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Delete examples/llama.android/llama/CMakeLists.txt (#8165)
* Delete examples/llama.android/llama/CMakeLists.txt https://github.com/ggerganov/llama.cpp/pull/8145#issuecomment-2194534244 This file is not being used for building on Android. `llama.cpp/examples/llama.android/llama/src/main/cpp/CMakeLists.txt` is being used instead. * Update CMakeLists.txt Pick local llama.cpp files instead of fetching content from git
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# For more information about using CMake with Android Studio, read the
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# documentation: https://d.android.com/studio/projects/add-native-code.html.
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# For more examples on how to use CMake, see https://github.com/android/ndk-samples.
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# Sets the minimum CMake version required for this project.
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cmake_minimum_required(VERSION 3.22.1)
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# Declares the project name. The project name can be accessed via ${ PROJECT_NAME},
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# Since this is the top level CMakeLists.txt, the project name is also accessible
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# with ${CMAKE_PROJECT_NAME} (both CMake variables are in-sync within the top level
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# build script scope).
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project("llama-android")
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## Fetch latest llama.cpp from GitHub
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#include(FetchContent)
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#FetchContent_Declare(
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# llama
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# GIT_REPOSITORY https://github.com/ggerganov/llama.cpp
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# GIT_TAG master
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#)
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#
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## Also provides "common"
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#FetchContent_MakeAvailable(llama)
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# llama.cpp CI uses the code from the current branch
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# ref: https://github.com/ggerganov/llama.cpp/pull/7341#issuecomment-2117617700
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add_subdirectory(../../../../../../ build-llama)
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# Creates and names a library, sets it as either STATIC
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# or SHARED, and provides the relative paths to its source code.
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# You can define multiple libraries, and CMake builds them for you.
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# Gradle automatically packages shared libraries with your APK.
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#
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# In this top level CMakeLists.txt, ${CMAKE_PROJECT_NAME} is used to define
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# the target library name; in the sub-module's CMakeLists.txt, ${PROJECT_NAME}
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# is preferred for the same purpose.
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#
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# In order to load a library into your app from Java/Kotlin, you must call
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# System.loadLibrary() and pass the name of the library defined here;
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# for GameActivity/NativeActivity derived applications, the same library name must be
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# used in the AndroidManifest.xml file.
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add_library(${CMAKE_PROJECT_NAME} SHARED
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# List C/C++ source files with relative paths to this CMakeLists.txt.
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llama-android.cpp)
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# Specifies libraries CMake should link to your target library. You
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# can link libraries from various origins, such as libraries defined in this
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# build script, prebuilt third-party libraries, or Android system libraries.
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target_link_libraries(${CMAKE_PROJECT_NAME}
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# List libraries link to the target library
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llama
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common
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android
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log)
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@ -11,15 +11,15 @@ cmake_minimum_required(VERSION 3.22.1)
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# build script scope).
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# build script scope).
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project("llama-android")
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project("llama-android")
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include(FetchContent)
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#include(FetchContent)
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FetchContent_Declare(
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#FetchContent_Declare(
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llama
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# llama
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GIT_REPOSITORY https://github.com/ggerganov/llama.cpp
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# GIT_REPOSITORY https://github.com/ggerganov/llama.cpp
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GIT_TAG master
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# GIT_TAG master
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)
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#)
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# Also provides "common"
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# Also provides "common"
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FetchContent_MakeAvailable(llama)
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#FetchContent_MakeAvailable(llama)
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# Creates and names a library, sets it as either STATIC
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# Creates and names a library, sets it as either STATIC
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# or SHARED, and provides the relative paths to its source code.
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# or SHARED, and provides the relative paths to its source code.
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@ -30,6 +30,10 @@ FetchContent_MakeAvailable(llama)
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# the target library name; in the sub-module's CMakeLists.txt, ${PROJECT_NAME}
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# the target library name; in the sub-module's CMakeLists.txt, ${PROJECT_NAME}
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# is preferred for the same purpose.
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# is preferred for the same purpose.
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#
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#
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#load local llama.cpp
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add_subdirectory(../../../../../../ build-llama)
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# In order to load a library into your app from Java/Kotlin, you must call
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# In order to load a library into your app from Java/Kotlin, you must call
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# System.loadLibrary() and pass the name of the library defined here;
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# System.loadLibrary() and pass the name of the library defined here;
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# for GameActivity/NativeActivity derived applications, the same library name must be
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# for GameActivity/NativeActivity derived applications, the same library name must be
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