
Now start adding logic towards multichat support
* show buttons indicating available chat sessions
* on sessin button click, try switch to that session
* SimpleChat:MCUI: Store and use current chat session id
Also
allow to switch chat session optionally, wrt some of the related
helpers.
setup for two chat sessions by default.
* SimpleChat:MCUI: Delay enabling user-input to avoid race
Re-enable user-input, only after response to a user query has been
updated to the chat-div. This ensures that if user tries to switch
chat session, it wont be allowed till chat-request-response flow is
done.
* SimpleChat: Take care of system prompt
Helper to get the latest system prompt and inturn use same to
set the system prompt ui, when switching.
Ensure that system prompt is set if and when enter key is pressed.
* SimpleChat:GetSystemLatest, fix a oversight.
* SimpleChat:MCUI: Allow selected chat-session btn to be highlighted
Also have a general helper for setting class of children.
* SimpleChat:Cleanup corners
Show system prompt in chat space, when it is set by pressing enter,
as a feedback to user.
Alert user, if they try to switch chat session in the middle of
waiting for a response from the ai model.
* SimpleChat:MCUI: Ensure req-resp failure doesnt lock up things
* SimpleChat:MCUI: Support for new chat sessions
Also a general create button helper.
* SimpleChat:MCUI: CreateSessionBtn helper, use wrt NewChat
Also fix a oversight wrt using stale data wrt the list of chat
sessions.
* SimpleChat:MCUI: NewChat btn first before existing chat sessions
* SimpleChat:MCUI:CornerCases:Skip new chat, show only if current
Skip NewChat if user cancels or if one waiting for response from
the ai model.
Dont show a chat with newly got ai model response, if current chat
session has changed, some how. Chat session shouldnt be allowed to
change, if there is a pending response, but still as a additional
sanity check.
* SimpleChat: Update readme, title, show usage if no chat to show
* SimpleChat: Cleanup the log/dialog messages a bit
2024-05-22 17:53:21 +00:00
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# SimpleChat
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by Humans for All.
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## overview
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This simple web frontend, allows triggering/testing the server's /completions or /chat/completions endpoints
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in a simple way with minimal code from a common code base. Inturn additionally it tries to allow single or
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multiple independent back and forth chatting to an extent, with the ai llm model at a basic level, with their
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own system prompts.
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The UI follows a responsive web design so that the layout can adapt to available display space in a usable
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enough manner, in general.
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SimpleChat Completion Mode flexibility and cleanup, Settings gMe, Optional sliding window (#7480)
* SimpleChat: A placeholder system prompt, Use usage msg in code
Just have a alert msg wrt needing javascript enabled in html. And
have usage message from js file. Update the usage message a bit.
So also enable switch session wrt setup_ui call.
Add a possible system prompt as a placeholder for the system-input.
* SimpleChat:CompletionMode: Allow control of Role: prefix
* SimpleChat:Completion: Avoid Role: prefix; Newline only in between
In completion mode
* avoid inserting Role: prefix before each role's message
* avoid inserting newline at the begin and end of the prompt
message. However if there are multiple role messages, then
insert newline when going from one role's message to the
next role's message.
* SimpleChat:CompletionMode: Update readme/usage, trim textarea newline
Readme update wrt completion mode behavior.
Usage help updated wrt completion mode behavior.
When changing from input to textarea elment wrt user input, the last
newline at the end of the user input wrt textarea, was forgotten to be
filtered, this is fixed now. However if user wants to have a explicit
newline they can using shift+enter to insert a newline, that wont be
removed. The extra newline removal logic uses substring and keyup to
keep things simple and avoid some previously noted bugs wrt other
events in the key path as well as IME composition etal.
* SimpleChat:SC: Ensure proper clearing/reseting
previous logic would have cleared/reset the xchat, without doing
the same wrt iLastSys, thus leading to it pointing to a now non
existent role-content entry.
So if a user set a system prompt and used completion mode, it would
have done the half stupid clear, after the model response was got.
Inturn when user tries to send a new completion query, it would
inturn lead to handle_user_submit trying to add/update system prompt
if any, which will fail, bcas iLastSys will be still pointing to a
non existant entry.
This is fixed now, by having a proper clear helper wrt SC class.
* SimpleChat: Update usage note and readme a bit
* SimpleChat:Completion: clear any prev chat history at begining
Previously any chat history including model response to a completion
query would have got cleared, after showing the same to the user,
at the end of handle_user_submit, rather than at the begining.
This gave the flexibility that user could switch from chat mode
to completion mode and have the chat history till then sent to
the ai model, as part of the completion query. However this flow
also had the issue that, if user switches between different chat
sessions, after getting a completion response, they can no longer
see the completion query and its response that they had just got.
The new flow changes the clearing of chat history wrt completion
mode to the begining of handle_user_submit, so that user doesnt
lose the last completion mode query and response, till a new
completion mode query is sent to the model, even if they were to
switch between the chat sessions. At the same time the loss of
flexibility wrt converting previous chat history into being part
of the completion query implicitly doesnt matter, because now
the end user can enter multiline queries.
* SimpleChat:Try read json early, if available
For later
the server flow doesnt seem to be sending back data early, atleast
for the request (inc options) that is currently sent.
if able to read json data early on in future, as and when ai model
is generating data, then this helper needs to indirectly update
the chat div with the recieved data, without waiting for the
overall data to be available.
* SimpleChat: Rename the half asleep mis-spelled global var
* SimpleChat: Common chat request options from a global object
* SimpleChat: Update title, usage and readme a bit
Keep the title simple so that print file name doesnt have chars
that need to be removed.
Update readme wrt some of the new helpers and options.
Change Usage list to a list of lists, add few items and style it
to reduce the margin wrt lists.
* SimpleChat:ChatRequestOptions: max_tokens
As some times based on the query from the user, the ai model may get
into a run away kind of generation with repeatations etal, so adding
max_tokens to try and limit this run away behaviour, if possible.
* SimpleChat: Reduce max_tokens to be small but still sufficient
* SimpleChat: Consolidate global vars into gMe, Display to user
This allows the end user to see the settings used by the logic,
as well as allows users to change/update the settings if they
want to by using devel-tools/console
* SimpleChat:SlidingWindow: iRecentUserMsgCnt to limit context load
This is disabled by default. However if enabled, then in addition
to latest system message, only the last N user messages, after the
latest system message and its reponses from the ai model will be sent
to the ai-model, when querying for a new response.
This specified N also includes the latest user query.
* SimpleChat: placeholder based usage hint for user-in textarea
* SimpleChat: Try make user experience better, if possible
Reduce chat history context sent to the server/ai-model to be
just the system-prompt, prev-user-request-and-ai-response and
cur-user-request, instead of the previous full chat history.
This way if there is any response with garbage/repeatation, it
doesnt mess with things beyond the next question, in some ways.
Increase max_tokens to 1024, so that a relatively large previous
reponse doesnt eat up the space available wrt next query-response.
However dont forget that the server when started should also
be started with a model context size of 1k or more, to be on
safe side.
Add frequency and presence penalty fields set to 1.2 to the set
of fields sent to server along with the user query. So that
the model is partly set to try avoid repeating text in its
response.
* SimpleChat:Add n_predict (equiv max_tokens) for llamacpp server
The /completions endpoint of examples/server doesnt take max_tokens,
instead it takes the internal n_predict, for now add the same on
the client side, maybe later add max_tokens to /completions endpoint
handling.
* SimpleChat: Note about trying to keep things simple yet flexible
2024-05-26 00:56:34 +00:00
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Allows developer/end-user to control some of the behaviour by updating gMe members from browser's devel-tool
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console.
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SimpleChat: a simple and dumb web front end for testing /chat/completions and /completions end points and try chat (#7350)
* SimpleChat: Add a skeletal html page
Contains a div placeholder for showing chat messages till now
a text-input for allowing user to enter next chat message/query
to the model.
a submit button to allow sending of the user entered message and
chat till now to the model.
* SimpleChat: A js skeleton with SimpleChat class
Allows maintaining an array of chat message.
Allows adding chat message (from any of the roles be it system,
user, assistant, ...)
Allows showing chat messages till now, in a given div element.
* SimpleChat: request_json, globals, startme
* SimpleChatJS: Roles Class, submitClick
Define Role class with static members corresponding to the roles.
Update startme to
* Get hold of the ui elements.
* Attach a click handler to submit button, which adds the user input
to xchats array and shows the chat messages till now in chat div
element.
Trap DOMContentLoaded to trigger startme
* SimpleChat:HTML: Bring in the js file
* SimpleChat: Rather value wrt input text element
* SimpleChat: Also add completions related prompt
* SimpleChat: Use common helper logic wrt json data
* SimpleChat: Move handling of submit request into its own func
* SimpleChat: Try handshake with llm over its web service endpoint
* SimpleChat:JS: Extract model response and show to user
* SimpleChat:JS: Messages/Prompt, indicate working to end user
* SimpleChat: Try keep input element in view
* SimpleChat: Diff user/assistant msgs, Make input wider
Also show a default message to user
Also add some metas
* SimpleChat: Move into its own sub directory to avoid confusion
* SimpleChat:sh: Add simple shell script to run python3 http.server
So one needs to run the llm server locally
then run this script and access it using a local browser
* SimpleChat:JS: Try trap enter key press wrt input text field
So user can either press submit button or press enter key
* SimpleChat: Allow user to select chat or completion mode
* SimpleChat: Dont submit if already submitted and waiting
Also make chat the default selection wrt mode
* SimpleChat:JS: Handle difference in response
Try read the assistance response from appropriate field in the
response got.
Also examples/server seems to return the response in a slightly
different field, so try account for that also.
* SimpleChat:JS: Force completion mode be single message by default
* SimpleChat: Add a simple readme file
* SimpleChat:HTML: Cleanup/structure UI a bit, Add input for system
* SimpleChat:Allow system prompt to be set, if provided before user
* SimpleChat: Ignore empty user input, without trimming
* SimpleChat:Alert user if they provide sysprompt late or change it
* SimpleChat: Move handling systemprompt into its own func
* SimpleChat:HTML: Add a style for system role message
* SimpleChat: Update the readme file
* SimpleChat:CSS: Move style info into its own css file
To keep it simple, clean and seperate so that things are not
unnecessarily cluttered.
* SimpleChat:CSS: Allow for chat div to be scrollable
* SimpleChat:JS: Try ensure the last entry in chat is visible
Needed because now only the chat div is scrollable and not the full
page.
In last commit the chat div size was fixed to 75% vertical height,
so the full page no longer scrolls, so the old bring user-input
element to view wont work, instead now the last element in the
chat div should be brought into view.
* SimpleChat:JS: bottom of element visible, Set focus to user input
As the generated text could be multiple lines and occupy more space
that the full scrollable div's vertical space, make the bottom of
the last element (which can be such a generated text) in the div
visible by scrolling.
Ensure that the user input box has focus
* SimpleChat: Update notes a bit. Try keep browser happy
Avoid browser quirk mode with DOCTYPE.
Help with accessibility a bit by specifying the language explicitly.
Specify the char encoding explicitly, inturn utf-8 is a safe bet,
even with intermixing of languages if reqd in future.
Add a cache-control http-equiv meta tag, which in all probability
will be ignored.
Defer js loading and execution, just for fun and future, not that
critical here as it stands now.
* SimpleChat:HTML:Group user input+btn together; Note about multichat
* SimpleChat:JS: Allow for changing system prompt anytime for future
* SimpleChat:Readme: Note about handle_systemprompt begin/anytime
* SimpleChat:HTML: Add viewport meta for better mobile friendliness
Without this the page content may look too small.
* SimpleChat:HtmlCss: Cleanup UI flow
set margin wrt vmin rather than vw or vh so portrait/landscape ok.
Use flex and flex-grow to put things on the same line as well as
distribute available space as needed. Given two main elements/line
so it remains simple.
In each line have one element with grows and one sits with a basic
comfortably fixed size.
* SimpleChat: textarea for multiline user chat, inturn shift+enter 4 enter
* SimpleChat: Make vertical layout better responsive (flex based)
Also needed to make things cleaner and properly usable whether
landscape or portrait, after changing to multiline textarea rather
than single line user input.
Avoid hardcoding the chat-till-now display area height, instead
make it a flex-growable within a flex column of ui elements within
a fixed vertical area.
* SimpleChat: Rename simplechat.html to index.html, update readme
Instead of providing a seperate shell script, update the readme wrt
how to run/use this web front end.
* SimpleChat: Screen fixed view and scrolling, Printing full
* SimpleChat:JS:CI: Avoid space at end of jsdoc param line
* SimpleChat:JS: MultiChat initial skeleton
Will help maintain multiple independent chats in future
* SimpleChat:JS: Move system prompt begin/anytime into SimpleChat
* SimpleChat:JS:Keep MultiChatUI simple for now
Worry about different chats with different servers for later.
* SimpleChat:JS: Move handle submit into MultiChat, build on same
Create an instance of MultiChatUI and inturn a instance of chat
session, which is what the UI will inturn work on.
* SimpleChat:JS: Move to dictionary of SimpleChat, instead of array
* SimpleChat: Move ui elements into MultiChatUI, Update el IDs
Move ui elements into MultiChatUI, so that current handleUserSubmit
doesnt need to take the element arguments. Also in future, when
user is allowed to switch between different chat sessions, the
UI can be updated as needed by using the elements in UI already
known to MultiChatUI instance.
Rename the element ids' so that they follow a common convention,
as well as one can identify what the element represents in a more
consistant manner.
* SimpleChat:MCUI:Show available chat sessions, try switch btw them
Previous commits brought in / consolidated existing logic into
MultiChatUI class.
Now start adding logic towards multichat support
* show buttons indicating available chat sessions
* on sessin button click, try switch to that session
* SimpleChat:MCUI: Store and use current chat session id
Also
allow to switch chat session optionally, wrt some of the related
helpers.
setup for two chat sessions by default.
* SimpleChat:MCUI: Delay enabling user-input to avoid race
Re-enable user-input, only after response to a user query has been
updated to the chat-div. This ensures that if user tries to switch
chat session, it wont be allowed till chat-request-response flow is
done.
* SimpleChat: Take care of system prompt
Helper to get the latest system prompt and inturn use same to
set the system prompt ui, when switching.
Ensure that system prompt is set if and when enter key is pressed.
* SimpleChat:GetSystemLatest, fix a oversight.
* SimpleChat:MCUI: Allow selected chat-session btn to be highlighted
Also have a general helper for setting class of children.
* SimpleChat:Cleanup corners
Show system prompt in chat space, when it is set by pressing enter,
as a feedback to user.
Alert user, if they try to switch chat session in the middle of
waiting for a response from the ai model.
* SimpleChat:MCUI: Ensure req-resp failure doesnt lock up things
* SimpleChat:MCUI: Support for new chat sessions
Also a general create button helper.
* SimpleChat:MCUI: CreateSessionBtn helper, use wrt NewChat
Also fix a oversight wrt using stale data wrt the list of chat
sessions.
* SimpleChat:MCUI: NewChat btn first before existing chat sessions
* SimpleChat:MCUI:CornerCases:Skip new chat, show only if current
Skip NewChat if user cancels or if one waiting for response from
the ai model.
Dont show a chat with newly got ai model response, if current chat
session has changed, some how. Chat session shouldnt be allowed to
change, if there is a pending response, but still as a additional
sanity check.
* SimpleChat: Update readme, title, show usage if no chat to show
* SimpleChat: Cleanup the log/dialog messages a bit
2024-05-22 17:53:21 +00:00
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NOTE: Given that the idea is for basic minimal testing, it doesnt bother with any model context length and
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SimpleChat Completion Mode flexibility and cleanup, Settings gMe, Optional sliding window (#7480)
* SimpleChat: A placeholder system prompt, Use usage msg in code
Just have a alert msg wrt needing javascript enabled in html. And
have usage message from js file. Update the usage message a bit.
So also enable switch session wrt setup_ui call.
Add a possible system prompt as a placeholder for the system-input.
* SimpleChat:CompletionMode: Allow control of Role: prefix
* SimpleChat:Completion: Avoid Role: prefix; Newline only in between
In completion mode
* avoid inserting Role: prefix before each role's message
* avoid inserting newline at the begin and end of the prompt
message. However if there are multiple role messages, then
insert newline when going from one role's message to the
next role's message.
* SimpleChat:CompletionMode: Update readme/usage, trim textarea newline
Readme update wrt completion mode behavior.
Usage help updated wrt completion mode behavior.
When changing from input to textarea elment wrt user input, the last
newline at the end of the user input wrt textarea, was forgotten to be
filtered, this is fixed now. However if user wants to have a explicit
newline they can using shift+enter to insert a newline, that wont be
removed. The extra newline removal logic uses substring and keyup to
keep things simple and avoid some previously noted bugs wrt other
events in the key path as well as IME composition etal.
* SimpleChat:SC: Ensure proper clearing/reseting
previous logic would have cleared/reset the xchat, without doing
the same wrt iLastSys, thus leading to it pointing to a now non
existent role-content entry.
So if a user set a system prompt and used completion mode, it would
have done the half stupid clear, after the model response was got.
Inturn when user tries to send a new completion query, it would
inturn lead to handle_user_submit trying to add/update system prompt
if any, which will fail, bcas iLastSys will be still pointing to a
non existant entry.
This is fixed now, by having a proper clear helper wrt SC class.
* SimpleChat: Update usage note and readme a bit
* SimpleChat:Completion: clear any prev chat history at begining
Previously any chat history including model response to a completion
query would have got cleared, after showing the same to the user,
at the end of handle_user_submit, rather than at the begining.
This gave the flexibility that user could switch from chat mode
to completion mode and have the chat history till then sent to
the ai model, as part of the completion query. However this flow
also had the issue that, if user switches between different chat
sessions, after getting a completion response, they can no longer
see the completion query and its response that they had just got.
The new flow changes the clearing of chat history wrt completion
mode to the begining of handle_user_submit, so that user doesnt
lose the last completion mode query and response, till a new
completion mode query is sent to the model, even if they were to
switch between the chat sessions. At the same time the loss of
flexibility wrt converting previous chat history into being part
of the completion query implicitly doesnt matter, because now
the end user can enter multiline queries.
* SimpleChat:Try read json early, if available
For later
the server flow doesnt seem to be sending back data early, atleast
for the request (inc options) that is currently sent.
if able to read json data early on in future, as and when ai model
is generating data, then this helper needs to indirectly update
the chat div with the recieved data, without waiting for the
overall data to be available.
* SimpleChat: Rename the half asleep mis-spelled global var
* SimpleChat: Common chat request options from a global object
* SimpleChat: Update title, usage and readme a bit
Keep the title simple so that print file name doesnt have chars
that need to be removed.
Update readme wrt some of the new helpers and options.
Change Usage list to a list of lists, add few items and style it
to reduce the margin wrt lists.
* SimpleChat:ChatRequestOptions: max_tokens
As some times based on the query from the user, the ai model may get
into a run away kind of generation with repeatations etal, so adding
max_tokens to try and limit this run away behaviour, if possible.
* SimpleChat: Reduce max_tokens to be small but still sufficient
* SimpleChat: Consolidate global vars into gMe, Display to user
This allows the end user to see the settings used by the logic,
as well as allows users to change/update the settings if they
want to by using devel-tools/console
* SimpleChat:SlidingWindow: iRecentUserMsgCnt to limit context load
This is disabled by default. However if enabled, then in addition
to latest system message, only the last N user messages, after the
latest system message and its reponses from the ai model will be sent
to the ai-model, when querying for a new response.
This specified N also includes the latest user query.
* SimpleChat: placeholder based usage hint for user-in textarea
* SimpleChat: Try make user experience better, if possible
Reduce chat history context sent to the server/ai-model to be
just the system-prompt, prev-user-request-and-ai-response and
cur-user-request, instead of the previous full chat history.
This way if there is any response with garbage/repeatation, it
doesnt mess with things beyond the next question, in some ways.
Increase max_tokens to 1024, so that a relatively large previous
reponse doesnt eat up the space available wrt next query-response.
However dont forget that the server when started should also
be started with a model context size of 1k or more, to be on
safe side.
Add frequency and presence penalty fields set to 1.2 to the set
of fields sent to server along with the user query. So that
the model is partly set to try avoid repeating text in its
response.
* SimpleChat:Add n_predict (equiv max_tokens) for llamacpp server
The /completions endpoint of examples/server doesnt take max_tokens,
instead it takes the internal n_predict, for now add the same on
the client side, maybe later add max_tokens to /completions endpoint
handling.
* SimpleChat: Note about trying to keep things simple yet flexible
2024-05-26 00:56:34 +00:00
|
|
|
culling of old messages from the chat by default. However by enabling the sliding window chat logic, a crude
|
|
|
|
form of old messages culling can be achieved.
|
SimpleChat: a simple and dumb web front end for testing /chat/completions and /completions end points and try chat (#7350)
* SimpleChat: Add a skeletal html page
Contains a div placeholder for showing chat messages till now
a text-input for allowing user to enter next chat message/query
to the model.
a submit button to allow sending of the user entered message and
chat till now to the model.
* SimpleChat: A js skeleton with SimpleChat class
Allows maintaining an array of chat message.
Allows adding chat message (from any of the roles be it system,
user, assistant, ...)
Allows showing chat messages till now, in a given div element.
* SimpleChat: request_json, globals, startme
* SimpleChatJS: Roles Class, submitClick
Define Role class with static members corresponding to the roles.
Update startme to
* Get hold of the ui elements.
* Attach a click handler to submit button, which adds the user input
to xchats array and shows the chat messages till now in chat div
element.
Trap DOMContentLoaded to trigger startme
* SimpleChat:HTML: Bring in the js file
* SimpleChat: Rather value wrt input text element
* SimpleChat: Also add completions related prompt
* SimpleChat: Use common helper logic wrt json data
* SimpleChat: Move handling of submit request into its own func
* SimpleChat: Try handshake with llm over its web service endpoint
* SimpleChat:JS: Extract model response and show to user
* SimpleChat:JS: Messages/Prompt, indicate working to end user
* SimpleChat: Try keep input element in view
* SimpleChat: Diff user/assistant msgs, Make input wider
Also show a default message to user
Also add some metas
* SimpleChat: Move into its own sub directory to avoid confusion
* SimpleChat:sh: Add simple shell script to run python3 http.server
So one needs to run the llm server locally
then run this script and access it using a local browser
* SimpleChat:JS: Try trap enter key press wrt input text field
So user can either press submit button or press enter key
* SimpleChat: Allow user to select chat or completion mode
* SimpleChat: Dont submit if already submitted and waiting
Also make chat the default selection wrt mode
* SimpleChat:JS: Handle difference in response
Try read the assistance response from appropriate field in the
response got.
Also examples/server seems to return the response in a slightly
different field, so try account for that also.
* SimpleChat:JS: Force completion mode be single message by default
* SimpleChat: Add a simple readme file
* SimpleChat:HTML: Cleanup/structure UI a bit, Add input for system
* SimpleChat:Allow system prompt to be set, if provided before user
* SimpleChat: Ignore empty user input, without trimming
* SimpleChat:Alert user if they provide sysprompt late or change it
* SimpleChat: Move handling systemprompt into its own func
* SimpleChat:HTML: Add a style for system role message
* SimpleChat: Update the readme file
* SimpleChat:CSS: Move style info into its own css file
To keep it simple, clean and seperate so that things are not
unnecessarily cluttered.
* SimpleChat:CSS: Allow for chat div to be scrollable
* SimpleChat:JS: Try ensure the last entry in chat is visible
Needed because now only the chat div is scrollable and not the full
page.
In last commit the chat div size was fixed to 75% vertical height,
so the full page no longer scrolls, so the old bring user-input
element to view wont work, instead now the last element in the
chat div should be brought into view.
* SimpleChat:JS: bottom of element visible, Set focus to user input
As the generated text could be multiple lines and occupy more space
that the full scrollable div's vertical space, make the bottom of
the last element (which can be such a generated text) in the div
visible by scrolling.
Ensure that the user input box has focus
* SimpleChat: Update notes a bit. Try keep browser happy
Avoid browser quirk mode with DOCTYPE.
Help with accessibility a bit by specifying the language explicitly.
Specify the char encoding explicitly, inturn utf-8 is a safe bet,
even with intermixing of languages if reqd in future.
Add a cache-control http-equiv meta tag, which in all probability
will be ignored.
Defer js loading and execution, just for fun and future, not that
critical here as it stands now.
* SimpleChat:HTML:Group user input+btn together; Note about multichat
* SimpleChat:JS: Allow for changing system prompt anytime for future
* SimpleChat:Readme: Note about handle_systemprompt begin/anytime
* SimpleChat:HTML: Add viewport meta for better mobile friendliness
Without this the page content may look too small.
