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20 lines
432 B
Plaintext
20 lines
432 B
Plaintext
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#version 450
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#include "common.comp"
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layout(local_size_x = 1) in;
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layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
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layout(binding = 1) buffer restrict writeonly tensorOut { float out_[]; };
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layout(push_constant) uniform PushConstants {
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uint inOff;
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uint outOff;
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float scale;
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} pcs;
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void main() {
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const uint i = gl_WorkGroupID.x;
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out_[i + pcs.outOff] = in_[i + pcs.inOff] * pcs.scale;
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}
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