mirror of
https://github.com/ggerganov/llama.cpp.git
synced 2024-11-15 07:19:53 +00:00
add vulkan and kompute
This commit is contained in:
parent
efdd713023
commit
646e91a642
2
.github/workflows/build.yml
vendored
2
.github/workflows/build.yml
vendored
@ -747,7 +747,7 @@ jobs:
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id: clone_kompute
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if: ${{ matrix.build == 'kompute-x64' }}
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run: |
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git submodule update --init ggml/src/kompute
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git submodule update --init ggml/src/ggml-kompute/kompute
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- name: Download OpenBLAS
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id: get_openblas
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@ -244,246 +244,6 @@ if (GGML_SYCL)
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endif()
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endif()
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if (GGML_VULKAN)
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find_package(Vulkan COMPONENTS glslc REQUIRED)
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if (Vulkan_FOUND)
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message(STATUS "Vulkan found")
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list(APPEND GGML_CDEF_PUBLIC GGML_USE_VULKAN)
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# Workaround to the "can't dereference invalidated vector iterator" bug in clang-cl debug build
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# Posssibly relevant: https://stackoverflow.com/questions/74748276/visual-studio-no-displays-the-correct-length-of-stdvector
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if (MSVC AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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add_compile_definitions(_ITERATOR_DEBUG_LEVEL=0)
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endif()
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if (GGML_VULKAN_CHECK_RESULTS)
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add_compile_definitions(GGML_VULKAN_CHECK_RESULTS)
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endif()
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if (GGML_VULKAN_DEBUG)
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add_compile_definitions(GGML_VULKAN_DEBUG)
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endif()
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if (GGML_VULKAN_MEMORY_DEBUG)
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add_compile_definitions(GGML_VULKAN_MEMORY_DEBUG)
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endif()
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if (GGML_VULKAN_SHADER_DEBUG_INFO)
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add_compile_definitions(GGML_VULKAN_SHADER_DEBUG_INFO)
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endif()
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if (GGML_VULKAN_PERF)
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add_compile_definitions(GGML_VULKAN_PERF)
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endif()
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if (GGML_VULKAN_VALIDATE)
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add_compile_definitions(GGML_VULKAN_VALIDATE)
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endif()
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if (GGML_VULKAN_RUN_TESTS)
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add_compile_definitions(GGML_VULKAN_RUN_TESTS)
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endif()
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add_subdirectory(vulkan-shaders)
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set (_ggml_vk_genshaders_cmd vulkan-shaders-gen)
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set (_ggml_vk_header ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.hpp)
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set (_ggml_vk_source ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.cpp)
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set (_ggml_vk_input_dir ${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders)
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set (_ggml_vk_output_dir ${CMAKE_CURRENT_BINARY_DIR}/vulkan-shaders.spv)
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file(GLOB _ggml_vk_shader_deps "${_ggml_vk_input_dir}/*.comp")
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add_custom_command(
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OUTPUT ${_ggml_vk_header}
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${_ggml_vk_source}
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COMMAND ${_ggml_vk_genshaders_cmd}
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--glslc ${Vulkan_GLSLC_EXECUTABLE}
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--input-dir ${_ggml_vk_input_dir}
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--output-dir ${_ggml_vk_output_dir}
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--target-hpp ${_ggml_vk_header}
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--target-cpp ${_ggml_vk_source}
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--no-clean
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DEPENDS ${_ggml_vk_shader_deps}
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COMMENT "Generate vulkan shaders"
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)
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set(GGML_HEADERS_VULKAN ${CMAKE_CURRENT_SOURCE_DIR}/../include/ggml-vulkan.h ${_ggml_vk_header})
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set(GGML_SOURCES_VULKAN ggml-vulkan.cpp ${_ggml_vk_source})
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list(APPEND GGML_EXTRA_LIBS_PRIVATE Vulkan::Vulkan)