* SimpleChat:HtmlCss: Cleanup UI flow
set margin wrt vmin rather than vw or vh so portrait/landscape ok.
Use flex and flex-grow to put things on the same line as well as
distribute available space as needed. Given two main elements/line
so it remains simple.
In each line have one element with grows and one sits with a basic
comfortably fixed size.
* SimpleChat: textarea for multiline user chat, inturn shift+enter 4 enter
* SimpleChat: Make vertical layout better responsive (flex based)
Also needed to make things cleaner and properly usable whether
landscape or portrait, after changing to multiline textarea rather
than single line user input.
Avoid hardcoding the chat-till-now display area height, instead
make it a flex-growable within a flex column of ui elements within
a fixed vertical area.
* SimpleChat: Rename simplechat.html to index.html, update readme
Instead of providing a seperate shell script, update the readme wrt
how to run/use this web front end.
* SimpleChat: Screen fixed view and scrolling, Printing full
* SimpleChat:JS:CI: Avoid space at end of jsdoc param line
* SimpleChat:JS: MultiChat initial skeleton
Will help maintain multiple independent chats in future
* SimpleChat:JS: Move system prompt begin/anytime into SimpleChat
* SimpleChat:JS:Keep MultiChatUI simple for now
Worry about different chats with different servers for later.
* SimpleChat:JS: Move handle submit into MultiChat, build on same
Create an instance of MultiChatUI and inturn a instance of chat
session, which is what the UI will inturn work on.
* SimpleChat:JS: Move to dictionary of SimpleChat, instead of array
* SimpleChat: Move ui elements into MultiChatUI, Update el IDs
Move ui elements into MultiChatUI, so that current handleUserSubmit
doesnt need to take the element arguments. Also in future, when
user is allowed to switch between different chat sessions, the
UI can be updated as needed by using the elements in UI already
known to MultiChatUI instance.
Rename the element ids' so that they follow a common convention,
as well as one can identify what the element represents in a more
consistant manner.
* SimpleChat:MCUI:Show available chat sessions, try switch btw them
Previous commits brought in / consolidated existing logic into
MultiChatUI class.
Now start adding logic towards multichat support
* show buttons indicating available chat sessions
* on sessin button click, try switch to that session
* SimpleChat:MCUI: Store and use current chat session id
Also
allow to switch chat session optionally, wrt some of the related
helpers.
setup for two chat sessions by default.
* SimpleChat:MCUI: Delay enabling user-input to avoid race
Re-enable user-input, only after response to a user query has been
updated to the chat-div. This ensures that if user tries to switch
chat session, it wont be allowed till chat-request-response flow is
done.
* SimpleChat: Take care of system prompt
Helper to get the latest system prompt and inturn use same to
set the system prompt ui, when switching.
Ensure that system prompt is set if and when enter key is pressed.
* SimpleChat:GetSystemLatest, fix a oversight.
* SimpleChat:MCUI: Allow selected chat-session btn to be highlighted
Also have a general helper for setting class of children.
* SimpleChat:Cleanup corners
Show system prompt in chat space, when it is set by pressing enter,
as a feedback to user.
Alert user, if they try to switch chat session in the middle of
waiting for a response from the ai model.
* SimpleChat:MCUI: Ensure req-resp failure doesnt lock up things
* SimpleChat:MCUI: Support for new chat sessions
Also a general create button helper.
* SimpleChat:MCUI: CreateSessionBtn helper, use wrt NewChat
Also fix a oversight wrt using stale data wrt the list of chat
sessions.
* SimpleChat:MCUI: NewChat btn first before existing chat sessions
* SimpleChat:MCUI:CornerCases:Skip new chat, show only if current
Skip NewChat if user cancels or if one waiting for response from
the ai model.
Dont show a chat with newly got ai model response, if current chat
session has changed, some how. Chat session shouldnt be allowed to
change, if there is a pending response, but still as a additional
sanity check.
* SimpleChat: Update readme, title, show usage if no chat to show
* SimpleChat: Cleanup the log/dialog messages a bit
2024-05-22 17:53:21 +00:00
|
|
|
|
SimpleChat Completion Mode flexibility and cleanup, Settings gMe, Optional sliding window (#7480)
* SimpleChat: A placeholder system prompt, Use usage msg in code
Just have a alert msg wrt needing javascript enabled in html. And
have usage message from js file. Update the usage message a bit.
So also enable switch session wrt setup_ui call.
Add a possible system prompt as a placeholder for the system-input.
* SimpleChat:CompletionMode: Allow control of Role: prefix
* SimpleChat:Completion: Avoid Role: prefix; Newline only in between
In completion mode
* avoid inserting Role: prefix before each role's message
* avoid inserting newline at the begin and end of the prompt
message. However if there are multiple role messages, then
insert newline when going from one role's message to the
next role's message.
* SimpleChat:CompletionMode: Update readme/usage, trim textarea newline
Readme update wrt completion mode behavior.
Usage help updated wrt completion mode behavior.
When changing from input to textarea elment wrt user input, the last
newline at the end of the user input wrt textarea, was forgotten to be
filtered, this is fixed now. However if user wants to have a explicit
newline they can using shift+enter to insert a newline, that wont be
removed. The extra newline removal logic uses substring and keyup to
keep things simple and avoid some previously noted bugs wrt other
events in the key path as well as IME composition etal.
* SimpleChat:SC: Ensure proper clearing/reseting
previous logic would have cleared/reset the xchat, without doing
the same wrt iLastSys, thus leading to it pointing to a now non
existent role-content entry.
So if a user set a system prompt and used completion mode, it would
have done the half stupid clear, after the model response was got.
Inturn when user tries to send a new completion query, it would
inturn lead to handle_user_submit trying to add/update system prompt
if any, which will fail, bcas iLastSys will be still pointing to a
non existant entry.
This is fixed now, by having a proper clear helper wrt SC class.
* SimpleChat: Update usage note and readme a bit
* SimpleChat:Completion: clear any prev chat history at begining
Previously any chat history including model response to a completion
query would have got cleared, after showing the same to the user,
at the end of handle_user_submit, rather than at the begining.
This gave the flexibility that user could switch from chat mode
to completion mode and have the chat history till then sent to
the ai model, as part of the completion query. However this flow
also had the issue that, if user switches between different chat
sessions, after getting a completion response, they can no longer
see the completion query and its response that they had just got.
The new flow changes the clearing of chat history wrt completion
mode to the begining of handle_user_submit, so that user doesnt
lose the last completion mode query and response, till a new
completion mode query is sent to the model, even if they were to
switch between the chat sessions. At the same time the loss of
flexibility wrt converting previous chat history into being part
of the completion query implicitly doesnt matter, because now
the end user can enter multiline queries.
* SimpleChat:Try read json early, if available
For later
the server flow doesnt seem to be sending back data early, atleast
for the request (inc options) that is currently sent.
if able to read json data early on in future, as and when ai model
is generating data, then this helper needs to indirectly update
the chat div with the recieved data, without waiting for the
overall data to be available.
* SimpleChat: Rename the half asleep mis-spelled global var
* SimpleChat: Common chat request options from a global object
* SimpleChat: Update title, usage and readme a bit
Keep the title simple so that print file name doesnt have chars
that need to be removed.
Update readme wrt some of the new helpers and options.
Change Usage list to a list of lists, add few items and style it
to reduce the margin wrt lists.
* SimpleChat:ChatRequestOptions: max_tokens
As some times based on the query from the user, the ai model may get
into a run away kind of generation with repeatations etal, so adding
max_tokens to try and limit this run away behaviour, if possible.
* SimpleChat: Reduce max_tokens to be small but still sufficient
* SimpleChat: Consolidate global vars into gMe, Display to user
This allows the end user to see the settings used by the logic,
as well as allows users to change/update the settings if they
want to by using devel-tools/console
* SimpleChat:SlidingWindow: iRecentUserMsgCnt to limit context load
This is disabled by default. However if enabled, then in addition
to latest system message, only the last N user messages, after the
latest system message and its reponses from the ai model will be sent
to the ai-model, when querying for a new response.
This specified N also includes the latest user query.
* SimpleChat: placeholder based usage hint for user-in textarea
* SimpleChat: Try make user experience better, if possible
Reduce chat history context sent to the server/ai-model to be
just the system-prompt, prev-user-request-and-ai-response and
cur-user-request, instead of the previous full chat history.
This way if there is any response with garbage/repeatation, it
doesnt mess with things beyond the next question, in some ways.
Increase max_tokens to 1024, so that a relatively large previous
reponse doesnt eat up the space available wrt next query-response.
However dont forget that the server when started should also
be started with a model context size of 1k or more, to be on
safe side.
Add frequency and presence penalty fields set to 1.2 to the set
of fields sent to server along with the user query. So that
the model is partly set to try avoid repeating text in its
response.
* SimpleChat:Add n_predict (equiv max_tokens) for llamacpp server
The /completions endpoint of examples/server doesnt take max_tokens,
instead it takes the internal n_predict, for now add the same on
the client side, maybe later add max_tokens to /completions endpoint
handling.
* SimpleChat: Note about trying to keep things simple yet flexible
2024-05-26 00:56:34 +00:00
|
|
|
NOTE: It doesnt set any parameters other than temperature and max_tokens for now. However if someone wants
|
|
|
|
they can update the js file or equivalent member in gMe as needed.
|
SimpleChat: a simple and dumb web front end for testing /chat/completions and /completions end points and try chat (#7350)
* SimpleChat: Add a skeletal html page
Contains a div placeholder for showing chat messages till now
a text-input for allowing user to enter next chat message/query
to the model.
a submit button to allow sending of the user entered message and
chat till now to the model.
* SimpleChat: A js skeleton with SimpleChat class
Allows maintaining an array of chat message.
Allows adding chat message (from any of the roles be it system,
user, assistant, ...)
Allows showing chat messages till now, in a given div element.
* SimpleChat: request_json, globals, startme
* SimpleChatJS: Roles Class, submitClick
Define Role class with static members corresponding to the roles.
Update startme to
* Get hold of the ui elements.
* Attach a click handler to submit button, which adds the user input
to xchats array and shows the chat messages till now in chat div
element.
Trap DOMContentLoaded to trigger startme
* SimpleChat:HTML: Bring in the js file
* SimpleChat: Rather value wrt input text element
* SimpleChat: Also add completions related prompt
* SimpleChat: Use common helper logic wrt json data
* SimpleChat: Move handling of submit request into its own func
* SimpleChat: Try handshake with llm over its web service endpoint
* SimpleChat:JS: Extract model response and show to user
* SimpleChat:JS: Messages/Prompt, indicate working to end user
* SimpleChat: Try keep input element in view
* SimpleChat: Diff user/assistant msgs, Make input wider
Also show a default message to user
Also add some metas
* SimpleChat: Move into its own sub directory to avoid confusion
* SimpleChat:sh: Add simple shell script to run python3 http.server
So one needs to run the llm server locally
then run this script and access it using a local browser
* SimpleChat:JS: Try trap enter key press wrt input text field
So user can either press submit button or press enter key
* SimpleChat: Allow user to select chat or completion mode
* SimpleChat: Dont submit if already submitted and waiting
Also make chat the default selection wrt mode
* SimpleChat:JS: Handle difference in response
Try read the assistance response from appropriate field in the
response got.
Also examples/server seems to return the response in a slightly
different field, so try account for that also.
* SimpleChat:JS: Force completion mode be single message by default
* SimpleChat: Add a simple readme file
* SimpleChat:HTML: Cleanup/structure UI a bit, Add input for system
* SimpleChat:Allow system prompt to be set, if provided before user
* SimpleChat: Ignore empty user input, without trimming
* SimpleChat:Alert user if they provide sysprompt late or change it
* SimpleChat: Move handling systemprompt into its own func
* SimpleChat:HTML: Add a style for system role message
* SimpleChat: Update the readme file
* SimpleChat:CSS: Move style info into its own css file
To keep it simple, clean and seperate so that things are not
unnecessarily cluttered.
* SimpleChat:CSS: Allow for chat div to be scrollable
* SimpleChat:JS: Try ensure the last entry in chat is visible
Needed because now only the chat div is scrollable and not the full
page.
In last commit the chat div size was fixed to 75% vertical height,
so the full page no longer scrolls, so the old bring user-input
element to view wont work, instead now the last element in the
chat div should be brought into view.
* SimpleChat:JS: bottom of element visible, Set focus to user input
As the generated text could be multiple lines and occupy more space
that the full scrollable div's vertical space, make the bottom of
the last element (which can be such a generated text) in the div
visible by scrolling.
Ensure that the user input box has focus
* SimpleChat: Update notes a bit. Try keep browser happy
Avoid browser quirk mode with DOCTYPE.
Help with accessibility a bit by specifying the language explicitly.
Specify the char encoding explicitly, inturn utf-8 is a safe bet,
even with intermixing of languages if reqd in future.
Add a cache-control http-equiv meta tag, which in all probability
will be ignored.
Defer js loading and execution, just for fun and future, not that
critical here as it stands now.
* SimpleChat:HTML:Group user input+btn together; Note about multichat
* SimpleChat:JS: Allow for changing system prompt anytime for future
* SimpleChat:Readme: Note about handle_systemprompt begin/anytime
* SimpleChat:HTML: Add viewport meta for better mobile friendliness
Without this the page content may look too small.
* SimpleChat:HtmlCss: Cleanup UI flow
set margin wrt vmin rather than vw or vh so portrait/landscape ok.
Use flex and flex-grow to put things on the same line as well as
distribute available space as needed. Given two main elements/line
so it remains simple.
In each line have one element with grows and one sits with a basic
comfortably fixed size.
* SimpleChat: textarea for multiline user chat, inturn shift+enter 4 enter
* SimpleChat: Make vertical layout better responsive (flex based)
Also needed to make things cleaner and properly usable whether
landscape or portrait, after changing to multiline textarea rather
than single line user input.
Avoid hardcoding the chat-till-now display area height, instead
make it a flex-growable within a flex column of ui elements within
a fixed vertical area.
* SimpleChat: Rename simplechat.html to index.html, update readme
Instead of providing a seperate shell script, update the readme wrt
how to run/use this web front end.
* SimpleChat: Screen fixed view and scrolling, Printing full
* SimpleChat:JS:CI: Avoid space at end of jsdoc param line
* SimpleChat:JS: MultiChat initial skeleton
Will help maintain multiple independent chats in future
* SimpleChat:JS: Move system prompt begin/anytime into SimpleChat
* SimpleChat:JS:Keep MultiChatUI simple for now
Worry about different chats with different servers for later.
* SimpleChat:JS: Move handle submit into MultiChat, build on same
Create an instance of MultiChatUI and inturn a instance of chat
session, which is what the UI will inturn work on.
* SimpleChat:JS: Move to dictionary of SimpleChat, instead of array
* SimpleChat: Move ui elements into MultiChatUI, Update el IDs
Move ui elements into MultiChatUI, so that current handleUserSubmit
doesnt need to take the element arguments. Also in future, when
user is allowed to switch between different chat sessions, the
UI can be updated as needed by using the elements in UI already
known to MultiChatUI instance.
Rename the element ids' so that they follow a common convention,
as well as one can identify what the element represents in a more
consistant manner.
* SimpleChat:MCUI:Show available chat sessions, try switch btw them
Previous commits brought in / consolidated existing logic into
MultiChatUI class.
Now start adding logic towards multichat support
* show buttons indicating available chat sessions
* on sessin button click, try switch to that session
* SimpleChat:MCUI: Store and use current chat session id
Also
allow to switch chat session optionally, wrt some of the related
helpers.
setup for two chat sessions by default.
* SimpleChat:MCUI: Delay enabling user-input to avoid race
Re-enable user-input, only after response to a user query has been
updated to the chat-div. This ensures that if user tries to switch
chat session, it wont be allowed till chat-request-response flow is
done.
* SimpleChat: Take care of system prompt
Helper to get the latest system prompt and inturn use same to
set the system prompt ui, when switching.
Ensure that system prompt is set if and when enter key is pressed.
* SimpleChat:GetSystemLatest, fix a oversight.
* SimpleChat:MCUI: Allow selected chat-session btn to be highlighted
Also have a general helper for setting class of children.
* SimpleChat:Cleanup corners
Show system prompt in chat space, when it is set by pressing enter,
as a feedback to user.
Alert user, if they try to switch chat session in the middle of
waiting for a response from the ai model.
* SimpleChat:MCUI: Ensure req-resp failure doesnt lock up things
* SimpleChat:MCUI: Support for new chat sessions
Also a general create button helper.
* SimpleChat:MCUI: CreateSessionBtn helper, use wrt NewChat
Also fix a oversight wrt using stale data wrt the list of chat
sessions.
* SimpleChat:MCUI: NewChat btn first before existing chat sessions
* SimpleChat:MCUI:CornerCases:Skip new chat, show only if current
Skip NewChat if user cancels or if one waiting for response from
the ai model.
Dont show a chat with newly got ai model response, if current chat
session has changed, some how. Chat session shouldnt be allowed to
change, if there is a pending response, but still as a additional
sanity check.
* SimpleChat: Update readme, title, show usage if no chat to show
* SimpleChat: Cleanup the log/dialog messages a bit
2024-05-22 17:53:21 +00:00
|
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|
## usage
|
|
|
|
|
|
|
|
One could run this web frontend directly using server itself or if anyone is thinking of adding a built in web
|
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|
|
frontend to configure the server over http(s) or so, then run this web frontend using something like python's
|
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|
|
http module.
|
|
|
|
|
|
|
|
### running using examples/server
|
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|
|
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|
|
bin/server -m path/model.gguf --path ../examples/server/public_simplechat [--port PORT]
|
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|
|
|
|
### running using python3's server module
|
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|
|
|
|
|
|
first run examples/server
|
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|
|
* bin/server -m path/model.gguf
|
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|
|
|
|
|
next run this web front end in examples/server/public_simplechat
|
|
|
|
* cd ../examples/server/public_simplechat
|
|
|
|
* python3 -m http.server PORT
|
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|
|
|
|
### using the front end
|
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|
|
|
|
|
|
Open this simple web front end from your local browser
|
SimpleChat Completion Mode flexibility and cleanup, Settings gMe, Optional sliding window (#7480)
* SimpleChat: A placeholder system prompt, Use usage msg in code
Just have a alert msg wrt needing javascript enabled in html. And
have usage message from js file. Update the usage message a bit.
So also enable switch session wrt setup_ui call.
Add a possible system prompt as a placeholder for the system-input.
* SimpleChat:CompletionMode: Allow control of Role: prefix
* SimpleChat:Completion: Avoid Role: prefix; Newline only in between
In completion mode
* avoid inserting Role: prefix before each role's message
* avoid inserting newline at the begin and end of the prompt
message. However if there are multiple role messages, then
insert newline when going from one role's message to the
next role's message.
* SimpleChat:CompletionMode: Update readme/usage, trim textarea newline
Readme update wrt completion mode behavior.
Usage help updated wrt completion mode behavior.
When changing from input to textarea elment wrt user input, the last
newline at the end of the user input wrt textarea, was forgotten to be
filtered, this is fixed now. However if user wants to have a explicit
newline they can using shift+enter to insert a newline, that wont be
removed. The extra newline removal logic uses substring and keyup to
keep things simple and avoid some previously noted bugs wrt other
events in the key path as well as IME composition etal.
* SimpleChat:SC: Ensure proper clearing/reseting
previous logic would have cleared/reset the xchat, without doing
the same wrt iLastSys, thus leading to it pointing to a now non
existent role-content entry.
So if a user set a system prompt and used completion mode, it would
have done the half stupid clear, after the model response was got.
Inturn when user tries to send a new completion query, it would
inturn lead to handle_user_submit trying to add/update system prompt
if any, which will fail, bcas iLastSys will be still pointing to a
non existant entry.
This is fixed now, by having a proper clear helper wrt SC class.
* SimpleChat: Update usage note and readme a bit
* SimpleChat:Completion: clear any prev chat history at begining
Previously any chat history including model response to a completion
query would have got cleared, after showing the same to the user,
at the end of handle_user_submit, rather than at the begining.
This gave the flexibility that user could switch from chat mode
to completion mode and have the chat history till then sent to
the ai model, as part of the completion query. However this flow
also had the issue that, if user switches between different chat
sessions, after getting a completion response, they can no longer
see the completion query and its response that they had just got.
The new flow changes the clearing of chat history wrt completion
mode to the begining of handle_user_submit, so that user doesnt
lose the last completion mode query and response, till a new
completion mode query is sent to the model, even if they were to
switch between the chat sessions. At the same time the loss of
flexibility wrt converting previous chat history into being part
of the completion query implicitly doesnt matter, because now
the end user can enter multiline queries.
* SimpleChat:Try read json early, if available
For later
the server flow doesnt seem to be sending back data early, atleast
for the request (inc options) that is currently sent.
if able to read json data early on in future, as and when ai model
is generating data, then this helper needs to indirectly update
the chat div with the recieved data, without waiting for the
overall data to be available.
* SimpleChat: Rename the half asleep mis-spelled global var
* SimpleChat: Common chat request options from a global object
* SimpleChat: Update title, usage and readme a bit
Keep the title simple so that print file name doesnt have chars
that need to be removed.
Update readme wrt some of the new helpers and options.
Change Usage list to a list of lists, add few items and style it
to reduce the margin wrt lists.
* SimpleChat:ChatRequestOptions: max_tokens
As some times based on the query from the user, the ai model may get
into a run away kind of generation with repeatations etal, so adding
max_tokens to try and limit this run away behaviour, if possible.
* SimpleChat: Reduce max_tokens to be small but still sufficient
* SimpleChat: Consolidate global vars into gMe, Display to user
This allows the end user to see the settings used by the logic,
as well as allows users to change/update the settings if they
want to by using devel-tools/console
* SimpleChat:SlidingWindow: iRecentUserMsgCnt to limit context load
This is disabled by default. However if enabled, then in addition
to latest system message, only the last N user messages, after the
latest system message and its reponses from the ai model will be sent
to the ai-model, when querying for a new response.
This specified N also includes the latest user query.
* SimpleChat: placeholder based usage hint for user-in textarea
* SimpleChat: Try make user experience better, if possible
Reduce chat history context sent to the server/ai-model to be
just the system-prompt, prev-user-request-and-ai-response and
cur-user-request, instead of the previous full chat history.
This way if there is any response with garbage/repeatation, it
doesnt mess with things beyond the next question, in some ways.
Increase max_tokens to 1024, so that a relatively large previous
reponse doesnt eat up the space available wrt next query-response.
However dont forget that the server when started should also
be started with a model context size of 1k or more, to be on
safe side.
Add frequency and presence penalty fields set to 1.2 to the set
of fields sent to server along with the user query. So that
the model is partly set to try avoid repeating text in its
response.
* SimpleChat:Add n_predict (equiv max_tokens) for llamacpp server
The /completions endpoint of examples/server doesnt take max_tokens,
instead it takes the internal n_predict, for now add the same on
the client side, maybe later add max_tokens to /completions endpoint
handling.
* SimpleChat: Note about trying to keep things simple yet flexible
2024-05-26 00:56:34 +00:00
|
|
|
|
SimpleChat: a simple and dumb web front end for testing /chat/completions and /completions end points and try chat (#7350)
* SimpleChat: Add a skeletal html page
Contains a div placeholder for showing chat messages till now
a text-input for allowing user to enter next chat message/query
to the model.
a submit button to allow sending of the user entered message and
chat till now to the model.
* SimpleChat: A js skeleton with SimpleChat class
Allows maintaining an array of chat message.
Allows adding chat message (from any of the roles be it system,
user, assistant, ...)
Allows showing chat messages till now, in a given div element.
* SimpleChat: request_json, globals, startme
* SimpleChatJS: Roles Class, submitClick
Define Role class with static members corresponding to the roles.
Update startme to
* Get hold of the ui elements.
* Attach a click handler to submit button, which adds the user input
to xchats array and shows the chat messages till now in chat div
element.
Trap DOMContentLoaded to trigger startme
* SimpleChat:HTML: Bring in the js file
* SimpleChat: Rather value wrt input text element
* SimpleChat: Also add completions related prompt
* SimpleChat: Use common helper logic wrt json data
* SimpleChat: Move handling of submit request into its own func
* SimpleChat: Try handshake with llm over its web service endpoint
* SimpleChat:JS: Extract model response and show to user
* SimpleChat:JS: Messages/Prompt, indicate working to end user
* SimpleChat: Try keep input element in view
* SimpleChat: Diff user/assistant msgs, Make input wider
Also show a default message to user
Also add some metas
* SimpleChat: Move into its own sub directory to avoid confusion
* SimpleChat:sh: Add simple shell script to run python3 http.server
So one needs to run the llm server locally
then run this script and access it using a local browser
* SimpleChat:JS: Try trap enter key press wrt input text field
So user can either press submit button or press enter key
* SimpleChat: Allow user to select chat or completion mode
* SimpleChat: Dont submit if already submitted and waiting
Also make chat the default selection wrt mode
* SimpleChat:JS: Handle difference in response
Try read the assistance response from appropriate field in the
response got.
