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https://github.com/ggerganov/llama.cpp.git
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vulkan: optimize coopmat2 dequant functions (#10855)
Change the code to do 16b loads when possible and extract the appropriate component late, so the code is effectively decoding a pair of elements and then selecting one. This can allow more commoning to happen in the compiler when neighboring elements are loaded.
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@ -10,9 +10,10 @@ float16_t dequantFuncQ4_0(const in decodeBufQ4_0 bl, const in uint blockCoords[2
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const float16_t d = bl.block.d;
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const uint idx = coordInBlock[1];
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const uint shift = (idx & 0x10) >> 2;
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uint32_t qs = unpack8(uint32_t(bl.block.qs[(idx & 0xE) >> 1]))[idx & 1];
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uint32_t qs = uint32_t(bl.block.qs[(idx & 0xE) >> 1]);
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qs >>= shift;
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qs &= 0xF;
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qs &= 0x0F0F;
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qs = unpack8(qs)[idx & 1];
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float16_t ret = (float16_t(qs) - float16_t(8)) * d;
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return ret;
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}
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@ -152,15 +153,17 @@ layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ4
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block_q4_K block;
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};
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layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ4_K_packed16 {
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block_q4_K_packed16 block;
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};
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float16_t dequantFuncQ4_K(const in decodeBufQ4_K bl, const in uint blockCoords[2], const in uint coordInBlock[2])
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{
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decodeBufQ4_K_packed16 bl16 = decodeBufQ4_K_packed16(bl);
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const uint idx = coordInBlock[1];
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const uint iqs = idx;
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const uint n = iqs / 64; // 0,1,2,3
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const uint b = (iqs % 64) / 32; // 0,1
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const uint b = (idx & 0x20) >> 5; // 0,1
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const uint is = (idx & 0xE0) >> 5; // 0..7
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const uint qsi = n * 32 + (iqs % 32); // 0..127
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const f16vec2 loadd = bl.block.d;
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@ -184,9 +187,11 @@ float16_t dequantFuncQ4_K(const in decodeBufQ4_K bl, const in uint blockCoords[2
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const float16_t d = loadd.x * float16_t(sc);
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const float16_t m = loadd.y * float16_t(mbyte);
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uint32_t dmask = 0xF << (b * 4);
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uint qs = uint32_t(bl16.block.qs[((idx & 0xC0) >> 2) + ((idx & 0x1E) >> 1)]);
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qs = (qs >> (b * 4)) & 0x0F0F;
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qs = unpack8(qs)[idx & 1];
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float16_t ret = d * float16_t((bl.block.qs[qsi ] & dmask) >> (b * 4)) - m;
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float16_t ret = d * float16_t(qs) - m;
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return ret;
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}
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@ -195,18 +200,19 @@ layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ5
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block_q5_K block;
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};
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layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ5_K_packed16 {
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block_q5_K_packed16 block;
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};
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float16_t dequantFuncQ5_K(const in decodeBufQ5_K bl, const in uint blockCoords[2], const in uint coordInBlock[2])
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{
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decodeBufQ5_K_packed16 bl16 = decodeBufQ5_K_packed16(bl);
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const uint idx = coordInBlock[1];
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const uint iqs = idx;
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const uint n = iqs / 64; // 0,1,2,3
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const uint b = (iqs % 64) / 32; // 0,1
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const uint b = (idx & 0x20) >> 5; // 0,1
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const uint is = (idx & 0xE0) >> 5; // 0..7
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const uint qsi = n * 32 + (iqs % 32); // 0..127
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const uint qhi = (iqs % 32); // 0..31
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const uint8_t hm = uint8_t(1 << (iqs / 32));
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const uint32_t hm = 0x0101 << is;
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const f16vec2 loadd = bl.block.d;
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@ -230,9 +236,15 @@ float16_t dequantFuncQ5_K(const in decodeBufQ5_K bl, const in uint blockCoords[2
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const float16_t d = loadd.x * float16_t(sc);
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const float16_t m = loadd.y * float16_t(mbyte);
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uint32_t dmask = 0xF << (b * 4);
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uint qh = uint32_t(bl16.block.qh[(idx & 0x1E) >> 1]);
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qh = qh & hm;
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qh = unpack8(qh)[idx & 1];
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float16_t ret = d * (float16_t((bl.block.qs[qsi ] & dmask) >> (b * 4)) + float16_t((bl.block.qh[qhi ] & hm) != 0 ? 16 : 0)) - m;
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uint qs = uint32_t(bl16.block.qs[((idx & 0xC0) >> 2) + ((idx & 0x1E) >> 1)]);
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qs = (qs >> (b * 4)) & 0x0F0F;
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qs = unpack8(qs)[idx & 1];
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float16_t ret = d * (float16_t(qs) + (qh != 0 ? float16_t(16) : float16_t(0))) - m;
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return ret;
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}
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@ -241,22 +253,30 @@ layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufQ6_
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block_q6_K block;
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};
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layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ6_K_packed16 {
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block_q6_K_packed16 block;
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};
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float16_t dequantFuncQ6_K(const in decodeBufQ6_K bl, const in uint blockCoords[2], const in uint coordInBlock[2])
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{
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decodeBufQ6_K_packed16 bl16 = decodeBufQ6_K_packed16(bl);
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const uint idx = coordInBlock[1];
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const uint iqs = idx;
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const uint n = iqs / 128; // 0,1
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const uint b = (iqs % 128) / 64; // 0,1
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const uint is_b = (iqs % 32) / 16; // 0,1
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const uint qhshift = ((iqs % 128) / 32) * 2;// 0,2,4,6
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const uint is = 8 * n + qhshift + is_b; // 0..15
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const uint qsi = n * 64 + (iqs % 64); // 0..127
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const uint qhi = n * 32 + (iqs % 32); // 0..63
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const uint b = (idx & 0x40) >> 6; // 0,1
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const uint qhshift = (idx & 0x60) >> 4; // 0,2,4,6
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const uint is = (idx & 0xF0) >> 4; // 0..15
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const float16_t dscale = bl.block.d * float16_t(bl.block.scales[is]);
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float16_t ret = dscale * float16_t(int8_t(((bl.block.ql[qsi ] >> (b * 4)) & 0xF) | (((bl.block.qh[qhi ] >> qhshift) & 3) << 4)) - 32);
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uint ql = uint32_t(bl16.block.ql[((idx & 0x80) >> 2) + ((idx & 0x3E) >> 1)]);
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ql = (ql >> (b * 4)) & 0x0F0F;
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uint qh = uint32_t(bl16.block.qh[((idx & 0x80) >> 3) + ((idx & 0x1E) >> 1)]);
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qh = ((qh >> qhshift) & 0x0303) << 4;
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int q = unpack8(ql | qh)[idx & 1];
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float16_t ret = dscale * float16_t(q - 32);
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return ret;
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}
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