ggml : a faster version for Q4_1 x Q8_0 dot products (#1083)
* A faster version for Q4_1 x Q8_0 dot products
The idea nehind being that Q8_0 quantized
values get used many times in the matrix multiplications
where they are involved. In the current implementations,
when we are evaluating the dot products, we need to compute
the sum of the quants in the Q8_0 vector, so the same
operation is repeated many times. Here we pre-compute
the sum during Q8_0 quantization, store it in the
now modified block_q8_0 struct, and then reuse this
result in the subsequent dot products.
In a synthetic benchmark (just compute a bunch of dot
products), this change speeds up the Q4_1 * Q8_0 dot
product by 80%, making the performance identical to
Q4_0 * Q8_0.
In practical application, I see a ~15% gain in speed for
token prediction on M2, and ~5% gain on Ryzen 7950X.
The speed gain in the prompt evaluation is much bigger
(around 50%).
I have only done the change for the scalar version,
ARM_NEON, and AVX2, so we still need an AVX implementation.
* Cleaning up
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-04-21 15:18:26 +00:00
|
|
|
#include <cstdio>
|
|
|
|
#include <type_traits>
|
|
|
|
#include <vector>
|
|
|
|
#include <random>
|
|
|
|
#include <chrono>
|
|
|
|
#include <cstdlib>
|
|
|
|
#include <cmath>
|
|
|
|
#include <cassert>
|
|
|
|
#include <cstring>
|
|
|
|
#include <array>
|
|
|
|
#include <type_traits>
|
|
|
|
|
|
|
|
#include <ggml.h>
|
2024-11-03 18:34:08 +00:00
|
|
|
#include <ggml-cpu.h>
|
ggml : a faster version for Q4_1 x Q8_0 dot products (#1083)
* A faster version for Q4_1 x Q8_0 dot products
The idea nehind being that Q8_0 quantized
values get used many times in the matrix multiplications
where they are involved. In the current implementations,
when we are evaluating the dot products, we need to compute
the sum of the quants in the Q8_0 vector, so the same
operation is repeated many times. Here we pre-compute
the sum during Q8_0 quantization, store it in the
now modified block_q8_0 struct, and then reuse this
result in the subsequent dot products.
In a synthetic benchmark (just compute a bunch of dot
products), this change speeds up the Q4_1 * Q8_0 dot
product by 80%, making the performance identical to
Q4_0 * Q8_0.
In practical application, I see a ~15% gain in speed for
token prediction on M2, and ~5% gain on Ryzen 7950X.
The speed gain in the prompt evaluation is much bigger
(around 50%).
I have only done the change for the scalar version,
ARM_NEON, and AVX2, so we still need an AVX implementation.
* Cleaning up
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-04-21 15:18:26 +00:00
|
|
|
|
|
|
|
constexpr int kVecSize = 1 << 16;
|
|
|
|
|
|
|
|
// Copy-pasted from ggml.c
|
|
|
|
#define QK4_0 32
|
|
|
|
typedef struct {
|
|
|
|
float d; // delta
|
|
|
|
uint8_t qs[QK4_0 / 2]; // nibbles / quants
|
|
|
|
} block_q4_0;
|
|
|
|
static_assert(sizeof(block_q4_0) == sizeof(float) + QK4_0 / 2, "wrong q4_0 block size/padding");
|
|
|
|
|
|
|
|
#define QK4_1 32
|
|
|
|
typedef struct {
|
|
|
|
float d; // delta
|
|
|
|
float m; // min
|
|
|
|
uint8_t qs[QK4_1 / 2]; // nibbles / quants
|
|
|
|
} block_q4_1;
|
|
|
|
static_assert(sizeof(block_q4_1) == sizeof(float) * 2 + QK4_1 / 2, "wrong q4_1 block size/padding");
|
|
|
|
|
|
|
|
// Copy-pasted from ggml.c
|
|
|
|
#define QK8_0 32
|
|
|
|
typedef struct {
|
|
|
|
float d; // delta
|
|
|
|
float s; // d * sum(qs[i])
|
|
|
|
int8_t qs[QK8_0]; // quants
|
|
|
|
} block_q8_0;
|
|
|
|
static_assert(sizeof(block_q8_0) == 2*sizeof(float) + QK8_0, "wrong q8_0 block size/padding");
|
|
|
|
|
|
|
|
static_assert(QK4_1 == QK8_0, "QK4_1 and QK8_0 must be the same");
|
|
|
|
static_assert(QK4_0 == QK8_0, "QK4_0 and QK8_0 must be the same");
|
|
|
|
|
|
|
|
template <typename T>
|
2023-09-28 21:41:44 +00:00
|
|
|
static void fillQ4blocks(std::vector<T>& blocks, std::mt19937& rndm) {
|
ggml : a faster version for Q4_1 x Q8_0 dot products (#1083)
* A faster version for Q4_1 x Q8_0 dot products
The idea nehind being that Q8_0 quantized
values get used many times in the matrix multiplications
where they are involved. In the current implementations,
when we are evaluating the dot products, we need to compute
the sum of the quants in the Q8_0 vector, so the same
operation is repeated many times. Here we pre-compute
the sum during Q8_0 quantization, store it in the
now modified block_q8_0 struct, and then reuse this
result in the subsequent dot products.
