mirror of
https://github.com/ggerganov/llama.cpp.git
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178 lines
5.0 KiB
Plaintext
178 lines
5.0 KiB
Plaintext
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/**
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* Copyright (c) 2023 Nomic, Inc. All rights reserved.
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*
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* This software is licensed under the terms of the Software for Open Models License (SOM),
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* version 1.0, as detailed in the LICENSE_SOM.txt file. A copy of this license should accompany
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* this software. Except as expressly granted in the SOM license, all rights are reserved by Nomic, Inc.
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*/
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#version 450
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#extension GL_EXT_shader_16bit_storage: require
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#extension GL_EXT_shader_8bit_storage: require
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#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
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#extension GL_EXT_shader_explicit_arithmetic_types_int8: require
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#extension GL_EXT_shader_explicit_arithmetic_types_int16: require
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#extension GL_EXT_control_flow_attributes: enable
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#define QK4_0 32
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#define QR4_0 2
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#define QK4_1 32
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#define GELU_COEF_A 0.044715
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#define SQRT_2_OVER_PI 0.79788456080286535587989211986876
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#ifndef QK_K
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#define QK_K 256
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#endif
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#if QK_K == 256
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#define K_SCALE_SIZE 12
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#else
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#define K_SCALE_SIZE 4
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#endif
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#define BM 128
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#define BN 128
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#define BK 8
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#define TM 8
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#define TN 8
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#define u8BufToU16(buf, idx) (((uint16_t(buf[idx + 1]) << 8)) | buf[idx])
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#define u8BufToFloat16(buf, idx) uint16BitsToHalf u8BufToU16(buf, idx)
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#define u8BufToU32(buf, idx) (((uint32_t u8BufToU16(buf, idx + 2) << 8 | buf[idx + 1]) << 8) | buf[idx])
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#define u8BufToFloat(buf, idx) uintBitsToFloat u8BufToU32(buf, idx)
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#define sizeof_block_q4_0 0x12
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#define sizeof_block_q4_1 0x14
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struct block_q4_0 {
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float16_t d;
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uint8_t qs[QK4_0 / 2];
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};
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struct block_q4_1 {
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float16_t d;
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float16_t m;
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uint8_t qs[QK4_1 / 2];
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};
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#ifndef QK_K
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#define QK_K 256
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#endif
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#if QK_K == 256
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#define K_SCALE_SIZE 12
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#else
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#define K_SCALE_SIZE 4
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#endif
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struct block_q2_K {
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uint8_t scales[QK_K/16]; // scales and mins, quantized with 4 bits
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uint8_t qs[QK_K/4]; // quants
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float16_t d; // super-block scale for quantized scales
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float16_t dmin; // super-block scale for quantized mins
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};
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// 84 bytes / block
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struct block_q3_K {
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uint8_t hmask[QK_K/8]; // quants - high bit
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uint8_t qs[QK_K/4]; // quants - low 2 bits
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#if QK_K == 64
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uint8_t scales[2];
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#else
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uint8_t scales[K_SCALE_SIZE]; // scales, quantized with 6 bits
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#endif
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float16_t d; // super-block scale
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};
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#if QK_K == 64
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typedef struct {
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float16_t d[2]; // super-block scales/mins
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uint8_t scales[2];
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uint8_t qs[QK_K/2]; // 4-bit quants
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} block_q4_K;
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#else
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struct block_q4_K {
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float16_t d; // super-block scale for quantized scales
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float16_t dmin; // super-block scale for quantized mins
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uint8_t scales[K_SCALE_SIZE]; // scales and mins, quantized with 6 bits
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uint8_t qs[QK_K/2]; // 4--bit quants
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};
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#endif
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#if QK_K == 64
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struct block_q5_K {
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float16_t d; // super-block scales/mins
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int8_t scales[QK_K/16]; // 8-bit block scales
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uint8_t qh[QK_K/8]; // quants, high bit
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uint8_t qs[QK_K/2]; // quants, low 4 bits
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};
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#else
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struct block_q5_K {
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float16_t d; // super-block scale for quantized scales
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float16_t dmin; // super-block scale for quantized mins
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uint8_t scales[3*QK_K/64]; // scales and mins, quantized with 6 bits
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uint8_t qh[QK_K/8]; // quants, high bit
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uint8_t qs[QK_K/2]; // quants, low 4 bits
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};
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// 176 bytes / block
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#endif
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struct block_q6_K {
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uint8_t ql[QK_K/2]; // quants, lower 4 bits
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uint8_t qh[QK_K/4]; // quants, upper 2 bits
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int8_t scales[QK_K/16]; // scales, quantized with 8 bits
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float16_t d; // super-block scale
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};
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// 210 bytes / block
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layout(local_size_x = 64) in;
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layout (binding = 0) readonly buffer tensorInA { float16_t inA[]; };
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layout (binding = 1) readonly buffer tensorInB { float inB[]; };
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layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
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layout (push_constant) uniform parameter {
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uint inAOff;
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uint inBOff;
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uint outOff;
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int ne00;
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uint nb01;
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uint nb02;
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uint nb11;
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uint nb12;
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int ne0;
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int ne1;
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} pcs;
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shared float sum[gl_WorkGroupSize.x];
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void main() {
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const uint r0 = gl_WorkGroupID.x;
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const uint r1 = gl_WorkGroupID.y;
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const uint im = gl_WorkGroupID.z;
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const uint x = (r0*pcs.nb01 + im*pcs.nb02) / 2 + pcs.inAOff; // Based from inA
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const uint y = (r1*pcs.nb11 + im*pcs.nb12) / 4 + pcs.inBOff; // based from inB
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sum[gl_LocalInvocationID.x] = 0.0;
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for (uint i = gl_LocalInvocationID.x; i < pcs.ne00; i += gl_WorkGroupSize.x) {
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sum[gl_LocalInvocationID.x] += float(inA[x+i]) * float(inB[y+i]);
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}
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// accumulate the sum from all threads in the threadgroup
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barrier();
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memoryBarrierShared();
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[[unroll]] for (uint i = gl_WorkGroupSize.x/2; i > 0; i /= 2) {
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if (gl_LocalInvocationID.x < i) {
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sum[gl_LocalInvocationID.x] += sum[gl_LocalInvocationID.x + i];
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}
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barrier();
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memoryBarrierShared();
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}
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if (gl_LocalInvocationID.x == 0) {
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out_[im*pcs.ne1*pcs.ne0 + r1*pcs.ne0 + r0 + pcs.outOff] = sum[0];
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}
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}
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