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rename ggml-vulkan -> ggml-kompute
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parent
56430c3209
commit
3e09e127eb
@ -510,15 +510,15 @@ if (LLAMA_KOMPUTE)
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# Create a custom command that depends on the generated_shaders
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add_custom_command(
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OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan.stamp
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COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan.stamp
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OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/ggml-kompute.stamp
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COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/ggml-kompute.stamp
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DEPENDS generated_shaders
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COMMENT "Ensuring shaders are generated before compiling ggml-vulkan.cpp"
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COMMENT "Ensuring shaders are generated before compiling ggml-kompute.cpp"
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)
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# Add the stamp to the main sources to ensure dependency tracking
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set(GGML_SOURCES_KOMPUTE ggml-vulkan.cpp ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan.stamp)
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set(GGML_HEADERS_KOMPUTE ggml-vulkan.h ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan.stamp)
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set(GGML_SOURCES_KOMPUTE ggml-kompute.cpp ${CMAKE_CURRENT_BINARY_DIR}/ggml-kompute.stamp)
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set(GGML_HEADERS_KOMPUTE ggml-kompute.h ${CMAKE_CURRENT_BINARY_DIR}/ggml-kompute.stamp)
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add_compile_definitions(GGML_USE_KOMPUTE)
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set(LLAMA_EXTRA_LIBS ${LLAMA_EXTRA_LIBS} kompute)
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set(LLAMA_EXTRA_INCLUDES ${LLAMA_EXTRA_INCLUDES} ${CMAKE_BINARY_DIR})
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@ -32,7 +32,7 @@
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#endif
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#if defined(GGML_USE_KOMPUTE)
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#include "ggml-vulkan.h"
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#include "ggml-kompute.h"
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#endif
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static llama_context ** g_ctx;
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@ -1,4 +1,4 @@
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#include "ggml-vulkan.h"
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#include "ggml-kompute.h"
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#include "ggml.h"
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// These are generated at build time by cmake custom command
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