Supercedes #4024 and #4813.
CMake's native HIP support has become the
recommended way to add HIP code into a project (see
[here](https://rocm.docs.amd.com/en/docs-6.0.0/conceptual/cmake-packages.html#using-hip-in-cmake)).
This PR makes the following changes:
1. The environment variable `HIPCXX` or CMake option
`CMAKE_HIP_COMPILER` should be used to specify the HIP
compiler. Notably this shouldn't be `hipcc`, but ROCm's clang,
which usually resides in `$ROCM_PATH/llvm/bin/clang`. Previously
this was control by `CMAKE_C_COMPILER` and `CMAKE_CXX_COMPILER`.
Note that since native CMake HIP support is not yet available on
Windows, on Windows we fall back to the old behavior.
2. CMake option `CMAKE_HIP_ARCHITECTURES` is used to control the
GPU architectures to build for. Previously this was controled by
`GPU_TARGETS`.
3. Updated the Nix recipe to account for these new changes.
4. The GPU targets to build against in the Nix recipe is now
consistent with the supported GPU targets in nixpkgs.
5. Added CI checks for HIP on both Linux and Windows. On Linux, we test
both the new and old behavior.
The most important part about this PR is the separation of the
HIP compiler and the C/C++ compiler. This allows users to choose
a different C/C++ compiler if desired, compared to the current
situation where when building for ROCm support, everything must be
compiled with ROCm's clang.
~~Makefile is unchanged. Please let me know if we want to be
consistent on variables' naming because Makefile still uses
`GPU_TARGETS` to control architectures to build for, but I feel
like setting `CMAKE_HIP_ARCHITECTURES` is a bit awkward when you're
calling `make`.~~ Makefile used `GPU_TARGETS` but the README says
to use `AMDGPU_TARGETS`. For consistency with CMake, all usage of
`GPU_TARGETS` in Makefile has been updated to `AMDGPU_TARGETS`.
Thanks to the suggestion of @jin-eld, to maintain backwards
compatibility (and not break too many downstream users' builds), if
`CMAKE_CXX_COMPILER` ends with `hipcc`, then we still compile using
the original behavior and emit a warning that recommends switching
to the new HIP support. Similarly, if `AMDGPU_TARGETS` is set but
`CMAKE_HIP_ARCHITECTURES` is not, then we forward `AMDGPU_TARGETS`
to `CMAKE_HIP_ARCHITECTURES` to ease the transition to the new
HIP support.
Signed-off-by: Gavin Zhao <git@gzgz.dev>
* logging: add proper checks for clang to avoid errors and warnings with VA_ARGS
* build: add CMake Presets and toolchian files for Windows ARM64
* matmul-int8: enable matmul-int8 with MSVC and fix Clang warnings
* ci: add support for optimized Windows ARM64 builds with MSVC and LLVM
* matmul-int8: fixed typos in q8_0_q8_0 matmuls
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* matmul-int8: remove unnecessary casts in q8_0_q8_0
---------
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* DRAFT: Introduction of CUDA Graphs to LLama.cpp
* FIx issues raised in comments
* Tidied to now only use CUDA runtime (not mixed with driver calls)
* disable for multi-gpu and batch size > 1
* Disable CUDA graphs for old GPU arch and with env var
* added missing CUDA_CHECKs
* Addressed comments
* further addressed comments
* limit to GGML_ALLOW_CUDA_GRAPHS defined in llama.cpp cmake
* Added more comprehensive graph node checking
* With mechanism to fall back if graph capture fails
* Revert "With mechanism to fall back if graph capture fails"
This reverts commit eb9f15fb6f.
* Fall back if graph capture fails and address other comments
* - renamed GGML_ALLOW_CUDA_GRAPHS to GGML_CUDA_USE_GRAPHS
- rename env variable to disable CUDA graphs to GGML_CUDA_DISABLE_GRAPHS
- updated Makefile build to enable CUDA graphs
- removed graph capture failure checking in ggml_cuda_error
using a global variable to track this is not thread safe, but I am also not safistied with checking an error by string
if this is necessary to workaround some issues with graph capture with eg. cuBLAS, we can pass the ggml_backend_cuda_context to the error checking macro and store the result in the context
- fixed several resource leaks
- fixed issue with zero node graphs
- changed fixed size arrays to vectors
- removed the count of number of evaluations before start capturing, and instead changed the capture mode to relaxed
- removed the check for multiple devices so that it is still possible to use a single device, instead checks for split buffers to disable cuda graphs with -sm row
- changed the op for checking batch size to GGML_OP_ADD, should be more reliable than GGML_OP_SOFT_MAX
- code style fixes
- things to look into
- VRAM usage of the cudaGraphExec_t, if it is significant we may need to make it optional
- possibility of using cudaStreamBeginCaptureToGraph to keep track of which ggml graph nodes correspond to which cuda graph nodes
* fix build without cuda graphs
* remove outdated comment
* replace minimum cc value with a constant
---------
Co-authored-by: slaren <slarengh@gmail.com>
* llamafile : improve sgemm.cpp
- Re-enable by default
- Fix issue described in #6716
- Make code more abstract, elegant, and maintainable
- Faster handling of weirdly shaped `m` an `n` edge cases
* Address review comments
* Help clang produce fma instructions
* Address review comments
This change upstreams llamafile's cpu matrix multiplication kernels
which improve image and prompt evaluation speed. For starters, Q4_0
and Q8_0 weights should go ~40% faster on CPU. The biggest benefits
are with data types like f16 / f32, which process prompts 2x faster
thus making them faster than quantized data types for prompt evals.
