mirror of
https://github.com/ggerganov/llama.cpp.git
synced 2024-12-25 02:44:36 +00:00
Vulkan Mixture of Experts (MoE) support (#7628)
* Finish Vulkan mul_mat_id implementation * Add Vulkan sum_rows and div ops * Fix MUL_MAT_ID matrix matrix shader * Fix MUL_MAT_ID matrix vector shader dispatch size * Fix MUL_MAT_ID matrix vector shader and dispatch code * Update Vulkan CPU offload for MUL_MAT_ID * Fix crash when using split mode none and setting a main GPU
This commit is contained in:
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a10cda58d3
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@ -1002,9 +1002,9 @@ bool gpt_params_find_arg(int argc, char ** argv, const std::string & arg, gpt_pa
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return true;
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}
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params.main_gpu = std::stoi(argv[i]);
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#ifndef GGML_USE_CUDA_SYCL
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fprintf(stderr, "warning: llama.cpp was compiled without CUDA/SYCL. Setting the main GPU has no effect.\n");
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#endif // GGML_USE_CUDA_SYCL
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#ifndef GGML_USE_CUDA_SYCL_VULKAN
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fprintf(stderr, "warning: llama.cpp was compiled without CUDA/SYCL/Vulkan. Setting the main GPU has no effect.\n");
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#endif // GGML_USE_CUDA_SYCL_VULKAN
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return true;
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}
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if (arg == "--split-mode" || arg == "-sm") {
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@ -1030,9 +1030,9 @@ bool gpt_params_find_arg(int argc, char ** argv, const std::string & arg, gpt_pa
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invalid_param = true;
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return true;
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}
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#ifndef GGML_USE_CUDA_SYCL
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fprintf(stderr, "warning: llama.cpp was compiled without CUDA/SYCL. Setting the split mode has no effect.\n");
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#endif // GGML_USE_CUDA_SYCL
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#ifndef GGML_USE_CUDA_SYCL_VULKAN
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fprintf(stderr, "warning: llama.cpp was compiled without CUDA/SYCL/Vulkan. Setting the split mode has no effect.\n");
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#endif // GGML_USE_CUDA_SYCL_VULKAN
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return true;
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}
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if (arg == "--tensor-split" || arg == "-ts") {
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85978
ggml-vulkan-shaders.hpp
85978
ggml-vulkan-shaders.hpp
File diff suppressed because it is too large
Load Diff
717
ggml-vulkan.cpp
717
ggml-vulkan.cpp
File diff suppressed because it is too large
Load Diff
@ -225,10 +225,7 @@ mulmat_head = """#version 450
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#extension GL_EXT_shader_16bit_storage : require
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#ifdef MUL_MAT_ID
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#extension GL_EXT_buffer_reference2 : require
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#extension GL_EXT_nonuniform_qualifier : require
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#extension GL_EXT_scalar_block_layout : require
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#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require
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#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
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#define EXPERT_COUNT 8
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#endif
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@ -260,30 +257,22 @@ layout (push_constant) uniform parameter
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uint stride_a;
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uint stride_b;
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uint stride_d;
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uint k_split;
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uint ne02;
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uint ne12;
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uint broadcast2;
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uint broadcast3;
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uint batch_stride_a;
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uint batch_stride_b;
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uint batch_stride_d;
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#ifdef MUL_MAT_ID
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uint expert_stride_a;
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uint expert_stride_b0;
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uint expert_stride_b1;
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uint expert_stride_d;
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uint ids_stride;
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uint n_as;
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uint nei0;
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uint nei1;
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uint nbi1;
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uint ne11;
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#else
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uint k_split;
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uint ne02;
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uint ne12;
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uint broadcast2;
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uint broadcast3;
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#endif
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} p;
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@ -301,16 +290,14 @@ shared FLOAT_TYPE buf_a[BM * (BK+1)];
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shared FLOAT_TYPE buf_b[BN * (BK+1)];
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#ifdef MUL_MAT_ID
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shared u8vec2 rowids[2048];