In a synthetic benchmark (just compute a bunch of dot
products), this change speeds up the Q4_1 * Q8_0 dot
product by 80%, making the performance identical to
Q4_0 * Q8_0.
In practical application, I see a ~15% gain in speed for
token prediction on M2, and ~5% gain on Ryzen 7950X.
The speed gain in the prompt evaluation is much bigger
(around 50%).
I have only done the change for the scalar version,
ARM_NEON, and AVX2, so we still need an AVX implementation.
* Cleaning up
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-04-21 15:18:26 +00:00
|
|
|
for (auto& b : blocks) {
|
|
|
|
b.d = 1;
|
|
|
|
for (int i=0; i<QK4_1/2; ++i) {
|
|
|
|
uint8_t v1 = rndm() >> 28;
|
|
|
|
uint8_t v2 = rndm() >> 28;
|
|
|
|
b.qs[i] = v1 | (v2 << 4);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-09-28 21:41:44 +00:00
|
|
|
static void fillQ80blocks(std::vector<block_q8_0>& blocks, std::mt19937& rndm) {
|
ggml : a faster version for Q4_1 x Q8_0 dot products (#1083)
* A faster version for Q4_1 x Q8_0 dot products
The idea nehind being that Q8_0 quantized
values get used many times in the matrix multiplications
where they are involved. In the current implementations,
when we are evaluating the dot products, we need to compute
the sum of the quants in the Q8_0 vector, so the same
operation is repeated many times. Here we pre-compute
the sum during Q8_0 quantization, store it in the
now modified block_q8_0 struct, and then reuse this
result in the subsequent dot products.
In a synthetic benchmark (just compute a bunch of dot
products), this change speeds up the Q4_1 * Q8_0 dot
product by 80%, making the performance identical to
Q4_0 * Q8_0.
In practical application, I see a ~15% gain in speed for
token prediction on M2, and ~5% gain on Ryzen 7950X.
The speed gain in the prompt evaluation is much bigger
(around 50%).
I have only done the change for the scalar version,
ARM_NEON, and AVX2, so we still need an AVX implementation.
* Cleaning up
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-04-21 15:18:26 +00:00
|
|
|
for (auto& b : blocks) {
|
|
|
|
b.d = 1;
|
|
|
|
int sum = 0;
|
|
|
|
for (int i=0; i<QK8_0; ++i) {
|
|
|
|
b.qs[i] = (rndm() >> 24) - 128;
|
|
|
|
sum += b.qs[i];
|
|
|
|
}
|
|
|
|
b.s = b.d * sum;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-09-28 21:41:44 +00:00
|
|
|
static float simpleDot(const block_q4_0& x, const block_q8_0& y) {
|
ggml : a faster version for Q4_1 x Q8_0 dot products (#1083)
* A faster version for Q4_1 x Q8_0 dot products
The idea nehind being that Q8_0 quantized
values get used many times in the matrix multiplications
where they are involved. In the current implementations,
when we are evaluating the dot products, we need to compute
the sum of the quants in the Q8_0 vector, so the same
operation is repeated many times. Here we pre-compute
the sum during Q8_0 quantization, store it in the
now modified block_q8_0 struct, and then reuse this
result in the subsequent dot products.
In a synthetic benchmark (just compute a bunch of dot
products), this change speeds up the Q4_1 * Q8_0 dot
product by 80%, making the performance identical to
Q4_0 * Q8_0.
In practical application, I see a ~15% gain in speed for
token prediction on M2, and ~5% gain on Ryzen 7950X.
The speed gain in the prompt evaluation is much bigger
(around 50%).
I have only done the change for the scalar version,
ARM_NEON, and AVX2, so we still need an AVX implementation.
