* ggml : move rope type enum to ggml.h
This commit moves the `llama_rope_type` enum from `llama.h` to
`ggml.h` and changes its name to `ggml_rope_type`.
The motivation for this change is to address the TODO in `llama.h` and
use the enum in ggml.
Note: This commit does not change the `mode` parameter to be of type
`enum ggml_rope_type`. The name `mode` and its usage suggest that it
might be more generic and possibly used as a bit field for multiple
flags. Further investigation/discussion may be needed to determine
if `mode` should be restricted to RoPE types.
* squash! ggml : move rope type enum to ggml.h
This commit removes GGML_ROPE_TYPE_NONE and GGML_ROPE_TYPE_GLM from
ggml.h, and back the llama_rope_type enum.
I've kept the assert for GGML_ROPE_TYPE_GLM as I'm not sure if it is
safe to remove it yet.
* squash! ggml : move rope type enum to ggml.h
This commit removes the enum ggml_rope_type from ggml.h and replaces it
with a define (GGML_ROPE_TYPE_NEOX). This define is used in the code to
check if the mode is set to GPT-NeoX. Also the enum llama_rope_type has
been updated to reflect this change.
* squash! ggml : move rope type enum to ggml.h
This commit contains a suggestion enable the GGML_ROPE_TYPE_NEOX
macro/define to be passed to the shader compiler.
* squash! ggml : move rope type enum to ggml.h
This commit fixes the editorconfig-checker warnings.
* squash! ggml : move rope type enum to ggml.h
Update comment for ggml_rope function.
* Revert "squash! ggml : move rope type enum to ggml.h"
This reverts commit 6261222bd0.
* squash! ggml : move rope type enum to ggml.h
Add GGML_ROPE_TYPE_NEOX to rope_common.comp.
* remove extra line
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Co-authored-by: slaren <slarengh@gmail.com>
* Optimize Vulkan backend for better CPU performance and less GPU synchronization overhead.
- Allocation overhead for the temporary std::vectors was easily detectable with a sampling profiler and simple to remove.
- ggml_vk_sync_buffer introduce a full pipeline sync which has a significant cost on the GPU side, sometimes larger than the actual kernel execution. Adding only barriers for shader read/writes and transfers seems to be sufficient looking at the code which either launches compute kernels or copies tensors.
* Fix small typo
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Co-authored-by: 0cc4m <picard12@live.de>
* ggml: use vulkan as gpu backend when available
Signed-off-by: Matt Stephenson <mstephenson6@users.noreply.github.com>
* whisper: enable using vk as default buffer type
Signed-off-by: Matt Stephenson <mstephenson6@users.noreply.github.com>
---------
Signed-off-by: Matt Stephenson <mstephenson6@users.noreply.github.com>
* Fix Vulkan repeat op
* Implement Vulkan concat op
* Delete old Vulkan shader generator
* Implement Vulkan im2col op
* Implement Vulkan unary gelu_quick op
* Implement Vulkan group_norm op
* Implement Vulkan timestep_embedding op
* Implement Vulkan upscale op
* Fix Vulkan vk_context tensor extra index issue
* Fix Vulkan matmul shader parameter bug
* Properly fix Vulkan matmul shader parameter bug
* Add Vulkan ADD f16 + f32 -> f16 operator support
* Implement Vulkan tanh op
* Fix Vulkan group count too large Validation error on non-Nvidia GPUs
* Throw error when too much memory is requested
* Fix another Vulkan group count too large Validation error on non-Nvidia GPUs
* Fix matmul MMQ condition
* Implement Vulkan pad op
* Fix Vulkan crash when tensor is used multiple times in a compute graph
* Add Vulkan CONCAT f16 + f16 -> f16 op
* Add Vulkan LEAKY_RELU op
This prevents invalid frees when destroying a partially initialized
vk_buffer_struct. For example, this could happen in ggml_vk_create_buffer
when running out of device memory.
Co-authored-by: Tony Wasserka <neobrain@users.noreply.github.com>