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shared u16vec2 row_ids[2048];
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#endif
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void main() {
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#ifdef MUL_MAT_ID
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const uint batch_idx = gl_GlobalInvocationID.z / p.n_as;
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const uint expert_idx = gl_GlobalInvocationID.z % p.n_as;
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const uint expert_idx = gl_GlobalInvocationID.z;
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#else
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const uint batch_idx = gl_GlobalInvocationID.z;
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#endif
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const uint i13 = batch_idx / p.ne12;
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const uint i12 = batch_idx % p.ne12;
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@ -319,6 +306,7 @@ void main() {
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const uint i02 = i12 / p.broadcast2;
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const uint batch_idx_a = i03 * p.ne02 + i02;
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#endif
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const uint blocks_m = (p.M + BM - 1) / BM;
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const uint ir = gl_WorkGroupID.x % blocks_m;
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@ -350,30 +338,38 @@ void main() {
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for (uint ii1 = 0; ii1 < p.nei1; ii1++) {
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for (uint ii0 = 0; ii0 < p.nei0; ii0++) {
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if (data_ids[ii1*p.nbi1 + ii0] == expert_idx) {
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rowids[_ne1] = u8vec2(ii0, ii1);
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row_ids[_ne1] = u16vec2(ii0, ii1);
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_ne1++;
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}
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}
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}
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const u8vec2 id = rowids[ir * BN + ic];
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barrier();
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// Workgroup has no work
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if (ic * BN >= _ne1) return;
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#endif
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#ifdef MUL_MAT_ID
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const uint start_k = 0;
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const uint end_k = p.K;
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#else
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const uint start_k = ik * p.k_split;
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const uint end_k = min(p.K, (ik + 1) * p.k_split);
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#endif
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uint pos_a = (
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#ifdef MUL_MAT_ID
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expert_idx * p.expert_stride_a +
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expert_idx * p.batch_stride_a +
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#else
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batch_idx_a * p.batch_stride_a +
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#endif
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batch_idx_a * p.batch_stride_a + ir * BM * p.stride_a + start_k) / LOAD_VEC_A;
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uint pos_b = (
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ir * BM * p.stride_a + start_k) / LOAD_VEC_A;
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#ifdef MUL_MAT_ID
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id.y * p.expert_stride_b1 +
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(id.x % p.ne11) * p.expert_stride_b0 +
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uint pos_b = 0;
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#else
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uint pos_b = (batch_idx * p.batch_stride_b + ic * BN * p.stride_b + start_k) / LOAD_VEC_B;
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#endif
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batch_idx * p.batch_stride_b +
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ic * BN * p.stride_b + start_k) / LOAD_VEC_B;
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float sums[WMITER * TM * WNITER * TN];
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FLOAT_TYPE cache_a[WMITER * TM];
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@ -620,7 +616,12 @@ mulmat_body2 = """
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}
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[[unroll]] for (uint l = 0; l < BN; l += loadstride_b) {
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#if LOAD_VEC_B == 8
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#ifdef MUL_MAT_ID
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const u16vec2 row_idx = row_ids[ic * BN + loadc_b + l];
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const uint idx = pos_b + row_idx.y * p.batch_stride_b / LOAD_VEC_B + (row_idx.x % p.ne11) * p.stride_b / LOAD_VEC_B + loadr_b;
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#else
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const uint idx = pos_b + (loadc_b + l) * p.stride_b / LOAD_VEC_B + loadr_b;
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#endif
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const uint buf_idx = (loadc_b + l) * (BK+1) + loadr_b * LOAD_VEC_B;
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buf_b[buf_idx + 0] = FLOAT_TYPE(data_b[idx][0].x);
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buf_b[buf_idx + 1] = FLOAT_TYPE(data_b[idx][0].y);
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@ -631,18 +632,31 @@ mulmat_body2 = """
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buf_b[buf_idx + 6] = FLOAT_TYPE(data_b[idx][1].z);
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buf_b[buf_idx + 7] = FLOAT_TYPE(data_b[idx][1].w);
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#elif LOAD_VEC_B == 4
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#ifdef MUL_MAT_ID