* Cleaning up
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-04-21 15:18:26 +00:00
|
|
|
int s1 = 0; //, s2 = 0;
|
|
|
|
for (int i=0; i<QK4_1/2; i+=2) {
|
|
|
|
int v1 = x.qs[i+0] & 0xf;
|
|
|
|
int v2 = x.qs[i+0] >> 4;
|
|
|
|
int v3 = x.qs[i+1] & 0xf;
|
|
|
|
int v4 = x.qs[i+1] >> 4;
|
|
|
|
int j = 2*i;
|
|
|
|
s1 += v1*y.qs[j] + v2*y.qs[j+1] + v3*y.qs[j+2] + v4*y.qs[j+3];
|
|
|
|
//s2 += y.qs[j] + y.qs[j+1] + y.qs[j+2] + y.qs[j+3];
|
|
|
|
}
|
|
|
|
return y.d * x.d * s1 - 8 * x.d * y.s;
|
|
|
|
//return y.d * x.d * (s1 - 8 * s2);
|
|
|
|
}
|
|
|
|
|
2023-09-28 21:41:44 +00:00
|
|
|
static float simpleDot(const block_q4_1& x, const block_q8_0& y) {
|
ggml : a faster version for Q4_1 x Q8_0 dot products (#1083)
* A faster version for Q4_1 x Q8_0 dot products
The idea nehind being that Q8_0 quantized
values get used many times in the matrix multiplications
where they are involved. In the current implementations,
when we are evaluating the dot products, we need to compute
the sum of the quants in the Q8_0 vector, so the same
operation is repeated many times. Here we pre-compute
the sum during Q8_0 quantization, store it in the
now modified block_q8_0 struct, and then reuse this
result in the subsequent dot products.
In a synthetic benchmark (just compute a bunch of dot
products), this change speeds up the Q4_1 * Q8_0 dot
product by 80%, making the performance identical to
Q4_0 * Q8_0.
In practical application, I see a ~15% gain in speed for
token prediction on M2, and ~5% gain on Ryzen 7950X.
The speed gain in the prompt evaluation is much bigger
(around 50%).
I have only done the change for the scalar version,
ARM_NEON, and AVX2, so we still need an AVX implementation.
* Cleaning up
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-04-21 15:18:26 +00:00
|
|
|
int s1 = 0; //, s2 = 0;
|
|
|
|
for (int i=0; i<QK4_1/2; i+=2) {
|
|
|
|
int v1 = x.qs[i+0] & 0xf;
|
|
|
|
int v2 = x.qs[i+0] >> 4;
|
|
|
|
int v3 = x.qs[i+1] & 0xf;
|
|
|
|
int v4 = x.qs[i+1] >> 4;
|
|
|
|
int j = 2*i;
|
|
|
|
s1 += v1*y.qs[j] + v2*y.qs[j+1] + v3*y.qs[j+2] + v4*y.qs[j+3];
|
|
|
|
//s2 += y.qs[j] + y.qs[j+1] + y.qs[j+2] + y.qs[j+3];
|
|
|
|
}
|
|
|
|
return y.d * x.d * s1 + y.s * x.m;
|
|
|
|
//return y.d * (x.d * s1 + x.m * s2);
|
|
|
|
}
|
|
|
|
|
|
|
|
struct Stat {
|
|
|
|
double sum = 0, sumt = 0, sumt2 = 0, maxt = 0;
|
|
|
|
int nloop = 0;
|
|
|
|
void addResult(double s, double t) {
|
|
|
|
sum += s;
|
|
|
|
sumt += t; sumt2 += t*t; maxt = std::max(maxt, t);
|
|
|
|
++nloop;
|
|
|
|
}
|
|
|
|
void reportResult(const char* title) const {
|
|
|
|
if (nloop < 1) {
|
|
|
|
printf("%s(%s): no result\n",__func__,title);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
printf("============ %s\n",title);
|
|
|
|
printf("<dot> = %g\n",sum/nloop);
|
|
|
|
auto t = sumt/nloop, dt = sumt2/nloop - t*t;
|
|
|
|
if (dt > 0) dt = sqrt(dt);
|
|
|
|
printf("<time> = %g +/- %g us. Max. time = %g us.\n",t,dt,maxt);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
int main(int argc, char** argv) {
|
|
|
|
|
|
|
|
int nloop = argc > 1 ? atoi(argv[1]) : 10;
|
|
|
|
int type = argc > 2 ? atoi(argv[2]) : 1;
|
|
|
|
|
|
|
|
std::mt19937 rndm(1234);
|
|
|
|
|
|
|
|
std::vector<block_q4_1> x41;
|
|
|
|
std::vector<block_q4_0> x40;
|
|
|
|
std::vector<block_q8_0> y(kVecSize);
|
|
|
|
if (type == 0) x40.resize(kVecSize);
|
|
|
|
else {
|
|
|
|
x41.resize(kVecSize);
|
|
|
|
for (auto& b : x41) b.m = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto ggml_type = type == 0 ? GGML_TYPE_Q4_0 : GGML_TYPE_Q4_1;
|
|
|
|
|
2024-11-03 18:34:08 +00:00
|
|
|
const auto * funcs = ggml_get_type_traits_cpu(ggml_type);
|
ggml : a faster version for Q4_1 x Q8_0 dot products (#1083)
* A faster version for Q4_1 x Q8_0 dot products
The idea nehind being that Q8_0 quantized
values get used many times in the matrix multiplications
where they are involved. In the current implementations,
when we are evaluating the dot products, we need to compute
the sum of the quants in the Q8_0 vector, so the same
operation is repeated many times. Here we pre-compute
the sum during Q8_0 quantization, store it in the
now modified block_q8_0 struct, and then reuse this
result in the subsequent dot products.
