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load starcoder weight
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166a259f67
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69
llama.cpp
69
llama.cpp
@ -937,6 +937,7 @@ struct llama_hparams {
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uint32_t n_layer = 32;
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uint32_t n_layer = 32;
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uint32_t n_rot = 64;
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uint32_t n_rot = 64;
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uint32_t n_ff = 11008;
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uint32_t n_ff = 11008;
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uint32_t n_positions = -1; // StarCoder
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float f_norm_eps = 1e-5;
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float f_norm_eps = 1e-5;
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float f_norm_rms_eps = 1e-5;
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float f_norm_rms_eps = 1e-5;
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@ -1068,6 +1069,7 @@ struct llama_model {
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llama_vocab vocab;
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llama_vocab vocab;
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struct ggml_tensor * tok_embeddings;
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struct ggml_tensor * tok_embeddings;
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struct ggml_tensor * pos_embeddings;
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struct ggml_tensor * output_norm;
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struct ggml_tensor * output_norm;
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struct ggml_tensor * output_norm_b;
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struct ggml_tensor * output_norm_b;
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@ -2184,6 +2186,73 @@ static void llm_load_tensors(
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layer.w2 = ml.create_tensor(ctx, tn(LLM_TENSOR_FFN_DOWN, "weight", i), { n_ff, n_embd}, backend_split);
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layer.w2 = ml.create_tensor(ctx, tn(LLM_TENSOR_FFN_DOWN, "weight", i), { n_ff, n_embd}, backend_split);
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layer.w3 = ml.create_tensor(ctx, tn(LLM_TENSOR_FFN_UP, "weight", i), {n_embd, n_ff}, backend_split);
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layer.w3 = ml.create_tensor(ctx, tn(LLM_TENSOR_FFN_UP, "weight", i), {n_embd, n_ff}, backend_split);
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if (backend == GGML_BACKEND_GPU) {
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vram_weights +=
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ggml_nbytes(layer.attn_norm) + ggml_nbytes(layer.attn_norm_b) +
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ggml_nbytes(layer.wqkv) + ggml_nbytes(layer.wo) +
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ggml_nbytes(layer.w2) + ggml_nbytes(layer.w3);
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}
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}
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} break;
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case LLM_ARCH_STARCODER:
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{
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model.tok_embeddings = ml.create_tensor(ctx, tn(LLM_TENSOR_TOKEN_EMBD, "weight"), {n_embd, n_vocab}, GGML_BACKEND_CPU);
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model.pos_embeddings = ml.create_tensor(ctx, tn(LLM_TENSOR_POS_EMBD, "weight"), {n_embd, hparams.n_positions}, GGML_BACKEND_CPU);
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// output
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{
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ggml_backend backend_norm;
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ggml_backend backend_output;
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if (n_gpu_layers > int(n_layer)) {
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// norm is not performance relevant on its own but keeping it in VRAM reduces data copying
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// on Windows however this is detrimental unless everything is on the GPU
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#ifndef _WIN32
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backend_norm = low_vram ? GGML_BACKEND_CPU : LLAMA_BACKEND_OFFLOAD;
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#else
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backend_norm = low_vram || n_gpu_layers <= (int) n_layer + 2 ? GGML_BACKEND_CPU : LLAMA_BACKEND_OFFLOAD;
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#endif // _WIN32
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backend_output = LLAMA_BACKEND_OFFLOAD_SPLIT;
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} else {
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backend_norm = GGML_BACKEND_CPU;
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backend_output = GGML_BACKEND_CPU;
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}
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model.output_norm = ml.create_tensor(ctx, tn(LLM_TENSOR_OUTPUT_NORM, "weight"), {n_embd}, backend_norm);
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model.output_norm_b = ml.create_tensor(ctx, tn(LLM_TENSOR_OUTPUT_NORM, "bias"), {n_embd}, backend_norm);
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model.output = ml.create_tensor(ctx, tn(LLM_TENSOR_OUTPUT, "weight"), {n_embd, n_vocab}, backend_output);
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if (backend_norm == GGML_BACKEND_GPU) {
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vram_weights += ggml_nbytes(model.output_norm);
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vram_weights += ggml_nbytes(model.output_norm_b);
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}
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if (backend_output == GGML_BACKEND_GPU_SPLIT) {
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vram_weights += ggml_nbytes(model.output);
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}
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}
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const uint32_t n_ff = hparams.n_ff;
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const int i_gpu_start = n_layer - n_gpu_layers;
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model.layers.resize(n_layer);
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for (uint32_t i = 0; i < n_layer; ++i) {
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const ggml_backend backend = int(i) < i_gpu_start ? GGML_BACKEND_CPU : LLAMA_BACKEND_OFFLOAD; // NOLINT
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const ggml_backend backend_split = int(i) < i_gpu_start ? GGML_BACKEND_CPU : LLAMA_BACKEND_OFFLOAD_SPLIT; // NOLINT
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auto & layer = model.layers[i];
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layer.attn_norm = ml.create_tensor(ctx, tn(LLM_TENSOR_ATTN_NORM, "weight", i), {n_embd}, backend);
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layer.attn_norm_b = ml.create_tensor(ctx, tn(LLM_TENSOR_ATTN_NORM, "bias", i), {n_embd}, backend);
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layer.wqkv = ml.create_tensor(ctx, tn(LLM_TENSOR_ATTN_QKV, "weight", i), {n_embd, 3*n_embd_gqa}, backend_split);
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layer.wo = ml.create_tensor(ctx, tn(LLM_TENSOR_ATTN_OUT, "weight", i), {n_embd, n_embd}, backend_split);
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layer.w2 = ml.create_tensor(ctx, tn(LLM_TENSOR_FFN_DOWN, "weight", i), { n_ff, n_embd}, backend_split);
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layer.w3 = ml.create_tensor(ctx, tn(LLM_TENSOR_FFN_UP, "weight", i), {n_embd, n_ff}, backend_split);
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if (backend == GGML_BACKEND_GPU) {
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if (backend == GGML_BACKEND_GPU) {
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vram_weights +=
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vram_weights +=
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ggml_nbytes(layer.attn_norm) + ggml_nbytes(layer.attn_norm_b) +
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ggml_nbytes(layer.attn_norm) + ggml_nbytes(layer.attn_norm_b) +
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