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const u16vec2 row_idx = row_ids[ic * BN + loadc_b + l];
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const uint idx = pos_b + row_idx.y * p.batch_stride_b / LOAD_VEC_B + (row_idx.x % p.ne11) * p.stride_b / LOAD_VEC_B + loadr_b;
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#else
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const uint idx = pos_b + (loadc_b + l) * p.stride_b / LOAD_VEC_B + loadr_b;
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#endif
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const uint buf_idx = (loadc_b + l) * (BK+1) + loadr_b * LOAD_VEC_B;
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buf_b[buf_idx + 0] = FLOAT_TYPE(data_b[idx].x);
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buf_b[buf_idx + 1] = FLOAT_TYPE(data_b[idx].y);
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buf_b[buf_idx + 2] = FLOAT_TYPE(data_b[idx].z);
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buf_b[buf_idx + 3] = FLOAT_TYPE(data_b[idx].w);
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#else
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#elif !MUL_MAT_ID
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if (ic * BN + loadc_b + l < p.N && block + loadr_b < end_k) {
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buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(data_b[pos_b + (loadc_b + l) * p.stride_b + loadr_b]);
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} else {
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buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(0.0f);
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}
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#else
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const uint row_i = ic * BN + loadc_b + l;
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if (row_i < _ne1) {
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const u16vec2 row_idx = row_ids[row_i];
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buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(data_b[pos_b + row_idx.y * p.batch_stride_b + (row_idx.x % p.ne11) * p.stride_b + loadr_b]);
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} else {
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buf_b[(loadc_b + l) * (BK+1) + loadr_b] = FLOAT_TYPE(0.0f);
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}
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#endif
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}
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@ -681,11 +695,9 @@ mulmat_body2 = """
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const uint dr = ir * BM + warp_r * WM;
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const uint dc = ic * BN + warp_c * WN;
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const uint offsets =
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#ifdef MUL_MAT_ID
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expert_idx * p.expert_stride_d +
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#ifndef MUL_MAT_ID
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const uint offsets = batch_idx * p.batch_stride_d + ik * p.batch_stride_d * gl_NumWorkGroups.z;
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#endif
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batch_idx * p.batch_stride_d + ik * p.batch_stride_d * gl_NumWorkGroups.z;
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[[unroll]] for (uint wsic = 0; wsic < WNITER; wsic++) {
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[[unroll]] for (uint wsir = 0; wsir < WMITER; wsir++) {
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@ -693,10 +705,20 @@ mulmat_body2 = """
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const uint dr_warp = dr + wsir * WSUBM + tiwr * TM;
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const uint dc_warp = dc + wsic * WSUBN + tiwc * TN;
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[[unroll]] for (uint cc = 0; cc < TN; cc++) {
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#ifdef MUL_MAT_ID
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const uint row_i = dc_warp + cc;
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if (row_i >= _ne1) break;
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const u16vec2 row_idx = row_ids[row_i];
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#endif
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[[unroll]] for (uint cr = 0; cr < TM; cr++) {
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#ifdef MUL_MAT_ID
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data_d[row_idx.y * p.batch_stride_d + row_idx.x * p.stride_d + dr_warp + cr] = D_TYPE(sums[(wsic * TN + cc) * (WMITER * TM) + wsir * TM + cr]);
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#else
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if (dr_warp + cr < p.M && dc_warp + cc < p.N) {
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data_d[offsets + (dc_warp + cc) * p.stride_d + dr_warp + cr] = D_TYPE(sums[(wsic * TN + cc) * (WMITER * TM) + wsir * TM + cr]);
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}
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#endif
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}
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}
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}
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@ -1172,28 +1194,59 @@ layout (push_constant) uniform parameter
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uint stride_b;
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uint stride_d;
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uint ne02;
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uint ne12;
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uint broadcast2;
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uint broadcast3;
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uint batch_stride_a;
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uint batch_stride_b;
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uint batch_stride_d;
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#ifdef MUL_MAT_ID
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uint expert_stride_a;
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uint expert_stride_b0;
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uint expert_stride_b1;
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uint expert_stride_d0;
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uint expert_stride_d1;
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uint ne11;
