llama.cpp/ggml/src/ggml-backend-impl.h

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#pragma once
// ggml-backend internal header
#include "ggml-backend.h"
#ifdef __cplusplus
extern "C" {
#endif
#define GGML_BACKEND_API_VERSION 1
//
// Backend buffer type
//
struct ggml_backend_buffer_type_i {
const char * (*get_name) (ggml_backend_buffer_type_t buft);
// allocate a buffer of this type
ggml_backend_buffer_t (*alloc_buffer) (ggml_backend_buffer_type_t buft, size_t size);
// tensor alignment
size_t (*get_alignment) (ggml_backend_buffer_type_t buft);
// (optional) max buffer size that can be allocated (defaults to SIZE_MAX)
size_t (*get_max_size) (ggml_backend_buffer_type_t buft);
// (optional) data size needed to allocate the tensor, including padding (defaults to ggml_nbytes)
size_t (*get_alloc_size)(ggml_backend_buffer_type_t buft, const struct ggml_tensor * tensor);
// (optional) check if tensor data is in host memory and uses standard ggml tensor layout (defaults to false)
bool (*is_host) (ggml_backend_buffer_type_t buft);
};
struct ggml_backend_buffer_type {
struct ggml_backend_buffer_type_i iface;
ggml_backend_dev_t device;
void * context;
};
//
// Backend buffer
//
struct ggml_backend_buffer_i {
// (optional) free the buffer
void (*free_buffer) (ggml_backend_buffer_t buffer);
// base address of the buffer
void * (*get_base) (ggml_backend_buffer_t buffer);
// (optional) initialize a tensor in the buffer (eg. add tensor extras)
void (*init_tensor) (ggml_backend_buffer_t buffer, struct ggml_tensor * tensor);
// tensor data access
void (*memset_tensor)(ggml_backend_buffer_t buffer, struct ggml_tensor * tensor, uint8_t value, size_t offset, size_t size);
void (*set_tensor) (ggml_backend_buffer_t buffer, struct ggml_tensor * tensor, const void * data, size_t offset, size_t size);
void (*get_tensor) (ggml_backend_buffer_t buffer, const struct ggml_tensor * tensor, void * data, size_t offset, size_t size);
// (optional) tensor copy: dst is in the buffer, src may be in any buffer, including buffers from a different backend (return false if not supported)
bool (*cpy_tensor) (ggml_backend_buffer_t buffer, const struct ggml_tensor * src, struct ggml_tensor * dst);
// clear the entire buffer
void (*clear) (ggml_backend_buffer_t buffer, uint8_t value);
// (optional) reset any internal state due to tensor initialization, such as tensor extras
void (*reset) (ggml_backend_buffer_t buffer);
};
struct ggml_backend_buffer {
struct ggml_backend_buffer_i iface;
ggml_backend_buffer_type_t buft;
void * context;
size_t size;
llama : ggml-backend integration (#4766) * llama : ggml-backend integration * ggml-backend : add names to buffers * fix unmap after loading * batched-bench : add tensor_split param * llama : check for null tensor_split * ggml-backend : increase GGML_MAX_BACKENDS * improve graph splitting, partial fix for --no-kv-offload * cuda : add ggml-backend split buffer support * cuda : do not create buffer types for devices that don't exist (fixes usage without CUDA devices available) * ggml : fix null backend dereference (#4807) * ggml : fix null backend dereference * ggml : also check ggml_backend_is_cpu * test-backend-ops : check buffer allocation failures * llama : add cparam (split_mode) and command line argument (--split-mode, -sm) to configure the split mode (none, layer or row) * ggml : fix mul_mat_id work size * llama : rewrite session kv load/set without graphs * minor * llama : only initialize used backends, free backends on context free * llama : abort ctx if cuda backend init fails * llama : rewrite lora with ggml-backend and compute on CPU ggml-ci * llama : only map to a backend buffer the region of the file mapping containing the tensors used in the buffer * opencl : add ggml-backend buffer type * cuda : only use batched_cublas with batched mat muls (fixes fp16 tg perf) * llama : on Metal, by default offload the full model ggml-ci * metal : page align the data ptr (#4854) * Apply suggestions from code review Co-authored-by: Johannes Gäßler <johannesg@5d6.de> * cuda : fix split buffer free * address review comments * llama-bench : add split-mode parameter * fix whitespace * opencl : fix double initialization * server : add --split-mode parameter * use async copy and compute to improve multi-gpu performance ggml-ci * use async memcpys to copy the graph outputs to the CPU * fix opencl * use a host buffer for the cpu compute buffer for faster copies to the gpu --------- Co-authored-by: Georgi Gerganov <ggerganov@gmail.com> Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
