llama.cpp/kompute/op_mul_mat_q4_1.comp

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/**
* Copyright (c) 2023 Nomic, Inc. All rights reserved.
*
* This software is licensed under the terms of the Software for Open Models License (SOM),
* version 1.0, as detailed in the LICENSE_SOM.txt file. A copy of this license should accompany
* this software. Except as expressly granted in the SOM license, all rights are reserved by Nomic, Inc.
*/
#version 450
#include "common.comp"
layout(local_size_x = 8, local_size_y = 8) in;
layout (binding = 0) readonly buffer tensorInA { uint8_t inA[]; };
layout (binding = 1) readonly buffer tensorInB { float inB[]; };
layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
layout (push_constant) uniform parameter {
uint inAOff;
uint inBOff;
uint outOff;
int ne00;
int ne10;
int ne0;
} pcs;
shared float sum[gl_WorkGroupSize.x*gl_WorkGroupSize.y];
#define UNALIGNED_INPUT inA
block_q4_1 get_unaligned_block_q4_1(uint index) {
block_q4_1 fres;
fres.d = u8BufToFloat16(UNALIGNED_INPUT, index);
fres.m = u8BufToFloat16(UNALIGNED_INPUT, index+2);
[[unroll]] for (uint it = 0; it != QK4_1 / 2; it++) {
fres.qs[it] = UNALIGNED_INPUT[index+4+it];
}
return fres;
}
void main() {
const uint nb = uint(pcs.ne00/QK4_1);
const uint r0 = gl_WorkGroupID.x;
const uint r1 = gl_WorkGroupID.y;
const uint x = r0*nb; // Based from inA without base offset
const uint y = r1*uint(pcs.ne10) + pcs.inBOff; // Based from inB
const uint nth = gl_WorkGroupSize.x*gl_WorkGroupSize.y;
const uint ith = gl_WorkGroupSize.y*gl_LocalInvocationID.x + gl_LocalInvocationID.y;
const uint ix = gl_LocalInvocationID.y/4; // 0 or 1
const uint iy = gl_LocalInvocationID.y - 4*ix; // 0...3
const uint first = 4 * iy;
float sumf = 0.0;
for (uint i = 2*gl_LocalInvocationID.x + ix; i < nb; i += 2*gl_WorkGroupSize.x) {
//TODO: Removing the use of pointers has been quite hairy here. If something goes wrong here, this is most likely it:
const block_q4_1 block = get_unaligned_block_q4_1((x+i)*sizeof_block_q4_1+pcs.inAOff);
const float d = float(block.d);
const float m = float(block.m);
const uint xl = first; // Based from bl->qs
const uint yl = y + i * QK4_1 + first; // Based from inB
vec2 acc = vec2(0.0, 0.0);
for (int j = 0; j < 4; ++j) {
acc.x += inB[yl+j] * (d * (block.qs[xl+j] & 0xF) + m);
acc.y += inB[yl+j+16] * (d * (block.qs[xl+j] >> 4) + m);
}
sumf += d * (acc.x - acc.y);
}
sum[ith] = sumf;
//
// Accumulate the sum from all threads in the threadgroup
//
barrier();
memoryBarrierShared();
if (ith%4 == 0) {
sum[ith] += sum[ith+1] + sum[ith+2] + sum[ith+3];
}
barrier();
memoryBarrierShared();
if (ith%16 == 0) {
sum[ith] += sum[ith+4] + sum[ith+8] + sum[ith+12];
}
barrier();
memoryBarrierShared();
if (ith == 0) {
for (uint i = 16; i < nth; i += 16) sum[0] += sum[i];
out_[r1*uint(pcs.ne0) + r0 + pcs.outOff] = sum[0];
}
}