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list(APPEND GGML_EXTRA_INCLUDES ${CMAKE_CURRENT_BINARY_DIR})
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else()
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message(WARNING "Vulkan not found")
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endif()
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endif()
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if (GGML_KOMPUTE)
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add_compile_definitions(VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1)
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find_package(Vulkan COMPONENTS glslc REQUIRED)
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find_program(glslc_executable NAMES glslc HINTS Vulkan::glslc)
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if (NOT glslc_executable)
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message(FATAL_ERROR "glslc not found")
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endif()
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function(compile_shader)
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set(options)
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set(oneValueArgs)
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set(multiValueArgs SOURCES)
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cmake_parse_arguments(compile_shader "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
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foreach(source ${compile_shader_SOURCES})
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get_filename_component(filename ${source} NAME)
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set(spv_file ${filename}.spv)
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add_custom_command(
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OUTPUT ${spv_file}
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DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/${source}
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${CMAKE_CURRENT_SOURCE_DIR}/kompute-shaders/common.comp
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${CMAKE_CURRENT_SOURCE_DIR}/kompute-shaders/op_getrows.comp
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${CMAKE_CURRENT_SOURCE_DIR}/kompute-shaders/op_mul_mv_q_n_pre.comp
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${CMAKE_CURRENT_SOURCE_DIR}/kompute-shaders/op_mul_mv_q_n.comp
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COMMAND ${glslc_executable} --target-env=vulkan1.2 -o ${spv_file} ${CMAKE_CURRENT_SOURCE_DIR}/${source}
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COMMENT "Compiling ${source} to ${spv_file}"
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)
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get_filename_component(RAW_FILE_NAME ${spv_file} NAME)
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set(FILE_NAME "shader${RAW_FILE_NAME}")
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string(REPLACE ".comp.spv" ".h" HEADER_FILE ${FILE_NAME})
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string(TOUPPER ${HEADER_FILE} HEADER_FILE_DEFINE)
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string(REPLACE "." "_" HEADER_FILE_DEFINE "${HEADER_FILE_DEFINE}")
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set(OUTPUT_HEADER_FILE "${HEADER_FILE}")
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message(STATUS "${HEADER_FILE} generating ${HEADER_FILE_DEFINE}")
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if(CMAKE_GENERATOR MATCHES "Visual Studio")
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add_custom_command(
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OUTPUT ${OUTPUT_HEADER_FILE}
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COMMAND ${CMAKE_COMMAND} -E echo "/*THIS FILE HAS BEEN AUTOMATICALLY GENERATED - DO NOT EDIT*/" > ${OUTPUT_HEADER_FILE}
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COMMAND ${CMAKE_COMMAND} -E echo \"\#ifndef ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE}
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COMMAND ${CMAKE_COMMAND} -E echo \"\#define ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE}
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COMMAND ${CMAKE_COMMAND} -E echo "namespace kp {" >> ${OUTPUT_HEADER_FILE}
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COMMAND ${CMAKE_COMMAND} -E echo "namespace shader_data {" >> ${OUTPUT_HEADER_FILE}
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COMMAND ${CMAKE_BINARY_DIR}/bin/$<CONFIG>/xxd -i ${RAW_FILE_NAME} >> ${OUTPUT_HEADER_FILE}
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COMMAND ${CMAKE_COMMAND} -E echo "}}" >> ${OUTPUT_HEADER_FILE}
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COMMAND ${CMAKE_COMMAND} -E echo \"\#endif // define ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE}
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DEPENDS ${spv_file} xxd
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COMMENT "Converting to hpp: ${FILE_NAME} ${CMAKE_BINARY_DIR}/bin/$<CONFIG>/xxd"
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)
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else()
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add_custom_command(
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OUTPUT ${OUTPUT_HEADER_FILE}
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COMMAND ${CMAKE_COMMAND} -E echo "/*THIS FILE HAS BEEN AUTOMATICALLY GENERATED - DO NOT EDIT*/" > ${OUTPUT_HEADER_FILE}
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COMMAND ${CMAKE_COMMAND} -E echo \"\#ifndef ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE}
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COMMAND ${CMAKE_COMMAND} -E echo \"\#define ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE}
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COMMAND ${CMAKE_COMMAND} -E echo "namespace kp {" >> ${OUTPUT_HEADER_FILE}