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uint nei0;
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uint nbi1;
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uint n_as;
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uint ne11;
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#else
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uint ne02;
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uint ne12;
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uint broadcast2;
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uint broadcast3;
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#endif
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} p;
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void get_offsets(out uint a_offset, out uint b_offset, out uint d_offset) {
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#ifdef MUL_MAT_ID
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const uint expert_idx = gl_GlobalInvocationID.y;
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#else
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const uint batch_idx = gl_GlobalInvocationID.y;
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#endif
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#ifndef MUL_MAT_ID
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const uint i13 = batch_idx / p.ne12;
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const uint i12 = batch_idx % p.ne12;
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const uint i03 = i13 / p.broadcast3;
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const uint i02 = i12 / p.broadcast2;
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const uint batch_idx_a = i03 * p.ne02 + i02;
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#else
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const uint expert_id = data_ids[expert_idx];
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#endif
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a_offset =
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#ifdef MUL_MAT_ID
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expert_id * p.batch_stride_a;
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#else
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batch_idx_a * p.batch_stride_a;
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#endif
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b_offset =
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#ifdef MUL_MAT_ID
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(expert_idx % p.ne11) * p.stride_b;
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#else
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batch_idx * p.batch_stride_b;
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#endif
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d_offset =
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#ifdef MUL_MAT_ID
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expert_idx * p.stride_d;
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#else
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batch_idx * p.batch_stride_d;
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#endif
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}
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"""
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mul_mat_vec_body = """
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@ -1206,41 +1259,9 @@ shared FLOAT_TYPE tmp[BLOCK_SIZE];
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void main() {
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const uint row = gl_WorkGroupID.x;
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const uint tid = gl_LocalInvocationID.x;
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const uint batch_idx = gl_GlobalInvocationID.y;
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#ifdef MUL_MAT_ID
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const uint expert_idx1 = gl_GlobalInvocationID.z / p.nei0;
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const uint expert_idx0 = gl_GlobalInvocationID.z % p.nei0;
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#endif
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const uint i13 = batch_idx / p.ne12;
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const uint i12 = batch_idx % p.ne12;
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const uint i03 = i13 / p.broadcast3;
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const uint i02 = i12 / p.broadcast2;
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const uint batch_idx_a = i03 * p.ne02 + i02;
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#ifdef MUL_MAT_ID
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const uint expert_id = data_ids[expert_idx1 * p.nbi1 + expert_idx0];
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#endif
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const uint a_offset =
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#ifdef MUL_MAT_ID
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expert_id * p.expert_stride_a +
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#endif
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batch_idx_a * p.batch_stride_a;
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const uint b_offset =
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#ifdef MUL_MAT_ID
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(expert_idx0 % p.ne11) * p.expert_stride_b0 +
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expert_idx1 * p.expert_stride_b1 +
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#endif
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batch_idx * p.batch_stride_b;
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const uint d_offset =
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#ifdef MUL_MAT_ID
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expert_idx0 * p.expert_stride_b0 +
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expert_idx1 * p.expert_stride_b1 +
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#endif
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batch_idx * p.batch_stride_d;
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uint a_offset, b_offset, d_offset;
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get_offsets(a_offset, b_offset, d_offset);
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const uint y_offset = QUANT_R == 1 ? 1 : QUANT_K/2;
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@ -1281,41 +1302,9 @@ shared FLOAT_TYPE tmp[32];
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void main() {