Also examples/server seems to return the response in a slightly
different field, so try account for that also.
* SimpleChat:JS: Force completion mode be single message by default
* SimpleChat: Add a simple readme file
* SimpleChat:HTML: Cleanup/structure UI a bit, Add input for system
* SimpleChat:Allow system prompt to be set, if provided before user
* SimpleChat: Ignore empty user input, without trimming
* SimpleChat:Alert user if they provide sysprompt late or change it
* SimpleChat: Move handling systemprompt into its own func
* SimpleChat:HTML: Add a style for system role message
* SimpleChat: Update the readme file
* SimpleChat:CSS: Move style info into its own css file
To keep it simple, clean and seperate so that things are not
unnecessarily cluttered.
* SimpleChat:CSS: Allow for chat div to be scrollable
* SimpleChat:JS: Try ensure the last entry in chat is visible
Needed because now only the chat div is scrollable and not the full
page.
In last commit the chat div size was fixed to 75% vertical height,
so the full page no longer scrolls, so the old bring user-input
element to view wont work, instead now the last element in the
chat div should be brought into view.
* SimpleChat:JS: bottom of element visible, Set focus to user input
As the generated text could be multiple lines and occupy more space
that the full scrollable div's vertical space, make the bottom of
the last element (which can be such a generated text) in the div
visible by scrolling.
Ensure that the user input box has focus
* SimpleChat: Update notes a bit. Try keep browser happy
Avoid browser quirk mode with DOCTYPE.
Help with accessibility a bit by specifying the language explicitly.
Specify the char encoding explicitly, inturn utf-8 is a safe bet,
even with intermixing of languages if reqd in future.
Add a cache-control http-equiv meta tag, which in all probability
will be ignored.
Defer js loading and execution, just for fun and future, not that
critical here as it stands now.
* SimpleChat:HTML:Group user input+btn together; Note about multichat
* SimpleChat:JS: Allow for changing system prompt anytime for future
* SimpleChat:Readme: Note about handle_systemprompt begin/anytime
* SimpleChat:HTML: Add viewport meta for better mobile friendliness
Without this the page content may look too small.
* SimpleChat:HtmlCss: Cleanup UI flow
set margin wrt vmin rather than vw or vh so portrait/landscape ok.
Use flex and flex-grow to put things on the same line as well as
distribute available space as needed. Given two main elements/line
so it remains simple.
In each line have one element with grows and one sits with a basic
comfortably fixed size.
* SimpleChat: textarea for multiline user chat, inturn shift+enter 4 enter
* SimpleChat: Make vertical layout better responsive (flex based)
Also needed to make things cleaner and properly usable whether
landscape or portrait, after changing to multiline textarea rather
than single line user input.
Avoid hardcoding the chat-till-now display area height, instead
make it a flex-growable within a flex column of ui elements within
a fixed vertical area.
* SimpleChat: Rename simplechat.html to index.html, update readme
Instead of providing a seperate shell script, update the readme wrt
how to run/use this web front end.
* SimpleChat: Screen fixed view and scrolling, Printing full
* SimpleChat:JS:CI: Avoid space at end of jsdoc param line
* SimpleChat:JS: MultiChat initial skeleton
Will help maintain multiple independent chats in future
* SimpleChat:JS: Move system prompt begin/anytime into SimpleChat
* SimpleChat:JS:Keep MultiChatUI simple for now
Worry about different chats with different servers for later.
* SimpleChat:JS: Move handle submit into MultiChat, build on same
Create an instance of MultiChatUI and inturn a instance of chat
session, which is what the UI will inturn work on.
* SimpleChat:JS: Move to dictionary of SimpleChat, instead of array
* SimpleChat: Move ui elements into MultiChatUI, Update el IDs
Move ui elements into MultiChatUI, so that current handleUserSubmit
doesnt need to take the element arguments. Also in future, when
user is allowed to switch between different chat sessions, the
UI can be updated as needed by using the elements in UI already
known to MultiChatUI instance.
Rename the element ids' so that they follow a common convention,
as well as one can identify what the element represents in a more
consistant manner.
* SimpleChat:MCUI:Show available chat sessions, try switch btw them
Previous commits brought in / consolidated existing logic into
MultiChatUI class.
Now start adding logic towards multichat support
* show buttons indicating available chat sessions
* on sessin button click, try switch to that session
* SimpleChat:MCUI: Store and use current chat session id
Also
allow to switch chat session optionally, wrt some of the related
helpers.
setup for two chat sessions by default.
* SimpleChat:MCUI: Delay enabling user-input to avoid race
Re-enable user-input, only after response to a user query has been
updated to the chat-div. This ensures that if user tries to switch
chat session, it wont be allowed till chat-request-response flow is
done.
* SimpleChat: Take care of system prompt
Helper to get the latest system prompt and inturn use same to
set the system prompt ui, when switching.
Ensure that system prompt is set if and when enter key is pressed.
* SimpleChat:GetSystemLatest, fix a oversight.
* SimpleChat:MCUI: Allow selected chat-session btn to be highlighted
Also have a general helper for setting class of children.
* SimpleChat:Cleanup corners
Show system prompt in chat space, when it is set by pressing enter,
as a feedback to user.
Alert user, if they try to switch chat session in the middle of
waiting for a response from the ai model.
* SimpleChat:MCUI: Ensure req-resp failure doesnt lock up things
* SimpleChat:MCUI: Support for new chat sessions
Also a general create button helper.
* SimpleChat:MCUI: CreateSessionBtn helper, use wrt NewChat
Also fix a oversight wrt using stale data wrt the list of chat
sessions.
* SimpleChat:MCUI: NewChat btn first before existing chat sessions
* SimpleChat:MCUI:CornerCases:Skip new chat, show only if current
Skip NewChat if user cancels or if one waiting for response from
the ai model.
Dont show a chat with newly got ai model response, if current chat
session has changed, some how. Chat session shouldnt be allowed to
change, if there is a pending response, but still as a additional
sanity check.
* SimpleChat: Update readme, title, show usage if no chat to show
* SimpleChat: Cleanup the log/dialog messages a bit
2024-05-22 17:53:21 +00:00
|
|
|
* http://127.0.0.1:PORT/index.html
|
|
|
|
|
|
|
|
Once inside
|
SimpleChat Completion Mode flexibility and cleanup, Settings gMe, Optional sliding window (#7480)
* SimpleChat: A placeholder system prompt, Use usage msg in code
Just have a alert msg wrt needing javascript enabled in html. And
have usage message from js file. Update the usage message a bit.
So also enable switch session wrt setup_ui call.
Add a possible system prompt as a placeholder for the system-input.
* SimpleChat:CompletionMode: Allow control of Role: prefix
* SimpleChat:Completion: Avoid Role: prefix; Newline only in between
In completion mode
* avoid inserting Role: prefix before each role's message
* avoid inserting newline at the begin and end of the prompt
message. However if there are multiple role messages, then
insert newline when going from one role's message to the
next role's message.
* SimpleChat:CompletionMode: Update readme/usage, trim textarea newline
Readme update wrt completion mode behavior.
Usage help updated wrt completion mode behavior.
When changing from input to textarea elment wrt user input, the last
newline at the end of the user input wrt textarea, was forgotten to be
filtered, this is fixed now. However if user wants to have a explicit
newline they can using shift+enter to insert a newline, that wont be
removed. The extra newline removal logic uses substring and keyup to
keep things simple and avoid some previously noted bugs wrt other
events in the key path as well as IME composition etal.
* SimpleChat:SC: Ensure proper clearing/reseting
previous logic would have cleared/reset the xchat, without doing
the same wrt iLastSys, thus leading to it pointing to a now non
existent role-content entry.
So if a user set a system prompt and used completion mode, it would
have done the half stupid clear, after the model response was got.
Inturn when user tries to send a new completion query, it would
inturn lead to handle_user_submit trying to add/update system prompt
if any, which will fail, bcas iLastSys will be still pointing to a
non existant entry.
This is fixed now, by having a proper clear helper wrt SC class.
* SimpleChat: Update usage note and readme a bit
* SimpleChat:Completion: clear any prev chat history at begining
Previously any chat history including model response to a completion
query would have got cleared, after showing the same to the user,
at the end of handle_user_submit, rather than at the begining.
This gave the flexibility that user could switch from chat mode
to completion mode and have the chat history till then sent to
the ai model, as part of the completion query. However this flow
also had the issue that, if user switches between different chat
sessions, after getting a completion response, they can no longer
see the completion query and its response that they had just got.
The new flow changes the clearing of chat history wrt completion
mode to the begining of handle_user_submit, so that user doesnt
lose the last completion mode query and response, till a new
completion mode query is sent to the model, even if they were to
switch between the chat sessions. At the same time the loss of
flexibility wrt converting previous chat history into being part
of the completion query implicitly doesnt matter, because now
the end user can enter multiline queries.
* SimpleChat:Try read json early, if available
For later
the server flow doesnt seem to be sending back data early, atleast
for the request (inc options) that is currently sent.
if able to read json data early on in future, as and when ai model
is generating data, then this helper needs to indirectly update
the chat div with the recieved data, without waiting for the
overall data to be available.
* SimpleChat: Rename the half asleep mis-spelled global var
* SimpleChat: Common chat request options from a global object
* SimpleChat: Update title, usage and readme a bit
Keep the title simple so that print file name doesnt have chars
that need to be removed.
Update readme wrt some of the new helpers and options.
Change Usage list to a list of lists, add few items and style it
to reduce the margin wrt lists.
* SimpleChat:ChatRequestOptions: max_tokens
As some times based on the query from the user, the ai model may get
into a run away kind of generation with repeatations etal, so adding
max_tokens to try and limit this run away behaviour, if possible.
* SimpleChat: Reduce max_tokens to be small but still sufficient
* SimpleChat: Consolidate global vars into gMe, Display to user
This allows the end user to see the settings used by the logic,
as well as allows users to change/update the settings if they
want to by using devel-tools/console
* SimpleChat:SlidingWindow: iRecentUserMsgCnt to limit context load
This is disabled by default. However if enabled, then in addition
to latest system message, only the last N user messages, after the
latest system message and its reponses from the ai model will be sent
to the ai-model, when querying for a new response.
This specified N also includes the latest user query.
* SimpleChat: placeholder based usage hint for user-in textarea
* SimpleChat: Try make user experience better, if possible
Reduce chat history context sent to the server/ai-model to be
just the system-prompt, prev-user-request-and-ai-response and
cur-user-request, instead of the previous full chat history.
This way if there is any response with garbage/repeatation, it
doesnt mess with things beyond the next question, in some ways.
Increase max_tokens to 1024, so that a relatively large previous
reponse doesnt eat up the space available wrt next query-response.
However dont forget that the server when started should also
be started with a model context size of 1k or more, to be on
safe side.
Add frequency and presence penalty fields set to 1.2 to the set
of fields sent to server along with the user query. So that
the model is partly set to try avoid repeating text in its
response.
* SimpleChat:Add n_predict (equiv max_tokens) for llamacpp server
The /completions endpoint of examples/server doesnt take max_tokens,
instead it takes the internal n_predict, for now add the same on
the client side, maybe later add max_tokens to /completions endpoint
handling.
* SimpleChat: Note about trying to keep things simple yet flexible
2024-05-26 00:56:34 +00:00
|
|
|
|
SimpleChat: a simple and dumb web front end for testing /chat/completions and /completions end points and try chat (#7350)
* SimpleChat: Add a skeletal html page
Contains a div placeholder for showing chat messages till now
a text-input for allowing user to enter next chat message/query
to the model.
a submit button to allow sending of the user entered message and
chat till now to the model.
* SimpleChat: A js skeleton with SimpleChat class
Allows maintaining an array of chat message.
Allows adding chat message (from any of the roles be it system,
user, assistant, ...)
Allows showing chat messages till now, in a given div element.
* SimpleChat: request_json, globals, startme
* SimpleChatJS: Roles Class, submitClick
Define Role class with static members corresponding to the roles.
Update startme to
* Get hold of the ui elements.
* Attach a click handler to submit button, which adds the user input
to xchats array and shows the chat messages till now in chat div
element.
Trap DOMContentLoaded to trigger startme
* SimpleChat:HTML: Bring in the js file
* SimpleChat: Rather value wrt input text element
* SimpleChat: Also add completions related prompt
* SimpleChat: Use common helper logic wrt json data
* SimpleChat: Move handling of submit request into its own func
* SimpleChat: Try handshake with llm over its web service endpoint
* SimpleChat:JS: Extract model response and show to user
* SimpleChat:JS: Messages/Prompt, indicate working to end user
* SimpleChat: Try keep input element in view
* SimpleChat: Diff user/assistant msgs, Make input wider
Also show a default message to user
Also add some metas
* SimpleChat: Move into its own sub directory to avoid confusion
* SimpleChat:sh: Add simple shell script to run python3 http.server
So one needs to run the llm server locally
then run this script and access it using a local browser
* SimpleChat:JS: Try trap enter key press wrt input text field
So user can either press submit button or press enter key
* SimpleChat: Allow user to select chat or completion mode
* SimpleChat: Dont submit if already submitted and waiting
Also make chat the default selection wrt mode
* SimpleChat:JS: Handle difference in response
Try read the assistance response from appropriate field in the
response got.
Also examples/server seems to return the response in a slightly
different field, so try account for that also.
* SimpleChat:JS: Force completion mode be single message by default
* SimpleChat: Add a simple readme file
* SimpleChat:HTML: Cleanup/structure UI a bit, Add input for system
* SimpleChat:Allow system prompt to be set, if provided before user
* SimpleChat: Ignore empty user input, without trimming
* SimpleChat:Alert user if they provide sysprompt late or change it
* SimpleChat: Move handling systemprompt into its own func
* SimpleChat:HTML: Add a style for system role message
* SimpleChat: Update the readme file
* SimpleChat:CSS: Move style info into its own css file
To keep it simple, clean and seperate so that things are not
unnecessarily cluttered.
* SimpleChat:CSS: Allow for chat div to be scrollable
* SimpleChat:JS: Try ensure the last entry in chat is visible
Needed because now only the chat div is scrollable and not the full
page.
In last commit the chat div size was fixed to 75% vertical height,
so the full page no longer scrolls, so the old bring user-input
element to view wont work, instead now the last element in the
chat div should be brought into view.
* SimpleChat:JS: bottom of element visible, Set focus to user input
As the generated text could be multiple lines and occupy more space
that the full scrollable div's vertical space, make the bottom of
the last element (which can be such a generated text) in the div
visible by scrolling.
Ensure that the user input box has focus
* SimpleChat: Update notes a bit. Try keep browser happy
Avoid browser quirk mode with DOCTYPE.
Help with accessibility a bit by specifying the language explicitly.
Specify the char encoding explicitly, inturn utf-8 is a safe bet,
even with intermixing of languages if reqd in future.
Add a cache-control http-equiv meta tag, which in all probability
will be ignored.
Defer js loading and execution, just for fun and future, not that
critical here as it stands now.
* SimpleChat:HTML:Group user input+btn together; Note about multichat
* SimpleChat:JS: Allow for changing system prompt anytime for future
* SimpleChat:Readme: Note about handle_systemprompt begin/anytime
* SimpleChat:HTML: Add viewport meta for better mobile friendliness
Without this the page content may look too small.
* SimpleChat:HtmlCss: Cleanup UI flow
set margin wrt vmin rather than vw or vh so portrait/landscape ok.
Use flex and flex-grow to put things on the same line as well as
distribute available space as needed. Given two main elements/line
so it remains simple.
In each line have one element with grows and one sits with a basic
comfortably fixed size.
* SimpleChat: textarea for multiline user chat, inturn shift+enter 4 enter
* SimpleChat: Make vertical layout better responsive (flex based)
Also needed to make things cleaner and properly usable whether
landscape or portrait, after changing to multiline textarea rather
than single line user input.
Avoid hardcoding the chat-till-now display area height, instead
make it a flex-growable within a flex column of ui elements within
a fixed vertical area.
* SimpleChat: Rename simplechat.html to index.html, update readme
Instead of providing a seperate shell script, update the readme wrt
how to run/use this web front end.
* SimpleChat: Screen fixed view and scrolling, Printing full
* SimpleChat:JS:CI: Avoid space at end of jsdoc param line
* SimpleChat:JS: MultiChat initial skeleton
Will help maintain multiple independent chats in future
* SimpleChat:JS: Move system prompt begin/anytime into SimpleChat
* SimpleChat:JS:Keep MultiChatUI simple for now
Worry about different chats with different servers for later.
* SimpleChat:JS: Move handle submit into MultiChat, build on same
Create an instance of MultiChatUI and inturn a instance of chat
session, which is what the UI will inturn work on.
* SimpleChat:JS: Move to dictionary of SimpleChat, instead of array
* SimpleChat: Move ui elements into MultiChatUI, Update el IDs
Move ui elements into MultiChatUI, so that current handleUserSubmit
doesnt need to take the element arguments. Also in future, when
user is allowed to switch between different chat sessions, the
UI can be updated as needed by using the elements in UI already
known to MultiChatUI instance.
Rename the element ids' so that they follow a common convention,
as well as one can identify what the element represents in a more
consistant manner.
* SimpleChat:MCUI:Show available chat sessions, try switch btw them
Previous commits brought in / consolidated existing logic into
MultiChatUI class.
Now start adding logic towards multichat support
* show buttons indicating available chat sessions
* on sessin button click, try switch to that session
* SimpleChat:MCUI: Store and use current chat session id
Also
allow to switch chat session optionally, wrt some of the related
helpers.
setup for two chat sessions by default.
* SimpleChat:MCUI: Delay enabling user-input to avoid race
Re-enable user-input, only after response to a user query has been
updated to the chat-div. This ensures that if user tries to switch
chat session, it wont be allowed till chat-request-response flow is
done.
* SimpleChat: Take care of system prompt
Helper to get the latest system prompt and inturn use same to
set the system prompt ui, when switching.
Ensure that system prompt is set if and when enter key is pressed.
* SimpleChat:GetSystemLatest, fix a oversight.
* SimpleChat:MCUI: Allow selected chat-session btn to be highlighted
Also have a general helper for setting class of children.
* SimpleChat:Cleanup corners
Show system prompt in chat space, when it is set by pressing enter,
as a feedback to user.
Alert user, if they try to switch chat session in the middle of
waiting for a response from the ai model.
* SimpleChat:MCUI: Ensure req-resp failure doesnt lock up things
* SimpleChat:MCUI: Support for new chat sessions
Also a general create button helper.
* SimpleChat:MCUI: CreateSessionBtn helper, use wrt NewChat
Also fix a oversight wrt using stale data wrt the list of chat
sessions.
* SimpleChat:MCUI: NewChat btn first before existing chat sessions
* SimpleChat:MCUI:CornerCases:Skip new chat, show only if current
Skip NewChat if user cancels or if one waiting for response from
the ai model.
Dont show a chat with newly got ai model response, if current chat
session has changed, some how. Chat session shouldnt be allowed to
change, if there is a pending response, but still as a additional
sanity check.
* SimpleChat: Update readme, title, show usage if no chat to show
* SimpleChat: Cleanup the log/dialog messages a bit
2024-05-22 17:53:21 +00:00
|
|
|
* Select between chat and completion mode. By default it is set to chat mode.
|
SimpleChat Completion Mode flexibility and cleanup, Settings gMe, Optional sliding window (#7480)
* SimpleChat: A placeholder system prompt, Use usage msg in code
Just have a alert msg wrt needing javascript enabled in html. And
have usage message from js file. Update the usage message a bit.
So also enable switch session wrt setup_ui call.
Add a possible system prompt as a placeholder for the system-input.
* SimpleChat:CompletionMode: Allow control of Role: prefix
* SimpleChat:Completion: Avoid Role: prefix; Newline only in between
In completion mode
* avoid inserting Role: prefix before each role's message
* avoid inserting newline at the begin and end of the prompt
message. However if there are multiple role messages, then
insert newline when going from one role's message to the
next role's message.
* SimpleChat:CompletionMode: Update readme/usage, trim textarea newline
Readme update wrt completion mode behavior.
Usage help updated wrt completion mode behavior.
When changing from input to textarea elment wrt user input, the last
newline at the end of the user input wrt textarea, was forgotten to be
filtered, this is fixed now. However if user wants to have a explicit
newline they can using shift+enter to insert a newline, that wont be
removed. The extra newline removal logic uses substring and keyup to
keep things simple and avoid some previously noted bugs wrt other
events in the key path as well as IME composition etal.
* SimpleChat:SC: Ensure proper clearing/reseting
previous logic would have cleared/reset the xchat, without doing
the same wrt iLastSys, thus leading to it pointing to a now non
existent role-content entry.
So if a user set a system prompt and used completion mode, it would
have done the half stupid clear, after the model response was got.
Inturn when user tries to send a new completion query, it would
inturn lead to handle_user_submit trying to add/update system prompt
if any, which will fail, bcas iLastSys will be still pointing to a
non existant entry.
This is fixed now, by having a proper clear helper wrt SC class.
* SimpleChat: Update usage note and readme a bit
* SimpleChat:Completion: clear any prev chat history at begining
Previously any chat history including model response to a completion
query would have got cleared, after showing the same to the user,
at the end of handle_user_submit, rather than at the begining.
This gave the flexibility that user could switch from chat mode
to completion mode and have the chat history till then sent to
the ai model, as part of the completion query. However this flow
also had the issue that, if user switches between different chat
sessions, after getting a completion response, they can no longer
see the completion query and its response that they had just got.
The new flow changes the clearing of chat history wrt completion
mode to the begining of handle_user_submit, so that user doesnt
lose the last completion mode query and response, till a new
completion mode query is sent to the model, even if they were to
switch between the chat sessions. At the same time the loss of
flexibility wrt converting previous chat history into being part
of the completion query implicitly doesnt matter, because now
the end user can enter multiline queries.
* SimpleChat:Try read json early, if available
For later
the server flow doesnt seem to be sending back data early, atleast
for the request (inc options) that is currently sent.
if able to read json data early on in future, as and when ai model
is generating data, then this helper needs to indirectly update
the chat div with the recieved data, without waiting for the
overall data to be available.
* SimpleChat: Rename the half asleep mis-spelled global var
* SimpleChat: Common chat request options from a global object
* SimpleChat: Update title, usage and readme a bit
Keep the title simple so that print file name doesnt have chars
that need to be removed.
Update readme wrt some of the new helpers and options.
Change Usage list to a list of lists, add few items and style it
to reduce the margin wrt lists.
* SimpleChat:ChatRequestOptions: max_tokens
As some times based on the query from the user, the ai model may get
into a run away kind of generation with repeatations etal, so adding
max_tokens to try and limit this run away behaviour, if possible.
* SimpleChat: Reduce max_tokens to be small but still sufficient
* SimpleChat: Consolidate global vars into gMe, Display to user
This allows the end user to see the settings used by the logic,
as well as allows users to change/update the settings if they
want to by using devel-tools/console
* SimpleChat:SlidingWindow: iRecentUserMsgCnt to limit context load
This is disabled by default. However if enabled, then in addition
to latest system message, only the last N user messages, after the
latest system message and its reponses from the ai model will be sent
to the ai-model, when querying for a new response.
This specified N also includes the latest user query.
* SimpleChat: placeholder based usage hint for user-in textarea
* SimpleChat: Try make user experience better, if possible
Reduce chat history context sent to the server/ai-model to be
just the system-prompt, prev-user-request-and-ai-response and
cur-user-request, instead of the previous full chat history.
This way if there is any response with garbage/repeatation, it
doesnt mess with things beyond the next question, in some ways.
Increase max_tokens to 1024, so that a relatively large previous
reponse doesnt eat up the space available wrt next query-response.
However dont forget that the server when started should also
be started with a model context size of 1k or more, to be on
safe side.
Add frequency and presence penalty fields set to 1.2 to the set
of fields sent to server along with the user query. So that
the model is partly set to try avoid repeating text in its
response.
* SimpleChat:Add n_predict (equiv max_tokens) for llamacpp server
The /completions endpoint of examples/server doesnt take max_tokens,
instead it takes the internal n_predict, for now add the same on
the client side, maybe later add max_tokens to /completions endpoint
handling.
* SimpleChat: Note about trying to keep things simple yet flexible
2024-05-26 00:56:34 +00:00
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* In completion mode
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* logic by default doesnt insert any role specific "ROLE: " prefix wrt each role's message.
