* Use events instead of clFinish, where possible
* OpenCL: Don't load gpu layers into RAM, add mul_f32 kernel
* Reduce queueing overhead for contiguous tensors by using single mul kernel call
* Adapt to #1612 cl_mem malloc changes
* Reduce code duplication between cuda and opencl branches
* Improve implementation
The `clCreateCommandQueue()` function will return the code
`CL_INVALID_QUEUE_PROPERTIES` when passed unsupported properties,
not `CL_INVALID_PROPERTY` as the original code was checking for.
* Move back to C++ for OpenCL
* Refactor OpenCL code to work more like the CUDA code, add missing functions
* Deduplicate dequant kernels
* Add OpenCL compile options
* Use compile args for preprocessing constants
* Restore default platform + device selection by id behavior
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Co-authored-by: Johannes Gäßler <johannesg@5d6.de>
Co-authored-by: Henri Vasserman <henv@hot.ee>