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COMMAND ${CMAKE_COMMAND} -E echo "namespace shader_data {" >> ${OUTPUT_HEADER_FILE}
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COMMAND ${CMAKE_BINARY_DIR}/bin/xxd -i ${RAW_FILE_NAME} >> ${OUTPUT_HEADER_FILE}
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COMMAND ${CMAKE_COMMAND} -E echo "}}" >> ${OUTPUT_HEADER_FILE}
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COMMAND ${CMAKE_COMMAND} -E echo \"\#endif // define ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE}
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DEPENDS ${spv_file} xxd
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COMMENT "Converting to hpp: ${FILE_NAME} ${CMAKE_BINARY_DIR}/bin/xxd"
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)
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endif()
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endforeach()
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endfunction()
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if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/kompute/CMakeLists.txt")
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message(STATUS "Kompute found")
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set(KOMPUTE_OPT_LOG_LEVEL Error CACHE STRING "Kompute log level")
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add_subdirectory(kompute)
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# Compile our shaders
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compile_shader(SOURCES
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kompute-shaders/op_scale.comp
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kompute-shaders/op_scale_8.comp
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kompute-shaders/op_add.comp
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kompute-shaders/op_addrow.comp
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kompute-shaders/op_mul.comp
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kompute-shaders/op_silu.comp
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kompute-shaders/op_relu.comp
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kompute-shaders/op_gelu.comp
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kompute-shaders/op_softmax.comp
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kompute-shaders/op_norm.comp
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kompute-shaders/op_rmsnorm.comp
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kompute-shaders/op_diagmask.comp
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kompute-shaders/op_mul_mat_mat_f32.comp
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kompute-shaders/op_mul_mat_f16.comp
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kompute-shaders/op_mul_mat_q8_0.comp
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kompute-shaders/op_mul_mat_q4_0.comp
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kompute-shaders/op_mul_mat_q4_1.comp
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kompute-shaders/op_mul_mat_q4_k.comp
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kompute-shaders/op_mul_mat_q6_k.comp
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kompute-shaders/op_getrows_f32.comp
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kompute-shaders/op_getrows_f16.comp
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kompute-shaders/op_getrows_q4_0.comp
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kompute-shaders/op_getrows_q4_1.comp
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kompute-shaders/op_getrows_q6_k.comp
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kompute-shaders/op_rope_f16.comp
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kompute-shaders/op_rope_f32.comp
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kompute-shaders/op_cpy_f16_f16.comp
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kompute-shaders/op_cpy_f16_f32.comp
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kompute-shaders/op_cpy_f32_f16.comp
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kompute-shaders/op_cpy_f32_f32.comp
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)
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# Create a custom target for our generated shaders
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add_custom_target(generated_shaders DEPENDS
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shaderop_scale.h
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shaderop_scale_8.h
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shaderop_add.h
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shaderop_addrow.h
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shaderop_mul.h
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shaderop_silu.h
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shaderop_relu.h
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shaderop_gelu.h
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shaderop_softmax.h
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shaderop_norm.h
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shaderop_rmsnorm.h
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shaderop_diagmask.h
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shaderop_mul_mat_mat_f32.h
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shaderop_mul_mat_f16.h
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shaderop_mul_mat_q8_0.h
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shaderop_mul_mat_q4_0.h
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shaderop_mul_mat_q4_1.h
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shaderop_mul_mat_q4_k.h
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shaderop_mul_mat_q6_k.h
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shaderop_getrows_f32.h
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shaderop_getrows_f16.h
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shaderop_getrows_q4_0.h