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If the model requires any prefix wrt user role messages, then the end user has to
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explicitly add the needed prefix, when they enter their chat message.
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Similarly if the model requires any prefix to trigger assistant/ai-model response,
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then the end user needs to enter the same.
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This keeps the logic simple, while still giving flexibility to the end user to
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manage any templating/tagging requirement wrt their messages to the model.
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* the logic doesnt insert newline at the begining and end wrt the prompt message generated.
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However if the chat being sent to /completions end point has more than one role's message,
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then insert newline when moving from one role's message to the next role's message, so
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that it can be clearly identified/distinguished.
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* given that /completions endpoint normally doesnt add additional chat-templating of its
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own, the above ensures that end user can create a custom single/multi message combo with
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any tags/special-tokens related chat templating to test out model handshake. Or enduser
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can use it just for normal completion related/based query.
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SimpleChat: a simple and dumb web front end for testing /chat/completions and /completions end points and try chat (#7350)
* SimpleChat: Add a skeletal html page
Contains a div placeholder for showing chat messages till now
a text-input for allowing user to enter next chat message/query
to the model.
a submit button to allow sending of the user entered message and
chat till now to the model.
* SimpleChat: A js skeleton with SimpleChat class
Allows maintaining an array of chat message.
Allows adding chat message (from any of the roles be it system,
user, assistant, ...)
Allows showing chat messages till now, in a given div element.
* SimpleChat: request_json, globals, startme
* SimpleChatJS: Roles Class, submitClick
Define Role class with static members corresponding to the roles.
Update startme to
* Get hold of the ui elements.
* Attach a click handler to submit button, which adds the user input
to xchats array and shows the chat messages till now in chat div
element.
Trap DOMContentLoaded to trigger startme
* SimpleChat:HTML: Bring in the js file
* SimpleChat: Rather value wrt input text element
* SimpleChat: Also add completions related prompt
* SimpleChat: Use common helper logic wrt json data
* SimpleChat: Move handling of submit request into its own func
* SimpleChat: Try handshake with llm over its web service endpoint
* SimpleChat:JS: Extract model response and show to user
* SimpleChat:JS: Messages/Prompt, indicate working to end user
* SimpleChat: Try keep input element in view
* SimpleChat: Diff user/assistant msgs, Make input wider
Also show a default message to user
Also add some metas
* SimpleChat: Move into its own sub directory to avoid confusion
* SimpleChat:sh: Add simple shell script to run python3 http.server
So one needs to run the llm server locally
then run this script and access it using a local browser
* SimpleChat:JS: Try trap enter key press wrt input text field
So user can either press submit button or press enter key
* SimpleChat: Allow user to select chat or completion mode
* SimpleChat: Dont submit if already submitted and waiting
Also make chat the default selection wrt mode
* SimpleChat:JS: Handle difference in response
Try read the assistance response from appropriate field in the
response got.
Also examples/server seems to return the response in a slightly
different field, so try account for that also.
* SimpleChat:JS: Force completion mode be single message by default
* SimpleChat: Add a simple readme file
* SimpleChat:HTML: Cleanup/structure UI a bit, Add input for system
* SimpleChat:Allow system prompt to be set, if provided before user
* SimpleChat: Ignore empty user input, without trimming
* SimpleChat:Alert user if they provide sysprompt late or change it
* SimpleChat: Move handling systemprompt into its own func
* SimpleChat:HTML: Add a style for system role message
* SimpleChat: Update the readme file
* SimpleChat:CSS: Move style info into its own css file
To keep it simple, clean and seperate so that things are not
unnecessarily cluttered.
* SimpleChat:CSS: Allow for chat div to be scrollable
* SimpleChat:JS: Try ensure the last entry in chat is visible
Needed because now only the chat div is scrollable and not the full
page.
In last commit the chat div size was fixed to 75% vertical height,
so the full page no longer scrolls, so the old bring user-input
element to view wont work, instead now the last element in the
chat div should be brought into view.
* SimpleChat:JS: bottom of element visible, Set focus to user input
As the generated text could be multiple lines and occupy more space
that the full scrollable div's vertical space, make the bottom of
the last element (which can be such a generated text) in the div
visible by scrolling.
Ensure that the user input box has focus
* SimpleChat: Update notes a bit. Try keep browser happy
Avoid browser quirk mode with DOCTYPE.
Help with accessibility a bit by specifying the language explicitly.
Specify the char encoding explicitly, inturn utf-8 is a safe bet,
even with intermixing of languages if reqd in future.
Add a cache-control http-equiv meta tag, which in all probability
will be ignored.
Defer js loading and execution, just for fun and future, not that
critical here as it stands now.
* SimpleChat:HTML:Group user input+btn together; Note about multichat
* SimpleChat:JS: Allow for changing system prompt anytime for future
* SimpleChat:Readme: Note about handle_systemprompt begin/anytime
* SimpleChat:HTML: Add viewport meta for better mobile friendliness
Without this the page content may look too small.
* SimpleChat:HtmlCss: Cleanup UI flow
set margin wrt vmin rather than vw or vh so portrait/landscape ok.
Use flex and flex-grow to put things on the same line as well as
distribute available space as needed. Given two main elements/line
so it remains simple.
In each line have one element with grows and one sits with a basic
comfortably fixed size.
* SimpleChat: textarea for multiline user chat, inturn shift+enter 4 enter
* SimpleChat: Make vertical layout better responsive (flex based)
Also needed to make things cleaner and properly usable whether
landscape or portrait, after changing to multiline textarea rather
than single line user input.
Avoid hardcoding the chat-till-now display area height, instead
make it a flex-growable within a flex column of ui elements within
a fixed vertical area.
* SimpleChat: Rename simplechat.html to index.html, update readme
Instead of providing a seperate shell script, update the readme wrt
how to run/use this web front end.
* SimpleChat: Screen fixed view and scrolling, Printing full
* SimpleChat:JS:CI: Avoid space at end of jsdoc param line
* SimpleChat:JS: MultiChat initial skeleton
Will help maintain multiple independent chats in future
* SimpleChat:JS: Move system prompt begin/anytime into SimpleChat
* SimpleChat:JS:Keep MultiChatUI simple for now
Worry about different chats with different servers for later.
* SimpleChat:JS: Move handle submit into MultiChat, build on same
Create an instance of MultiChatUI and inturn a instance of chat
session, which is what the UI will inturn work on.
* SimpleChat:JS: Move to dictionary of SimpleChat, instead of array
* SimpleChat: Move ui elements into MultiChatUI, Update el IDs
Move ui elements into MultiChatUI, so that current handleUserSubmit
doesnt need to take the element arguments. Also in future, when
user is allowed to switch between different chat sessions, the
UI can be updated as needed by using the elements in UI already
known to MultiChatUI instance.
Rename the element ids' so that they follow a common convention,
as well as one can identify what the element represents in a more
consistant manner.
* SimpleChat:MCUI:Show available chat sessions, try switch btw them
Previous commits brought in / consolidated existing logic into
MultiChatUI class.
Now start adding logic towards multichat support
* show buttons indicating available chat sessions
* on sessin button click, try switch to that session
* SimpleChat:MCUI: Store and use current chat session id
Also
allow to switch chat session optionally, wrt some of the related
helpers.
setup for two chat sessions by default.
* SimpleChat:MCUI: Delay enabling user-input to avoid race
Re-enable user-input, only after response to a user query has been
updated to the chat-div. This ensures that if user tries to switch
chat session, it wont be allowed till chat-request-response flow is
done.
* SimpleChat: Take care of system prompt
Helper to get the latest system prompt and inturn use same to
set the system prompt ui, when switching.
Ensure that system prompt is set if and when enter key is pressed.
* SimpleChat:GetSystemLatest, fix a oversight.
* SimpleChat:MCUI: Allow selected chat-session btn to be highlighted
Also have a general helper for setting class of children.
* SimpleChat:Cleanup corners
Show system prompt in chat space, when it is set by pressing enter,
as a feedback to user.
Alert user, if they try to switch chat session in the middle of
waiting for a response from the ai model.
* SimpleChat:MCUI: Ensure req-resp failure doesnt lock up things
* SimpleChat:MCUI: Support for new chat sessions
Also a general create button helper.
* SimpleChat:MCUI: CreateSessionBtn helper, use wrt NewChat
Also fix a oversight wrt using stale data wrt the list of chat
sessions.
* SimpleChat:MCUI: NewChat btn first before existing chat sessions
* SimpleChat:MCUI:CornerCases:Skip new chat, show only if current
Skip NewChat if user cancels or if one waiting for response from
the ai model.
Dont show a chat with newly got ai model response, if current chat
session has changed, some how. Chat session shouldnt be allowed to
change, if there is a pending response, but still as a additional
sanity check.
* SimpleChat: Update readme, title, show usage if no chat to show
* SimpleChat: Cleanup the log/dialog messages a bit
2024-05-22 17:53:21 +00:00
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* If you want to provide a system prompt, then ideally enter it first, before entering any user query.
|
SimpleChat Completion Mode flexibility and cleanup, Settings gMe, Optional sliding window (#7480)
* SimpleChat: A placeholder system prompt, Use usage msg in code
Just have a alert msg wrt needing javascript enabled in html. And
have usage message from js file. Update the usage message a bit.
So also enable switch session wrt setup_ui call.
Add a possible system prompt as a placeholder for the system-input.
* SimpleChat:CompletionMode: Allow control of Role: prefix
* SimpleChat:Completion: Avoid Role: prefix; Newline only in between
In completion mode
* avoid inserting Role: prefix before each role's message
* avoid inserting newline at the begin and end of the prompt
message. However if there are multiple role messages, then
insert newline when going from one role's message to the
next role's message.
* SimpleChat:CompletionMode: Update readme/usage, trim textarea newline
Readme update wrt completion mode behavior.
Usage help updated wrt completion mode behavior.
When changing from input to textarea elment wrt user input, the last
newline at the end of the user input wrt textarea, was forgotten to be
filtered, this is fixed now. However if user wants to have a explicit
newline they can using shift+enter to insert a newline, that wont be
removed. The extra newline removal logic uses substring and keyup to
keep things simple and avoid some previously noted bugs wrt other
events in the key path as well as IME composition etal.
* SimpleChat:SC: Ensure proper clearing/reseting
previous logic would have cleared/reset the xchat, without doing
the same wrt iLastSys, thus leading to it pointing to a now non
existent role-content entry.
So if a user set a system prompt and used completion mode, it would
have done the half stupid clear, after the model response was got.
Inturn when user tries to send a new completion query, it would
inturn lead to handle_user_submit trying to add/update system prompt
if any, which will fail, bcas iLastSys will be still pointing to a
non existant entry.
This is fixed now, by having a proper clear helper wrt SC class.
* SimpleChat: Update usage note and readme a bit
* SimpleChat:Completion: clear any prev chat history at begining
Previously any chat history including model response to a completion
query would have got cleared, after showing the same to the user,
at the end of handle_user_submit, rather than at the begining.
This gave the flexibility that user could switch from chat mode
to completion mode and have the chat history till then sent to
the ai model, as part of the completion query. However this flow
also had the issue that, if user switches between different chat
sessions, after getting a completion response, they can no longer
see the completion query and its response that they had just got.
The new flow changes the clearing of chat history wrt completion
mode to the begining of handle_user_submit, so that user doesnt
lose the last completion mode query and response, till a new
completion mode query is sent to the model, even if they were to
switch between the chat sessions. At the same time the loss of
flexibility wrt converting previous chat history into being part
of the completion query implicitly doesnt matter, because now
the end user can enter multiline queries.
* SimpleChat:Try read json early, if available
For later
the server flow doesnt seem to be sending back data early, atleast
for the request (inc options) that is currently sent.
if able to read json data early on in future, as and when ai model
is generating data, then this helper needs to indirectly update
the chat div with the recieved data, without waiting for the
overall data to be available.
* SimpleChat: Rename the half asleep mis-spelled global var
* SimpleChat: Common chat request options from a global object
* SimpleChat: Update title, usage and readme a bit
Keep the title simple so that print file name doesnt have chars
that need to be removed.
Update readme wrt some of the new helpers and options.
Change Usage list to a list of lists, add few items and style it
to reduce the margin wrt lists.
* SimpleChat:ChatRequestOptions: max_tokens
As some times based on the query from the user, the ai model may get
into a run away kind of generation with repeatations etal, so adding
max_tokens to try and limit this run away behaviour, if possible.
* SimpleChat: Reduce max_tokens to be small but still sufficient
* SimpleChat: Consolidate global vars into gMe, Display to user
This allows the end user to see the settings used by the logic,
as well as allows users to change/update the settings if they
want to by using devel-tools/console
* SimpleChat:SlidingWindow: iRecentUserMsgCnt to limit context load
This is disabled by default. However if enabled, then in addition
to latest system message, only the last N user messages, after the
latest system message and its reponses from the ai model will be sent
to the ai-model, when querying for a new response.
This specified N also includes the latest user query.
* SimpleChat: placeholder based usage hint for user-in textarea
* SimpleChat: Try make user experience better, if possible
Reduce chat history context sent to the server/ai-model to be
just the system-prompt, prev-user-request-and-ai-response and
cur-user-request, instead of the previous full chat history.
This way if there is any response with garbage/repeatation, it
doesnt mess with things beyond the next question, in some ways.
Increase max_tokens to 1024, so that a relatively large previous
reponse doesnt eat up the space available wrt next query-response.
However dont forget that the server when started should also
be started with a model context size of 1k or more, to be on
safe side.
Add frequency and presence penalty fields set to 1.2 to the set
of fields sent to server along with the user query. So that
the model is partly set to try avoid repeating text in its
response.
* SimpleChat:Add n_predict (equiv max_tokens) for llamacpp server
The /completions endpoint of examples/server doesnt take max_tokens,
instead it takes the internal n_predict, for now add the same on
the client side, maybe later add max_tokens to /completions endpoint
handling.
* SimpleChat: Note about trying to keep things simple yet flexible
2024-05-26 00:56:34 +00:00
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|
Normally Completion mode doesnt need system prompt, while Chat mode can generate better/interesting
|
|
|
|
responses with a suitable system prompt.
|
SimpleChat: a simple and dumb web front end for testing /chat/completions and /completions end points and try chat (#7350)
* SimpleChat: Add a skeletal html page
Contains a div placeholder for showing chat messages till now
a text-input for allowing user to enter next chat message/query
to the model.
a submit button to allow sending of the user entered message and
chat till now to the model.
* SimpleChat: A js skeleton with SimpleChat class
Allows maintaining an array of chat message.
Allows adding chat message (from any of the roles be it system,
user, assistant, ...)
Allows showing chat messages till now, in a given div element.
* SimpleChat: request_json, globals, startme
* SimpleChatJS: Roles Class, submitClick
Define Role class with static members corresponding to the roles.
Update startme to
* Get hold of the ui elements.
* Attach a click handler to submit button, which adds the user input
to xchats array and shows the chat messages till now in chat div
element.
Trap DOMContentLoaded to trigger startme
* SimpleChat:HTML: Bring in the js file
* SimpleChat: Rather value wrt input text element
* SimpleChat: Also add completions related prompt
* SimpleChat: Use common helper logic wrt json data
* SimpleChat: Move handling of submit request into its own func
* SimpleChat: Try handshake with llm over its web service endpoint
* SimpleChat:JS: Extract model response and show to user
* SimpleChat:JS: Messages/Prompt, indicate working to end user
* SimpleChat: Try keep input element in view
* SimpleChat: Diff user/assistant msgs, Make input wider
Also show a default message to user
Also add some metas
* SimpleChat: Move into its own sub directory to avoid confusion
* SimpleChat:sh: Add simple shell script to run python3 http.server
So one needs to run the llm server locally
then run this script and access it using a local browser
* SimpleChat:JS: Try trap enter key press wrt input text field
So user can either press submit button or press enter key
* SimpleChat: Allow user to select chat or completion mode
* SimpleChat: Dont submit if already submitted and waiting
Also make chat the default selection wrt mode
* SimpleChat:JS: Handle difference in response
Try read the assistance response from appropriate field in the
response got.
Also examples/server seems to return the response in a slightly
different field, so try account for that also.
* SimpleChat:JS: Force completion mode be single message by default
* SimpleChat: Add a simple readme file
* SimpleChat:HTML: Cleanup/structure UI a bit, Add input for system
* SimpleChat:Allow system prompt to be set, if provided before user
* SimpleChat: Ignore empty user input, without trimming
* SimpleChat:Alert user if they provide sysprompt late or change it
* SimpleChat: Move handling systemprompt into its own func
* SimpleChat:HTML: Add a style for system role message
* SimpleChat: Update the readme file
* SimpleChat:CSS: Move style info into its own css file
To keep it simple, clean and seperate so that things are not
unnecessarily cluttered.
* SimpleChat:CSS: Allow for chat div to be scrollable
* SimpleChat:JS: Try ensure the last entry in chat is visible
Needed because now only the chat div is scrollable and not the full
page.
In last commit the chat div size was fixed to 75% vertical height,
so the full page no longer scrolls, so the old bring user-input
element to view wont work, instead now the last element in the
chat div should be brought into view.
* SimpleChat:JS: bottom of element visible, Set focus to user input
As the generated text could be multiple lines and occupy more space
that the full scrollable div's vertical space, make the bottom of
the last element (which can be such a generated text) in the div
visible by scrolling.
Ensure that the user input box has focus
* SimpleChat: Update notes a bit. Try keep browser happy
Avoid browser quirk mode with DOCTYPE.
Help with accessibility a bit by specifying the language explicitly.
Specify the char encoding explicitly, inturn utf-8 is a safe bet,
even with intermixing of languages if reqd in future.
Add a cache-control http-equiv meta tag, which in all probability
will be ignored.
Defer js loading and execution, just for fun and future, not that
critical here as it stands now.
* SimpleChat:HTML:Group user input+btn together; Note about multichat
* SimpleChat:JS: Allow for changing system prompt anytime for future
* SimpleChat:Readme: Note about handle_systemprompt begin/anytime
* SimpleChat:HTML: Add viewport meta for better mobile friendliness
Without this the page content may look too small.
* SimpleChat:HtmlCss: Cleanup UI flow
set margin wrt vmin rather than vw or vh so portrait/landscape ok.
Use flex and flex-grow to put things on the same line as well as
distribute available space as needed. Given two main elements/line
so it remains simple.
In each line have one element with grows and one sits with a basic
comfortably fixed size.
* SimpleChat: textarea for multiline user chat, inturn shift+enter 4 enter
* SimpleChat: Make vertical layout better responsive (flex based)
Also needed to make things cleaner and properly usable whether
landscape or portrait, after changing to multiline textarea rather
than single line user input.
Avoid hardcoding the chat-till-now display area height, instead
make it a flex-growable within a flex column of ui elements within
a fixed vertical area.
* SimpleChat: Rename simplechat.html to index.html, update readme
Instead of providing a seperate shell script, update the readme wrt
how to run/use this web front end.
* SimpleChat: Screen fixed view and scrolling, Printing full
* SimpleChat:JS:CI: Avoid space at end of jsdoc param line
* SimpleChat:JS: MultiChat initial skeleton
Will help maintain multiple independent chats in future
* SimpleChat:JS: Move system prompt begin/anytime into SimpleChat
* SimpleChat:JS:Keep MultiChatUI simple for now
Worry about different chats with different servers for later.
* SimpleChat:JS: Move handle submit into MultiChat, build on same
Create an instance of MultiChatUI and inturn a instance of chat
session, which is what the UI will inturn work on.
* SimpleChat:JS: Move to dictionary of SimpleChat, instead of array
* SimpleChat: Move ui elements into MultiChatUI, Update el IDs
Move ui elements into MultiChatUI, so that current handleUserSubmit
doesnt need to take the element arguments. Also in future, when
user is allowed to switch between different chat sessions, the
UI can be updated as needed by using the elements in UI already
known to MultiChatUI instance.
Rename the element ids' so that they follow a common convention,
as well as one can identify what the element represents in a more
consistant manner.
* SimpleChat:MCUI:Show available chat sessions, try switch btw them
Previous commits brought in / consolidated existing logic into
MultiChatUI class.
Now start adding logic towards multichat support
* show buttons indicating available chat sessions
* on sessin button click, try switch to that session
* SimpleChat:MCUI: Store and use current chat session id
Also
allow to switch chat session optionally, wrt some of the related
helpers.
setup for two chat sessions by default.
* SimpleChat:MCUI: Delay enabling user-input to avoid race
Re-enable user-input, only after response to a user query has been
updated to the chat-div. This ensures that if user tries to switch
chat session, it wont be allowed till chat-request-response flow is
done.
* SimpleChat: Take care of system prompt
Helper to get the latest system prompt and inturn use same to
set the system prompt ui, when switching.
Ensure that system prompt is set if and when enter key is pressed.
* SimpleChat:GetSystemLatest, fix a oversight.
* SimpleChat:MCUI: Allow selected chat-session btn to be highlighted
Also have a general helper for setting class of children.
* SimpleChat:Cleanup corners
Show system prompt in chat space, when it is set by pressing enter,
as a feedback to user.
Alert user, if they try to switch chat session in the middle of
waiting for a response from the ai model.
* SimpleChat:MCUI: Ensure req-resp failure doesnt lock up things
* SimpleChat:MCUI: Support for new chat sessions
Also a general create button helper.
* SimpleChat:MCUI: CreateSessionBtn helper, use wrt NewChat
Also fix a oversight wrt using stale data wrt the list of chat
sessions.
* SimpleChat:MCUI: NewChat btn first before existing chat sessions
* SimpleChat:MCUI:CornerCases:Skip new chat, show only if current
Skip NewChat if user cancels or if one waiting for response from
the ai model.
Dont show a chat with newly got ai model response, if current chat
session has changed, some how. Chat session shouldnt be allowed to
change, if there is a pending response, but still as a additional
sanity check.
* SimpleChat: Update readme, title, show usage if no chat to show
* SimpleChat: Cleanup the log/dialog messages a bit
2024-05-22 17:53:21 +00:00
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|
|
* if chat.add_system_begin is used
|
|
|
|
* you cant change the system prompt, after it is has been submitted once along with user query.
|
|
|
|
* you cant set a system prompt, after you have submitted any user query
|
|
|
|
* if chat.add_system_anytime is used
|
|
|
|
* one can change the system prompt any time during chat, by changing the contents of system prompt.
|
|
|
|
* inturn the updated/changed system prompt will be inserted into the chat session.
|
|
|
|
* this allows for the subsequent user chatting to be driven by the new system prompt set above.
|
SimpleChat Completion Mode flexibility and cleanup, Settings gMe, Optional sliding window (#7480)
* SimpleChat: A placeholder system prompt, Use usage msg in code
Just have a alert msg wrt needing javascript enabled in html. And
have usage message from js file. Update the usage message a bit.
So also enable switch session wrt setup_ui call.
Add a possible system prompt as a placeholder for the system-input.
* SimpleChat:CompletionMode: Allow control of Role: prefix
* SimpleChat:Completion: Avoid Role: prefix; Newline only in between
In completion mode
* avoid inserting Role: prefix before each role's message
* avoid inserting newline at the begin and end of the prompt
message. However if there are multiple role messages, then
insert newline when going from one role's message to the
next role's message.
* SimpleChat:CompletionMode: Update readme/usage, trim textarea newline
Readme update wrt completion mode behavior.
Usage help updated wrt completion mode behavior.
When changing from input to textarea elment wrt user input, the last
newline at the end of the user input wrt textarea, was forgotten to be
filtered, this is fixed now. However if user wants to have a explicit
newline they can using shift+enter to insert a newline, that wont be
removed. The extra newline removal logic uses substring and keyup to
keep things simple and avoid some previously noted bugs wrt other
events in the key path as well as IME composition etal.
* SimpleChat:SC: Ensure proper clearing/reseting
previous logic would have cleared/reset the xchat, without doing
the same wrt iLastSys, thus leading to it pointing to a now non
existent role-content entry.
So if a user set a system prompt and used completion mode, it would
have done the half stupid clear, after the model response was got.
Inturn when user tries to send a new completion query, it would
inturn lead to handle_user_submit trying to add/update system prompt
if any, which will fail, bcas iLastSys will be still pointing to a
non existant entry.
This is fixed now, by having a proper clear helper wrt SC class.
* SimpleChat: Update usage note and readme a bit
* SimpleChat:Completion: clear any prev chat history at begining
Previously any chat history including model response to a completion
query would have got cleared, after showing the same to the user,
at the end of handle_user_submit, rather than at the begining.
This gave the flexibility that user could switch from chat mode
to completion mode and have the chat history till then sent to
the ai model, as part of the completion query. However this flow
also had the issue that, if user switches between different chat
sessions, after getting a completion response, they can no longer
see the completion query and its response that they had just got.