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const uint row = gl_WorkGroupID.x;
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const uint batch_idx = gl_GlobalInvocationID.y;
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#ifdef MUL_MAT_ID
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const uint expert_idx1 = gl_GlobalInvocationID.z / p.nei0;
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const uint expert_idx0 = gl_GlobalInvocationID.z % p.nei0;
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#endif
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const uint i13 = batch_idx / p.ne12;
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const uint i12 = batch_idx % p.ne12;
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const uint i03 = i13 / p.broadcast3;
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const uint i02 = i12 / p.broadcast2;
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const uint batch_idx_a = i03 * p.ne02 + i02;
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#ifdef MUL_MAT_ID
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const uint expert_id = data_ids[expert_idx1 * p.nbi1 + expert_idx0];
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#endif
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const uint a_offset =
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#ifdef MUL_MAT_ID
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expert_id * p.expert_stride_a +
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#endif
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batch_idx_a * p.batch_stride_a;
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const uint b_offset =
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#ifdef MUL_MAT_ID
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(expert_idx0 % p.ne11) * p.expert_stride_b0 +
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expert_idx1 * p.expert_stride_b1 +
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#endif
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batch_idx * p.batch_stride_b;
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const uint d_offset =
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#ifdef MUL_MAT_ID
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expert_idx0 * p.expert_stride_b0 +
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expert_idx1 * p.expert_stride_b1 +
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#endif
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batch_idx * p.batch_stride_d;
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uint a_offset, b_offset, d_offset;
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get_offsets(a_offset, b_offset, d_offset);
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const uint num_blocks_per_row = p.ncols / QUANT_K;
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const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row;
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@ -1384,41 +1373,9 @@ shared FLOAT_TYPE tmp[32];
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void main() {
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const uint row = gl_WorkGroupID.x;
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const uint batch_idx = gl_GlobalInvocationID.y;
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#ifdef MUL_MAT_ID
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const uint expert_idx1 = gl_GlobalInvocationID.z / p.nei0;
|
||||
const uint expert_idx0 = gl_GlobalInvocationID.z % p.nei0;
|
||||
#endif
|
||||
|
||||
const uint i13 = batch_idx / p.ne12;
|
||||
const uint i12 = batch_idx % p.ne12;
|
||||
|
||||
const uint i03 = i13 / p.broadcast3;
|
||||
const uint i02 = i12 / p.broadcast2;
|
||||
|
||||
const uint batch_idx_a = i03 * p.ne02 + i02;
|
||||
|
||||
#ifdef MUL_MAT_ID
|
||||
const uint expert_id = data_ids[expert_idx1 * p.nbi1 + expert_idx0];
|
||||
#endif
|
||||
|
||||
const uint a_offset =
|
||||
#ifdef MUL_MAT_ID
|
||||
expert_id * p.expert_stride_a +
|
||||
#endif
|
||||
batch_idx_a * p.batch_stride_a;
|
||||
const uint b_offset =
|
||||
#ifdef MUL_MAT_ID
|
||||
(expert_idx0 % p.ne11) * p.expert_stride_b0 +
|
||||
expert_idx1 * p.expert_stride_b1 +
|
||||
#endif
|
||||
batch_idx * p.batch_stride_b;
|
||||
const uint d_offset =
|
||||
#ifdef MUL_MAT_ID
|
||||
expert_idx0 * p.expert_stride_b0 +
|
||||
expert_idx1 * p.expert_stride_b1 +
|
||||
#endif
|
||||
batch_idx * p.batch_stride_d;
|
||||
uint a_offset, b_offset, d_offset;
|
||||
get_offsets(a_offset, b_offset, d_offset);
|
||||
|
||||
const uint num_blocks_per_row = p.ncols / QUANT_K;
|
||||
const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row;
|
||||
@ -1480,41 +1437,9 @@ shared FLOAT_TYPE tmp[32];
|
||||
|
||||
void main() {
|
||||
const uint row = gl_WorkGroupID.x;
|
||||
const uint batch_idx = gl_GlobalInvocationID.y;
|
||||
#ifdef MUL_MAT_ID
|
||||
const uint expert_idx1 = gl_GlobalInvocationID.z / p.nei0;
|
||||
const uint expert_idx0 = gl_GlobalInvocationID.z % p.nei0;
|
||||
#endif
|
||||
|
||||
const uint i13 = batch_idx / p.ne12;
|
||||
const uint i12 = batch_idx % p.ne12;
|
||||
|
||||
const uint i03 = i13 / p.broadcast3;
|
||||
const uint i02 = i12 / p.broadcast2;
|
||||
|
||||
const uint batch_idx_a = i03 * p.ne02 + i02;
|
||||
|
||||
#ifdef MUL_MAT_ID
|
||||
const uint expert_id = data_ids[expert_idx1 * p.nbi1 + expert_idx0];
|
||||
#endif
|
||||
|
||||
const uint a_offset =
|
||||
#ifdef MUL_MAT_ID
|
||||
expert_id * p.expert_stride_a +
|
||||
#endif
|
||||
batch_idx_a * p.batch_stride_a;
|
||||
const uint b_offset =
|
||||
#ifdef MUL_MAT_ID
|
||||
(expert_idx0 % p.ne11) * p.expert_stride_b0 +
|
||||
expert_idx1 * p.expert_stride_b1 +
|
||||
#endif
|
||||
batch_idx * p.batch_stride_b;
|
||||
const uint d_offset =
|
||||
#ifdef MUL_MAT_ID
|
||||
expert_idx0 * p.expert_stride_b0 +
|
||||
expert_idx1 * p.expert_stride_b1 +
|
||||
#endif
|
||||
batch_idx * p.batch_stride_d;
|
||||
uint a_offset, b_offset, d_offset;
|
||||
get_offsets(a_offset, b_offset, d_offset);
|
||||
|
||||
const uint num_blocks_per_row = p.ncols / QUANT_K;
|
||||
const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row;
|
||||
@ -1625,41 +1550,9 @@ shared FLOAT_TYPE tmp[32];
|
||||
|
||||
void main() {
|
||||
const uint row = gl_WorkGroupID.x;
|
||||
const uint batch_idx = gl_GlobalInvocationID.y;
|
||||
#ifdef MUL_MAT_ID
|
||||
const uint expert_idx1 = gl_GlobalInvocationID.z / p.nei0;
|
||||
const uint expert_idx0 = gl_GlobalInvocationID.z % p.nei0;
|
||||
#endif
|
||||
|
||||
const uint i13 = batch_idx / p.ne12;
|
||||
const uint i12 = batch_idx % p.ne12;
|
||||
|
||||
const uint i03 = i13 / p.broadcast3;