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shaderop_getrows_q4_1.h
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shaderop_getrows_q6_k.h
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shaderop_rope_f16.h
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shaderop_rope_f32.h
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shaderop_cpy_f16_f16.h
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shaderop_cpy_f16_f32.h
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shaderop_cpy_f32_f16.h
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shaderop_cpy_f32_f32.h
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)
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# Create a custom command that depends on the generated_shaders
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add_custom_command(
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OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/ggml-kompute.stamp
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COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/ggml-kompute.stamp
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DEPENDS generated_shaders
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COMMENT "Ensuring shaders are generated before compiling ggml-kompute.cpp"
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)
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# Add the stamp to the main sources to ensure dependency tracking
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set(GGML_SOURCES_KOMPUTE ggml-kompute.cpp ${CMAKE_CURRENT_BINARY_DIR}/ggml-kompute.stamp)
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set(GGML_HEADERS_KOMPUTE ../include/ggml-kompute.h ${CMAKE_CURRENT_BINARY_DIR}/ggml-kompute.stamp)
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list(APPEND GGML_CDEF_PUBLIC GGML_USE_KOMPUTE)
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list(APPEND GGML_EXTRA_LIBS_PRIVATE kompute)
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list(APPEND GGML_EXTRA_INCLUDES ${CMAKE_CURRENT_BINARY_DIR})
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else()
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message(WARNING "Kompute not found")
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endif()
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endif()
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if (GGML_CANN)
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if ("cann${CANN_INSTALL_DIR}" STREQUAL "cann" AND DEFINED ENV{ASCEND_TOOLKIT_HOME})
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set(CANN_INSTALL_DIR $ENV{ASCEND_TOOLKIT_HOME})
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@ -757,14 +517,17 @@ target_link_libraries(ggml PUBLIC ggml-base ggml-cpu)
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function(ggml_add_backend backend)
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string(TOUPPER "GGML_${backend}" backend_id)
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string(TOLOWER "ggml-${backend}" backend_target)
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if (${backend_id})
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string(TOLOWER "ggml-${backend}" backend_target)
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add_subdirectory(${backend_target})
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if (${BUILD_SHARED_LIBS})
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target_compile_definitions(${backend_target} PRIVATE GGML_BACKEND_BUILD)
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target_compile_definitions(${backend_target} PUBLIC GGML_BABKEND_SHARED)
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target_compile_definitions(${backend_target} PUBLIC GGML_BACKEND_SHARED)
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endif()
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target_link_libraries(ggml PUBLIC ${backend_target})
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string(TOUPPER "GGML_USE_${backend}" backend_use)
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#set(GGML_CDEF_PUBLIC ${GGML_CDEF_PUBLIC} ${backend_use} PARENT_SCOPE)
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target_compile_definitions(ggml PUBLIC ${backend_use})
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endif()
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endfunction()
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@ -772,6 +535,7 @@ ggml_add_backend(CUDA)
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ggml_add_backend(METAL)
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ggml_add_backend(BLAS)
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ggml_add_backend(RPC)
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ggml_add_backend(Vulkan)
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if (EMSCRIPTEN)
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set_target_properties(ggml PROPERTIES COMPILE_FLAGS "-msimd128")
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@ -78,8 +78,6 @@ if (BLAS_FOUND)
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#add_compile_options(${BLAS_LINKER_FLAGS})
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target_compile_options(ggml-blas PRIVATE ${BLAS_LINKER_FLAGS})
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set(GGML_CDEF_PUBLIC ${GGML_CDEF_PUBLIC} GGML_USE_BLAS PARENT_SCOPE)
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if (${BLAS_INCLUDE_DIRS} MATCHES "mkl" AND (${GGML_BLAS_VENDOR} MATCHES "Generic" OR ${GGML_BLAS_VENDOR} MATCHES "Intel"))
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add_compile_definitions(GGML_BLAS_USE_MKL)
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endif()
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@ -51,8 +51,6 @@ if (CUDAToolkit_FOUND)
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target_link_libraries(ggml-cuda PRIVATE ggml-base)
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target_include_directories(ggml-cuda PRIVATE . ..)