The new flow changes the clearing of chat history wrt completion
mode to the begining of handle_user_submit, so that user doesnt
lose the last completion mode query and response, till a new
completion mode query is sent to the model, even if they were to
switch between the chat sessions. At the same time the loss of
flexibility wrt converting previous chat history into being part
of the completion query implicitly doesnt matter, because now
the end user can enter multiline queries.
* SimpleChat:Try read json early, if available
For later
the server flow doesnt seem to be sending back data early, atleast
for the request (inc options) that is currently sent.
if able to read json data early on in future, as and when ai model
is generating data, then this helper needs to indirectly update
the chat div with the recieved data, without waiting for the
overall data to be available.
* SimpleChat: Rename the half asleep mis-spelled global var
* SimpleChat: Common chat request options from a global object
* SimpleChat: Update title, usage and readme a bit
Keep the title simple so that print file name doesnt have chars
that need to be removed.
Update readme wrt some of the new helpers and options.
Change Usage list to a list of lists, add few items and style it
to reduce the margin wrt lists.
* SimpleChat:ChatRequestOptions: max_tokens
As some times based on the query from the user, the ai model may get
into a run away kind of generation with repeatations etal, so adding
max_tokens to try and limit this run away behaviour, if possible.
* SimpleChat: Reduce max_tokens to be small but still sufficient
* SimpleChat: Consolidate global vars into gMe, Display to user
This allows the end user to see the settings used by the logic,
as well as allows users to change/update the settings if they
want to by using devel-tools/console
* SimpleChat:SlidingWindow: iRecentUserMsgCnt to limit context load
This is disabled by default. However if enabled, then in addition
to latest system message, only the last N user messages, after the
latest system message and its reponses from the ai model will be sent
to the ai-model, when querying for a new response.
This specified N also includes the latest user query.
* SimpleChat: placeholder based usage hint for user-in textarea
* SimpleChat: Try make user experience better, if possible
Reduce chat history context sent to the server/ai-model to be
just the system-prompt, prev-user-request-and-ai-response and
cur-user-request, instead of the previous full chat history.
This way if there is any response with garbage/repeatation, it
doesnt mess with things beyond the next question, in some ways.
Increase max_tokens to 1024, so that a relatively large previous
reponse doesnt eat up the space available wrt next query-response.
However dont forget that the server when started should also
be started with a model context size of 1k or more, to be on
safe side.
Add frequency and presence penalty fields set to 1.2 to the set
of fields sent to server along with the user query. So that
the model is partly set to try avoid repeating text in its
response.
* SimpleChat:Add n_predict (equiv max_tokens) for llamacpp server
The /completions endpoint of examples/server doesnt take max_tokens,
instead it takes the internal n_predict, for now add the same on
the client side, maybe later add max_tokens to /completions endpoint
handling.
* SimpleChat: Note about trying to keep things simple yet flexible
2024-05-26 00:56:34 +00:00
|
|
|
|
SimpleChat: a simple and dumb web front end for testing /chat/completions and /completions end points and try chat (#7350)
* SimpleChat: Add a skeletal html page
Contains a div placeholder for showing chat messages till now
a text-input for allowing user to enter next chat message/query
to the model.
a submit button to allow sending of the user entered message and
chat till now to the model.
* SimpleChat: A js skeleton with SimpleChat class
Allows maintaining an array of chat message.
Allows adding chat message (from any of the roles be it system,
user, assistant, ...)
Allows showing chat messages till now, in a given div element.
* SimpleChat: request_json, globals, startme
* SimpleChatJS: Roles Class, submitClick
Define Role class with static members corresponding to the roles.
Update startme to
* Get hold of the ui elements.
* Attach a click handler to submit button, which adds the user input
to xchats array and shows the chat messages till now in chat div
element.
Trap DOMContentLoaded to trigger startme
* SimpleChat:HTML: Bring in the js file
* SimpleChat: Rather value wrt input text element
* SimpleChat: Also add completions related prompt
* SimpleChat: Use common helper logic wrt json data
* SimpleChat: Move handling of submit request into its own func
* SimpleChat: Try handshake with llm over its web service endpoint
* SimpleChat:JS: Extract model response and show to user
* SimpleChat:JS: Messages/Prompt, indicate working to end user
* SimpleChat: Try keep input element in view
* SimpleChat: Diff user/assistant msgs, Make input wider
Also show a default message to user
Also add some metas
* SimpleChat: Move into its own sub directory to avoid confusion
* SimpleChat:sh: Add simple shell script to run python3 http.server
So one needs to run the llm server locally
then run this script and access it using a local browser
* SimpleChat:JS: Try trap enter key press wrt input text field
So user can either press submit button or press enter key
* SimpleChat: Allow user to select chat or completion mode
* SimpleChat: Dont submit if already submitted and waiting
Also make chat the default selection wrt mode
* SimpleChat:JS: Handle difference in response
Try read the assistance response from appropriate field in the
response got.
Also examples/server seems to return the response in a slightly
different field, so try account for that also.
* SimpleChat:JS: Force completion mode be single message by default
* SimpleChat: Add a simple readme file
* SimpleChat:HTML: Cleanup/structure UI a bit, Add input for system
* SimpleChat:Allow system prompt to be set, if provided before user
* SimpleChat: Ignore empty user input, without trimming
* SimpleChat:Alert user if they provide sysprompt late or change it
* SimpleChat: Move handling systemprompt into its own func
* SimpleChat:HTML: Add a style for system role message
* SimpleChat: Update the readme file
* SimpleChat:CSS: Move style info into its own css file
To keep it simple, clean and seperate so that things are not
unnecessarily cluttered.
* SimpleChat:CSS: Allow for chat div to be scrollable
* SimpleChat:JS: Try ensure the last entry in chat is visible
Needed because now only the chat div is scrollable and not the full
page.
In last commit the chat div size was fixed to 75% vertical height,
so the full page no longer scrolls, so the old bring user-input
element to view wont work, instead now the last element in the
chat div should be brought into view.
* SimpleChat:JS: bottom of element visible, Set focus to user input
As the generated text could be multiple lines and occupy more space
that the full scrollable div's vertical space, make the bottom of
the last element (which can be such a generated text) in the div
visible by scrolling.
Ensure that the user input box has focus
* SimpleChat: Update notes a bit. Try keep browser happy
Avoid browser quirk mode with DOCTYPE.
Help with accessibility a bit by specifying the language explicitly.
Specify the char encoding explicitly, inturn utf-8 is a safe bet,
even with intermixing of languages if reqd in future.
Add a cache-control http-equiv meta tag, which in all probability
will be ignored.
Defer js loading and execution, just for fun and future, not that
critical here as it stands now.
* SimpleChat:HTML:Group user input+btn together; Note about multichat
* SimpleChat:JS: Allow for changing system prompt anytime for future
* SimpleChat:Readme: Note about handle_systemprompt begin/anytime
* SimpleChat:HTML: Add viewport meta for better mobile friendliness
Without this the page content may look too small.
* SimpleChat:HtmlCss: Cleanup UI flow
set margin wrt vmin rather than vw or vh so portrait/landscape ok.
Use flex and flex-grow to put things on the same line as well as
distribute available space as needed. Given two main elements/line
so it remains simple.
In each line have one element with grows and one sits with a basic
comfortably fixed size.
* SimpleChat: textarea for multiline user chat, inturn shift+enter 4 enter
* SimpleChat: Make vertical layout better responsive (flex based)
Also needed to make things cleaner and properly usable whether
landscape or portrait, after changing to multiline textarea rather
than single line user input.
Avoid hardcoding the chat-till-now display area height, instead
make it a flex-growable within a flex column of ui elements within
a fixed vertical area.
* SimpleChat: Rename simplechat.html to index.html, update readme
Instead of providing a seperate shell script, update the readme wrt
how to run/use this web front end.
* SimpleChat: Screen fixed view and scrolling, Printing full
* SimpleChat:JS:CI: Avoid space at end of jsdoc param line
* SimpleChat:JS: MultiChat initial skeleton
Will help maintain multiple independent chats in future
* SimpleChat:JS: Move system prompt begin/anytime into SimpleChat
* SimpleChat:JS:Keep MultiChatUI simple for now
Worry about different chats with different servers for later.
* SimpleChat:JS: Move handle submit into MultiChat, build on same
Create an instance of MultiChatUI and inturn a instance of chat
session, which is what the UI will inturn work on.
* SimpleChat:JS: Move to dictionary of SimpleChat, instead of array
* SimpleChat: Move ui elements into MultiChatUI, Update el IDs
Move ui elements into MultiChatUI, so that current handleUserSubmit
doesnt need to take the element arguments. Also in future, when
user is allowed to switch between different chat sessions, the
UI can be updated as needed by using the elements in UI already
known to MultiChatUI instance.
Rename the element ids' so that they follow a common convention,
as well as one can identify what the element represents in a more
consistant manner.
* SimpleChat:MCUI:Show available chat sessions, try switch btw them
Previous commits brought in / consolidated existing logic into
MultiChatUI class.
Now start adding logic towards multichat support
* show buttons indicating available chat sessions
* on sessin button click, try switch to that session
* SimpleChat:MCUI: Store and use current chat session id
Also
allow to switch chat session optionally, wrt some of the related
helpers.
setup for two chat sessions by default.
* SimpleChat:MCUI: Delay enabling user-input to avoid race
Re-enable user-input, only after response to a user query has been
updated to the chat-div. This ensures that if user tries to switch
chat session, it wont be allowed till chat-request-response flow is
done.
* SimpleChat: Take care of system prompt
Helper to get the latest system prompt and inturn use same to
set the system prompt ui, when switching.
Ensure that system prompt is set if and when enter key is pressed.
* SimpleChat:GetSystemLatest, fix a oversight.
* SimpleChat:MCUI: Allow selected chat-session btn to be highlighted
Also have a general helper for setting class of children.
* SimpleChat:Cleanup corners
Show system prompt in chat space, when it is set by pressing enter,
as a feedback to user.
Alert user, if they try to switch chat session in the middle of
waiting for a response from the ai model.
* SimpleChat:MCUI: Ensure req-resp failure doesnt lock up things
* SimpleChat:MCUI: Support for new chat sessions
Also a general create button helper.
* SimpleChat:MCUI: CreateSessionBtn helper, use wrt NewChat
Also fix a oversight wrt using stale data wrt the list of chat
sessions.
* SimpleChat:MCUI: NewChat btn first before existing chat sessions
* SimpleChat:MCUI:CornerCases:Skip new chat, show only if current
Skip NewChat if user cancels or if one waiting for response from
the ai model.
Dont show a chat with newly got ai model response, if current chat
session has changed, some how. Chat session shouldnt be allowed to
change, if there is a pending response, but still as a additional
sanity check.
* SimpleChat: Update readme, title, show usage if no chat to show
* SimpleChat: Cleanup the log/dialog messages a bit
2024-05-22 17:53:21 +00:00
|
|
|
* Enter your query and either press enter or click on the submit button.
|
|
|
|
If you want to insert enter (\n) as part of your chat/query to ai model, use shift+enter.
|
SimpleChat Completion Mode flexibility and cleanup, Settings gMe, Optional sliding window (#7480)
* SimpleChat: A placeholder system prompt, Use usage msg in code
Just have a alert msg wrt needing javascript enabled in html. And
have usage message from js file. Update the usage message a bit.
So also enable switch session wrt setup_ui call.
Add a possible system prompt as a placeholder for the system-input.
* SimpleChat:CompletionMode: Allow control of Role: prefix
* SimpleChat:Completion: Avoid Role: prefix; Newline only in between
In completion mode
* avoid inserting Role: prefix before each role's message
* avoid inserting newline at the begin and end of the prompt
message. However if there are multiple role messages, then
insert newline when going from one role's message to the
next role's message.
* SimpleChat:CompletionMode: Update readme/usage, trim textarea newline
Readme update wrt completion mode behavior.
Usage help updated wrt completion mode behavior.
When changing from input to textarea elment wrt user input, the last
newline at the end of the user input wrt textarea, was forgotten to be
filtered, this is fixed now. However if user wants to have a explicit
newline they can using shift+enter to insert a newline, that wont be
removed. The extra newline removal logic uses substring and keyup to
keep things simple and avoid some previously noted bugs wrt other
events in the key path as well as IME composition etal.
* SimpleChat:SC: Ensure proper clearing/reseting
previous logic would have cleared/reset the xchat, without doing
the same wrt iLastSys, thus leading to it pointing to a now non
existent role-content entry.
So if a user set a system prompt and used completion mode, it would
have done the half stupid clear, after the model response was got.
Inturn when user tries to send a new completion query, it would
inturn lead to handle_user_submit trying to add/update system prompt
if any, which will fail, bcas iLastSys will be still pointing to a
non existant entry.
This is fixed now, by having a proper clear helper wrt SC class.
* SimpleChat: Update usage note and readme a bit
* SimpleChat:Completion: clear any prev chat history at begining
Previously any chat history including model response to a completion
query would have got cleared, after showing the same to the user,
at the end of handle_user_submit, rather than at the begining.
This gave the flexibility that user could switch from chat mode
to completion mode and have the chat history till then sent to
the ai model, as part of the completion query. However this flow
also had the issue that, if user switches between different chat
sessions, after getting a completion response, they can no longer
see the completion query and its response that they had just got.
The new flow changes the clearing of chat history wrt completion
mode to the begining of handle_user_submit, so that user doesnt
lose the last completion mode query and response, till a new
completion mode query is sent to the model, even if they were to
switch between the chat sessions. At the same time the loss of
flexibility wrt converting previous chat history into being part
of the completion query implicitly doesnt matter, because now
the end user can enter multiline queries.
* SimpleChat:Try read json early, if available
For later
the server flow doesnt seem to be sending back data early, atleast
for the request (inc options) that is currently sent.
if able to read json data early on in future, as and when ai model
is generating data, then this helper needs to indirectly update
the chat div with the recieved data, without waiting for the
overall data to be available.
* SimpleChat: Rename the half asleep mis-spelled global var
* SimpleChat: Common chat request options from a global object
* SimpleChat: Update title, usage and readme a bit
Keep the title simple so that print file name doesnt have chars
that need to be removed.
Update readme wrt some of the new helpers and options.
Change Usage list to a list of lists, add few items and style it
to reduce the margin wrt lists.
* SimpleChat:ChatRequestOptions: max_tokens
As some times based on the query from the user, the ai model may get
into a run away kind of generation with repeatations etal, so adding
max_tokens to try and limit this run away behaviour, if possible.
* SimpleChat: Reduce max_tokens to be small but still sufficient
* SimpleChat: Consolidate global vars into gMe, Display to user
This allows the end user to see the settings used by the logic,
as well as allows users to change/update the settings if they
want to by using devel-tools/console
* SimpleChat:SlidingWindow: iRecentUserMsgCnt to limit context load
This is disabled by default. However if enabled, then in addition
to latest system message, only the last N user messages, after the
latest system message and its reponses from the ai model will be sent
to the ai-model, when querying for a new response.
This specified N also includes the latest user query.
* SimpleChat: placeholder based usage hint for user-in textarea
* SimpleChat: Try make user experience better, if possible
Reduce chat history context sent to the server/ai-model to be
just the system-prompt, prev-user-request-and-ai-response and
cur-user-request, instead of the previous full chat history.
This way if there is any response with garbage/repeatation, it
doesnt mess with things beyond the next question, in some ways.
Increase max_tokens to 1024, so that a relatively large previous
reponse doesnt eat up the space available wrt next query-response.
However dont forget that the server when started should also
be started with a model context size of 1k or more, to be on
safe side.
Add frequency and presence penalty fields set to 1.2 to the set
of fields sent to server along with the user query. So that
the model is partly set to try avoid repeating text in its
response.
* SimpleChat:Add n_predict (equiv max_tokens) for llamacpp server
The /completions endpoint of examples/server doesnt take max_tokens,
instead it takes the internal n_predict, for now add the same on
the client side, maybe later add max_tokens to /completions endpoint
handling.
* SimpleChat: Note about trying to keep things simple yet flexible
2024-05-26 00:56:34 +00:00
|
|
|
|
SimpleChat: a simple and dumb web front end for testing /chat/completions and /completions end points and try chat (#7350)
* SimpleChat: Add a skeletal html page
Contains a div placeholder for showing chat messages till now
a text-input for allowing user to enter next chat message/query
to the model.
a submit button to allow sending of the user entered message and
chat till now to the model.
* SimpleChat: A js skeleton with SimpleChat class
Allows maintaining an array of chat message.
Allows adding chat message (from any of the roles be it system,
user, assistant, ...)
Allows showing chat messages till now, in a given div element.
* SimpleChat: request_json, globals, startme
* SimpleChatJS: Roles Class, submitClick
Define Role class with static members corresponding to the roles.
Update startme to
* Get hold of the ui elements.
* Attach a click handler to submit button, which adds the user input
to xchats array and shows the chat messages till now in chat div
element.
Trap DOMContentLoaded to trigger startme
* SimpleChat:HTML: Bring in the js file
* SimpleChat: Rather value wrt input text element
* SimpleChat: Also add completions related prompt
* SimpleChat: Use common helper logic wrt json data
* SimpleChat: Move handling of submit request into its own func
* SimpleChat: Try handshake with llm over its web service endpoint
* SimpleChat:JS: Extract model response and show to user
* SimpleChat:JS: Messages/Prompt, indicate working to end user
* SimpleChat: Try keep input element in view
* SimpleChat: Diff user/assistant msgs, Make input wider
Also show a default message to user
Also add some metas
* SimpleChat: Move into its own sub directory to avoid confusion
* SimpleChat:sh: Add simple shell script to run python3 http.server
So one needs to run the llm server locally
then run this script and access it using a local browser
* SimpleChat:JS: Try trap enter key press wrt input text field
So user can either press submit button or press enter key
* SimpleChat: Allow user to select chat or completion mode
* SimpleChat: Dont submit if already submitted and waiting
Also make chat the default selection wrt mode
* SimpleChat:JS: Handle difference in response
Try read the assistance response from appropriate field in the
response got.
Also examples/server seems to return the response in a slightly
different field, so try account for that also.
* SimpleChat:JS: Force completion mode be single message by default
* SimpleChat: Add a simple readme file
* SimpleChat:HTML: Cleanup/structure UI a bit, Add input for system
* SimpleChat:Allow system prompt to be set, if provided before user
* SimpleChat: Ignore empty user input, without trimming
* SimpleChat:Alert user if they provide sysprompt late or change it
* SimpleChat: Move handling systemprompt into its own func
* SimpleChat:HTML: Add a style for system role message
* SimpleChat: Update the readme file
* SimpleChat:CSS: Move style info into its own css file
To keep it simple, clean and seperate so that things are not
unnecessarily cluttered.
* SimpleChat:CSS: Allow for chat div to be scrollable
* SimpleChat:JS: Try ensure the last entry in chat is visible
Needed because now only the chat div is scrollable and not the full
page.
In last commit the chat div size was fixed to 75% vertical height,
so the full page no longer scrolls, so the old bring user-input
element to view wont work, instead now the last element in the
chat div should be brought into view.
* SimpleChat:JS: bottom of element visible, Set focus to user input
As the generated text could be multiple lines and occupy more space
that the full scrollable div's vertical space, make the bottom of
the last element (which can be such a generated text) in the div
visible by scrolling.
Ensure that the user input box has focus
* SimpleChat: Update notes a bit. Try keep browser happy
Avoid browser quirk mode with DOCTYPE.
Help with accessibility a bit by specifying the language explicitly.
Specify the char encoding explicitly, inturn utf-8 is a safe bet,
even with intermixing of languages if reqd in future.
Add a cache-control http-equiv meta tag, which in all probability
will be ignored.
Defer js loading and execution, just for fun and future, not that
critical here as it stands now.
* SimpleChat:HTML:Group user input+btn together; Note about multichat
* SimpleChat:JS: Allow for changing system prompt anytime for future
* SimpleChat:Readme: Note about handle_systemprompt begin/anytime
* SimpleChat:HTML: Add viewport meta for better mobile friendliness
Without this the page content may look too small.
* SimpleChat:HtmlCss: Cleanup UI flow
set margin wrt vmin rather than vw or vh so portrait/landscape ok.
Use flex and flex-grow to put things on the same line as well as
distribute available space as needed. Given two main elements/line
so it remains simple.
In each line have one element with grows and one sits with a basic
comfortably fixed size.
* SimpleChat: textarea for multiline user chat, inturn shift+enter 4 enter
* SimpleChat: Make vertical layout better responsive (flex based)
Also needed to make things cleaner and properly usable whether
landscape or portrait, after changing to multiline textarea rather
than single line user input.
Avoid hardcoding the chat-till-now display area height, instead
make it a flex-growable within a flex column of ui elements within
a fixed vertical area.
* SimpleChat: Rename simplechat.html to index.html, update readme
Instead of providing a seperate shell script, update the readme wrt
how to run/use this web front end.
* SimpleChat: Screen fixed view and scrolling, Printing full
* SimpleChat:JS:CI: Avoid space at end of jsdoc param line
* SimpleChat:JS: MultiChat initial skeleton
Will help maintain multiple independent chats in future
* SimpleChat:JS: Move system prompt begin/anytime into SimpleChat
* SimpleChat:JS:Keep MultiChatUI simple for now
Worry about different chats with different servers for later.
* SimpleChat:JS: Move handle submit into MultiChat, build on same
Create an instance of MultiChatUI and inturn a instance of chat
session, which is what the UI will inturn work on.
* SimpleChat:JS: Move to dictionary of SimpleChat, instead of array
* SimpleChat: Move ui elements into MultiChatUI, Update el IDs
Move ui elements into MultiChatUI, so that current handleUserSubmit
doesnt need to take the element arguments. Also in future, when
user is allowed to switch between different chat sessions, the
UI can be updated as needed by using the elements in UI already
known to MultiChatUI instance.
Rename the element ids' so that they follow a common convention,
as well as one can identify what the element represents in a more
consistant manner.
* SimpleChat:MCUI:Show available chat sessions, try switch btw them
Previous commits brought in / consolidated existing logic into
MultiChatUI class.
Now start adding logic towards multichat support
* show buttons indicating available chat sessions
* on sessin button click, try switch to that session
* SimpleChat:MCUI: Store and use current chat session id
Also
allow to switch chat session optionally, wrt some of the related
helpers.
setup for two chat sessions by default.
* SimpleChat:MCUI: Delay enabling user-input to avoid race
Re-enable user-input, only after response to a user query has been
updated to the chat-div. This ensures that if user tries to switch
chat session, it wont be allowed till chat-request-response flow is
done.
* SimpleChat: Take care of system prompt
Helper to get the latest system prompt and inturn use same to
set the system prompt ui, when switching.
Ensure that system prompt is set if and when enter key is pressed.
* SimpleChat:GetSystemLatest, fix a oversight.
* SimpleChat:MCUI: Allow selected chat-session btn to be highlighted
Also have a general helper for setting class of children.
* SimpleChat:Cleanup corners
Show system prompt in chat space, when it is set by pressing enter,
as a feedback to user.
Alert user, if they try to switch chat session in the middle of
waiting for a response from the ai model.
* SimpleChat:MCUI: Ensure req-resp failure doesnt lock up things
* SimpleChat:MCUI: Support for new chat sessions
Also a general create button helper.
* SimpleChat:MCUI: CreateSessionBtn helper, use wrt NewChat
Also fix a oversight wrt using stale data wrt the list of chat
sessions.
* SimpleChat:MCUI: NewChat btn first before existing chat sessions
* SimpleChat:MCUI:CornerCases:Skip new chat, show only if current
Skip NewChat if user cancels or if one waiting for response from
the ai model.
Dont show a chat with newly got ai model response, if current chat
session has changed, some how. Chat session shouldnt be allowed to
change, if there is a pending response, but still as a additional
sanity check.
* SimpleChat: Update readme, title, show usage if no chat to show
* SimpleChat: Cleanup the log/dialog messages a bit
2024-05-22 17:53:21 +00:00
|
|
|
* Wait for the logic to communicate with the server and get the response.
|
|
|
|
* the user is not allowed to enter any fresh query during this time.
|
|
|
|
* the user input box will be disabled and a working message will be shown in it.
|
SimpleChat Completion Mode flexibility and cleanup, Settings gMe, Optional sliding window (#7480)
* SimpleChat: A placeholder system prompt, Use usage msg in code
Just have a alert msg wrt needing javascript enabled in html. And
have usage message from js file. Update the usage message a bit.
So also enable switch session wrt setup_ui call.
Add a possible system prompt as a placeholder for the system-input.
