diff --git a/ggml.c b/ggml.c index addf0c308..0bcb5f617 100644 --- a/ggml.c +++ b/ggml.c @@ -1509,15 +1509,135 @@ static void quantize_row_q8_0_reference(const float * restrict x, block_q8_0 * r } static void quantize_row_q8_0(const float * restrict x, void * restrict vy, int k) { + assert(QK8_0 == 32); assert(k % QK8_0 == 0); + const int nb = k / QK8_0; block_q8_0 * restrict y = vy; +#if defined(__ARM_NEON) + for (int i = 0; i < nb; i++) { + float32x4_t srcv [8]; + float32x4_t asrcv[8]; + float32x4_t amaxv[8]; + + for (int l = 0; l < 8; l++) srcv[l] = vld1q_f32(x + i*32 + 4*l); + for (int l = 0; l < 8; l++) asrcv[l] = vabsq_f32(srcv[l]); + + for (int l = 0; l < 4; l++) amaxv[2*l] = vmaxq_f32(asrcv[2*l], asrcv[2*l+1]); + for (int l = 0; l < 2; l++) amaxv[4*l] = vmaxq_f32(amaxv[4*l], amaxv[4*l+2]); + for (int l = 0; l < 1; l++) amaxv[8*l] = vmaxq_f32(amaxv[8*l], amaxv[8*l+4]); + + const float amax = vmaxvq_f32(amaxv[0]); + + const float d = amax / ((1 << 7) - 1); + const float id = d ? 1.0f/d : 0.0f; + + y[i].d = d; + + for (int l = 0; l < 8; l++) { + const float32x4_t v = vmulq_n_f32(srcv[l], id); + const int32x4_t vi = vcvtnq_s32_f32(v); + + y[i].qs[4*l + 0] = vgetq_lane_s32(vi, 0); + y[i].qs[4*l + 1] = vgetq_lane_s32(vi, 1); + y[i].qs[4*l + 2] = vgetq_lane_s32(vi, 2); + y[i].qs[4*l + 3] = vgetq_lane_s32(vi, 3); + } + } +#elif defined(__AVX2__) || defined(__AVX__) + for (int i = 0; i < nb; i++) { + // Load elements into 4 AVX vectors + __m256 v0 = _mm256_loadu_ps( x ); + __m256 v1 = _mm256_loadu_ps( x + 8 ); + __m256 v2 = _mm256_loadu_ps( x + 16 ); + __m256 v3 = _mm256_loadu_ps( x + 24 ); + x += 32; + + // Compute max(abs(e)) for the block + const __m256 signBit = _mm256_set1_ps( -0.0f ); + __m256 maxAbs = _mm256_andnot_ps( signBit, v0 ); + maxAbs = _mm256_max_ps( maxAbs, _mm256_andnot_ps( signBit, v1 ) ); + maxAbs = _mm256_max_ps( maxAbs, _mm256_andnot_ps( signBit, v2 ) ); + maxAbs = _mm256_max_ps( maxAbs, _mm256_andnot_ps( signBit, v3 ) ); + + __m128 max4 = _mm_max_ps( _mm256_extractf128_ps( maxAbs, 1 ), _mm256_castps256_ps128( maxAbs ) ); + max4 = _mm_max_ps( max4, _mm_movehl_ps( max4, max4 ) ); + max4 = _mm_max_ss( max4, _mm_movehdup_ps( max4 ) ); + const float maxScalar = _mm_cvtss_f32( max4 ); + + // Quantize these floats + const float d = maxScalar / 127.f; + y[i].d = d; + const float id = ( maxScalar != 0.0f ) ? 127.f / maxScalar : 0.0f; + const __m256 mul = _mm256_set1_ps( id ); + + // Apply the multiplier + v0 = _mm256_mul_ps( v0, mul ); + v1 = _mm256_mul_ps( v1, mul ); + v2 = _mm256_mul_ps( v2, mul ); + v3 = _mm256_mul_ps( v3, mul ); + + // Round to nearest integer + v0 = _mm256_round_ps( v0, _MM_ROUND_NEAREST ); + v1 = _mm256_round_ps( v1, _MM_ROUND_NEAREST ); + v2 = _mm256_round_ps( v2, _MM_ROUND_NEAREST ); + v3 = _mm256_round_ps( v3, _MM_ROUND_NEAREST ); + + // Convert floats to integers + __m256i i0 = _mm256_cvtps_epi32( v0 ); + __m256i i1 = _mm256_cvtps_epi32( v1 ); + __m256i i2 = _mm256_cvtps_epi32( v2 ); + __m256i i3 = _mm256_cvtps_epi32( v3 ); + +#if defined(__AVX2__) + // Convert int32 to int16 + i0 = _mm256_packs_epi32( i0, i1 ); // 0, 1, 2, 3, 8, 9, 10, 11, 4, 5, 6, 7, 12, 13, 14, 15 + i2 = _mm256_packs_epi32( i2, i3 ); // 16, 17, 18, 19, 24, 25, 26, 27, 20, 21, 22, 23, 28, 29, 30, 31 + // Convert int16 to int8 + i0 = _mm256_packs_epi16( i0, i2 ); // 0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27, 4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31 + + // We got our precious signed bytes, but the order is now wrong + // These AVX2 pack instructions process 16-byte pieces independently + // The following instruction is fixing the order + const __m256i perm = _mm256_setr_epi32( 0, 4, 1, 5, 2, 6, 3, 7 ); + i0 = _mm256_permutevar8x32_epi32( i0, perm ); + + _mm256_storeu_si256((__m256i *)y[i].qs, i0); +#else + // Since we don't have in AVX some necessary functions, + // we split the registers in half and call AVX2 analogs from SSE + __m128i ni0 = _mm256_castsi256_si128( i0 ); + __m128i ni1 = _mm256_extractf128_si256( i0, 1); + __m128i ni2 = _mm256_castsi256_si128( i1 ); + __m128i ni3 = _mm256_extractf128_si256( i1, 1); + __m128i ni4 = _mm256_castsi256_si128( i2 ); + __m128i ni5 = _mm256_extractf128_si256( i2, 1); + __m128i ni6 = _mm256_castsi256_si128( i3 ); + __m128i ni7 = _mm256_extractf128_si256( i3, 1); + + // Convert int32 to int16 + ni0 = _mm_packs_epi32( ni0, ni1 ); + ni2 = _mm_packs_epi32( ni2, ni3 ); + ni4 = _mm_packs_epi32( ni4, ni5 ); + ni6 = _mm_packs_epi32( ni6, ni7 ); + // Convert int16 to int8 + ni0 = _mm_packs_epi16( ni0, ni2 ); + ni4 = _mm_packs_epi16( ni4, ni6 ); + + _mm_storeu_si128((__m128i *)(y[i].qs + 0), ni0); + _mm_storeu_si128((__m128i *)(y[i].qs + 16), ni4); +#endif + } +#else + // scalar quantize_row_q8_0_reference(x, y, k); +#endif } // reference implementation for deterministic creation of model files static void quantize_row_q8_1_reference(const float * restrict x, block_q8_1 * restrict y, int k) { + assert(QK8_1 == 32); assert(k % QK8_1 == 0); const int nb = k / QK8_1;