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set(GGML_CDEF_PUBLIC ${GGML_CDEF_PUBLIC} GGML_USE_CUDA PARENT_SCOPE)
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# TODO: change the definitions to this target only
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add_compile_definitions(GGML_CUDA_DMMV_X=${GGML_CUDA_DMMV_X})
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ggml/src/ggml-kompute/CMakeLists.txt
Normal file
162
ggml/src/ggml-kompute/CMakeLists.txt
Normal file
@ -0,0 +1,162 @@
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find_package(Vulkan COMPONENTS glslc REQUIRED)
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find_program(glslc_executable NAMES glslc HINTS Vulkan::glslc)
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if (NOT glslc_executable)
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message(FATAL_ERROR "glslc not found")
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endif()
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add_library(ggml-kompute
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ggml-kompute.cpp
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../../include/ggml-kompute.h
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)
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target_link_libraries(ggml-kompute PRIVATE ggml-base kompute)
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target_include_directories(ggml-kompute PRIVATE . .. ${CMAKE_CURRENT_BINARY_DIR})
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add_compile_definitions(VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1)
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function(compile_shader)
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set(options)
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set(oneValueArgs)
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set(multiValueArgs SOURCES)
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cmake_parse_arguments(compile_shader "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
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foreach(source ${compile_shader_SOURCES})
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get_filename_component(filename ${source} NAME)
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set(spv_file ${filename}.spv)
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add_custom_command(
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OUTPUT ${spv_file}
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DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/${source}
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${CMAKE_CURRENT_SOURCE_DIR}/kompute-shaders/common.comp
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${CMAKE_CURRENT_SOURCE_DIR}/kompute-shaders/op_getrows.comp
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${CMAKE_CURRENT_SOURCE_DIR}/kompute-shaders/op_mul_mv_q_n_pre.comp
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${CMAKE_CURRENT_SOURCE_DIR}/kompute-shaders/op_mul_mv_q_n.comp
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COMMAND ${glslc_executable} --target-env=vulkan1.2 -o ${spv_file} ${CMAKE_CURRENT_SOURCE_DIR}/${source}
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COMMENT "Compiling ${source} to ${spv_file}"