This change also introduces bona fide AVX512 support since tinyBLAS
is able to exploit the larger register file. For example, on my CPU
llama.cpp llava-cli processes an image prompt at 305 tokens/second,
using the Q4_K and Q4_0 types, which has always been faster than if
we used f16 LLaVA weights, which at HEAD go 188 tokens/second. With
this change, f16 LLaVA performance leap frogs to 464 tokens/second.
On Intel Core i9-14900K this change improves F16 prompt perf by 5x.
For example, using llama.cpp at HEAD with Mistral 7b f16 to process
a 215 token prompt will go 13 tok/sec. This change has fixes making
it go 52 tok/sec. It's mostly thanks to my vectorized outer product
kernels but also because I added support for correctly counting the
number of cores on Alderlake, so the default thread count discounts
Intel's new efficiency cores. Only Linux right now can count cores.
This work was sponsored by Mozilla who's given permission to change
the license of this code from Apache 2.0 to MIT. To read more about
what's improved, and how it works, see: https://justine.lol/matmul/
* Symlink to /usr/bin/xcrun so that `xcrun` binary
is usable during build (used for compiling Metal shaders)
Fixes https://github.com/ggerganov/llama.cpp/issues/6117
* cmake - copy default.metallib to install directory
When metal files are compiled to default.metallib, Cmake needs to add this to the install directory so that it's visible to llama-cpp
Also, update package.nix to use absolute path for default.metallib (it's not finding the bundle)
* add `precompileMetalShaders` flag (defaults to false) to disable precompilation of metal shader
Precompilation requires Xcode to be installed and requires disable sandbox on nix-darwin
* llama : add pipeline parallelism support for batch processing with multiple CUDA GPUs
ggml-ci
* server : add -ub, --ubatch-size parameter
* fix server embedding test
* llama : fix Mamba inference for pipeline parallelism
Tested to work correctly with both `main` and `parallel` examples.
* llama : limit max batch size to n_batch
* add LLAMA_SCHED_MAX_COPIES to configure the number of input copies for pipeline parallelism
default increase to 4 (from 2)
changing this value may improve performance for some systems, but increases memory usage
* fix hip build
* fix sycl build (disable cpy_tensor_async)
* fix hip build
* llama : limit n_batch and n_ubatch to n_ctx during context creation
* llama : fix norm backend
* batched-bench : sync after decode
* swiftui : sync after decode
* ggml : allow ggml_get_rows to use multiple threads if they are available
* check n_ubatch >= n_tokens with non-casual attention
* llama : do not limit n_batch to n_ctx with non-casual attn
* server : construct batch with size of llama_n_batch
* ggml_backend_cpu_graph_compute : fix return value when alloc fails
* llama : better n_batch and n_ubatch comment
* fix merge
* small fix
* reduce default n_batch to 2048
---------
Co-authored-by: Francis Couture-Harpin <git@compilade.net>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* add build support for embedded metal library
* Update Makefile
---------
Co-authored-by: Haoxiang Fei <feihaoxiang@idea.edu.cn>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* build : pass all warning flags to nvcc via -Xcompiler
* make : fix apparent mis-merge from #3952
* make : fix incorrect GF_CC_VER for CUDA host compiler
* Fix Vulkan on Intel ARC
Optimize matmul for Intel ARC
Add Vulkan dequant test
* Add Vulkan debug and validate flags to Make and CMakeLists.txt
* Enable asynchronous transfers in Vulkan backend
* Fix flake8
* Disable Vulkan async backend functions for now
* Also add Vulkan run tests command to Makefile and CMakeLists.txt
* support SYCL backend windows build
* add windows build in CI
* add for win build CI
* correct install oneMKL
* fix install issue
* fix ci
* fix install cmd
* fix install cmd
* fix install cmd
* fix install cmd
* fix install cmd
* fix win build
* fix win build
* fix win build
* restore other CI part
* restore as base
* rm no new line
* fix no new line issue, add -j
* fix grammer issue
* allow to trigger manually, fix format issue
* fix format
* add newline
* fix format
* fix format
* fix format issuse
---------
Co-authored-by: Abhilash Majumder <30946547+abhilash1910@users.noreply.github.com>
* Vulkan loader code
* Fix matmul kernel, continue implementation
* Continue implementation
* Vulkan memory management
* Vulkan development
* Matmul call
* Add aligned malloc and free for VMA
* Continue implementation
* First matmul success
* GEMM Kernel optimization
* 1D Blocktiling
* 2D Blocktiling
* Write coalescing
* Continue vulkan implementation and optimization
* First FP16 attempt, disabled for now
