kompute : implement op_getrows_f32 (#6403)

op_getrows_f32 is required since https://github.com/ggerganov/llama.cpp/pull/6122
for the Vulkan w/ Kompute backend to be functional.

As such, implement this op to make this backend functional again.
This commit is contained in:
woachk 2024-06-03 07:32:16 +02:00 committed by GitHub
parent 3413ae2193
commit 9e405b6e2e
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3 changed files with 46 additions and 1 deletions

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@ -777,6 +777,7 @@ if (LLAMA_KOMPUTE)
kompute-shaders/op_mul_mat_q4_0.comp kompute-shaders/op_mul_mat_q4_0.comp
kompute-shaders/op_mul_mat_q4_1.comp kompute-shaders/op_mul_mat_q4_1.comp
kompute-shaders/op_mul_mat_q6_k.comp kompute-shaders/op_mul_mat_q6_k.comp
kompute-shaders/op_getrows_f32.comp
kompute-shaders/op_getrows_f16.comp kompute-shaders/op_getrows_f16.comp
kompute-shaders/op_getrows_q4_0.comp kompute-shaders/op_getrows_q4_0.comp
kompute-shaders/op_getrows_q4_1.comp kompute-shaders/op_getrows_q4_1.comp
@ -809,6 +810,7 @@ if (LLAMA_KOMPUTE)
shaderop_mul_mat_q4_0.h shaderop_mul_mat_q4_0.h
shaderop_mul_mat_q4_1.h shaderop_mul_mat_q4_1.h
shaderop_mul_mat_q6_k.h shaderop_mul_mat_q6_k.h
shaderop_getrows_f32.h
shaderop_getrows_f16.h shaderop_getrows_f16.h
shaderop_getrows_q4_0.h shaderop_getrows_q4_0.h
shaderop_getrows_q4_1.h shaderop_getrows_q4_1.h

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@ -22,6 +22,7 @@
#include "shaderop_mul_mat_q4_1.h" #include "shaderop_mul_mat_q4_1.h"
#include "shaderop_mul_mat_q6_k.h" #include "shaderop_mul_mat_q6_k.h"
#include "shaderop_mul_mat_mat_f32.h" #include "shaderop_mul_mat_mat_f32.h"
#include "shaderop_getrows_f32.h"
#include "shaderop_getrows_f16.h" #include "shaderop_getrows_f16.h"
#include "shaderop_getrows_q4_0.h" #include "shaderop_getrows_q4_0.h"
#include "shaderop_getrows_q4_1.h" #include "shaderop_getrows_q4_1.h"
@ -1146,6 +1147,14 @@ static void ggml_vk_get_rows(
seq.record<kp::OpAlgoDispatch>(s_algo); seq.record<kp::OpAlgoDispatch>(s_algo);
} }
template <typename... Args>
static void ggml_vk_get_rows_f32(Args&&... args) {
const static auto spirv = getSpirvShader(kp::shader_data::op_getrows_f32_comp_spv,
kp::shader_data::op_getrows_f32_comp_spv_len);
ggml_vk_get_rows(spirv, "f32", sizeof(float), 0, std::forward<Args>(args)...);
}
template <typename... Args> template <typename... Args>
static void ggml_vk_get_rows_f16(Args&&... args) { static void ggml_vk_get_rows_f16(Args&&... args) {
const static auto spirv = getSpirvShader(kp::shader_data::op_getrows_f16_comp_spv, const static auto spirv = getSpirvShader(kp::shader_data::op_getrows_f16_comp_spv,
@ -1371,6 +1380,7 @@ static bool ggml_vk_supports_op(const struct ggml_tensor * op) {
return op->ne[3] == 1; return op->ne[3] == 1;
case GGML_OP_GET_ROWS: case GGML_OP_GET_ROWS:
switch (op->src[0]->type) { switch (op->src[0]->type) {
case GGML_TYPE_F32:
case GGML_TYPE_F16: case GGML_TYPE_F16:
case GGML_TYPE_Q4_0: case GGML_TYPE_Q4_0:
case GGML_TYPE_Q4_1: case GGML_TYPE_Q4_1:
@ -1661,7 +1671,9 @@ static void ggml_vk_graph_compute(struct ggml_kompute_context * ctx, struct ggml
} break; } break;
case GGML_OP_GET_ROWS: case GGML_OP_GET_ROWS:
{ {
if (src0t == GGML_TYPE_F16) { if (src0t == GGML_TYPE_F32) {
ggml_vk_get_rows_f32(seq, id_src0, id_src1, id_dst, off_src0, off_src1, off_dst, ne00, nb01, nb1, ggml_nelements(src1));
} else if (src0t == GGML_TYPE_F16) {
ggml_vk_get_rows_f16(seq, id_src0, id_src1, id_dst, off_src0, off_src1, off_dst, ne00, nb01, nb1, ggml_nelements(src1)); ggml_vk_get_rows_f16(seq, id_src0, id_src1, id_dst, off_src0, off_src1, off_dst, ne00, nb01, nb1, ggml_nelements(src1));
} else if (src0t == GGML_TYPE_Q4_0) { } else if (src0t == GGML_TYPE_Q4_0) {
ggml_vk_get_rows_q4_0(seq, id_src0, id_src1, id_dst, off_src0, off_src1, off_dst, ne00, nb01, nb1, ggml_nelements(src1)); ggml_vk_get_rows_q4_0(seq, id_src0, id_src1, id_dst, off_src0, off_src1, off_dst, ne00, nb01, nb1, ggml_nelements(src1));

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@ -0,0 +1,31 @@
#version 450
#include "common.comp"
layout(local_size_x = 1) in;
layout (binding = 0) readonly buffer tensorInA { float inA[]; };
layout (binding = 1) readonly buffer tensorInB { int inB[]; };
layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
layout (push_constant) uniform parameter {
uint inAOff;
uint inBOff;
uint outOff;
int ne00;
int nb01;
int nb1;
} pcs;
void dequantize_row_f32(uint x /*Based from inA unaligned*/, uint y /*Based from out_*/, int k) {
for (int j = 0; j < k; j++) {
out_[y + j] = inA[x + j];
}
}
void main() {
const uint i = gl_WorkGroupID.x;
const int r = inB[i + pcs.inBOff];
dequantize_row_f32(r*pcs.nb01/4 + pcs.inAOff, i*pcs.nb1/4 + pcs.outOff, pcs.ne00);
}