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)
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get_filename_component(RAW_FILE_NAME ${spv_file} NAME)
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set(FILE_NAME "shader${RAW_FILE_NAME}")
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string(REPLACE ".comp.spv" ".h" HEADER_FILE ${FILE_NAME})
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string(TOUPPER ${HEADER_FILE} HEADER_FILE_DEFINE)
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string(REPLACE "." "_" HEADER_FILE_DEFINE "${HEADER_FILE_DEFINE}")
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set(OUTPUT_HEADER_FILE "${HEADER_FILE}")
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message(STATUS "${HEADER_FILE} generating ${HEADER_FILE_DEFINE}")
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if(CMAKE_GENERATOR MATCHES "Visual Studio")
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add_custom_command(
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OUTPUT ${OUTPUT_HEADER_FILE}
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COMMAND ${CMAKE_COMMAND} -E echo "/*THIS FILE HAS BEEN AUTOMATICALLY GENERATED - DO NOT EDIT*/" > ${OUTPUT_HEADER_FILE}
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COMMAND ${CMAKE_COMMAND} -E echo \"\#ifndef ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE}
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COMMAND ${CMAKE_COMMAND} -E echo \"\#define ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE}
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COMMAND ${CMAKE_COMMAND} -E echo "namespace kp {" >> ${OUTPUT_HEADER_FILE}
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COMMAND ${CMAKE_COMMAND} -E echo "namespace shader_data {" >> ${OUTPUT_HEADER_FILE}
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COMMAND ${CMAKE_BINARY_DIR}/bin/$<CONFIG>/xxd -i ${RAW_FILE_NAME} >> ${OUTPUT_HEADER_FILE}
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COMMAND ${CMAKE_COMMAND} -E echo "}}" >> ${OUTPUT_HEADER_FILE}
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COMMAND ${CMAKE_COMMAND} -E echo \"\#endif // define ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE}
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DEPENDS ${spv_file} xxd
|
||||
COMMENT "Converting to hpp: ${FILE_NAME} ${CMAKE_BINARY_DIR}/bin/$<CONFIG>/xxd"
|
||||
)
|
||||
else()
|
||||
add_custom_command(
|
||||
OUTPUT ${OUTPUT_HEADER_FILE}
|
||||
COMMAND ${CMAKE_COMMAND} -E echo "/*THIS FILE HAS BEEN AUTOMATICALLY GENERATED - DO NOT EDIT*/" > ${OUTPUT_HEADER_FILE}
|
||||
COMMAND ${CMAKE_COMMAND} -E echo \"\#ifndef ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE}
|
||||
COMMAND ${CMAKE_COMMAND} -E echo \"\#define ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE}
|
||||
COMMAND ${CMAKE_COMMAND} -E echo "namespace kp {" >> ${OUTPUT_HEADER_FILE}
|
||||
COMMAND ${CMAKE_COMMAND} -E echo "namespace shader_data {" >> ${OUTPUT_HEADER_FILE}
|
||||
COMMAND ${CMAKE_BINARY_DIR}/bin/xxd -i ${RAW_FILE_NAME} >> ${OUTPUT_HEADER_FILE}
|
||||
COMMAND ${CMAKE_COMMAND} -E echo "}}" >> ${OUTPUT_HEADER_FILE}
|
||||
COMMAND ${CMAKE_COMMAND} -E echo \"\#endif // define ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE}
|
||||
DEPENDS ${spv_file} xxd
|
||||
COMMENT "Converting to hpp: ${FILE_NAME} ${CMAKE_BINARY_DIR}/bin/xxd"
