llama.cpp/kompute-shaders/op_scale.comp

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#version 450
#include "common.comp"
layout(local_size_x = 1) in;
layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
layout(binding = 1) buffer restrict writeonly tensorOut { float out_[]; };
layout(push_constant) uniform PushConstants {
uint inOff;
uint outOff;
float scale;
} pcs;
void main() {
const uint i = gl_WorkGroupID.x;
out_[i + pcs.outOff] = in_[i + pcs.inOff] * pcs.scale;
}