* SimpleChat:CompletionMode: Allow control of Role: prefix
* SimpleChat:Completion: Avoid Role: prefix; Newline only in between
In completion mode
* avoid inserting Role: prefix before each role's message
* avoid inserting newline at the begin and end of the prompt
message. However if there are multiple role messages, then
insert newline when going from one role's message to the
next role's message.
* SimpleChat:CompletionMode: Update readme/usage, trim textarea newline
Readme update wrt completion mode behavior.
Usage help updated wrt completion mode behavior.
When changing from input to textarea elment wrt user input, the last
newline at the end of the user input wrt textarea, was forgotten to be
filtered, this is fixed now. However if user wants to have a explicit
newline they can using shift+enter to insert a newline, that wont be
removed. The extra newline removal logic uses substring and keyup to
keep things simple and avoid some previously noted bugs wrt other
events in the key path as well as IME composition etal.
* SimpleChat:SC: Ensure proper clearing/reseting
previous logic would have cleared/reset the xchat, without doing
the same wrt iLastSys, thus leading to it pointing to a now non
existent role-content entry.
So if a user set a system prompt and used completion mode, it would
have done the half stupid clear, after the model response was got.
Inturn when user tries to send a new completion query, it would
inturn lead to handle_user_submit trying to add/update system prompt
if any, which will fail, bcas iLastSys will be still pointing to a
non existant entry.
This is fixed now, by having a proper clear helper wrt SC class.
* SimpleChat: Update usage note and readme a bit
* SimpleChat:Completion: clear any prev chat history at begining
Previously any chat history including model response to a completion
query would have got cleared, after showing the same to the user,
at the end of handle_user_submit, rather than at the begining.
This gave the flexibility that user could switch from chat mode
to completion mode and have the chat history till then sent to
the ai model, as part of the completion query. However this flow
also had the issue that, if user switches between different chat
sessions, after getting a completion response, they can no longer
see the completion query and its response that they had just got.
The new flow changes the clearing of chat history wrt completion
mode to the begining of handle_user_submit, so that user doesnt
lose the last completion mode query and response, till a new
completion mode query is sent to the model, even if they were to
switch between the chat sessions. At the same time the loss of
flexibility wrt converting previous chat history into being part
of the completion query implicitly doesnt matter, because now
the end user can enter multiline queries.
* SimpleChat:Try read json early, if available
For later
the server flow doesnt seem to be sending back data early, atleast
for the request (inc options) that is currently sent.
if able to read json data early on in future, as and when ai model
is generating data, then this helper needs to indirectly update
the chat div with the recieved data, without waiting for the
overall data to be available.
* SimpleChat: Rename the half asleep mis-spelled global var
* SimpleChat: Common chat request options from a global object
* SimpleChat: Update title, usage and readme a bit
Keep the title simple so that print file name doesnt have chars
that need to be removed.
Update readme wrt some of the new helpers and options.
Change Usage list to a list of lists, add few items and style it
to reduce the margin wrt lists.
* SimpleChat:ChatRequestOptions: max_tokens
As some times based on the query from the user, the ai model may get
into a run away kind of generation with repeatations etal, so adding
max_tokens to try and limit this run away behaviour, if possible.
* SimpleChat: Reduce max_tokens to be small but still sufficient
* SimpleChat: Consolidate global vars into gMe, Display to user
This allows the end user to see the settings used by the logic,
as well as allows users to change/update the settings if they
want to by using devel-tools/console
* SimpleChat:SlidingWindow: iRecentUserMsgCnt to limit context load
This is disabled by default. However if enabled, then in addition
to latest system message, only the last N user messages, after the
latest system message and its reponses from the ai model will be sent
to the ai-model, when querying for a new response.
This specified N also includes the latest user query.
* SimpleChat: placeholder based usage hint for user-in textarea
* SimpleChat: Try make user experience better, if possible
Reduce chat history context sent to the server/ai-model to be
just the system-prompt, prev-user-request-and-ai-response and
cur-user-request, instead of the previous full chat history.
This way if there is any response with garbage/repeatation, it
doesnt mess with things beyond the next question, in some ways.
Increase max_tokens to 1024, so that a relatively large previous
reponse doesnt eat up the space available wrt next query-response.
However dont forget that the server when started should also
be started with a model context size of 1k or more, to be on
safe side.
Add frequency and presence penalty fields set to 1.2 to the set
of fields sent to server along with the user query. So that
the model is partly set to try avoid repeating text in its
response.
* SimpleChat:Add n_predict (equiv max_tokens) for llamacpp server
The /completions endpoint of examples/server doesnt take max_tokens,
instead it takes the internal n_predict, for now add the same on
the client side, maybe later add max_tokens to /completions endpoint
handling.
* SimpleChat: Note about trying to keep things simple yet flexible
2024-05-26 00:56:34 +00:00
|
|
|
|
SimpleChat: a simple and dumb web front end for testing /chat/completions and /completions end points and try chat (#7350)
* SimpleChat: Add a skeletal html page
Contains a div placeholder for showing chat messages till now
a text-input for allowing user to enter next chat message/query
to the model.
a submit button to allow sending of the user entered message and
chat till now to the model.
* SimpleChat: A js skeleton with SimpleChat class
Allows maintaining an array of chat message.
Allows adding chat message (from any of the roles be it system,
user, assistant, ...)
Allows showing chat messages till now, in a given div element.
* SimpleChat: request_json, globals, startme
* SimpleChatJS: Roles Class, submitClick
Define Role class with static members corresponding to the roles.
Update startme to
* Get hold of the ui elements.
* Attach a click handler to submit button, which adds the user input
to xchats array and shows the chat messages till now in chat div
element.
Trap DOMContentLoaded to trigger startme
* SimpleChat:HTML: Bring in the js file
* SimpleChat: Rather value wrt input text element
* SimpleChat: Also add completions related prompt
* SimpleChat: Use common helper logic wrt json data
* SimpleChat: Move handling of submit request into its own func
* SimpleChat: Try handshake with llm over its web service endpoint
* SimpleChat:JS: Extract model response and show to user
* SimpleChat:JS: Messages/Prompt, indicate working to end user
* SimpleChat: Try keep input element in view
* SimpleChat: Diff user/assistant msgs, Make input wider
Also show a default message to user
Also add some metas
* SimpleChat: Move into its own sub directory to avoid confusion
* SimpleChat:sh: Add simple shell script to run python3 http.server
So one needs to run the llm server locally
then run this script and access it using a local browser
* SimpleChat:JS: Try trap enter key press wrt input text field
So user can either press submit button or press enter key
* SimpleChat: Allow user to select chat or completion mode
* SimpleChat: Dont submit if already submitted and waiting
Also make chat the default selection wrt mode
* SimpleChat:JS: Handle difference in response
Try read the assistance response from appropriate field in the
response got.
Also examples/server seems to return the response in a slightly
different field, so try account for that also.
* SimpleChat:JS: Force completion mode be single message by default
* SimpleChat: Add a simple readme file
* SimpleChat:HTML: Cleanup/structure UI a bit, Add input for system
* SimpleChat:Allow system prompt to be set, if provided before user
* SimpleChat: Ignore empty user input, without trimming
* SimpleChat:Alert user if they provide sysprompt late or change it
* SimpleChat: Move handling systemprompt into its own func
* SimpleChat:HTML: Add a style for system role message
* SimpleChat: Update the readme file
* SimpleChat:CSS: Move style info into its own css file
To keep it simple, clean and seperate so that things are not
unnecessarily cluttered.
* SimpleChat:CSS: Allow for chat div to be scrollable
* SimpleChat:JS: Try ensure the last entry in chat is visible
Needed because now only the chat div is scrollable and not the full
page.
In last commit the chat div size was fixed to 75% vertical height,
so the full page no longer scrolls, so the old bring user-input
element to view wont work, instead now the last element in the
chat div should be brought into view.
* SimpleChat:JS: bottom of element visible, Set focus to user input
As the generated text could be multiple lines and occupy more space
that the full scrollable div's vertical space, make the bottom of
the last element (which can be such a generated text) in the div
visible by scrolling.
Ensure that the user input box has focus
* SimpleChat: Update notes a bit. Try keep browser happy
Avoid browser quirk mode with DOCTYPE.
Help with accessibility a bit by specifying the language explicitly.
Specify the char encoding explicitly, inturn utf-8 is a safe bet,
even with intermixing of languages if reqd in future.
Add a cache-control http-equiv meta tag, which in all probability
will be ignored.
Defer js loading and execution, just for fun and future, not that
critical here as it stands now.
* SimpleChat:HTML:Group user input+btn together; Note about multichat
* SimpleChat:JS: Allow for changing system prompt anytime for future
* SimpleChat:Readme: Note about handle_systemprompt begin/anytime
* SimpleChat:HTML: Add viewport meta for better mobile friendliness
Without this the page content may look too small.
* SimpleChat:HtmlCss: Cleanup UI flow
set margin wrt vmin rather than vw or vh so portrait/landscape ok.
Use flex and flex-grow to put things on the same line as well as
distribute available space as needed. Given two main elements/line
so it remains simple.
In each line have one element with grows and one sits with a basic
comfortably fixed size.
* SimpleChat: textarea for multiline user chat, inturn shift+enter 4 enter
* SimpleChat: Make vertical layout better responsive (flex based)
Also needed to make things cleaner and properly usable whether
landscape or portrait, after changing to multiline textarea rather
than single line user input.
Avoid hardcoding the chat-till-now display area height, instead
make it a flex-growable within a flex column of ui elements within
a fixed vertical area.
* SimpleChat: Rename simplechat.html to index.html, update readme
Instead of providing a seperate shell script, update the readme wrt
how to run/use this web front end.
* SimpleChat: Screen fixed view and scrolling, Printing full
* SimpleChat:JS:CI: Avoid space at end of jsdoc param line
* SimpleChat:JS: MultiChat initial skeleton
Will help maintain multiple independent chats in future
* SimpleChat:JS: Move system prompt begin/anytime into SimpleChat
* SimpleChat:JS:Keep MultiChatUI simple for now
Worry about different chats with different servers for later.
* SimpleChat:JS: Move handle submit into MultiChat, build on same
Create an instance of MultiChatUI and inturn a instance of chat
session, which is what the UI will inturn work on.
* SimpleChat:JS: Move to dictionary of SimpleChat, instead of array
* SimpleChat: Move ui elements into MultiChatUI, Update el IDs
Move ui elements into MultiChatUI, so that current handleUserSubmit
doesnt need to take the element arguments. Also in future, when
user is allowed to switch between different chat sessions, the
UI can be updated as needed by using the elements in UI already
known to MultiChatUI instance.
Rename the element ids' so that they follow a common convention,
as well as one can identify what the element represents in a more
consistant manner.
* SimpleChat:MCUI:Show available chat sessions, try switch btw them
Previous commits brought in / consolidated existing logic into
MultiChatUI class.
Now start adding logic towards multichat support
* show buttons indicating available chat sessions
* on sessin button click, try switch to that session
* SimpleChat:MCUI: Store and use current chat session id
Also
allow to switch chat session optionally, wrt some of the related
helpers.
setup for two chat sessions by default.
* SimpleChat:MCUI: Delay enabling user-input to avoid race
Re-enable user-input, only after response to a user query has been
updated to the chat-div. This ensures that if user tries to switch
chat session, it wont be allowed till chat-request-response flow is
done.
* SimpleChat: Take care of system prompt
Helper to get the latest system prompt and inturn use same to
set the system prompt ui, when switching.
Ensure that system prompt is set if and when enter key is pressed.
* SimpleChat:GetSystemLatest, fix a oversight.
* SimpleChat:MCUI: Allow selected chat-session btn to be highlighted
Also have a general helper for setting class of children.
* SimpleChat:Cleanup corners
Show system prompt in chat space, when it is set by pressing enter,
as a feedback to user.
Alert user, if they try to switch chat session in the middle of
waiting for a response from the ai model.
* SimpleChat:MCUI: Ensure req-resp failure doesnt lock up things
* SimpleChat:MCUI: Support for new chat sessions
Also a general create button helper.
* SimpleChat:MCUI: CreateSessionBtn helper, use wrt NewChat
Also fix a oversight wrt using stale data wrt the list of chat
sessions.
* SimpleChat:MCUI: NewChat btn first before existing chat sessions
* SimpleChat:MCUI:CornerCases:Skip new chat, show only if current
Skip NewChat if user cancels or if one waiting for response from
the ai model.
Dont show a chat with newly got ai model response, if current chat
session has changed, some how. Chat session shouldnt be allowed to
change, if there is a pending response, but still as a additional
sanity check.
* SimpleChat: Update readme, title, show usage if no chat to show
* SimpleChat: Cleanup the log/dialog messages a bit
2024-05-22 17:53:21 +00:00
|
|
|
* just refresh the page, to reset wrt the chat history and or system prompt and start afresh.
|
SimpleChat Completion Mode flexibility and cleanup, Settings gMe, Optional sliding window (#7480)
* SimpleChat: A placeholder system prompt, Use usage msg in code
Just have a alert msg wrt needing javascript enabled in html. And
have usage message from js file. Update the usage message a bit.
So also enable switch session wrt setup_ui call.
Add a possible system prompt as a placeholder for the system-input.
* SimpleChat:CompletionMode: Allow control of Role: prefix
* SimpleChat:Completion: Avoid Role: prefix; Newline only in between
In completion mode
* avoid inserting Role: prefix before each role's message
* avoid inserting newline at the begin and end of the prompt
message. However if there are multiple role messages, then
insert newline when going from one role's message to the
next role's message.
* SimpleChat:CompletionMode: Update readme/usage, trim textarea newline
Readme update wrt completion mode behavior.
Usage help updated wrt completion mode behavior.
When changing from input to textarea elment wrt user input, the last
newline at the end of the user input wrt textarea, was forgotten to be
filtered, this is fixed now. However if user wants to have a explicit
newline they can using shift+enter to insert a newline, that wont be
removed. The extra newline removal logic uses substring and keyup to
keep things simple and avoid some previously noted bugs wrt other
events in the key path as well as IME composition etal.
* SimpleChat:SC: Ensure proper clearing/reseting
previous logic would have cleared/reset the xchat, without doing
the same wrt iLastSys, thus leading to it pointing to a now non
existent role-content entry.
So if a user set a system prompt and used completion mode, it would
have done the half stupid clear, after the model response was got.
Inturn when user tries to send a new completion query, it would
inturn lead to handle_user_submit trying to add/update system prompt
if any, which will fail, bcas iLastSys will be still pointing to a
non existant entry.
This is fixed now, by having a proper clear helper wrt SC class.
* SimpleChat: Update usage note and readme a bit
* SimpleChat:Completion: clear any prev chat history at begining
Previously any chat history including model response to a completion
query would have got cleared, after showing the same to the user,
at the end of handle_user_submit, rather than at the begining.
This gave the flexibility that user could switch from chat mode
to completion mode and have the chat history till then sent to
the ai model, as part of the completion query. However this flow
also had the issue that, if user switches between different chat
sessions, after getting a completion response, they can no longer
see the completion query and its response that they had just got.
The new flow changes the clearing of chat history wrt completion
mode to the begining of handle_user_submit, so that user doesnt
lose the last completion mode query and response, till a new
completion mode query is sent to the model, even if they were to
switch between the chat sessions. At the same time the loss of
flexibility wrt converting previous chat history into being part
of the completion query implicitly doesnt matter, because now
the end user can enter multiline queries.
* SimpleChat:Try read json early, if available
For later
the server flow doesnt seem to be sending back data early, atleast
for the request (inc options) that is currently sent.
if able to read json data early on in future, as and when ai model
is generating data, then this helper needs to indirectly update
the chat div with the recieved data, without waiting for the
overall data to be available.
* SimpleChat: Rename the half asleep mis-spelled global var
* SimpleChat: Common chat request options from a global object
* SimpleChat: Update title, usage and readme a bit
Keep the title simple so that print file name doesnt have chars
that need to be removed.
Update readme wrt some of the new helpers and options.
Change Usage list to a list of lists, add few items and style it
to reduce the margin wrt lists.
* SimpleChat:ChatRequestOptions: max_tokens
As some times based on the query from the user, the ai model may get
into a run away kind of generation with repeatations etal, so adding
max_tokens to try and limit this run away behaviour, if possible.
* SimpleChat: Reduce max_tokens to be small but still sufficient
* SimpleChat: Consolidate global vars into gMe, Display to user
This allows the end user to see the settings used by the logic,
as well as allows users to change/update the settings if they
want to by using devel-tools/console
* SimpleChat:SlidingWindow: iRecentUserMsgCnt to limit context load
This is disabled by default. However if enabled, then in addition
to latest system message, only the last N user messages, after the
latest system message and its reponses from the ai model will be sent
to the ai-model, when querying for a new response.
This specified N also includes the latest user query.
* SimpleChat: placeholder based usage hint for user-in textarea
* SimpleChat: Try make user experience better, if possible
Reduce chat history context sent to the server/ai-model to be
just the system-prompt, prev-user-request-and-ai-response and
cur-user-request, instead of the previous full chat history.
This way if there is any response with garbage/repeatation, it
doesnt mess with things beyond the next question, in some ways.
Increase max_tokens to 1024, so that a relatively large previous
reponse doesnt eat up the space available wrt next query-response.
However dont forget that the server when started should also
be started with a model context size of 1k or more, to be on
safe side.
Add frequency and presence penalty fields set to 1.2 to the set
of fields sent to server along with the user query. So that
the model is partly set to try avoid repeating text in its
response.
* SimpleChat:Add n_predict (equiv max_tokens) for llamacpp server
The /completions endpoint of examples/server doesnt take max_tokens,
instead it takes the internal n_predict, for now add the same on
the client side, maybe later add max_tokens to /completions endpoint
handling.
* SimpleChat: Note about trying to keep things simple yet flexible
2024-05-26 00:56:34 +00:00
|
|
|
|
SimpleChat: a simple and dumb web front end for testing /chat/completions and /completions end points and try chat (#7350)
* SimpleChat: Add a skeletal html page
Contains a div placeholder for showing chat messages till now
a text-input for allowing user to enter next chat message/query
to the model.
a submit button to allow sending of the user entered message and
chat till now to the model.
* SimpleChat: A js skeleton with SimpleChat class
Allows maintaining an array of chat message.
Allows adding chat message (from any of the roles be it system,
user, assistant, ...)
Allows showing chat messages till now, in a given div element.
* SimpleChat: request_json, globals, startme
* SimpleChatJS: Roles Class, submitClick
Define Role class with static members corresponding to the roles.
Update startme to
* Get hold of the ui elements.
* Attach a click handler to submit button, which adds the user input
to xchats array and shows the chat messages till now in chat div
element.
Trap DOMContentLoaded to trigger startme
* SimpleChat:HTML: Bring in the js file
* SimpleChat: Rather value wrt input text element
* SimpleChat: Also add completions related prompt
* SimpleChat: Use common helper logic wrt json data
* SimpleChat: Move handling of submit request into its own func
* SimpleChat: Try handshake with llm over its web service endpoint
* SimpleChat:JS: Extract model response and show to user
* SimpleChat:JS: Messages/Prompt, indicate working to end user
* SimpleChat: Try keep input element in view
* SimpleChat: Diff user/assistant msgs, Make input wider
Also show a default message to user
Also add some metas
* SimpleChat: Move into its own sub directory to avoid confusion
* SimpleChat:sh: Add simple shell script to run python3 http.server
So one needs to run the llm server locally
then run this script and access it using a local browser
* SimpleChat:JS: Try trap enter key press wrt input text field
So user can either press submit button or press enter key
* SimpleChat: Allow user to select chat or completion mode
* SimpleChat: Dont submit if already submitted and waiting
Also make chat the default selection wrt mode
* SimpleChat:JS: Handle difference in response
Try read the assistance response from appropriate field in the
response got.
Also examples/server seems to return the response in a slightly
different field, so try account for that also.
* SimpleChat:JS: Force completion mode be single message by default
* SimpleChat: Add a simple readme file
* SimpleChat:HTML: Cleanup/structure UI a bit, Add input for system
* SimpleChat:Allow system prompt to be set, if provided before user
* SimpleChat: Ignore empty user input, without trimming
* SimpleChat:Alert user if they provide sysprompt late or change it
* SimpleChat: Move handling systemprompt into its own func
* SimpleChat:HTML: Add a style for system role message
* SimpleChat: Update the readme file
* SimpleChat:CSS: Move style info into its own css file
To keep it simple, clean and seperate so that things are not
unnecessarily cluttered.
* SimpleChat:CSS: Allow for chat div to be scrollable
* SimpleChat:JS: Try ensure the last entry in chat is visible
Needed because now only the chat div is scrollable and not the full
page.
In last commit the chat div size was fixed to 75% vertical height,
so the full page no longer scrolls, so the old bring user-input
element to view wont work, instead now the last element in the
chat div should be brought into view.
* SimpleChat:JS: bottom of element visible, Set focus to user input
As the generated text could be multiple lines and occupy more space
that the full scrollable div's vertical space, make the bottom of
the last element (which can be such a generated text) in the div
visible by scrolling.
Ensure that the user input box has focus
* SimpleChat: Update notes a bit. Try keep browser happy
Avoid browser quirk mode with DOCTYPE.
Help with accessibility a bit by specifying the language explicitly.
Specify the char encoding explicitly, inturn utf-8 is a safe bet,
even with intermixing of languages if reqd in future.
Add a cache-control http-equiv meta tag, which in all probability
will be ignored.
Defer js loading and execution, just for fun and future, not that
critical here as it stands now.
* SimpleChat:HTML:Group user input+btn together; Note about multichat
* SimpleChat:JS: Allow for changing system prompt anytime for future
* SimpleChat:Readme: Note about handle_systemprompt begin/anytime
* SimpleChat:HTML: Add viewport meta for better mobile friendliness
Without this the page content may look too small.
* SimpleChat:HtmlCss: Cleanup UI flow
set margin wrt vmin rather than vw or vh so portrait/landscape ok.
Use flex and flex-grow to put things on the same line as well as
distribute available space as needed. Given two main elements/line
so it remains simple.
In each line have one element with grows and one sits with a basic
comfortably fixed size.
* SimpleChat: textarea for multiline user chat, inturn shift+enter 4 enter
* SimpleChat: Make vertical layout better responsive (flex based)
Also needed to make things cleaner and properly usable whether
landscape or portrait, after changing to multiline textarea rather
than single line user input.
Avoid hardcoding the chat-till-now display area height, instead
make it a flex-growable within a flex column of ui elements within
a fixed vertical area.
* SimpleChat: Rename simplechat.html to index.html, update readme
Instead of providing a seperate shell script, update the readme wrt
how to run/use this web front end.
* SimpleChat: Screen fixed view and scrolling, Printing full
* SimpleChat:JS:CI: Avoid space at end of jsdoc param line
* SimpleChat:JS: MultiChat initial skeleton
Will help maintain multiple independent chats in future
* SimpleChat:JS: Move system prompt begin/anytime into SimpleChat
* SimpleChat:JS:Keep MultiChatUI simple for now
Worry about different chats with different servers for later.
* SimpleChat:JS: Move handle submit into MultiChat, build on same
Create an instance of MultiChatUI and inturn a instance of chat
session, which is what the UI will inturn work on.
* SimpleChat:JS: Move to dictionary of SimpleChat, instead of array
* SimpleChat: Move ui elements into MultiChatUI, Update el IDs
Move ui elements into MultiChatUI, so that current handleUserSubmit
doesnt need to take the element arguments. Also in future, when
user is allowed to switch between different chat sessions, the
UI can be updated as needed by using the elements in UI already
known to MultiChatUI instance.
Rename the element ids' so that they follow a common convention,
as well as one can identify what the element represents in a more
consistant manner.
* SimpleChat:MCUI:Show available chat sessions, try switch btw them
Previous commits brought in / consolidated existing logic into
MultiChatUI class.
Now start adding logic towards multichat support
* show buttons indicating available chat sessions
* on sessin button click, try switch to that session
* SimpleChat:MCUI: Store and use current chat session id
Also
allow to switch chat session optionally, wrt some of the related
helpers.
setup for two chat sessions by default.
* SimpleChat:MCUI: Delay enabling user-input to avoid race
Re-enable user-input, only after response to a user query has been
updated to the chat-div. This ensures that if user tries to switch
chat session, it wont be allowed till chat-request-response flow is
done.
* SimpleChat: Take care of system prompt
Helper to get the latest system prompt and inturn use same to
set the system prompt ui, when switching.
Ensure that system prompt is set if and when enter key is pressed.
* SimpleChat:GetSystemLatest, fix a oversight.
* SimpleChat:MCUI: Allow selected chat-session btn to be highlighted
Also have a general helper for setting class of children.
* SimpleChat:Cleanup corners
Show system prompt in chat space, when it is set by pressing enter,
as a feedback to user.