|
||||
const uint i02 = i12 / p.broadcast2;
|
||||
|
||||
const uint batch_idx_a = i03 * p.ne02 + i02;
|
||||
|
||||
#ifdef MUL_MAT_ID
|
||||
const uint expert_id = data_ids[expert_idx1 * p.nbi1 + expert_idx0];
|
||||
#endif
|
||||
|
||||
const uint a_offset =
|
||||
#ifdef MUL_MAT_ID
|
||||
expert_id * p.expert_stride_a +
|
||||
#endif
|
||||
batch_idx_a * p.batch_stride_a;
|
||||
const uint b_offset =
|
||||
#ifdef MUL_MAT_ID
|
||||
(expert_idx0 % p.ne11) * p.expert_stride_b0 +
|
||||
expert_idx1 * p.expert_stride_b1 +
|
||||
#endif
|
||||
batch_idx * p.batch_stride_b;
|
||||
const uint d_offset =
|
||||
#ifdef MUL_MAT_ID
|
||||
expert_idx0 * p.expert_stride_b0 +
|
||||
expert_idx1 * p.expert_stride_b1 +
|
||||
#endif
|
||||
batch_idx * p.batch_stride_d;
|
||||
uint a_offset, b_offset, d_offset;
|
||||
get_offsets(a_offset, b_offset, d_offset);
|
||||
|
||||
const uint num_blocks_per_row = p.ncols / QUANT_K;
|
||||
const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row;
|
||||
@ -1766,41 +1659,9 @@ shared FLOAT_TYPE tmp[32];
|
||||
|
||||
void main() {
|
||||
const uint row = gl_WorkGroupID.x;
|
||||
const uint batch_idx = gl_GlobalInvocationID.y;
|
||||
#ifdef MUL_MAT_ID
|
||||
const uint expert_idx1 = gl_GlobalInvocationID.z / p.nei0;
|
||||
const uint expert_idx0 = gl_GlobalInvocationID.z % p.nei0;
|
||||
#endif
|
||||
|
||||
const uint i13 = batch_idx / p.ne12;
|
||||
const uint i12 = batch_idx % p.ne12;
|
||||
|
||||
const uint i03 = i13 / p.broadcast3;
|
||||
const uint i02 = i12 / p.broadcast2;
|
||||
|
||||
const uint batch_idx_a = i03 * p.ne02 + i02;
|
||||
|
||||
#ifdef MUL_MAT_ID
|
||||
const uint expert_id = data_ids[expert_idx1 * p.nbi1 + expert_idx0];
|
||||
#endif
|
||||
|
||||
const uint a_offset =
|
||||
#ifdef MUL_MAT_ID
|
||||
expert_id * p.expert_stride_a +
|
||||
#endif
|
||||
batch_idx_a * p.batch_stride_a;
|
||||
const uint b_offset =
|
||||
#ifdef MUL_MAT_ID
|
||||
(expert_idx0 % p.ne11) * p.expert_stride_b0 +
|
||||
expert_idx1 * p.expert_stride_b1 +
|
||||
#endif
|
||||
batch_idx * p.batch_stride_b;
|
||||
const uint d_offset =
|
||||
#ifdef MUL_MAT_ID
|
||||
expert_idx0 * p.expert_stride_b0 +
|
||||
expert_idx1 * p.expert_stride_b1 +
|
||||
#endif
|
||||
batch_idx * p.batch_stride_d;
|
||||
uint a_offset, b_offset, d_offset;
|
||||
get_offsets(a_offset, b_offset, d_offset);
|
||||
|
||||
const uint num_blocks_per_row = p.ncols / QUANT_K;
|
||||
const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row;
|
||||
@ -2143,12 +2004,18 @@ void main() {
|
||||
|
||||
generic_binary_op_combined = f"{generic_binary_op_head}\n{generic_binary_op_layout}\n{generic_binary_op_funcs}\n{generic_binary_op_main}"
|
||||
|
||||
# MUL F32
|
||||
# MUL
|
||||
mul_body = """
|
||||
data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]) * FLOAT_TYPE(data_b[src1_idx(gl_GlobalInvocationID.x)]));
|
||||
}
|
||||
"""
|
||||
|
||||
# DIV
|
||||
div_body = """
|
||||
data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]) / FLOAT_TYPE(data_b[src1_idx(gl_GlobalInvocationID.x)]));
|
||||
}
|
||||
"""
|
||||
|
||||
# ADD
|
||||
add_body = """
|
||||
data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]) + FLOAT_TYPE(data_b[src1_idx(gl_GlobalInvocationID.x)]));
|
||||
@ -2759,6 +2626,41 @@ void main() {
|
||||
}
|
||||
"""
|
||||
|
||||
sum_rows_src = """
|
||||
#extension GL_EXT_control_flow_attributes : enable
|
||||
layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
|
||||
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
|
||||
|
||||
layout (constant_id = 0) const uint BLOCK_SIZE = 32;
|
||||
|
||||
shared FLOAT_TYPE tmp[BLOCK_SIZE];
|
||||
|
||||
void main() {
|
||||
const uint row = gl_WorkGroupID.x;
|
||||
const uint col = gl_LocalInvocationID.x;
|
||||
|
||||
tmp[col] = FLOAT_TYPE(0.0f);
|
||||
|
||||
for (uint i = col; i < p.KX; i += BLOCK_SIZE) {
|
||||
tmp[col] += FLOAT_TYPE(data_a[row*p.KX + i]);
|
||||
}
|
||||
|
||||
barrier();
|
||||
[[unroll]] for (int s = int(BLOCK_SIZE) / 2; s > 0; s >>= 1) {
|
||||
if (col < s) {
|
||||
tmp[col] += tmp[col + s];
|
||||
}
|
||||
barrier();
|
||||
}
|
||||
|
||||
if (col == 0) {
|
||||
data_d[row] = D_TYPE(tmp[0]);
|
||||
}
|
||||
}
|
||||
"""
|
||||
|
||||
GLSLC = "glslc"
|
||||
|
||||
VK_NUM_TYPES = 16
|
||||
@ -2940,66 +2842,66 @@ async def main():
|
||||
tasks.append(string_to_spv("matmul_q6_k_f32_aligned", "".join(stream), {"LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q6_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
|
||||
|
||||
# MUL_MAT_ID
|
||||
# stream.clear()
|
||||
# stream.extend((mulmat_head, shader_float_type, mulmat_body1, mulmat_load_scalar, mulmat_body2))
|
||||
# tasks.append(string_to_spv("matmul_id_f32", "".join(stream), {"MUL_MAT_ID": "1", "A_TYPE": "float", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
|
||||
# tasks.append(string_to_spv("matmul_id_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": load_vec, "LOAD_VEC_B": load_vec, "A_TYPE": vec_type, "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
|
||||
stream.clear()
|
||||
stream.extend((mulmat_head, shader_float_type, mulmat_body1, mulmat_load_scalar, mulmat_body2))
|
||||
tasks.append(string_to_spv("matmul_id_f32", "".join(stream), {"MUL_MAT_ID": "1", "A_TYPE": "float", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
|
||||
tasks.append(string_to_spv("matmul_id_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": load_vec, "LOAD_VEC_B": load_vec, "A_TYPE": vec_type, "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
|
||||
|
||||
# tasks.append(string_to_spv("matmul_id_f16", "".join(stream), {"MUL_MAT_ID": "1", "A_TYPE": "float16_t", "B_TYPE": "float16_t", "D_TYPE": "float"}, fp16))
|
||||
# tasks.append(string_to_spv("matmul_id_f16_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": load_vec, "LOAD_VEC_B": load_vec, "A_TYPE": vec_type_f16, "B_TYPE": vec_type_f16, "D_TYPE": "float"}, fp16))
|
||||
tasks.append(string_to_spv("matmul_id_f16", "".join(stream), {"MUL_MAT_ID": "1", "A_TYPE": "float16_t", "B_TYPE": "float16_t", "D_TYPE": "float"}, fp16))
|
||||
tasks.append(string_to_spv("matmul_id_f16_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": load_vec, "LOAD_VEC_B": load_vec, "A_TYPE": vec_type_f16, "B_TYPE": vec_type_f16, "D_TYPE": "float"}, fp16))
|
||||
|
||||
# tasks.append(string_to_spv("matmul_id_f16_f32", "".join(stream), {"MUL_MAT_ID": "1", "A_TYPE": "float16_t", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
|
||||
# tasks.append(string_to_spv("matmul_id_f16_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": load_vec, "LOAD_VEC_B": load_vec, "A_TYPE": vec_type_f16, "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
|
||||