2024-01-12 19:07:38 +00:00
enum ggml_backend_buffer_usage usage;
};
GGML_API ggml_backend_buffer_t ggml_backend_buffer_init(
ggml_backend_buffer_type_t buft,
struct ggml_backend_buffer_i iface,
void * context,
size_t size);
llama : ggml-backend integration (#4766) * llama : ggml-backend integration * ggml-backend : add names to buffers * fix unmap after loading * batched-bench : add tensor_split param * llama : check for null tensor_split * ggml-backend : increase GGML_MAX_BACKENDS * improve graph splitting, partial fix for --no-kv-offload * cuda : add ggml-backend split buffer support * cuda : do not create buffer types for devices that don't exist (fixes usage without CUDA devices available) * ggml : fix null backend dereference (#4807) * ggml : fix null backend dereference * ggml : also check ggml_backend_is_cpu * test-backend-ops : check buffer allocation failures * llama : add cparam (split_mode) and command line argument (--split-mode, -sm) to configure the split mode (none, layer or row) * ggml : fix mul_mat_id work size * llama : rewrite session kv load/set without graphs * minor * llama : only initialize used backends, free backends on context free * llama : abort ctx if cuda backend init fails * llama : rewrite lora with ggml-backend and compute on CPU ggml-ci * llama : only map to a backend buffer the region of the file mapping containing the tensors used in the buffer * opencl : add ggml-backend buffer type * cuda : only use batched_cublas with batched mat muls (fixes fp16 tg perf) * llama : on Metal, by default offload the full model ggml-ci * metal : page align the data ptr (#4854) * Apply suggestions from code review Co-authored-by: Johannes Gäßler <johannesg@5d6.de> * cuda : fix split buffer free * address review comments * llama-bench : add split-mode parameter * fix whitespace * opencl : fix double initialization * server : add --split-mode parameter * use async copy and compute to improve multi-gpu performance ggml-ci * use async memcpys to copy the graph outputs to the CPU * fix opencl * use a host buffer for the cpu compute buffer for faster copies to the gpu --------- Co-authored-by: Georgi Gerganov <ggerganov@gmail.com> Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
2024-01-12 19:07:38 +00:00
// do not use directly, use ggml_backend_tensor_copy instead
GGML_API bool ggml_backend_buffer_copy_tensor(const struct ggml_tensor * src, struct ggml_tensor * dst);
// multi-buffer
ggml : add Vulkan backend (#2059) * Vulkan loader code * Fix matmul kernel, continue implementation * Continue implementation * Vulkan memory management * Vulkan development * Matmul call * Add aligned malloc and free for VMA * Continue implementation * First matmul success * GEMM Kernel optimization * 1D Blocktiling * 2D Blocktiling * Write coalescing * Continue vulkan implementation and optimization * First FP16 attempt, disabled for now * Code abstraction, FP16 implementation, fix kernel, add FP16 to FP32 kernel * Enable device extensions properly, restore fp16 matmul op * Fix mulmat_f16 * Output FP32 in fp16 matmul shader * Fix f16_to_f32 kernel * dequant_q4_0 kernel * Add VMA library * Avoid requesting dedicated memory, VMA can decide that by itself * Add bounds checking to matmul kernels, improve implementation, fix command buffers not freed properly * add cmake commands * Add 2d write operation, profiling code * Fix 2d write * Fix queue selection for AMD RADV * Fix trailing whitespace in vk_mem_alloc.h * Add WIP warp tile mat mul shaders * Disable glslc optimization * Disable glslc optimization for CMake * Optimize warptile matmul shader, replace blocktile with it * Add split-k optimization for small matrix multiplication Use semaphores for synchronization instead of fences or waitidle Rework async write/read for synchronization * Fix validation errors, improve compatibility with AMD GPUs * Rework command buffer handling * Variable matmul kernel using specialization constants * Fix synchronization on AMD, add barriers for buffer ownership