|
||||
)
|
||||
endif()
|
||||
endforeach()
|
||||
endfunction()
|
||||
|
||||
if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/kompute/CMakeLists.txt")
|
||||
message(STATUS "Kompute found")
|
||||
set(KOMPUTE_OPT_LOG_LEVEL Error CACHE STRING "Kompute log level")
|
||||
add_subdirectory(kompute)
|
||||
|
||||
# Compile our shaders
|
||||
compile_shader(SOURCES
|
||||
kompute-shaders/op_scale.comp
|
||||
kompute-shaders/op_scale_8.comp
|
||||
kompute-shaders/op_add.comp
|
||||
kompute-shaders/op_addrow.comp
|
||||
kompute-shaders/op_mul.comp
|
||||
kompute-shaders/op_silu.comp
|
||||
kompute-shaders/op_relu.comp
|
||||
kompute-shaders/op_gelu.comp
|
||||
kompute-shaders/op_softmax.comp
|
||||
kompute-shaders/op_norm.comp
|
||||
kompute-shaders/op_rmsnorm.comp
|
||||
kompute-shaders/op_diagmask.comp
|
||||
kompute-shaders/op_mul_mat_mat_f32.comp
|
||||
kompute-shaders/op_mul_mat_f16.comp
|
||||
kompute-shaders/op_mul_mat_q8_0.comp
|
||||
kompute-shaders/op_mul_mat_q4_0.comp
|
||||
kompute-shaders/op_mul_mat_q4_1.comp
|
||||
kompute-shaders/op_mul_mat_q4_k.comp
|
||||
kompute-shaders/op_mul_mat_q6_k.comp
|
||||
kompute-shaders/op_getrows_f32.comp
|
||||
kompute-shaders/op_getrows_f16.comp
|
||||
kompute-shaders/op_getrows_q4_0.comp
|
||||
kompute-shaders/op_getrows_q4_1.comp
|
||||
kompute-shaders/op_getrows_q6_k.comp
|
||||
kompute-shaders/op_rope_f16.comp
|
||||
kompute-shaders/op_rope_f32.comp
|
||||
kompute-shaders/op_cpy_f16_f16.comp
|
||||
kompute-shaders/op_cpy_f16_f32.comp
|
||||
kompute-shaders/op_cpy_f32_f16.comp
|
||||
kompute-shaders/op_cpy_f32_f32.comp
|
||||
)
|
||||
|
||||
# Create a custom target for our generated shaders
|
||||
add_custom_target(generated_shaders DEPENDS
|
||||
shaderop_scale.h
|
||||
shaderop_scale_8.h
|
||||
shaderop_add.h
|
||||
shaderop_addrow.h
|
||||
shaderop_mul.h
|
||||
shaderop_silu.h
|
||||
shaderop_relu.h
|
||||
shaderop_gelu.h
|
||||
shaderop_softmax.h
|
||||
shaderop_norm.h
|
||||
shaderop_rmsnorm.h
|
||||
shaderop_diagmask.h
|
||||
shaderop_mul_mat_mat_f32.h
|
||||
shaderop_mul_mat_f16.h
|
||||
shaderop_mul_mat_q8_0.h
|
||||
shaderop_mul_mat_q4_0.h
|
||||
shaderop_mul_mat_q4_1.h
|
||||
shaderop_mul_mat_q4_k.h
|
||||
shaderop_mul_mat_q6_k.h
|
||||
shaderop_getrows_f32.h
|
||||
shaderop_getrows_f16.h
|
||||
shaderop_getrows_q4_0.h
|
||||
shaderop_getrows_q4_1.h
|
||||
shaderop_getrows_q6_k.h
|
||||
shaderop_rope_f16.h
|
||||
shaderop_rope_f32.h
|
||||
shaderop_cpy_f16_f16.h
|
||||
shaderop_cpy_f16_f32.h
|
||||
shaderop_cpy_f32_f16.h
|
||||
shaderop_cpy_f32_f32.h
|
||||
)
|
||||
|
||||
# Create a custom command that depends on the generated_shaders
|
||||
add_custom_command(
|
||||
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/ggml-kompute.stamp
|
||||
COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/ggml-kompute.stamp
|
||||
DEPENDS generated_shaders
|
||||
COMMENT "Ensuring shaders are generated before compiling ggml-kompute.cpp"
|
||||
)
|
||||
|
||||
# Add the stamp to the main sources to ensure dependency tracking
|
||||
target_sources(ggml-kompute PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/ggml-kompute.stamp)
|
||||
else()
|
||||
message(WARNING "Kompute not found")
|
||||
endif()
|
@ -17,8 +17,6 @@ target_link_libraries(ggml-metal PRIVATE
|
||||
|
||||
target_include_directories(ggml-metal PRIVATE . ..)
