llama.cpp/ggml/src/vulkan-shaders/square.comp

16 lines
288 B
Plaintext
Raw Normal View History

#version 450
#include "types.comp"
#include "generic_unary_head.comp"
void main() {
const uint idx = get_idx();
if (idx >= p.ne) {
return;
}
const FLOAT_TYPE val = FLOAT_TYPE(data_a[src0_idx(idx)]);
data_d[p.d_offset + dst_idx(idx)] = D_TYPE(val * val);
}