transfer, add debug flag and prints * Reuse semaphores * Handle stage flags during command buffer submission properly * Increase matmul test runs for consistent results * Fix F32 matmul * Add vectorized loading and zeropadding for matrix multiplication * Use pinned memory for f16 preprocessing * Don't force aligned matmul * Don't free before queue done * Replace VMA library with native Vulkan buffer management * Basic offloading support with mul_f32 and dmmv for q4_0 * Run glslc commands in parallel * Unroll loops in dmmv shader * Reduce usage of waitIdle * Reuse pinned allocation for f16 conversion * Handle devices with only a single queue * Fix trailing whitespace in CMakeLists.txt * Allow parallel execution of kernels, parallelize third and fourth dimension calls * Add fallback for devices only supporting one DescriptorSet per DescriptorPool * Move to graph function similar to CUDA implementation * Use F16 kernel for most things, replace q_f32 with mul_mat_q_f16 function * Add F32 dmmv shaders * Batch submissions * Add .spv to gitignore * Split off matrix vector multiplication for separate optimization * Use single command buffer for matrix vector multiplication ops * Reduce overhead of mul_f32 calls by using a single command buffer * Add submission batching to mul_f32 * Fix tests * Add missing barrier * Add further missing barrier * Add further ops * Replace vk::QueueFamilyIgnored with VK_QUEUE_FAMILY_IGNORED to support more Vulkan header versions * Remove unnecessary cblas link * Fix descriptor set pre-allocation assert * Add runtime shader compilation, start transferring shaders to this approach * Transfer remaining shaders to header and compile on runtime * Fix fp32 fallback if device doesn't support fp16, add force disable env var GGML_VULKAN_DISABLE_F16 * Add support for q4_1, q5_0, q5_1 and q8_0 * Remove unnecessary scalar layout extension * Parse graph early to pre-record command buffers * Add q6_k support * Add multi-submit for command buffers * Fix q6_k dequant shader for AMD * Fix q6_k for GPUs without fp16 support * Simplify q6_k fp16 fix * Minor fixes * Fix wg_denom of m-mulmat shaders * Add Python-based Vulkan shader generator * Replace shaderc dependency with precompiled shaders Fix python script to generate shaders * Clean up code * Fix shader generator script Windows compatibility Co-authored-by: Concedo <39025047+LostRuins@users.noreply.github.com> * Close file before deletion * Fix vulkan shader fp32 name * Add q2_k and q3_k support Add validation check to compare shader results to cpu results * Add q4_k support * Add q5_k support * Bake SPIR-V bytecode into the library instead of loading shaders from file * Switch to signal semaphores for flexibility Prepare broadcasting support for mul mat * Finish broadcasting mul mat support for GQA * Clean up unused functions Add repeat op * Add further ops, not yet enabled. Improve semaphore code * Reduce number of used semaphores by utilizing timelines more properly * Remove queue information * Reuse timeline semaphores, allow parallel operation with binary semaphores to work around nvidia driver limitations * Add Vulkan to llama-bench * Remove cblas dependency * Fix matmul k-split bug * Fix q4_k dmmv K_QUANTS_PER_ITERATION 1 shader * Add RMS Norm shader, rework op_f32 shader setup, fix matmul bug * Fix issues with float16 overflows in shaders * Fix issues with older Vulkan headers on Ubuntu 22.04 * Allow multi-op partial offloading by parsing the graph to preallocate enough between-op buffers * Implement further ops, rework op_f32 calls, fix bugs * Finish full offloading support, add last remaining ops, fix bugs, remove redundant code * Upload generated file ggml-vulkan-shaders.hpp, remove redundant shaders * Merge upstream changes, fix conflicts, adapt soft_max op * Fix Python and shader header format * Free model gpu buffers on exit * Use single queue per device to simplify code * Add matmul shader support for running multiple calculations in parallel * Switch from semaphore-synchronized multiple command buffers per op to single command buffer for multiple ops, whole graph if possible * Fix missing event cast * Replace uint64_t(-1) with UINT64_MAX, rename function for clarity * Fix warning about empty C function parameters * Fix compiler