tasks.append(string_to_spv("matmul_id_f16_f32", "".join(stream), {"MUL_MAT_ID": "1", "A_TYPE": "float16_t", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
|
||||
tasks.append(string_to_spv("matmul_id_f16_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": load_vec, "LOAD_VEC_B": load_vec, "A_TYPE": vec_type_f16, "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
|
||||
|
||||
# stream.clear()
|
||||
# stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q4_0_defines, mulmat_body1, mulmat_load_q4_0, mulmat_body2))
|
||||
# tasks.append(string_to_spv("matmul_id_q4_0_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q4_0", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
|
||||
# tasks.append(string_to_spv("matmul_id_q4_0_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q4_0", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
|
||||
stream.clear()
|
||||
stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q4_0_defines, mulmat_body1, mulmat_load_q4_0, mulmat_body2))
|
||||
tasks.append(string_to_spv("matmul_id_q4_0_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q4_0", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
|
||||
tasks.append(string_to_spv("matmul_id_q4_0_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q4_0", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
|
||||
|
||||
# stream.clear()
|
||||
# stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q4_1_defines, mulmat_body1, mulmat_load_q4_1, mulmat_body2))
|
||||
# tasks.append(string_to_spv("matmul_id_q4_1_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q4_1", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
|
||||
# tasks.append(string_to_spv("matmul_id_q4_1_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q4_1", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
|
||||
stream.clear()
|
||||
stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q4_1_defines, mulmat_body1, mulmat_load_q4_1, mulmat_body2))
|
||||
tasks.append(string_to_spv("matmul_id_q4_1_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q4_1", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
|
||||
tasks.append(string_to_spv("matmul_id_q4_1_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q4_1", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
|
||||
|
||||
# stream.clear()
|
||||
# stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q5_0_defines, mulmat_body1, mulmat_load_q5_0, mulmat_body2))
|
||||
# tasks.append(string_to_spv("matmul_id_q5_0_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q5_0", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
|
||||
# tasks.append(string_to_spv("matmul_id_q5_0_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q5_0", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
|
||||
stream.clear()
|
||||
stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q5_0_defines, mulmat_body1, mulmat_load_q5_0, mulmat_body2))
|
||||
tasks.append(string_to_spv("matmul_id_q5_0_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q5_0", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
|
||||
tasks.append(string_to_spv("matmul_id_q5_0_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q5_0", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
|
||||
|
||||
# stream.clear()
|
||||
# stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q5_1_defines, mulmat_body1, mulmat_load_q5_1, mulmat_body2))
|
||||
# tasks.append(string_to_spv("matmul_id_q5_1_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q5_1", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
|
||||
# tasks.append(string_to_spv("matmul_id_q5_1_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q5_1", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
|
||||
stream.clear()
|
||||
stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q5_1_defines, mulmat_body1, mulmat_load_q5_1, mulmat_body2))
|
||||
tasks.append(string_to_spv("matmul_id_q5_1_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q5_1", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
|
||||
tasks.append(string_to_spv("matmul_id_q5_1_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q5_1", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
|
||||
|
||||
# stream.clear()
|
||||
# stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q8_0_defines, mulmat_body1, mulmat_load_q8_0, mulmat_body2))
|
||||
# tasks.append(string_to_spv("matmul_id_q8_0_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q8_0", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
|
||||
# tasks.append(string_to_spv("matmul_id_q8_0_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q8_0", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
|
||||
stream.clear()
|
||||
stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q8_0_defines, mulmat_body1, mulmat_load_q8_0, mulmat_body2))
|
||||
tasks.append(string_to_spv("matmul_id_q8_0_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q8_0", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
|
||||
tasks.append(string_to_spv("matmul_id_q8_0_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q8_0", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
|
||||
|
||||
# stream.clear()
|
||||
# stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q2_K_defines, mulmat_body1, mulmat_load_q2_K, mulmat_body2))
|
||||
# tasks.append(string_to_spv("matmul_id_q2_k_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q2_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
|
||||
# tasks.append(string_to_spv("matmul_id_q2_k_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q2_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
|
||||
stream.clear()
|
||||
stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q2_K_defines, mulmat_body1, mulmat_load_q2_K, mulmat_body2))
|
||||
tasks.append(string_to_spv("matmul_id_q2_k_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q2_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
|
||||
tasks.append(string_to_spv("matmul_id_q2_k_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q2_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
|
||||
|
||||
# stream.clear()
|
||||
# stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q3_K_defines, mulmat_body1, mulmat_load_q3_K, mulmat_body2))
|
||||
# tasks.append(string_to_spv("matmul_id_q3_k_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q3_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
|
||||
# tasks.append(string_to_spv("matmul_id_q3_k_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q3_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
|
||||
stream.clear()
|
||||
stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q3_K_defines, mulmat_body1, mulmat_load_q3_K, mulmat_body2))
