llama.cpp/kompute/op_getrows_q4_1.comp

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/**
* Copyright (c) 2023 Nomic, Inc. All rights reserved.
*
* This software is licensed under the terms of the Software for Open Models License (SOM),
* version 1.0, as detailed in the LICENSE_SOM.txt file. A copy of this license should accompany
* this software. Except as expressly granted in the SOM license, all rights are reserved by Nomic, Inc.
*/
#version 450
#extension GL_EXT_shader_16bit_storage: require
#extension GL_EXT_shader_8bit_storage: require
#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
#extension GL_EXT_shader_explicit_arithmetic_types_int8: require
#extension GL_EXT_shader_explicit_arithmetic_types_int16: require
#extension GL_EXT_control_flow_attributes: enable
#define QK4_0 32
#define QR4_0 2
#define QK4_1 32
#define GELU_COEF_A 0.044715
#define SQRT_2_OVER_PI 0.79788456080286535587989211986876
#ifndef QK_K
#define QK_K 256
#endif
#if QK_K == 256
#define K_SCALE_SIZE 12
#else
#define K_SCALE_SIZE 4
#endif
#define BM 128
#define BN 128
#define BK 8
#define TM 8
#define TN 8
#define u8BufToU16(buf, idx) (((uint16_t(buf[idx + 1]) << 8)) | buf[idx])
#define u8BufToFloat16(buf, idx) uint16BitsToHalf u8BufToU16(buf, idx)
#define u8BufToU32(buf, idx) (((uint32_t u8BufToU16(buf, idx + 2) << 8 | buf[idx + 1]) << 8) | buf[idx])
#define u8BufToFloat(buf, idx) uintBitsToFloat u8BufToU32(buf, idx)
#define sizeof_block_q4_0 0x12
#define sizeof_block_q4_1 0x14
struct block_q4_0 {
float16_t d;
uint8_t qs[QK4_0 / 2];
};
struct block_q4_1 {
float16_t d;
float16_t m;
uint8_t qs[QK4_1 / 2];
};
#ifndef QK_K
#define QK_K 256
#endif
#if QK_K == 256
#define K_SCALE_SIZE 12
#else
#define K_SCALE_SIZE 4
#endif
struct block_q2_K {
uint8_t scales[QK_K/16]; // scales and mins, quantized with 4 bits
uint8_t qs[QK_K/4]; // quants
float16_t d; // super-block scale for quantized scales
float16_t dmin; // super-block scale for quantized mins
};
// 84 bytes / block
struct block_q3_K {
uint8_t hmask[QK_K/8]; // quants - high bit
uint8_t qs[QK_K/4]; // quants - low 2 bits
#if QK_K == 64
uint8_t scales[2];
#else
uint8_t scales[K_SCALE_SIZE]; // scales, quantized with 6 bits
#endif
float16_t d; // super-block scale
};
#if QK_K == 64
typedef struct {
float16_t d[2]; // super-block scales/mins
uint8_t scales[2];
uint8_t qs[QK_K/2]; // 4-bit quants
} block_q4_K;
#else
struct block_q4_K {
float16_t d; // super-block scale for quantized scales
float16_t dmin; // super-block scale for quantized mins
uint8_t scales[K_SCALE_SIZE]; // scales and mins, quantized with 6 bits
uint8_t qs[QK_K/2]; // 4--bit quants
};
#endif
#if QK_K == 64
struct block_q5_K {
float16_t d; // super-block scales/mins
int8_t scales[QK_K/16]; // 8-bit block scales
uint8_t qh[QK_K/8]; // quants, high bit
uint8_t qs[QK_K/2]; // quants, low 4 bits
};
#else
struct block_q5_K {
float16_t d; // super-block scale for quantized scales
float16_t dmin; // super-block scale for quantized mins
uint8_t scales[3*QK_K/64]; // scales and mins, quantized with 6 bits
uint8_t qh[QK_K/8]; // quants, high bit
uint8_t qs[QK_K/2]; // quants, low 4 bits
};
// 176 bytes / block
#endif
struct block_q6_K {
uint8_t ql[QK_K/2]; // quants, lower 4 bits
uint8_t qh[QK_K/4]; // quants, upper 2 bits
int8_t scales[QK_K/16]; // scales, quantized with 8 bits
float16_t d; // super-block scale
};
// 210 bytes / block
layout(local_size_x = 1) in;
layout (binding = 0) readonly buffer tensorInA { uint8_t inA[]; };
layout (binding = 1) readonly buffer tensorInB { int inB[]; };
layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
layout (push_constant) uniform parameter {
uint inAOff;
uint inBOff;
uint outOff;
int ne00;
int nb01;
int nb1;
} pcs;
#define UNALIGNED_INPUT inA
block_q4_1 get_unaligned_block_q4_1(uint index) {
block_q4_1 fres;
fres.d = u8BufToFloat16(UNALIGNED_INPUT, index);
fres.m = u8BufToFloat16(UNALIGNED_INPUT, index+2);
[[unroll]] for (uint it = 0; it != QK4_1 / 2; it++) {
fres.qs[it] = UNALIGNED_INPUT[index+4+it];
}
return fres;
}
void dequantize_row_q4_1(uint x /*Based from inA unaligned*/, uint y /*Based from out_*/, int k) {
const uint qk = QK4_1;
const uint nb = k / qk;
for (uint i = 0; i < nb; i++) {
const block_q4_1 block = get_unaligned_block_q4_1(x + i*sizeof_block_q4_0);
const float16_t d = block.d;
const float16_t m = block.m;
for (uint j = 0; j < qk/2; ++j) {
const int x0 = (block.qs[j] & 0x0F);
const int x1 = (block.qs[j] >> 4);
out_[y+i*qk + j + 0 ] = float(x0)*d + m;
out_[y+i*qk + j + qk/2] = float(x1)*d + m;
}
}
}
void main() {
const uint i = gl_WorkGroupID.x;
const int r = inB[i + pcs.inBOff];
dequantize_row_q4_1(uint(r*pcs.nb01) + pcs.inAOff, uint(i*pcs.nb1/4) + pcs.outOff, pcs.ne00);
}