warnings * Properly implement Vulkan backend buffer handling * Fix oversized host staging buffers * Simplify barrier synchronization calls * Fix gcc warnings * Implement max_size for backend buffer types to limit the size of a single allocation * Use min of maxMemoryAllocationSize and maxBufferSize for device max allocation size * refactor multi buf * Disable unsupported ops to fix tests * Check for maintenance4 support before using it * Handle devices with only a single queue * Fix single queue logic * propagate buffer usage in multi buffers * Implement rope_neox op * Cleanup header and other files * Simplify gpu_extras by removing events and putting staging memcpys into contexts * Move queue into context Add not-yet-enabled async backend ops * Simplify context use, optimize matmul shader for warp size 64 (AMD GCN), fix split_k matmul shader optimization * Add get_max_size to SYCL backend. Co-authored-by: Georgi Gerganov <ggerganov@gmail.com> * llama : fix trailing whitespace --------- Co-authored-by: Henri Vasserman <henv@hot.ee> Co-authored-by: Concedo <39025047+LostRuins@users.noreply.github.com> Co-authored-by: slaren <slarengh@gmail.com> Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
2024-01-28 17:03:59 +00:00
// buffer that contains a collection of buffers
GGML_API ggml_backend_buffer_t ggml_backend_multi_buffer_alloc_buffer(ggml_backend_buffer_t * buffers, size_t n_buffers);
GGML_API bool ggml_backend_buffer_is_multi_buffer(ggml_backend_buffer_t buffer);
GGML_API void ggml_backend_multi_buffer_set_usage(ggml_backend_buffer_t buffer, enum ggml_backend_buffer_usage usage);
ggml : add Vulkan backend (#2059) * Vulkan loader code * Fix matmul kernel, continue implementation * Continue implementation * Vulkan memory management * Vulkan development * Matmul call * Add aligned malloc and free for VMA * Continue implementation * First matmul success * GEMM Kernel optimization * 1D Blocktiling * 2D Blocktiling * Write coalescing * Continue vulkan implementation and optimization * First FP16 attempt, disabled for now * Code abstraction, FP16 implementation, fix kernel, add FP16 to FP32 kernel * Enable device extensions properly, restore fp16 matmul op * Fix mulmat_f16 * Output FP32 in fp16 matmul shader * Fix f16_to_f32 kernel * dequant_q4_0 kernel * Add VMA library * Avoid requesting dedicated memory, VMA can decide that by itself * Add bounds checking to matmul kernels, improve implementation, fix command buffers not freed properly * add cmake commands * Add 2d write operation, profiling code * Fix 2d write * Fix queue selection for AMD RADV * Fix trailing whitespace in vk_mem_alloc.h * Add WIP warp tile mat mul shaders * Disable glslc optimization * Disable glslc optimization for CMake * Optimize warptile matmul shader, replace blocktile with it * Add split-k optimization for small matrix multiplication Use semaphores for synchronization instead of fences or waitidle Rework async write/read for synchronization * Fix validation errors, improve compatibility with AMD GPUs * Rework command buffer handling * Variable matmul kernel using specialization constants * Fix synchronization on AMD, add barriers for buffer ownership transfer, add debug flag and prints * Reuse semaphores * Handle stage flags during command buffer submission properly * Increase matmul test runs for consistent results * Fix F32 matmul * Add vectorized loading and zeropadding for matrix multiplication * Use pinned memory for f16 preprocessing * Don't force aligned matmul * Don't free before queue done * Replace VMA library with native Vulkan buffer management * Basic offloading support with mul_f32 and dmmv for q4_0 * Run glslc commands in parallel * Unroll loops in dmmv shader * Reduce usage of waitIdle * Reuse pinned allocation for f16 conversion * Handle devices with only a single queue * Fix trailing whitespace in CMakeLists.txt * Allow parallel execution of kernels, parallelize third and fourth dimension calls * Add fallback for devices only supporting one DescriptorSet per DescriptorPool * Move to graph function similar to CUDA implementation * Use F16 kernel for most things, replace q_f32 with mul_mat_q_f16 function * Add F32 dmmv shaders * Batch submissions * Add .spv to gitignore * Split off matrix vector multiplication for separate