|
||||
tasks.append(string_to_spv("matmul_id_q3_k_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q3_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
|
||||
tasks.append(string_to_spv("matmul_id_q3_k_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q3_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
|
||||
|
||||
# stream.clear()
|
||||
# stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q4_K_defines, mulmat_body1, mulmat_load_q4_K, mulmat_body2))
|
||||
# tasks.append(string_to_spv("matmul_id_q4_k_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q4_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
|
||||
# tasks.append(string_to_spv("matmul_id_q4_k_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q4_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
|
||||
stream.clear()
|
||||
stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q4_K_defines, mulmat_body1, mulmat_load_q4_K, mulmat_body2))
|
||||
tasks.append(string_to_spv("matmul_id_q4_k_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q4_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
|
||||
tasks.append(string_to_spv("matmul_id_q4_k_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q4_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
|
||||
|
||||
# stream.clear()
|
||||
# stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q5_K_defines, mulmat_body1, mulmat_load_q5_K, mulmat_body2))
|
||||
# tasks.append(string_to_spv("matmul_id_q5_k_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q5_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
|
||||
# tasks.append(string_to_spv("matmul_id_q5_k_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q5_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
|
||||
stream.clear()
|
||||
stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q5_K_defines, mulmat_body1, mulmat_load_q5_K, mulmat_body2))
|
||||
tasks.append(string_to_spv("matmul_id_q5_k_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q5_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
|
||||
tasks.append(string_to_spv("matmul_id_q5_k_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q5_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
|
||||
|
||||
# stream.clear()
|
||||
# stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q6_K_defines, mulmat_body1, mulmat_load_q6_K, mulmat_body2))
|
||||
# tasks.append(string_to_spv("matmul_id_q6_k_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q6_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
|
||||
# tasks.append(string_to_spv("matmul_id_q6_k_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q6_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
|
||||
stream.clear()
|
||||
stream.extend((mulmat_head, shader_int8_ext, shader_float_type, shader_q6_K_defines, mulmat_body1, mulmat_load_q6_K, mulmat_body2))
|
||||
tasks.append(string_to_spv("matmul_id_q6_k_f32", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "A_TYPE": "block_q6_K", "B_TYPE": "float", "D_TYPE": "float"}, fp16))
|
||||
tasks.append(string_to_spv("matmul_id_q6_k_f32_aligned", "".join(stream), {"MUL_MAT_ID": "1", "LOAD_VEC_A": 2, "LOAD_VEC_B": load_vec, "A_TYPE": "block_q6_K", "B_TYPE": vec_type, "D_TYPE": "float"}, fp16))
|
||||
|
||||
# Shaders where precision is needed, so no fp16 version
|
||||
|
||||
@ -3008,7 +2910,9 @@ async def main():
|
||||
stream.clear()
|
||||
stream.extend((mul_mat_vec_head, shader_int8_ext, shader_f32))
|
||||
|
||||
if i == GGML_TYPE_F16:
|
||||
if i == GGML_TYPE_F32:
|
||||
stream.extend((shader_f32_defines, mul_mat_vec_layout, shader_float_dequant_func, mul_mat_vec_body))
|
||||
elif i == GGML_TYPE_F16:
|
||||
stream.extend((shader_f16_defines, mul_mat_vec_layout, shader_float_dequant_func, mul_mat_vec_body))
|
||||
elif i == GGML_TYPE_Q4_0:
|
||||
stream.extend((shader_q4_0_defines, mul_mat_vec_layout, shader_q4_0_dequant_func, mul_mat_vec_body))
|
||||
@ -3036,7 +2940,7 @@ async def main():
|
||||
tasks.append(string_to_spv(f"mul_mat_vec_{type_names[i]}_f32_f32", "".join(stream), {"B_TYPE": "float", "D_TYPE": "float", "K_QUANTS_PER_ITERATION": K_QUANTS_PER_ITERATION}))
|
||||
tasks.append(string_to_spv(f"mul_mat_vec_{type_names[i]}_f16_f32", "".join(stream), {"B_TYPE": "float16_t", "D_TYPE": "float", "K_QUANTS_PER_ITERATION": K_QUANTS_PER_ITERATION}))
|
||||
|
||||
# tasks.append(string_to_spv(f"mul_mat_vec_id_{type_names[i]}_f32", "".join(stream), {"MUL_MAT_ID": "1", "B_TYPE": "float", "D_TYPE": "float", "K_QUANTS_PER_ITERATION": K_QUANTS_PER_ITERATION}))
|
||||
tasks.append(string_to_spv(f"mul_mat_vec_id_{type_names[i]}_f32", "".join(stream), {"MUL_MAT_ID": "1", "B_TYPE": "float", "D_TYPE": "float", "K_QUANTS_PER_ITERATION": K_QUANTS_PER_ITERATION}))
|
||||
|
||||
# Dequant shaders
|
||||
for i in range(0, VK_NUM_TYPES):
|
||||
@ -3115,8 +3019,11 @@ async def main():
|
||||
tasks.append(string_to_spv("add_f32", f"{generic_binary_op_combined}\n{add_body}", {"A_TYPE": "float", "B_TYPE": "float", "D_TYPE": "float", "FLOAT_TYPE": "float"}))
|
||||
|
||||
tasks.append(string_to_spv("split_k_reduce", mulmat_split_k_reduce_src, {}))
|
||||
|
||||
tasks.append(string_to_spv("mul_f32", f"{generic_binary_op_combined}\n{mul_body}", {"A_TYPE": "float", "B_TYPE": "float", "D_TYPE": "float", "FLOAT_TYPE": "float"}))
|
||||
|
||||
tasks.append(string_to_spv("div_f32", f"{generic_binary_op_combined}\n{div_body}", {"A_TYPE": "float", "B_TYPE": "float", "D_TYPE": "float", "FLOAT_TYPE": "float"}))
|
||||
|
||||
tasks.append(string_to_spv("scale_f32", f"{generic_unary_op_combined}\n{scale_body}", {"A_TYPE": "float", "D_TYPE": "float", "FLOAT_TYPE": "float"}))
|
||||
|
||||
tasks.append(string_to_spv("sqr_f32", f"{generic_unary_op_combined}\n{sqr_body}", {"A_TYPE": "float", "D_TYPE": "float", "FLOAT_TYPE": "float"}))
|
||||
@ -3140,6 +3047,8 @@ async def main():
|
||||
|
||||
tasks.append(string_to_spv("argsort_f32", argsort_src, {"A_TYPE": "float"}))
|
||||
|
||||
tasks.append(string_to_spv("sum_rows_f32", f"{generic_head}\n{shader_f32}\n{sum_rows_src}", {"A_TYPE": "float", "D_TYPE": "float"}))
|
||||
|
||||
# Helper to decorate tasks with semaphore acquisition.
|
||||
async def withSemaphore(sem, task):
|
||||
async with sem:
|
||||
|
@ -16372,7 +16372,7 @@ struct llama_context * llama_new_context_with_model(
|
||||
return nullptr;
|
||||
}
|
||||
if (model->split_mode == LLAMA_SPLIT_MODE_NONE) {
|
||||
ggml_backend_t backend = ggml_backend_vk_init(0);
|
||||
ggml_backend_t backend = ggml_backend_vk_init(model->main_gpu);
|
||||
if (backend == nullptr) {
|
||||
LLAMA_LOG_ERROR("%s: failed to initialize Vulkan backend\n", __func__);
|
||||
llama_free(ctx);
|
||||
|
Loading…
Reference in New Issue
Block a user