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Move the subgroups and printf into common.
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@ -12,6 +12,8 @@
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#extension GL_EXT_shader_explicit_arithmetic_types_int8: require
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#extension GL_EXT_shader_explicit_arithmetic_types_int8: require
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#extension GL_EXT_shader_explicit_arithmetic_types_int16: require
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#extension GL_EXT_shader_explicit_arithmetic_types_int16: require
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#extension GL_EXT_control_flow_attributes: enable
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#extension GL_EXT_control_flow_attributes: enable
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#extension GL_KHR_shader_subgroup_arithmetic : require
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#extension GL_EXT_debug_printf : enable
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#define QK4_0 32
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#define QK4_0 32
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#define QR4_0 2
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#define QR4_0 2
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@ -6,9 +6,6 @@
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* this software. Except as expressly granted in the SOM license, all rights are reserved by Nomic, Inc.
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* this software. Except as expressly granted in the SOM license, all rights are reserved by Nomic, Inc.
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*/
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*/
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#extension GL_KHR_shader_subgroup_arithmetic : require
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#extension GL_EXT_debug_printf : enable
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void main() {
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void main() {
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const uint nb = uint(pcs.ne00/BLOCKS_IN_QUANT);
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const uint nb = uint(pcs.ne00/BLOCKS_IN_QUANT);
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const uint r0 = gl_WorkGroupID.x;
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const uint r0 = gl_WorkGroupID.x;
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@ -27,9 +24,9 @@ void main() {
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uint yb = y + ix * BLOCKS_IN_QUANT + il;
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uint yb = y + ix * BLOCKS_IN_QUANT + il;
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debugPrintfEXT("gl_NumSubgroups=%d, gl_SubgroupID=%d, gl_SubgroupInvocationID=%d, glSubgroupSize=%d, gl_WorkGroupSize.x=%d, gl_WorkGroupSize.y=%d, gl_WorkGroupSize.z=%d\n",
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//debugPrintfEXT("gl_NumSubgroups=%d, gl_SubgroupID=%d, gl_SubgroupInvocationID=%d, glSubgroupSize=%d, gl_WorkGroupSize.x=%d, gl_WorkGroupSize.y=%d, gl_WorkGroupSize.z=%d\n",
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gl_NumSubgroups, gl_SubgroupID, gl_SubgroupInvocationID, gl_SubgroupSize,
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// gl_NumSubgroups, gl_SubgroupID, gl_SubgroupInvocationID, gl_SubgroupSize,
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gl_WorkGroupSize.x, gl_WorkGroupSize.y, gl_WorkGroupSize.z);
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// gl_WorkGroupSize.x, gl_WorkGroupSize.y, gl_WorkGroupSize.z);
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for (uint ib = ix; ib < nb; ib += gl_SubgroupSize/2) {
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for (uint ib = ix; ib < nb; ib += gl_SubgroupSize/2) {
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for (int row = 0; row < N_ROWS; row++) {
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for (int row = 0; row < N_ROWS; row++) {
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@ -10,8 +10,6 @@
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#include "common.comp"
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#include "common.comp"
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#extension GL_KHR_shader_subgroup_arithmetic : require
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layout(local_size_x_id = 0) in;
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layout(local_size_x_id = 0) in;
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layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
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layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; };
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