optimization * Use single command buffer for matrix vector multiplication ops * Reduce overhead of mul_f32 calls by using a single command buffer * Add submission batching to mul_f32 * Fix tests * Add missing barrier * Add further missing barrier * Add further ops * Replace vk::QueueFamilyIgnored with VK_QUEUE_FAMILY_IGNORED to support more Vulkan header versions * Remove unnecessary cblas link * Fix descriptor set pre-allocation assert * Add runtime shader compilation, start transferring shaders to this approach * Transfer remaining shaders to header and compile on runtime * Fix fp32 fallback if device doesn't support fp16, add force disable env var GGML_VULKAN_DISABLE_F16 * Add support for q4_1, q5_0, q5_1 and q8_0 * Remove unnecessary scalar layout extension * Parse graph early to pre-record command buffers * Add q6_k support * Add multi-submit for command buffers * Fix q6_k dequant shader for AMD * Fix q6_k for GPUs without fp16 support * Simplify q6_k fp16 fix * Minor fixes * Fix wg_denom of m-mulmat shaders * Add Python-based Vulkan shader generator * Replace shaderc dependency with precompiled shaders Fix python script to generate shaders * Clean up code * Fix shader generator script Windows compatibility Co-authored-by: Concedo <39025047+LostRuins@users.noreply.github.com> * Close file before deletion * Fix vulkan shader fp32 name * Add q2_k and q3_k support Add validation check to compare shader results to cpu results * Add q4_k support * Add q5_k support * Bake SPIR-V bytecode into the library instead of loading shaders from file * Switch to signal semaphores for flexibility Prepare broadcasting support for mul mat * Finish broadcasting mul mat support for GQA * Clean up unused functions Add repeat op * Add further ops, not yet enabled. Improve semaphore code * Reduce number of used semaphores by utilizing timelines more properly * Remove queue information * Reuse timeline semaphores, allow parallel operation with binary semaphores to work around nvidia driver limitations * Add Vulkan to llama-bench * Remove cblas dependency * Fix matmul k-split bug * Fix q4_k dmmv K_QUANTS_PER_ITERATION 1 shader * Add RMS Norm shader, rework op_f32 shader setup, fix matmul bug * Fix issues with float16 overflows in shaders * Fix issues with older Vulkan headers on Ubuntu 22.04 * Allow multi-op partial offloading by parsing the graph to preallocate enough between-op buffers * Implement further ops, rework op_f32 calls, fix bugs * Finish full offloading support, add last remaining ops, fix bugs, remove redundant code * Upload generated file ggml-vulkan-shaders.hpp, remove redundant shaders * Merge upstream changes, fix conflicts, adapt soft_max op * Fix Python and shader header format * Free model gpu buffers on exit * Use single queue per device to simplify code * Add matmul shader support for running multiple calculations in parallel * Switch from semaphore-synchronized multiple command buffers per op to single command buffer for multiple ops, whole graph if possible * Fix missing event cast * Replace uint64_t(-1) with UINT64_MAX, rename function for clarity * Fix warning about empty C function parameters * Fix compiler warnings * Properly implement Vulkan backend buffer handling * Fix oversized host staging buffers * Simplify barrier synchronization calls * Fix gcc warnings * Implement max_size for backend buffer types to limit the size of a single allocation * Use min of maxMemoryAllocationSize and maxBufferSize for device max allocation size * refactor multi buf * Disable unsupported ops to fix tests * Check for maintenance4 support before using it * Handle devices with only a single queue * Fix single queue logic * propagate buffer usage in multi buffers * Implement rope_neox op * Cleanup header and other files * Simplify gpu_extras by removing events and putting staging memcpys into contexts * Move queue into context Add not-yet-enabled async backend ops * Simplify context use, optimize matmul shader for warp size 64 (AMD GCN), fix split_k matmul shader optimization * Add get_max_size to SYCL backend. Co-authored-by: Georgi Gerganov <ggerganov@gmail.com> * llama : fix trailing whitespace --------- Co-authored-by: Henri Vasserman <henv@hot.ee> Co-authored-by: Concedo <39025047+LostRuins@users.noreply.github.com> Co-authored-by: slaren <slarengh@gmail.com> Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