Alert user, if they try to switch chat session in the middle of
waiting for a response from the ai model.
* SimpleChat:MCUI: Ensure req-resp failure doesnt lock up things
* SimpleChat:MCUI: Support for new chat sessions
Also a general create button helper.
* SimpleChat:MCUI: CreateSessionBtn helper, use wrt NewChat
Also fix a oversight wrt using stale data wrt the list of chat
sessions.
* SimpleChat:MCUI: NewChat btn first before existing chat sessions
* SimpleChat:MCUI:CornerCases:Skip new chat, show only if current
Skip NewChat if user cancels or if one waiting for response from
the ai model.
Dont show a chat with newly got ai model response, if current chat
session has changed, some how. Chat session shouldnt be allowed to
change, if there is a pending response, but still as a additional
sanity check.
* SimpleChat: Update readme, title, show usage if no chat to show
* SimpleChat: Cleanup the log/dialog messages a bit
2024-05-22 17:53:21 +00:00
|
|
|
* Using NewChat one can start independent chat sessions.
|
|
|
|
* two independent chat sessions are setup by default.
|
|
|
|
|
|
|
|
|
|
|
|
## Devel note
|
|
|
|
|
SimpleChat Completion Mode flexibility and cleanup, Settings gMe, Optional sliding window (#7480)
* SimpleChat: A placeholder system prompt, Use usage msg in code
Just have a alert msg wrt needing javascript enabled in html. And
have usage message from js file. Update the usage message a bit.
So also enable switch session wrt setup_ui call.
Add a possible system prompt as a placeholder for the system-input.
* SimpleChat:CompletionMode: Allow control of Role: prefix
* SimpleChat:Completion: Avoid Role: prefix; Newline only in between
In completion mode
* avoid inserting Role: prefix before each role's message
* avoid inserting newline at the begin and end of the prompt
message. However if there are multiple role messages, then
insert newline when going from one role's message to the
next role's message.
* SimpleChat:CompletionMode: Update readme/usage, trim textarea newline
Readme update wrt completion mode behavior.
Usage help updated wrt completion mode behavior.
When changing from input to textarea elment wrt user input, the last
newline at the end of the user input wrt textarea, was forgotten to be
filtered, this is fixed now. However if user wants to have a explicit
newline they can using shift+enter to insert a newline, that wont be
removed. The extra newline removal logic uses substring and keyup to
keep things simple and avoid some previously noted bugs wrt other
events in the key path as well as IME composition etal.
* SimpleChat:SC: Ensure proper clearing/reseting
previous logic would have cleared/reset the xchat, without doing
the same wrt iLastSys, thus leading to it pointing to a now non
existent role-content entry.
So if a user set a system prompt and used completion mode, it would
have done the half stupid clear, after the model response was got.
Inturn when user tries to send a new completion query, it would
inturn lead to handle_user_submit trying to add/update system prompt
if any, which will fail, bcas iLastSys will be still pointing to a
non existant entry.
This is fixed now, by having a proper clear helper wrt SC class.
* SimpleChat: Update usage note and readme a bit
* SimpleChat:Completion: clear any prev chat history at begining
Previously any chat history including model response to a completion
query would have got cleared, after showing the same to the user,
at the end of handle_user_submit, rather than at the begining.
This gave the flexibility that user could switch from chat mode
to completion mode and have the chat history till then sent to
the ai model, as part of the completion query. However this flow
also had the issue that, if user switches between different chat
sessions, after getting a completion response, they can no longer
see the completion query and its response that they had just got.
The new flow changes the clearing of chat history wrt completion
mode to the begining of handle_user_submit, so that user doesnt
lose the last completion mode query and response, till a new
completion mode query is sent to the model, even if they were to
switch between the chat sessions. At the same time the loss of
flexibility wrt converting previous chat history into being part
of the completion query implicitly doesnt matter, because now
the end user can enter multiline queries.
* SimpleChat:Try read json early, if available
For later
the server flow doesnt seem to be sending back data early, atleast
for the request (inc options) that is currently sent.
if able to read json data early on in future, as and when ai model
is generating data, then this helper needs to indirectly update
the chat div with the recieved data, without waiting for the
overall data to be available.
* SimpleChat: Rename the half asleep mis-spelled global var
* SimpleChat: Common chat request options from a global object
* SimpleChat: Update title, usage and readme a bit
Keep the title simple so that print file name doesnt have chars
that need to be removed.
Update readme wrt some of the new helpers and options.
Change Usage list to a list of lists, add few items and style it
to reduce the margin wrt lists.
* SimpleChat:ChatRequestOptions: max_tokens
As some times based on the query from the user, the ai model may get
into a run away kind of generation with repeatations etal, so adding
max_tokens to try and limit this run away behaviour, if possible.
* SimpleChat: Reduce max_tokens to be small but still sufficient
* SimpleChat: Consolidate global vars into gMe, Display to user
This allows the end user to see the settings used by the logic,
as well as allows users to change/update the settings if they
want to by using devel-tools/console
* SimpleChat:SlidingWindow: iRecentUserMsgCnt to limit context load
This is disabled by default. However if enabled, then in addition
to latest system message, only the last N user messages, after the
latest system message and its reponses from the ai model will be sent
to the ai-model, when querying for a new response.
This specified N also includes the latest user query.
* SimpleChat: placeholder based usage hint for user-in textarea
* SimpleChat: Try make user experience better, if possible
Reduce chat history context sent to the server/ai-model to be
just the system-prompt, prev-user-request-and-ai-response and
cur-user-request, instead of the previous full chat history.
This way if there is any response with garbage/repeatation, it
doesnt mess with things beyond the next question, in some ways.
Increase max_tokens to 1024, so that a relatively large previous
reponse doesnt eat up the space available wrt next query-response.
However dont forget that the server when started should also
be started with a model context size of 1k or more, to be on
safe side.
Add frequency and presence penalty fields set to 1.2 to the set
of fields sent to server along with the user query. So that
the model is partly set to try avoid repeating text in its
response.
* SimpleChat:Add n_predict (equiv max_tokens) for llamacpp server
The /completions endpoint of examples/server doesnt take max_tokens,
instead it takes the internal n_predict, for now add the same on
the client side, maybe later add max_tokens to /completions endpoint
handling.
* SimpleChat: Note about trying to keep things simple yet flexible
2024-05-26 00:56:34 +00:00
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### Reason behind this
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The idea is to be easy enough to use for basic purposes, while also being simple and easily discernable
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by developers who may not be from web frontend background (so inturn may not be familiar with template /
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end-use-specific-language-extensions driven flows) so that they can use it to explore/experiment things.
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And given that the idea is also to help explore/experiment for developers, some flexibility is provided
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to change behaviour easily using the devel-tools/console, for now. And skeletal logic has been implemented
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to explore some of the end points and ideas/implications around them.
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### General
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Me/gMe consolidates the settings which control the behaviour into one object.
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One can see the current settings, as well as change/update them using browsers devel-tool/console.
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bCompletionFreshChatAlways - whether Completion mode collates complete/sliding-window history when
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communicating with the server or only sends the latest user query/message.
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bCompletionInsertStandardRolePrefix - whether Completion mode inserts role related prefix wrt the
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messages that get inserted into prompt field wrt /Completion endpoint.
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chatRequestOptions - maintains the list of options/fields to send along with chat request,
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irrespective of whether /chat/completions or /completions endpoint.
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If you want to add additional options/fields to send to the server/ai-model, and or
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modify the existing options value or remove them, for now you can update this global var
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using browser's development-tools/console.
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iRecentUserMsgCnt - a simple minded SlidingWindow to limit context window load at Ai Model end.
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This is disabled by default. However if enabled, then in addition to latest system message, only
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the last/latest iRecentUserMsgCnt user messages after the latest system prompt and its responses
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from the ai model will be sent to the ai-model, when querying for a new response. IE if enabled,
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only user messages after the latest system message/prompt will be considered.
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This specified sliding window user message count also includes the latest user query.
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<0 : Send entire chat history to server
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0 : Send only the system message if any to the server
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>0 : Send the latest chat history from the latest system prompt, limited to specified cnt.
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By using gMe's iRecentUserMsgCnt and chatRequestOptions.max_tokens one can try to control the
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implications of loading of the ai-model's context window by chat history, wrt chat response to
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some extent in a simple crude way.
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SimpleChat: a simple and dumb web front end for testing /chat/completions and /completions end points and try chat (#7350)
* SimpleChat: Add a skeletal html page
Contains a div placeholder for showing chat messages till now
a text-input for allowing user to enter next chat message/query
to the model.
a submit button to allow sending of the user entered message and
chat till now to the model.
* SimpleChat: A js skeleton with SimpleChat class
Allows maintaining an array of chat message.
Allows adding chat message (from any of the roles be it system,
user, assistant, ...)
Allows showing chat messages till now, in a given div element.
* SimpleChat: request_json, globals, startme
* SimpleChatJS: Roles Class, submitClick
Define Role class with static members corresponding to the roles.
Update startme to
* Get hold of the ui elements.
* Attach a click handler to submit button, which adds the user input
to xchats array and shows the chat messages till now in chat div
element.
Trap DOMContentLoaded to trigger startme
* SimpleChat:HTML: Bring in the js file
* SimpleChat: Rather value wrt input text element
* SimpleChat: Also add completions related prompt
* SimpleChat: Use common helper logic wrt json data
* SimpleChat: Move handling of submit request into its own func
* SimpleChat: Try handshake with llm over its web service endpoint
* SimpleChat:JS: Extract model response and show to user
* SimpleChat:JS: Messages/Prompt, indicate working to end user
* SimpleChat: Try keep input element in view
* SimpleChat: Diff user/assistant msgs, Make input wider
Also show a default message to user
Also add some metas
* SimpleChat: Move into its own sub directory to avoid confusion
* SimpleChat:sh: Add simple shell script to run python3 http.server
So one needs to run the llm server locally
then run this script and access it using a local browser
* SimpleChat:JS: Try trap enter key press wrt input text field
So user can either press submit button or press enter key
* SimpleChat: Allow user to select chat or completion mode
* SimpleChat: Dont submit if already submitted and waiting
Also make chat the default selection wrt mode
* SimpleChat:JS: Handle difference in response
Try read the assistance response from appropriate field in the
response got.
Also examples/server seems to return the response in a slightly
different field, so try account for that also.
* SimpleChat:JS: Force completion mode be single message by default
* SimpleChat: Add a simple readme file
* SimpleChat:HTML: Cleanup/structure UI a bit, Add input for system
* SimpleChat:Allow system prompt to be set, if provided before user
* SimpleChat: Ignore empty user input, without trimming
* SimpleChat:Alert user if they provide sysprompt late or change it
* SimpleChat: Move handling systemprompt into its own func
* SimpleChat:HTML: Add a style for system role message
* SimpleChat: Update the readme file
* SimpleChat:CSS: Move style info into its own css file
To keep it simple, clean and seperate so that things are not
unnecessarily cluttered.
* SimpleChat:CSS: Allow for chat div to be scrollable
* SimpleChat:JS: Try ensure the last entry in chat is visible
Needed because now only the chat div is scrollable and not the full
page.
In last commit the chat div size was fixed to 75% vertical height,
so the full page no longer scrolls, so the old bring user-input
element to view wont work, instead now the last element in the
chat div should be brought into view.
* SimpleChat:JS: bottom of element visible, Set focus to user input
As the generated text could be multiple lines and occupy more space
that the full scrollable div's vertical space, make the bottom of
the last element (which can be such a generated text) in the div
visible by scrolling.
Ensure that the user input box has focus
* SimpleChat: Update notes a bit. Try keep browser happy
Avoid browser quirk mode with DOCTYPE.
Help with accessibility a bit by specifying the language explicitly.
Specify the char encoding explicitly, inturn utf-8 is a safe bet,
even with intermixing of languages if reqd in future.
Add a cache-control http-equiv meta tag, which in all probability
will be ignored.
Defer js loading and execution, just for fun and future, not that
critical here as it stands now.
* SimpleChat:HTML:Group user input+btn together; Note about multichat
* SimpleChat:JS: Allow for changing system prompt anytime for future
* SimpleChat:Readme: Note about handle_systemprompt begin/anytime
* SimpleChat:HTML: Add viewport meta for better mobile friendliness
Without this the page content may look too small.
* SimpleChat:HtmlCss: Cleanup UI flow
set margin wrt vmin rather than vw or vh so portrait/landscape ok.
Use flex and flex-grow to put things on the same line as well as
distribute available space as needed. Given two main elements/line
so it remains simple.
In each line have one element with grows and one sits with a basic
comfortably fixed size.
* SimpleChat: textarea for multiline user chat, inturn shift+enter 4 enter
* SimpleChat: Make vertical layout better responsive (flex based)
Also needed to make things cleaner and properly usable whether
landscape or portrait, after changing to multiline textarea rather
than single line user input.
Avoid hardcoding the chat-till-now display area height, instead
make it a flex-growable within a flex column of ui elements within
a fixed vertical area.
* SimpleChat: Rename simplechat.html to index.html, update readme
Instead of providing a seperate shell script, update the readme wrt
how to run/use this web front end.
* SimpleChat: Screen fixed view and scrolling, Printing full
* SimpleChat:JS:CI: Avoid space at end of jsdoc param line
* SimpleChat:JS: MultiChat initial skeleton
Will help maintain multiple independent chats in future
* SimpleChat:JS: Move system prompt begin/anytime into SimpleChat
* SimpleChat:JS:Keep MultiChatUI simple for now
Worry about different chats with different servers for later.
* SimpleChat:JS: Move handle submit into MultiChat, build on same
Create an instance of MultiChatUI and inturn a instance of chat
session, which is what the UI will inturn work on.
* SimpleChat:JS: Move to dictionary of SimpleChat, instead of array
* SimpleChat: Move ui elements into MultiChatUI, Update el IDs
Move ui elements into MultiChatUI, so that current handleUserSubmit
doesnt need to take the element arguments. Also in future, when
user is allowed to switch between different chat sessions, the
UI can be updated as needed by using the elements in UI already
known to MultiChatUI instance.
Rename the element ids' so that they follow a common convention,
as well as one can identify what the element represents in a more
consistant manner.
* SimpleChat:MCUI:Show available chat sessions, try switch btw them
Previous commits brought in / consolidated existing logic into
MultiChatUI class.
Now start adding logic towards multichat support
* show buttons indicating available chat sessions
* on sessin button click, try switch to that session
* SimpleChat:MCUI: Store and use current chat session id
Also
allow to switch chat session optionally, wrt some of the related
helpers.
setup for two chat sessions by default.
* SimpleChat:MCUI: Delay enabling user-input to avoid race
Re-enable user-input, only after response to a user query has been
updated to the chat-div. This ensures that if user tries to switch
chat session, it wont be allowed till chat-request-response flow is
done.
* SimpleChat: Take care of system prompt
Helper to get the latest system prompt and inturn use same to
set the system prompt ui, when switching.
Ensure that system prompt is set if and when enter key is pressed.
* SimpleChat:GetSystemLatest, fix a oversight.
* SimpleChat:MCUI: Allow selected chat-session btn to be highlighted
Also have a general helper for setting class of children.
* SimpleChat:Cleanup corners
Show system prompt in chat space, when it is set by pressing enter,
as a feedback to user.
Alert user, if they try to switch chat session in the middle of
waiting for a response from the ai model.
* SimpleChat:MCUI: Ensure req-resp failure doesnt lock up things
* SimpleChat:MCUI: Support for new chat sessions
Also a general create button helper.
* SimpleChat:MCUI: CreateSessionBtn helper, use wrt NewChat
Also fix a oversight wrt using stale data wrt the list of chat
sessions.
* SimpleChat:MCUI: NewChat btn first before existing chat sessions
* SimpleChat:MCUI:CornerCases:Skip new chat, show only if current
Skip NewChat if user cancels or if one waiting for response from
the ai model.
Dont show a chat with newly got ai model response, if current chat
session has changed, some how. Chat session shouldnt be allowed to
change, if there is a pending response, but still as a additional
sanity check.
* SimpleChat: Update readme, title, show usage if no chat to show
* SimpleChat: Cleanup the log/dialog messages a bit
2024-05-22 17:53:21 +00:00
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Sometimes the browser may be stuborn with caching of the file, so your updates to html/css/js
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may not be visible. Also remember that just refreshing/reloading page in browser or for that
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matter clearing site data, dont directly override site caching in all cases. Worst case you may
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have to change port. Or in dev tools of browser, you may be able to disable caching fully.
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SimpleChat Completion Mode flexibility and cleanup, Settings gMe, Optional sliding window (#7480)
* SimpleChat: A placeholder system prompt, Use usage msg in code
Just have a alert msg wrt needing javascript enabled in html. And
have usage message from js file. Update the usage message a bit.
So also enable switch session wrt setup_ui call.
Add a possible system prompt as a placeholder for the system-input.
* SimpleChat:CompletionMode: Allow control of Role: prefix
* SimpleChat:Completion: Avoid Role: prefix; Newline only in between
In completion mode
* avoid inserting Role: prefix before each role's message
* avoid inserting newline at the begin and end of the prompt
message. However if there are multiple role messages, then
insert newline when going from one role's message to the
next role's message.
* SimpleChat:CompletionMode: Update readme/usage, trim textarea newline
Readme update wrt completion mode behavior.
Usage help updated wrt completion mode behavior.
When changing from input to textarea elment wrt user input, the last
newline at the end of the user input wrt textarea, was forgotten to be
filtered, this is fixed now. However if user wants to have a explicit
newline they can using shift+enter to insert a newline, that wont be
removed. The extra newline removal logic uses substring and keyup to
keep things simple and avoid some previously noted bugs wrt other
events in the key path as well as IME composition etal.
* SimpleChat:SC: Ensure proper clearing/reseting
previous logic would have cleared/reset the xchat, without doing
the same wrt iLastSys, thus leading to it pointing to a now non
existent role-content entry.
So if a user set a system prompt and used completion mode, it would
have done the half stupid clear, after the model response was got.
Inturn when user tries to send a new completion query, it would
inturn lead to handle_user_submit trying to add/update system prompt
if any, which will fail, bcas iLastSys will be still pointing to a
non existant entry.
This is fixed now, by having a proper clear helper wrt SC class.
* SimpleChat: Update usage note and readme a bit
* SimpleChat:Completion: clear any prev chat history at begining
Previously any chat history including model response to a completion
query would have got cleared, after showing the same to the user,
at the end of handle_user_submit, rather than at the begining.
This gave the flexibility that user could switch from chat mode
to completion mode and have the chat history till then sent to
the ai model, as part of the completion query. However this flow
also had the issue that, if user switches between different chat
sessions, after getting a completion response, they can no longer
see the completion query and its response that they had just got.
The new flow changes the clearing of chat history wrt completion
mode to the begining of handle_user_submit, so that user doesnt
lose the last completion mode query and response, till a new
completion mode query is sent to the model, even if they were to
switch between the chat sessions. At the same time the loss of
flexibility wrt converting previous chat history into being part
of the completion query implicitly doesnt matter, because now
the end user can enter multiline queries.
* SimpleChat:Try read json early, if available
For later
the server flow doesnt seem to be sending back data early, atleast
for the request (inc options) that is currently sent.
if able to read json data early on in future, as and when ai model
is generating data, then this helper needs to indirectly update
the chat div with the recieved data, without waiting for the
overall data to be available.
* SimpleChat: Rename the half asleep mis-spelled global var
* SimpleChat: Common chat request options from a global object
* SimpleChat: Update title, usage and readme a bit
Keep the title simple so that print file name doesnt have chars
that need to be removed.
Update readme wrt some of the new helpers and options.
Change Usage list to a list of lists, add few items and style it
to reduce the margin wrt lists.
* SimpleChat:ChatRequestOptions: max_tokens
As some times based on the query from the user, the ai model may get
into a run away kind of generation with repeatations etal, so adding
max_tokens to try and limit this run away behaviour, if possible.
* SimpleChat: Reduce max_tokens to be small but still sufficient
* SimpleChat: Consolidate global vars into gMe, Display to user
This allows the end user to see the settings used by the logic,
as well as allows users to change/update the settings if they
want to by using devel-tools/console
* SimpleChat:SlidingWindow: iRecentUserMsgCnt to limit context load
This is disabled by default. However if enabled, then in addition
to latest system message, only the last N user messages, after the
latest system message and its reponses from the ai model will be sent
to the ai-model, when querying for a new response.
This specified N also includes the latest user query.
* SimpleChat: placeholder based usage hint for user-in textarea
* SimpleChat: Try make user experience better, if possible
Reduce chat history context sent to the server/ai-model to be
just the system-prompt, prev-user-request-and-ai-response and
cur-user-request, instead of the previous full chat history.
This way if there is any response with garbage/repeatation, it
doesnt mess with things beyond the next question, in some ways.
Increase max_tokens to 1024, so that a relatively large previous
reponse doesnt eat up the space available wrt next query-response.
However dont forget that the server when started should also
be started with a model context size of 1k or more, to be on
safe side.
Add frequency and presence penalty fields set to 1.2 to the set
of fields sent to server along with the user query. So that
the model is partly set to try avoid repeating text in its
response.
* SimpleChat:Add n_predict (equiv max_tokens) for llamacpp server
The /completions endpoint of examples/server doesnt take max_tokens,
instead it takes the internal n_predict, for now add the same on
the client side, maybe later add max_tokens to /completions endpoint
handling.
* SimpleChat: Note about trying to keep things simple yet flexible
2024-05-26 00:56:34 +00:00
|
|
|
|
SimpleChat: a simple and dumb web front end for testing /chat/completions and /completions end points and try chat (#7350)
* SimpleChat: Add a skeletal html page
Contains a div placeholder for showing chat messages till now
a text-input for allowing user to enter next chat message/query
to the model.
a submit button to allow sending of the user entered message and
chat till now to the model.
* SimpleChat: A js skeleton with SimpleChat class
Allows maintaining an array of chat message.
Allows adding chat message (from any of the roles be it system,
user, assistant, ...)
Allows showing chat messages till now, in a given div element.
* SimpleChat: request_json, globals, startme
* SimpleChatJS: Roles Class, submitClick
Define Role class with static members corresponding to the roles.
Update startme to
* Get hold of the ui elements.
* Attach a click handler to submit button, which adds the user input
to xchats array and shows the chat messages till now in chat div
element.
Trap DOMContentLoaded to trigger startme
* SimpleChat:HTML: Bring in the js file
* SimpleChat: Rather value wrt input text element
* SimpleChat: Also add completions related prompt
* SimpleChat: Use common helper logic wrt json data
* SimpleChat: Move handling of submit request into its own func
* SimpleChat: Try handshake with llm over its web service endpoint
* SimpleChat:JS: Extract model response and show to user
* SimpleChat:JS: Messages/Prompt, indicate working to end user
* SimpleChat: Try keep input element in view
* SimpleChat: Diff user/assistant msgs, Make input wider
Also show a default message to user
Also add some metas
* SimpleChat: Move into its own sub directory to avoid confusion
* SimpleChat:sh: Add simple shell script to run python3 http.server
So one needs to run the llm server locally
then run this script and access it using a local browser
* SimpleChat:JS: Try trap enter key press wrt input text field
So user can either press submit button or press enter key
* SimpleChat: Allow user to select chat or completion mode
* SimpleChat: Dont submit if already submitted and waiting
Also make chat the default selection wrt mode
* SimpleChat:JS: Handle difference in response
Try read the assistance response from appropriate field in the
response got.
Also examples/server seems to return the response in a slightly
different field, so try account for that also.
* SimpleChat:JS: Force completion mode be single message by default
* SimpleChat: Add a simple readme file
* SimpleChat:HTML: Cleanup/structure UI a bit, Add input for system
* SimpleChat:Allow system prompt to be set, if provided before user
* SimpleChat: Ignore empty user input, without trimming
* SimpleChat:Alert user if they provide sysprompt late or change it
* SimpleChat: Move handling systemprompt into its own func
* SimpleChat:HTML: Add a style for system role message
* SimpleChat: Update the readme file
* SimpleChat:CSS: Move style info into its own css file
To keep it simple, clean and seperate so that things are not
unnecessarily cluttered.
* SimpleChat:CSS: Allow for chat div to be scrollable
* SimpleChat:JS: Try ensure the last entry in chat is visible
Needed because now only the chat div is scrollable and not the full
page.
In last commit the chat div size was fixed to 75% vertical height,
so the full page no longer scrolls, so the old bring user-input
element to view wont work, instead now the last element in the
chat div should be brought into view.
* SimpleChat:JS: bottom of element visible, Set focus to user input
As the generated text could be multiple lines and occupy more space
that the full scrollable div's vertical space, make the bottom of
the last element (which can be such a generated text) in the div
visible by scrolling.
