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refactor: ggml: Improve vulkan-shaders-gen toolchain setup
- Add GGML_SHADERS_GEN_TOOLCHAIN CMake option. - Auto-detect host toolchain if not set.
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@ -185,6 +185,9 @@ option(GGML_OPENCL_PROFILING "ggml: use OpenCL profiling (increas
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option(GGML_OPENCL_EMBED_KERNELS "ggml: embed kernels" ON)
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option(GGML_OPENCL_USE_ADRENO_KERNELS "ggml: use optimized kernels for Adreno" ON)
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# toolchain for vulkan-shaders-gen
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set (GGML_SHADERS_GEN_TOOLCHAIN "" CACHE FILEPATH "ggml: toolchain file for vulkan-shaders-gen")
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# extra artifacts
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option(GGML_BUILD_TESTS "ggml: build tests" ${GGML_STANDALONE})
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option(GGML_BUILD_EXAMPLES "ggml: build examples" ${GGML_STANDALONE})
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@ -3,6 +3,39 @@ cmake_policy(SET CMP0114 NEW)
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find_package(Vulkan COMPONENTS glslc REQUIRED)
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function(detect_host_compiler)
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if (CMAKE_HOST_SYSTEM_NAME STREQUAL "Windows")
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find_program(MSVC_COMPILER cl)
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find_program(GNU_C_COMPILER gcc)
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find_program(GNU_CXX_COMPILER g++)
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if (MSVC_COMPILER)
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set(HOST_C_COMPILER "${MSVC_COMPILER}" PARENT_SCOPE)
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set(HOST_CXX_COMPILER "${MSVC_COMPILER}" PARENT_SCOPE)
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elseif (CLANG_C_COMPILER AND CLANG_CXX_COMPILER)
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set(HOST_C_COMPILER "${CLANG_C_COMPILER}" PARENT_SCOPE)
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set(HOST_CXX_COMPILER "${CLANG_CXX_COMPILER}" PARENT_SCOPE)
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else()
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message(WARNING "Neither MSVC nor clang found")
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endif()
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elseif(CMAKE_HOST_SYSTEM_NAME STREQUAL "Linux")
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find_program(CLANG_C_COMPILER clang)
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find_program(CLANG_CXX_COMPILER clang++)
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find_program(GNU_C_COMPILER gcc)
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find_program(GNU_CXX_COMPILER g++)
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if (GNU_C_COMPILER AND GNU_CXX_COMPILER)
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set(HOST_C_COMPILER "${GNU_C_COMPILER}" PARENT_SCOPE)
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set(HOST_CXX_COMPILER "${GNU_CXX_COMPILER}" PARENT_SCOPE)
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elseif (CLANG_C_COMPILER AND CLANG_CXX_COMPILER)
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set(HOST_C_COMPILER "${CLANG_C_COMPILER}" PARENT_SCOPE)
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set(HOST_CXX_COMPILER "${CLANG_CXX_COMPILER}" PARENT_SCOPE)
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else()
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message(WARNING "Neither clang nor gcc found")
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endif()
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else()
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message(WARNING "Unsupported host system: ${CMAKE_HOST_SYSTEM_NAME}")
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endif()
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endfunction()
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if (Vulkan_FOUND)
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message(STATUS "Vulkan found")
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@ -65,22 +98,36 @@ if (Vulkan_FOUND)
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if (NOT CMAKE_CROSSCOMPILING)
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add_subdirectory(vulkan-shaders)
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else()
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if (GGML_SHADERS_GEN_TOOLCHAIN)
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set(HOST_CMAKE_TOOLCHAIN_FILE ${GGML_SHADERS_GEN_TOOLCHAIN})
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else()
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detect_host_compiler()
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if (NOT HOST_C_COMPILER OR NOT HOST_CXX_COMPILER)
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message(FATAL_ERROR "Host compiler not found")
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else()
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message(STATUS "Host compiler: ${HOST_C_COMPILER} ${HOST_CXX_COMPILER}")
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endif()
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file(WRITE ${CMAKE_BINARY_DIR}/host_toolchain.cmake
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"set(CMAKE_BUILD_TYPE Release)\n"
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"set(CMAKE_C_FLAGS -O2)\n"
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"set(CMAKE_CXX_FLAGS -O2)\n"
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"set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)\n"
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"set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)\n"
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"set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)\n"
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"set(CMAKE_C_COMPILER ${HOST_C_COMPILER})\n"
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"set(CMAKE_CXX_COMPILER ${HOST_CXX_COMPILER})\n"
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)
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set(HOST_CMAKE_TOOLCHAIN_FILE ${CMAKE_BINARY_DIR}/host_toolchain.cmake)
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endif()
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message(STATUS "vulkan-shaders-gen toolchain file: ${HOST_CMAKE_TOOLCHAIN_FILE}")
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include(ExternalProject)
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# Native build through ExternalProject_Add
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ExternalProject_Add(
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vulkan-shaders-gen
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SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders
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CMAKE_ARGS -DCMAKE_BUILD_TYPE=Release
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CMAKE_ARGS -DCMAKE_TOOLCHAIN_FILE=${HOST_CMAKE_TOOLCHAIN_FILE}
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-DCMAKE_INSTALL_PREFIX=${CMAKE_BINARY_DIR}
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-DCMAKE_TOOLCHAIN_FILE=
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-DCMAKE_SYSROOT=
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-DCMAKE_C_FLAGS=-O2
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-DCMAKE_CXX_FLAGS=-O2
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-DCMAKE_FIND_ROOT_PATH_MODE_PROGRAM=NEVER
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-DCMAKE_FIND_ROOT_PATH_MODE_LIBRARY=NEVER
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-DCMAKE_FIND_ROOT_PATH_MODE_INCLUDE=NEVER
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-DCMAKE_C_COMPILER=gcc
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-DCMAKE_CXX_COMPILER=g++
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BUILD_COMMAND ${CMAKE_COMMAND} --build .
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INSTALL_COMMAND ${CMAKE_COMMAND} --install .
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INSTALL_DIR ${CMAKE_BINARY_DIR}
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