2024-01-28 17:03:59 +00:00
//
// Backend (stream)
//
struct ggml_backend_i {
const char * (*get_name)(ggml_backend_t backend);
void (*free)(ggml_backend_t backend);
llama : ggml-backend integration (#4766) * llama : ggml-backend integration * ggml-backend : add names to buffers * fix unmap after loading * batched-bench : add tensor_split param * llama : check for null tensor_split * ggml-backend : increase GGML_MAX_BACKENDS * improve graph splitting, partial fix for --no-kv-offload * cuda : add ggml-backend split buffer support * cuda : do not create buffer types for devices that don't exist (fixes usage without CUDA devices available) * ggml : fix null backend dereference (#4807) * ggml : fix null backend dereference * ggml : also check ggml_backend_is_cpu * test-backend-ops : check buffer allocation failures * llama : add cparam (split_mode) and command line argument (--split-mode, -sm) to configure the split mode (none, layer or row) * ggml : fix mul_mat_id work size * llama : rewrite session kv load/set without graphs * minor * llama : only initialize used backends, free backends on context free * llama : abort ctx if cuda backend init fails * llama : rewrite lora with ggml-backend and compute on CPU ggml-ci * llama : only map to a backend buffer the region of the file mapping containing the tensors used in the buffer * opencl : add ggml-backend buffer type * cuda : only use batched_cublas with batched mat muls (fixes fp16 tg perf) * llama : on Metal, by default offload the full model ggml-ci * metal : page align the data ptr (#4854) * Apply suggestions from code review Co-authored-by: Johannes Gäßler <johannesg@5d6.de> * cuda : fix split buffer free * address review comments * llama-bench : add split-mode parameter * fix whitespace * opencl : fix double initialization * server : add --split-mode parameter * use async copy and compute to improve multi-gpu performance ggml-ci * use async memcpys to copy the graph outputs to the CPU * fix opencl * use a host buffer for the cpu compute buffer for faster copies to the gpu --------- Co-authored-by: Georgi Gerganov <ggerganov@gmail.com> Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
2024-01-12 19:07:38 +00:00
// (optional) asynchronous tensor data access
void (*set_tensor_async)(ggml_backend_t backend, struct ggml_tensor * tensor, const void * data, size_t offset, size_t size);
void (*get_tensor_async)(ggml_backend_t backend, const struct ggml_tensor * tensor, void * data, size_t offset, size_t size);
bool (*cpy_tensor_async)(ggml_backend_t backend_src, ggml_backend_t backend_dst, const struct ggml_tensor * src, struct ggml_tensor * dst);
// (optional) complete all pending operations (required if the backend supports async operations)
void (*synchronize)(ggml_backend_t backend);
// (optional) graph plans (not used currently)
// compute graph with a plan
ggml_backend_graph_plan_t (*graph_plan_create) (ggml_backend_t backend, const struct ggml_cgraph * cgraph);
void (*graph_plan_free) (ggml_backend_t backend, ggml_backend_graph_plan_t plan);
// update the plan with a new graph - this should be faster than creating a new plan when the graph has the same topology
void (*graph_plan_update) (ggml_backend_t backend, ggml_backend_graph_plan_t plan, const struct ggml_cgraph * cgraph);
// compute the graph with the plan
enum ggml_status (*graph_plan_compute)(ggml_backend_t backend, ggml_backend_graph_plan_t plan);
// compute graph (always async if supported by the backend)
enum ggml_status (*graph_compute) (ggml_backend_t backend, struct ggml_cgraph * cgraph);
// (optional) event synchronization
// record an event on this stream
void (*event_record)(ggml_backend_t backend, ggml_backend_event_t event);
// wait for an event on on a different stream
void (*event_wait) (ggml_backend_t backend, ggml_backend_event_t event);
};
struct ggml_backend {
ggml_guid_t guid;
struct ggml_backend_i iface;
ggml_backend_dev_t device;
void * context;
};
struct ggml_backend_event {
struct ggml_backend_device * device;
void * context;
};
//
// Backend device
//
// Note: if additional properties are needed, we should add a struct with all of them