|
||||
|
||||
set(GGML_CDEF_PUBLIC ${GGML_CDEF_PUBLIC} GGML_USE_METAL PARENT_SCOPE)
|
||||
|
||||
if (GGML_METAL_NDEBUG)
|
||||
add_compile_definitions(GGML_METAL_NDEBUG)
|
||||
endif()
|
||||
|
@ -1,7 +1,5 @@
|
||||
message(STATUS "Using RPC backend")
|
||||
|
||||
set(GGML_CDEF_PUBLIC ${GGML_CDEF_PUBLIC} GGML_USE_RPC PARENT_SCOPE)
|
||||
|
||||
add_library(ggml-rpc
|
||||
ggml-rpc.cpp)
|
||||
|
||||
|
78
ggml/src/ggml-vulkan/CMakeLists.txt
Normal file
78
ggml/src/ggml-vulkan/CMakeLists.txt
Normal file
@ -0,0 +1,78 @@
|
||||
find_package(Vulkan COMPONENTS glslc REQUIRED)
|
||||
|
||||
if (Vulkan_FOUND)
|
||||
message(STATUS "Vulkan found")
|
||||
|
||||
add_library(ggml-vulkan
|
||||
ggml-vulkan.cpp
|
||||
../../include/ggml-vulkan.h
|
||||
)
|
||||
|
||||
target_link_libraries(ggml-vulkan PRIVATE ggml-base Vulkan::Vulkan)
|
||||
target_include_directories(ggml-vulkan PRIVATE . .. ${CMAKE_CURRENT_BINARY_DIR})
|
||||
|
||||
# Workaround to the "can't dereference invalidated vector iterator" bug in clang-cl debug build
|
||||
# Posssibly relevant: https://stackoverflow.com/questions/74748276/visual-studio-no-displays-the-correct-length-of-stdvector
|
||||
if (MSVC AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
add_compile_definitions(_ITERATOR_DEBUG_LEVEL=0)
|
||||
endif()
|
||||
|
||||
if (GGML_VULKAN_CHECK_RESULTS)
|
||||
add_compile_definitions(GGML_VULKAN_CHECK_RESULTS)
|
||||
endif()
|
||||
|
||||
if (GGML_VULKAN_DEBUG)
|
||||
add_compile_definitions(GGML_VULKAN_DEBUG)
|
||||
endif()
|
||||
|
||||
if (GGML_VULKAN_MEMORY_DEBUG)
|
||||
add_compile_definitions(GGML_VULKAN_MEMORY_DEBUG)
|
||||
endif()
|
||||
|
||||
if (GGML_VULKAN_SHADER_DEBUG_INFO)
|
||||
add_compile_definitions(GGML_VULKAN_SHADER_DEBUG_INFO)
|
||||
endif()
|
||||
|
||||
if (GGML_VULKAN_PERF)
|
||||
add_compile_definitions(GGML_VULKAN_PERF)
|
||||
endif()
|
||||
|
||||
if (GGML_VULKAN_VALIDATE)
|
||||
add_compile_definitions(GGML_VULKAN_VALIDATE)
|
||||
endif()
|
||||
|
||||
if (GGML_VULKAN_RUN_TESTS)
|
||||
add_compile_definitions(GGML_VULKAN_RUN_TESTS)
|
||||
endif()
|
||||
|
||||
add_subdirectory(vulkan-shaders)
|
||||
|
||||
set (_ggml_vk_genshaders_cmd vulkan-shaders-gen)
|
||||
set (_ggml_vk_header ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.hpp)
|
||||
set (_ggml_vk_source ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.cpp)
|
||||
set (_ggml_vk_input_dir ${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders)
|
||||
set (_ggml_vk_output_dir ${CMAKE_CURRENT_BINARY_DIR}/vulkan-shaders.spv)
|
||||
|
||||
file(GLOB _ggml_vk_shader_deps "${_ggml_vk_input_dir}/*.comp")
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT ${_ggml_vk_header}
|
||||
${_ggml_vk_source}
|
||||
|
||||
COMMAND ${_ggml_vk_genshaders_cmd}
|
||||
--glslc ${Vulkan_GLSLC_EXECUTABLE}
|
||||
--input-dir ${_ggml_vk_input_dir}
|
||||
--output-dir ${_ggml_vk_output_dir}
|
||||
--target-hpp ${_ggml_vk_header}
|
||||
--target-cpp ${_ggml_vk_source}
|
||||
--no-clean
|
||||
|
||||
DEPENDS ${_ggml_vk_shader_deps}
|
||||
COMMENT "Generate vulkan shaders"
|
||||
)
|
||||
|
||||
target_sources(ggml-vulkan PRIVATE ${_ggml_vk_source} ${_ggml_vk_header})
|
||||
|
||||
else()
|
||||
message(WARNING "Vulkan not found")
|
||||
endif()
|
Loading…
Reference in New Issue
Block a user