Fix Q4_K and Q5_K for QK_K = 64 on CUDA (#2359)

* Fix Q4_K and Q5_K for QK_K = 64

* Very slightly better Q5_K bit fiddling

---------

Co-authored-by: Iwan Kawrakow <iwan.kawrakow@gmail.com>
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Kawrakow 2023-07-25 13:48:04 +03:00 committed by GitHub
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@ -1564,12 +1564,14 @@ static __device__ __forceinline__ float vec_dot_q4_K_q8_1(
#if __CUDA_ARCH__ >= MIN_CC_DP4A // lowest compute capability for integer intrinsics #if __CUDA_ARCH__ >= MIN_CC_DP4A // lowest compute capability for integer intrinsics
const block_q4_K * bq4_K = (const block_q4_K *) vbq; const block_q4_K * bq4_K = (const block_q4_K *) vbq;
// iqs is in 0...15. bq8_offset = 2 * (iqs/4) -> bq8_offset = 0, 2, 4, 6
const int bq8_offset = QR4_K * (iqs / (QI8_1/2));
float sumf_d = 0.0f; float sumf_d = 0.0f;
float sumf_m = 0.0f; float sumf_m = 0.0f;
#ifndef GGML_QKK_64
// iqs is in 0...15. bq8_offset = 2 * (iqs/4) -> bq8_offset = 0, 2, 4, 6
const int bq8_offset = QR4_K * (iqs / (QI8_1/2));
const float d = bq4_K->d; const float d = bq4_K->d;
const float dmin = bq4_K->dmin; const float dmin = bq4_K->dmin;
@ -1614,6 +1616,43 @@ static __device__ __forceinline__ float vec_dot_q4_K_q8_1(
} }
return d*sumf_d - dmin*sumf_m; return d*sumf_d - dmin*sumf_m;
#else
uint16_t aux16[2];
const uint8_t * s = (const uint8_t *)aux16;
const uint16_t * a = (const uint16_t *)bq4_K->scales;
aux16[0] = a[0] & 0x0f0f;
aux16[1] = (a[0] >> 4) & 0x0f0f;
const float dall = bq4_K->d[0];
const float dmin = bq4_K->d[1];
const float d8_1 = bq8_1[0].d;
const float d8_2 = bq8_1[1].d;
const int ui1 = *((const int *)bq8_1[0].qs + iqs);
const int ui2 = *((const int *)bq8_1[0].qs + iqs + 4);
const int ui3 = *((const int *)bq8_1[1].qs + iqs);
const int ui4 = *((const int *)bq8_1[1].qs + iqs + 4);
const int * q4 = (const int *)bq4_K->qs + iqs;
const int v1 = q4[0];
const int v2 = q4[4];
const int dot1 = __dp4a(ui2, v2 & 0x0f0f0f0f, __dp4a(ui1, v1 & 0x0f0f0f0f, 0));
const int dot2 = __dp4a(ui4, (v2 >> 4) & 0x0f0f0f0f, __dp4a(ui3, (v1 >> 4) & 0x0f0f0f0f, 0));
const int dot3 = __dp4a(0x01010101, ui2, __dp4a(0x01010101, ui1, 0));
const int dot4 = __dp4a(0x01010101, ui4, __dp4a(0x01010101, ui3, 0));
sumf_d += d8_1 * (dot1 * s[0]) + d8_2 * (dot2 * s[1]);
sumf_m += d8_1 * (dot3 * s[2]) + d8_2 * (dot4 * s[3]);
return dall * sumf_d - dmin * sumf_m;
#endif
#else #else
return 0.0f; // only to satisfy the compiler return 0.0f; // only to satisfy the compiler
#endif // __CUDA_ARCH__ >= MIN_CC_DP4A #endif // __CUDA_ARCH__ >= MIN_CC_DP4A
@ -1625,6 +1664,8 @@ static __device__ __forceinline__ float vec_dot_q5_K_q8_1(
#if __CUDA_ARCH__ >= MIN_CC_DP4A // lowest compute capability for integer intrinsics #if __CUDA_ARCH__ >= MIN_CC_DP4A // lowest compute capability for integer intrinsics
const block_q5_K * bq5_K = (const block_q5_K *) vbq; const block_q5_K * bq5_K = (const block_q5_K *) vbq;
#ifndef GGML_QKK_64
const int bq8_offset = QR5_K * (iqs / (QI8_1/2)); const int bq8_offset = QR5_K * (iqs / (QI8_1/2));
const int * ql = (const int *)(bq5_K->qs + 16 * bq8_offset + 4 * (iqs%4)); const int * ql = (const int *)(bq5_K->qs + 16 * bq8_offset + 4 * (iqs%4));
const int * qh = (const int *)(bq5_K->qh + 4 * (iqs%4)); const int * qh = (const int *)(bq5_K->qh + 4 * (iqs%4));
@ -1680,6 +1721,42 @@ static __device__ __forceinline__ float vec_dot_q5_K_q8_1(
} }
return d*sumf_d - dmin*sumf_m; return d*sumf_d - dmin*sumf_m;
#else
const int8_t * s = bq5_K->scales;
const float d = bq5_K->d;
const float d8_1 = bq8_1[0].d;
const float d8_2 = bq8_1[1].d;
const int ui1 = *((const int *)bq8_1[0].qs + iqs);
const int ui2 = *((const int *)bq8_1[0].qs + iqs + 4);
const int ui3 = *((const int *)bq8_1[1].qs + iqs);
const int ui4 = *((const int *)bq8_1[1].qs + iqs + 4);
const int * ql = (const int *)bq5_K->qs + iqs;
const int vl1 = ql[0];
const int vl2 = ql[4];
const int step = 4 * iqs; // 0, 4, 8, 12
const int im = step/8; // = 0 for iqs = 0, 1, = 1 for iqs = 2, 3
const int in = step%8; // 0, 4, 0, 4
const int vh = (*((const int *)(bq5_K->qh + in))) >> im;
const int v1 = (((vh << 4) & 0x10101010) ^ 0x10101010) | ((vl1 >> 0) & 0x0f0f0f0f);
const int v2 = (((vh << 2) & 0x10101010) ^ 0x10101010) | ((vl2 >> 0) & 0x0f0f0f0f);
const int v3 = (((vh >> 0) & 0x10101010) ^ 0x10101010) | ((vl1 >> 4) & 0x0f0f0f0f);
const int v4 = (((vh >> 2) & 0x10101010) ^ 0x10101010) | ((vl2 >> 4) & 0x0f0f0f0f);
const float sumf_d = d8_1 * (__dp4a(ui1, v1, 0) * s[0] + __dp4a(ui2, v2, 0) * s[1])
+ d8_2 * (__dp4a(ui3, v3, 0) * s[2] + __dp4a(ui4, v4, 0) * s[3]);
return d * sumf_d;
#endif
#else #else
return 0.0f; // only to satisfy the compiler return 0.0f; // only to satisfy the compiler
#endif // __CUDA_ARCH__ >= MIN_CC_DP4A #endif // __CUDA_ARCH__ >= MIN_CC_DP4A