// the current functions to obtain the properties can remain, since they are more convenient for often used properties
struct ggml_backend_device_i {
// device name: short identifier for this device, such as "CPU" or "CUDA0"
const char * (*get_name)(ggml_backend_dev_t dev);
// device description: short informative description of the device, could be the model name
const char * (*get_description)(ggml_backend_dev_t dev);
// device memory in bytes
void (*get_memory)(ggml_backend_dev_t dev, size_t * free, size_t * total);
// device type
enum ggml_backend_dev_type (*get_type)(ggml_backend_dev_t dev);
// device properties
void (*get_props)(ggml_backend_dev_t dev, struct ggml_backend_dev_props * props);
// backend (stream) initialization
ggml_backend_t (*init_backend)(ggml_backend_dev_t dev, const char * params);
// preferred buffer type
ggml_backend_buffer_type_t (*get_buffer_type)(ggml_backend_dev_t dev);
// (optional) host buffer type (in system memory, typically this is a pinned memory buffer for faster transfers between host and device)
ggml_backend_buffer_type_t (*get_host_buffer_type)(ggml_backend_dev_t dev);
// (optional) buffer from pointer: create a buffer from a host pointer (useful for memory mapped models and importing data from other libraries)
ggml_backend_buffer_t (*buffer_from_host_ptr)(ggml_backend_dev_t dev, void * ptr, size_t size, size_t max_tensor_size);
// check if the backend can compute an operation
bool (*supports_op)(ggml_backend_dev_t dev, const struct ggml_tensor * op);
// check if the backend can use tensors allocated in a buffer type
bool (*supports_buft)(ggml_backend_dev_t dev, ggml_backend_buffer_type_t buft);
// (optional) check if the backend wants to run an operation, even if the weights are allocated in an incompatible buffer
// these should be expensive operations that may benefit from running on this backend instead of the CPU backend
bool (*offload_op)(ggml_backend_dev_t dev, const struct ggml_tensor * op);
// (optional) event synchronization
ggml_backend_event_t (*event_new) (ggml_backend_dev_t dev);
void (*event_free) (ggml_backend_dev_t dev, ggml_backend_event_t event);
void (*event_synchronize) (ggml_backend_dev_t dev, ggml_backend_event_t event);
};
struct ggml_backend_device {
struct ggml_backend_device_i iface;
ggml_backend_reg_t reg;
void * context;
};
//
// Backend (reg)
//
struct ggml_backend_reg_i {
const char * (*get_name)(ggml_backend_reg_t reg);
// enumerate available devices
size_t (*get_device_count)(ggml_backend_reg_t reg);
ggml_backend_dev_t (*get_device)(ggml_backend_reg_t reg, size_t index);
// (optional) get a pointer to a function in the backend
// backends can add custom functions that are not part of the standard ggml-backend interface
void * (*get_proc_address)(ggml_backend_reg_t reg, const char * name);
};
struct ggml_backend_reg {
int api_version; // initialize to GGML_BACKEND_API_VERSION
struct ggml_backend_reg_i iface;
void * context;
};
// Internal backend registry API
GGML_API void ggml_backend_register(ggml_backend_reg_t reg);
GGML_API void ggml_backend_device_register(ggml_backend_dev_t device);
// Add backend dynamic loading support to the backend
// Initialize the backend
typedef ggml_backend_reg_t (*ggml_backend_init_t)(void);
// Optional: obtain a score for the backend based on the system configuration
// Higher scores are preferred, 0 means the backend is not supported in the current system
typedef int (*ggml_backend_score_t)(void);
#ifdef GGML_BACKEND_DL
# ifdef __cplusplus
# define GGML_BACKEND_DL_IMPL(reg_fn) \
extern "C" { \
GGML_BACKEND_API ggml_backend_reg_t ggml_backend_init(void); \
} \
ggml_backend_reg_t ggml_backend_init(void) { \
return reg_fn(); \
}
# define GGML_BACKEND_DL_SCORE_IMPL(score_fn) \
extern "C" { \
GGML_BACKEND_API int ggml_backend_score(void); \
} \
int ggml_backend_score(void) { \
return score_fn(); \
}
# else
# define GGML_BACKEND_DL_IMPL(reg_fn) \
GGML_BACKEND_API ggml_backend_reg_t ggml_backend_init(void); \
ggml_backend_reg_t ggml_backend_init(void) { \
return reg_fn(); \
}
# define GGML_BACKEND_DL_SCORE_IMPL(score_fn) \
GGML_BACKEND_API int ggml_backend_score(void); \
int ggml_backend_score(void) { \
return score_fn(); \
}
# endif
#else
# define GGML_BACKEND_DL_IMPL(reg_fn)
# define GGML_BACKEND_DL_SCORE_IMPL(score_fn)
#endif
#ifdef __cplusplus
}
#endif