Ensure that the user input box has focus
* SimpleChat: Update notes a bit. Try keep browser happy
Avoid browser quirk mode with DOCTYPE.
Help with accessibility a bit by specifying the language explicitly.
Specify the char encoding explicitly, inturn utf-8 is a safe bet,
even with intermixing of languages if reqd in future.
Add a cache-control http-equiv meta tag, which in all probability
will be ignored.
Defer js loading and execution, just for fun and future, not that
critical here as it stands now.
* SimpleChat:HTML:Group user input+btn together; Note about multichat
* SimpleChat:JS: Allow for changing system prompt anytime for future
* SimpleChat:Readme: Note about handle_systemprompt begin/anytime
* SimpleChat:HTML: Add viewport meta for better mobile friendliness
Without this the page content may look too small.
* SimpleChat:HtmlCss: Cleanup UI flow
set margin wrt vmin rather than vw or vh so portrait/landscape ok.
Use flex and flex-grow to put things on the same line as well as
distribute available space as needed. Given two main elements/line
so it remains simple.
In each line have one element with grows and one sits with a basic
comfortably fixed size.
* SimpleChat: textarea for multiline user chat, inturn shift+enter 4 enter
* SimpleChat: Make vertical layout better responsive (flex based)
Also needed to make things cleaner and properly usable whether
landscape or portrait, after changing to multiline textarea rather
than single line user input.
Avoid hardcoding the chat-till-now display area height, instead
make it a flex-growable within a flex column of ui elements within
a fixed vertical area.
* SimpleChat: Rename simplechat.html to index.html, update readme
Instead of providing a seperate shell script, update the readme wrt
how to run/use this web front end.
* SimpleChat: Screen fixed view and scrolling, Printing full
* SimpleChat:JS:CI: Avoid space at end of jsdoc param line
* SimpleChat:JS: MultiChat initial skeleton
Will help maintain multiple independent chats in future
* SimpleChat:JS: Move system prompt begin/anytime into SimpleChat
* SimpleChat:JS:Keep MultiChatUI simple for now
Worry about different chats with different servers for later.
* SimpleChat:JS: Move handle submit into MultiChat, build on same
Create an instance of MultiChatUI and inturn a instance of chat
session, which is what the UI will inturn work on.
* SimpleChat:JS: Move to dictionary of SimpleChat, instead of array
* SimpleChat: Move ui elements into MultiChatUI, Update el IDs
Move ui elements into MultiChatUI, so that current handleUserSubmit
doesnt need to take the element arguments. Also in future, when
user is allowed to switch between different chat sessions, the
UI can be updated as needed by using the elements in UI already
known to MultiChatUI instance.
Rename the element ids' so that they follow a common convention,
as well as one can identify what the element represents in a more
consistant manner.
* SimpleChat:MCUI:Show available chat sessions, try switch btw them
Previous commits brought in / consolidated existing logic into
MultiChatUI class.
Now start adding logic towards multichat support
* show buttons indicating available chat sessions
* on sessin button click, try switch to that session
* SimpleChat:MCUI: Store and use current chat session id
Also
allow to switch chat session optionally, wrt some of the related
helpers.
setup for two chat sessions by default.
* SimpleChat:MCUI: Delay enabling user-input to avoid race
Re-enable user-input, only after response to a user query has been
updated to the chat-div. This ensures that if user tries to switch
chat session, it wont be allowed till chat-request-response flow is
done.
* SimpleChat: Take care of system prompt
Helper to get the latest system prompt and inturn use same to
set the system prompt ui, when switching.
Ensure that system prompt is set if and when enter key is pressed.
* SimpleChat:GetSystemLatest, fix a oversight.
* SimpleChat:MCUI: Allow selected chat-session btn to be highlighted
Also have a general helper for setting class of children.
* SimpleChat:Cleanup corners
Show system prompt in chat space, when it is set by pressing enter,
as a feedback to user.
Alert user, if they try to switch chat session in the middle of
waiting for a response from the ai model.
* SimpleChat:MCUI: Ensure req-resp failure doesnt lock up things
* SimpleChat:MCUI: Support for new chat sessions
Also a general create button helper.
* SimpleChat:MCUI: CreateSessionBtn helper, use wrt NewChat
Also fix a oversight wrt using stale data wrt the list of chat
sessions.
* SimpleChat:MCUI: NewChat btn first before existing chat sessions
* SimpleChat:MCUI:CornerCases:Skip new chat, show only if current
Skip NewChat if user cancels or if one waiting for response from
the ai model.
Dont show a chat with newly got ai model response, if current chat
session has changed, some how. Chat session shouldnt be allowed to
change, if there is a pending response, but still as a additional
sanity check.
* SimpleChat: Update readme, title, show usage if no chat to show
* SimpleChat: Cleanup the log/dialog messages a bit
2024-05-22 17:53:21 +00:00
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Concept of multiple chat sessions with different servers, as well as saving and restoring of
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those across browser usage sessions, can be woven around the SimpleChat/MultiChatUI class and
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its instances relatively easily, however given the current goal of keeping this simple, it has
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not been added, for now.
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SimpleChat Completion Mode flexibility and cleanup, Settings gMe, Optional sliding window (#7480)
* SimpleChat: A placeholder system prompt, Use usage msg in code
Just have a alert msg wrt needing javascript enabled in html. And
have usage message from js file. Update the usage message a bit.
So also enable switch session wrt setup_ui call.
Add a possible system prompt as a placeholder for the system-input.
* SimpleChat:CompletionMode: Allow control of Role: prefix
* SimpleChat:Completion: Avoid Role: prefix; Newline only in between
In completion mode
* avoid inserting Role: prefix before each role's message
* avoid inserting newline at the begin and end of the prompt
message. However if there are multiple role messages, then
insert newline when going from one role's message to the
next role's message.
* SimpleChat:CompletionMode: Update readme/usage, trim textarea newline
Readme update wrt completion mode behavior.
Usage help updated wrt completion mode behavior.
When changing from input to textarea elment wrt user input, the last
newline at the end of the user input wrt textarea, was forgotten to be
filtered, this is fixed now. However if user wants to have a explicit
newline they can using shift+enter to insert a newline, that wont be
removed. The extra newline removal logic uses substring and keyup to
keep things simple and avoid some previously noted bugs wrt other
events in the key path as well as IME composition etal.
* SimpleChat:SC: Ensure proper clearing/reseting
previous logic would have cleared/reset the xchat, without doing
the same wrt iLastSys, thus leading to it pointing to a now non
existent role-content entry.
So if a user set a system prompt and used completion mode, it would
have done the half stupid clear, after the model response was got.
Inturn when user tries to send a new completion query, it would
inturn lead to handle_user_submit trying to add/update system prompt
if any, which will fail, bcas iLastSys will be still pointing to a
non existant entry.
This is fixed now, by having a proper clear helper wrt SC class.
* SimpleChat: Update usage note and readme a bit
* SimpleChat:Completion: clear any prev chat history at begining
Previously any chat history including model response to a completion
query would have got cleared, after showing the same to the user,
at the end of handle_user_submit, rather than at the begining.
This gave the flexibility that user could switch from chat mode
to completion mode and have the chat history till then sent to
the ai model, as part of the completion query. However this flow
also had the issue that, if user switches between different chat
sessions, after getting a completion response, they can no longer
see the completion query and its response that they had just got.
The new flow changes the clearing of chat history wrt completion
mode to the begining of handle_user_submit, so that user doesnt
lose the last completion mode query and response, till a new
completion mode query is sent to the model, even if they were to
switch between the chat sessions. At the same time the loss of
flexibility wrt converting previous chat history into being part
of the completion query implicitly doesnt matter, because now
the end user can enter multiline queries.
* SimpleChat:Try read json early, if available
For later
the server flow doesnt seem to be sending back data early, atleast
for the request (inc options) that is currently sent.
if able to read json data early on in future, as and when ai model
is generating data, then this helper needs to indirectly update
the chat div with the recieved data, without waiting for the
overall data to be available.
* SimpleChat: Rename the half asleep mis-spelled global var
* SimpleChat: Common chat request options from a global object
* SimpleChat: Update title, usage and readme a bit
Keep the title simple so that print file name doesnt have chars
that need to be removed.
Update readme wrt some of the new helpers and options.
Change Usage list to a list of lists, add few items and style it
to reduce the margin wrt lists.
* SimpleChat:ChatRequestOptions: max_tokens
As some times based on the query from the user, the ai model may get
into a run away kind of generation with repeatations etal, so adding
max_tokens to try and limit this run away behaviour, if possible.
* SimpleChat: Reduce max_tokens to be small but still sufficient
* SimpleChat: Consolidate global vars into gMe, Display to user
This allows the end user to see the settings used by the logic,
as well as allows users to change/update the settings if they
want to by using devel-tools/console
* SimpleChat:SlidingWindow: iRecentUserMsgCnt to limit context load
This is disabled by default. However if enabled, then in addition
to latest system message, only the last N user messages, after the
latest system message and its reponses from the ai model will be sent
to the ai-model, when querying for a new response.
This specified N also includes the latest user query.
* SimpleChat: placeholder based usage hint for user-in textarea
* SimpleChat: Try make user experience better, if possible
Reduce chat history context sent to the server/ai-model to be
just the system-prompt, prev-user-request-and-ai-response and
cur-user-request, instead of the previous full chat history.
This way if there is any response with garbage/repeatation, it
doesnt mess with things beyond the next question, in some ways.
Increase max_tokens to 1024, so that a relatively large previous
reponse doesnt eat up the space available wrt next query-response.
However dont forget that the server when started should also
be started with a model context size of 1k or more, to be on
safe side.
Add frequency and presence penalty fields set to 1.2 to the set
of fields sent to server along with the user query. So that
the model is partly set to try avoid repeating text in its
response.
* SimpleChat:Add n_predict (equiv max_tokens) for llamacpp server
The /completions endpoint of examples/server doesnt take max_tokens,
instead it takes the internal n_predict, for now add the same on
the client side, maybe later add max_tokens to /completions endpoint
handling.
* SimpleChat: Note about trying to keep things simple yet flexible
2024-05-26 00:56:34 +00:00
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SimpleChat: a simple and dumb web front end for testing /chat/completions and /completions end points and try chat (#7350)
* SimpleChat: Add a skeletal html page
Contains a div placeholder for showing chat messages till now
a text-input for allowing user to enter next chat message/query
to the model.
a submit button to allow sending of the user entered message and
chat till now to the model.
* SimpleChat: A js skeleton with SimpleChat class
Allows maintaining an array of chat message.
Allows adding chat message (from any of the roles be it system,
user, assistant, ...)
Allows showing chat messages till now, in a given div element.
* SimpleChat: request_json, globals, startme
* SimpleChatJS: Roles Class, submitClick
Define Role class with static members corresponding to the roles.
Update startme to
* Get hold of the ui elements.
* Attach a click handler to submit button, which adds the user input
to xchats array and shows the chat messages till now in chat div
element.
Trap DOMContentLoaded to trigger startme
* SimpleChat:HTML: Bring in the js file
* SimpleChat: Rather value wrt input text element
* SimpleChat: Also add completions related prompt
* SimpleChat: Use common helper logic wrt json data
* SimpleChat: Move handling of submit request into its own func
* SimpleChat: Try handshake with llm over its web service endpoint
* SimpleChat:JS: Extract model response and show to user
* SimpleChat:JS: Messages/Prompt, indicate working to end user
* SimpleChat: Try keep input element in view
* SimpleChat: Diff user/assistant msgs, Make input wider
Also show a default message to user
Also add some metas
* SimpleChat: Move into its own sub directory to avoid confusion
* SimpleChat:sh: Add simple shell script to run python3 http.server
So one needs to run the llm server locally
then run this script and access it using a local browser
* SimpleChat:JS: Try trap enter key press wrt input text field
So user can either press submit button or press enter key
* SimpleChat: Allow user to select chat or completion mode
* SimpleChat: Dont submit if already submitted and waiting
Also make chat the default selection wrt mode
* SimpleChat:JS: Handle difference in response
Try read the assistance response from appropriate field in the
response got.
Also examples/server seems to return the response in a slightly
different field, so try account for that also.
* SimpleChat:JS: Force completion mode be single message by default
* SimpleChat: Add a simple readme file
* SimpleChat:HTML: Cleanup/structure UI a bit, Add input for system
* SimpleChat:Allow system prompt to be set, if provided before user
* SimpleChat: Ignore empty user input, without trimming
* SimpleChat:Alert user if they provide sysprompt late or change it
* SimpleChat: Move handling systemprompt into its own func
* SimpleChat:HTML: Add a style for system role message
* SimpleChat: Update the readme file
* SimpleChat:CSS: Move style info into its own css file
To keep it simple, clean and seperate so that things are not
unnecessarily cluttered.
* SimpleChat:CSS: Allow for chat div to be scrollable
* SimpleChat:JS: Try ensure the last entry in chat is visible
Needed because now only the chat div is scrollable and not the full
page.
In last commit the chat div size was fixed to 75% vertical height,
so the full page no longer scrolls, so the old bring user-input
element to view wont work, instead now the last element in the
chat div should be brought into view.
* SimpleChat:JS: bottom of element visible, Set focus to user input
As the generated text could be multiple lines and occupy more space
that the full scrollable div's vertical space, make the bottom of
the last element (which can be such a generated text) in the div
visible by scrolling.
Ensure that the user input box has focus
* SimpleChat: Update notes a bit. Try keep browser happy
Avoid browser quirk mode with DOCTYPE.
Help with accessibility a bit by specifying the language explicitly.
Specify the char encoding explicitly, inturn utf-8 is a safe bet,
even with intermixing of languages if reqd in future.
Add a cache-control http-equiv meta tag, which in all probability
will be ignored.
Defer js loading and execution, just for fun and future, not that
critical here as it stands now.
* SimpleChat:HTML:Group user input+btn together; Note about multichat
* SimpleChat:JS: Allow for changing system prompt anytime for future
* SimpleChat:Readme: Note about handle_systemprompt begin/anytime
* SimpleChat:HTML: Add viewport meta for better mobile friendliness
Without this the page content may look too small.
* SimpleChat:HtmlCss: Cleanup UI flow
set margin wrt vmin rather than vw or vh so portrait/landscape ok.
Use flex and flex-grow to put things on the same line as well as
distribute available space as needed. Given two main elements/line
so it remains simple.
In each line have one element with grows and one sits with a basic
comfortably fixed size.
* SimpleChat: textarea for multiline user chat, inturn shift+enter 4 enter
* SimpleChat: Make vertical layout better responsive (flex based)
Also needed to make things cleaner and properly usable whether
landscape or portrait, after changing to multiline textarea rather
than single line user input.
Avoid hardcoding the chat-till-now display area height, instead
make it a flex-growable within a flex column of ui elements within
a fixed vertical area.
* SimpleChat: Rename simplechat.html to index.html, update readme
Instead of providing a seperate shell script, update the readme wrt
how to run/use this web front end.
* SimpleChat: Screen fixed view and scrolling, Printing full
* SimpleChat:JS:CI: Avoid space at end of jsdoc param line
* SimpleChat:JS: MultiChat initial skeleton
Will help maintain multiple independent chats in future
* SimpleChat:JS: Move system prompt begin/anytime into SimpleChat
* SimpleChat:JS:Keep MultiChatUI simple for now
Worry about different chats with different servers for later.
* SimpleChat:JS: Move handle submit into MultiChat, build on same
Create an instance of MultiChatUI and inturn a instance of chat
session, which is what the UI will inturn work on.
* SimpleChat:JS: Move to dictionary of SimpleChat, instead of array
* SimpleChat: Move ui elements into MultiChatUI, Update el IDs
Move ui elements into MultiChatUI, so that current handleUserSubmit
doesnt need to take the element arguments. Also in future, when
user is allowed to switch between different chat sessions, the
UI can be updated as needed by using the elements in UI already
known to MultiChatUI instance.
Rename the element ids' so that they follow a common convention,
as well as one can identify what the element represents in a more
consistant manner.
* SimpleChat:MCUI:Show available chat sessions, try switch btw them
Previous commits brought in / consolidated existing logic into
MultiChatUI class.
Now start adding logic towards multichat support
* show buttons indicating available chat sessions
* on sessin button click, try switch to that session
* SimpleChat:MCUI: Store and use current chat session id
Also
allow to switch chat session optionally, wrt some of the related
helpers.
setup for two chat sessions by default.
* SimpleChat:MCUI: Delay enabling user-input to avoid race
Re-enable user-input, only after response to a user query has been
updated to the chat-div. This ensures that if user tries to switch
chat session, it wont be allowed till chat-request-response flow is
done.
* SimpleChat: Take care of system prompt
Helper to get the latest system prompt and inturn use same to
set the system prompt ui, when switching.
Ensure that system prompt is set if and when enter key is pressed.
* SimpleChat:GetSystemLatest, fix a oversight.
* SimpleChat:MCUI: Allow selected chat-session btn to be highlighted
Also have a general helper for setting class of children.
* SimpleChat:Cleanup corners
Show system prompt in chat space, when it is set by pressing enter,
as a feedback to user.
Alert user, if they try to switch chat session in the middle of
waiting for a response from the ai model.
* SimpleChat:MCUI: Ensure req-resp failure doesnt lock up things
* SimpleChat:MCUI: Support for new chat sessions
Also a general create button helper.
* SimpleChat:MCUI: CreateSessionBtn helper, use wrt NewChat
Also fix a oversight wrt using stale data wrt the list of chat
sessions.
* SimpleChat:MCUI: NewChat btn first before existing chat sessions
* SimpleChat:MCUI:CornerCases:Skip new chat, show only if current
Skip NewChat if user cancels or if one waiting for response from
the ai model.
Dont show a chat with newly got ai model response, if current chat
session has changed, some how. Chat session shouldnt be allowed to
change, if there is a pending response, but still as a additional
sanity check.
* SimpleChat: Update readme, title, show usage if no chat to show
* SimpleChat: Cleanup the log/dialog messages a bit
2024-05-22 17:53:21 +00:00
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By switching between chat.add_system_begin/anytime, one can control whether one can change
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the system prompt, anytime during the conversation or only at the beginning.
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SimpleChat Completion Mode flexibility and cleanup, Settings gMe, Optional sliding window (#7480)
* SimpleChat: A placeholder system prompt, Use usage msg in code
Just have a alert msg wrt needing javascript enabled in html. And
have usage message from js file. Update the usage message a bit.
So also enable switch session wrt setup_ui call.
Add a possible system prompt as a placeholder for the system-input.
* SimpleChat:CompletionMode: Allow control of Role: prefix
* SimpleChat:Completion: Avoid Role: prefix; Newline only in between
In completion mode
* avoid inserting Role: prefix before each role's message
* avoid inserting newline at the begin and end of the prompt
message. However if there are multiple role messages, then
insert newline when going from one role's message to the
next role's message.
* SimpleChat:CompletionMode: Update readme/usage, trim textarea newline
Readme update wrt completion mode behavior.
Usage help updated wrt completion mode behavior.
When changing from input to textarea elment wrt user input, the last
newline at the end of the user input wrt textarea, was forgotten to be
filtered, this is fixed now. However if user wants to have a explicit
newline they can using shift+enter to insert a newline, that wont be
removed. The extra newline removal logic uses substring and keyup to
keep things simple and avoid some previously noted bugs wrt other
events in the key path as well as IME composition etal.
* SimpleChat:SC: Ensure proper clearing/reseting
previous logic would have cleared/reset the xchat, without doing
the same wrt iLastSys, thus leading to it pointing to a now non
existent role-content entry.
So if a user set a system prompt and used completion mode, it would
have done the half stupid clear, after the model response was got.
Inturn when user tries to send a new completion query, it would
inturn lead to handle_user_submit trying to add/update system prompt
if any, which will fail, bcas iLastSys will be still pointing to a
non existant entry.
This is fixed now, by having a proper clear helper wrt SC class.
* SimpleChat: Update usage note and readme a bit
* SimpleChat:Completion: clear any prev chat history at begining
Previously any chat history including model response to a completion
query would have got cleared, after showing the same to the user,
at the end of handle_user_submit, rather than at the begining.
This gave the flexibility that user could switch from chat mode
to completion mode and have the chat history till then sent to
the ai model, as part of the completion query. However this flow
also had the issue that, if user switches between different chat
sessions, after getting a completion response, they can no longer
see the completion query and its response that they had just got.
The new flow changes the clearing of chat history wrt completion
mode to the begining of handle_user_submit, so that user doesnt
lose the last completion mode query and response, till a new
completion mode query is sent to the model, even if they were to
switch between the chat sessions. At the same time the loss of
flexibility wrt converting previous chat history into being part
of the completion query implicitly doesnt matter, because now
the end user can enter multiline queries.
* SimpleChat:Try read json early, if available
For later
the server flow doesnt seem to be sending back data early, atleast
for the request (inc options) that is currently sent.
if able to read json data early on in future, as and when ai model
is generating data, then this helper needs to indirectly update
the chat div with the recieved data, without waiting for the
overall data to be available.
* SimpleChat: Rename the half asleep mis-spelled global var
* SimpleChat: Common chat request options from a global object
* SimpleChat: Update title, usage and readme a bit
Keep the title simple so that print file name doesnt have chars
that need to be removed.
Update readme wrt some of the new helpers and options.
Change Usage list to a list of lists, add few items and style it
to reduce the margin wrt lists.
* SimpleChat:ChatRequestOptions: max_tokens
As some times based on the query from the user, the ai model may get
into a run away kind of generation with repeatations etal, so adding
max_tokens to try and limit this run away behaviour, if possible.
* SimpleChat: Reduce max_tokens to be small but still sufficient
* SimpleChat: Consolidate global vars into gMe, Display to user
This allows the end user to see the settings used by the logic,
as well as allows users to change/update the settings if they
want to by using devel-tools/console
* SimpleChat:SlidingWindow: iRecentUserMsgCnt to limit context load
This is disabled by default. However if enabled, then in addition
to latest system message, only the last N user messages, after the
latest system message and its reponses from the ai model will be sent
to the ai-model, when querying for a new response.
This specified N also includes the latest user query.
* SimpleChat: placeholder based usage hint for user-in textarea
* SimpleChat: Try make user experience better, if possible
Reduce chat history context sent to the server/ai-model to be
just the system-prompt, prev-user-request-and-ai-response and
cur-user-request, instead of the previous full chat history.
This way if there is any response with garbage/repeatation, it
doesnt mess with things beyond the next question, in some ways.
Increase max_tokens to 1024, so that a relatively large previous
reponse doesnt eat up the space available wrt next query-response.
However dont forget that the server when started should also
be started with a model context size of 1k or more, to be on
safe side.
Add frequency and presence penalty fields set to 1.2 to the set
of fields sent to server along with the user query. So that
the model is partly set to try avoid repeating text in its
response.
* SimpleChat:Add n_predict (equiv max_tokens) for llamacpp server
The /completions endpoint of examples/server doesnt take max_tokens,
instead it takes the internal n_predict, for now add the same on
the client side, maybe later add max_tokens to /completions endpoint
handling.
* SimpleChat: Note about trying to keep things simple yet flexible
2024-05-26 00:56:34 +00:00
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read_json_early, is to experiment with reading json response data early on, if available,
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so that user can be shown generated data, as and when it is being generated, rather than
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at the end when full data is available.
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the server flow doesnt seem to be sending back data early, atleast for request (inc options)
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that is currently sent.
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if able to read json data early on in future, as and when ai model is generating data, then
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this helper needs to indirectly update the chat div with the recieved data, without waiting
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for the overall data to be available.
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### Default setup
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By default things are setup to try and make the user experience a bit better, if possible.
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However a developer when testing the server of ai-model may want to change these value.
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Using iRecentUserMsgCnt reduce chat history context sent to the server/ai-model to be
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just the system-prompt, prev-user-request-and-ai-response and cur-user-request, instead of
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full chat history. This way if there is any response with garbage/repeatation, it doesnt
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mess with things beyond the next question/request/query, in some ways.
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Set max_tokens to 1024, so that a relatively large previous reponse doesnt eat up the space
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available wrt next query-response. However dont forget that the server when started should
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also be started with a model context size of 1k or more, to be on safe side.
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The /completions endpoint of examples/server doesnt take max_tokens, instead it takes the
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internal n_predict, for now add the same here on the client side, maybe later add max_tokens
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to /completions endpoint handling code on server side.
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Frequency and presence penalty fields are set to 1.2 in the set of fields sent to server
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along with the user query. So that the model is partly set to try avoid repeating text in
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its response.
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A end-user can change these behaviour by editing gMe from browser's devel-tool/console.
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## At the end
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Also a thank you to all open source and open model developers, who strive for the common good.
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