In a synthetic benchmark (just compute a bunch of dot
products), this change speeds up the Q4_1 * Q8_0 dot
product by 80%, making the performance identical to
Q4_0 * Q8_0.
In practical application, I see a ~15% gain in speed for
token prediction on M2, and ~5% gain on Ryzen 7950X.
The speed gain in the prompt evaluation is much bigger
(around 50%).
I have only done the change for the scalar version,
ARM_NEON, and AVX2, so we still need an AVX implementation.
* Cleaning up
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-04-21 15:18:26 +00:00
|
|
|
|
|
|
|
Stat simple, ggml;
|
|
|
|
|
|
|
|
for (int iloop=0; iloop<nloop; ++iloop) {
|
|
|
|
|
|
|
|
if (type == 0) fillQ4blocks(x40, rndm);
|
|
|
|
else fillQ4blocks(x41, rndm);
|
|
|
|
fillQ80blocks(y, rndm);
|
|
|
|
|
|
|
|
auto t1 = std::chrono::high_resolution_clock::now();
|
|
|
|
double s = 0;
|
|
|
|
if (type == 0) for (int i=0; i<kVecSize; ++i) s += simpleDot(x40[i], y[i]);
|
|
|
|
else for (int i=0; i<kVecSize; ++i) s += simpleDot(x41[i], y[i]);
|
|
|
|
auto t2 = std::chrono::high_resolution_clock::now();
|
|
|
|
auto t = 1e-3*std::chrono::duration_cast<std::chrono::nanoseconds>(t2-t1).count();
|
|
|
|
if (iloop > 3) simple.addResult(s, t);
|
|
|
|
|
|
|
|
t1 = std::chrono::high_resolution_clock::now();
|
|
|
|
float fs;
|
2024-10-08 12:21:43 +00:00
|
|
|
if (type == 0) funcs->vec_dot(kVecSize * QK4_1, &fs, 0, x40.data(), 0, y.data(), 0, 1);
|
|
|
|
else funcs->vec_dot(kVecSize * QK4_1, &fs, 0, x41.data(), 0, y.data(), 0, 1);
|
ggml : a faster version for Q4_1 x Q8_0 dot products (#1083)
* A faster version for Q4_1 x Q8_0 dot products
The idea nehind being that Q8_0 quantized
values get used many times in the matrix multiplications
where they are involved. In the current implementations,
when we are evaluating the dot products, we need to compute
the sum of the quants in the Q8_0 vector, so the same
operation is repeated many times. Here we pre-compute
the sum during Q8_0 quantization, store it in the
now modified block_q8_0 struct, and then reuse this
result in the subsequent dot products.
In a synthetic benchmark (just compute a bunch of dot
products), this change speeds up the Q4_1 * Q8_0 dot
product by 80%, making the performance identical to
Q4_0 * Q8_0.
In practical application, I see a ~15% gain in speed for
token prediction on M2, and ~5% gain on Ryzen 7950X.
The speed gain in the prompt evaluation is much bigger
(around 50%).
I have only done the change for the scalar version,
ARM_NEON, and AVX2, so we still need an AVX implementation.
* Cleaning up
---------
Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
2023-04-21 15:18:26 +00:00
|
|
|
t2 = std::chrono::high_resolution_clock::now();
|
|
|
|
t = 1e-3*std::chrono::duration_cast<std::chrono::nanoseconds>(t2-t1).count();
|
|
|
|
if (iloop > 3) ggml.addResult(fs, t);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// Report the time (and the average of the dot products so the compiler does not come up with the idea
|
|
|
|
// of optimizing away the function calls after figuring that the result is not used).
|
|
|
|
simple.reportResult("Simple");
|
|
|
|
ggml.reportResult("ggml");
|
|
|
|
return 0;
|
|
|
|
}
|