* Code abstraction, FP16 implementation, fix kernel, add FP16 to FP32 kernel
* Enable device extensions properly, restore fp16 matmul op
* Fix mulmat_f16
* Output FP32 in fp16 matmul shader
* Fix f16_to_f32 kernel
* dequant_q4_0 kernel
* Add VMA library
* Avoid requesting dedicated memory, VMA can decide that by itself
* Add bounds checking to matmul kernels, improve implementation, fix command buffers not freed properly
* add cmake commands
* Add 2d write operation, profiling code
* Fix 2d write
* Fix queue selection for AMD RADV
* Fix trailing whitespace in vk_mem_alloc.h
* Add WIP warp tile mat mul shaders
* Disable glslc optimization
* Disable glslc optimization for CMake
* Optimize warptile matmul shader, replace blocktile with it
* Add split-k optimization for small matrix multiplication
Use semaphores for synchronization instead of fences or waitidle
Rework async write/read for synchronization
* Fix validation errors, improve compatibility with AMD GPUs
* Rework command buffer handling
* Variable matmul kernel using specialization constants
* Fix synchronization on AMD, add barriers for buffer ownership transfer, add debug flag and prints
* Reuse semaphores
* Handle stage flags during command buffer submission properly
* Increase matmul test runs for consistent results
* Fix F32 matmul
* Add vectorized loading and zeropadding for matrix multiplication
* Use pinned memory for f16 preprocessing
* Don't force aligned matmul
* Don't free before queue done
* Replace VMA library with native Vulkan buffer management
* Basic offloading support with mul_f32 and dmmv for q4_0
* Run glslc commands in parallel
* Unroll loops in dmmv shader
* Reduce usage of waitIdle
* Reuse pinned allocation for f16 conversion
* Handle devices with only a single queue
* Fix trailing whitespace in CMakeLists.txt
* Allow parallel execution of kernels, parallelize third and fourth dimension calls
* Add fallback for devices only supporting one DescriptorSet per DescriptorPool
* Move to graph function similar to CUDA implementation
* Use F16 kernel for most things, replace q_f32 with mul_mat_q_f16 function
* Add F32 dmmv shaders
* Batch submissions
* Add .spv to gitignore
* Split off matrix vector multiplication for separate optimization
* Use single command buffer for matrix vector multiplication ops
* Reduce overhead of mul_f32 calls by using a single command buffer
* Add submission batching to mul_f32
* Fix tests
* Add missing barrier
* Add further missing barrier
* Add further ops
* Replace vk::QueueFamilyIgnored with VK_QUEUE_FAMILY_IGNORED to support more Vulkan header versions
* Remove unnecessary cblas link
* Fix descriptor set pre-allocation assert
* Add runtime shader compilation, start transferring shaders to this approach
* Transfer remaining shaders to header and compile on runtime
* Fix fp32 fallback if device doesn't support fp16, add force disable env var GGML_VULKAN_DISABLE_F16
* Add support for q4_1, q5_0, q5_1 and q8_0
* Remove unnecessary scalar layout extension
* Parse graph early to pre-record command buffers
* Add q6_k support
* Add multi-submit for command buffers
* Fix q6_k dequant shader for AMD
* Fix q6_k for GPUs without fp16 support
* Simplify q6_k fp16 fix
* Minor fixes
* Fix wg_denom of m-mulmat shaders
* Add Python-based Vulkan shader generator
* Replace shaderc dependency with precompiled shaders
Fix python script to generate shaders
* Clean up code
* Fix shader generator script Windows compatibility
Co-authored-by: Concedo <39025047+LostRuins@users.noreply.github.com>
* Close file before deletion
* Fix vulkan shader fp32 name
* Add q2_k and q3_k support
Add validation check to compare shader results to cpu results
* Add q4_k support
* Add q5_k support
* Bake SPIR-V bytecode into the library instead of loading shaders from file
* Switch to signal semaphores for flexibility
Prepare broadcasting support for mul mat
* Finish broadcasting mul mat support for GQA
* Clean up unused functions
Add repeat op
* Add further ops, not yet enabled. Improve semaphore code
* Reduce number of used semaphores by utilizing timelines more properly
* Remove queue information
* Reuse timeline semaphores, allow parallel operation with binary semaphores to work around nvidia driver limitations
* Add Vulkan to llama-bench
* Remove cblas dependency
* Fix matmul k-split bug
* Fix q4_k dmmv K_QUANTS_PER_ITERATION 1 shader
* Add RMS Norm shader, rework op_f32 shader setup, fix matmul bug
* Fix issues with float16 overflows in shaders
* Fix issues with older Vulkan headers on Ubuntu 22.04
* Allow multi-op partial offloading by parsing the graph to preallocate enough between-op buffers
* Implement further ops, rework op_f32 calls, fix bugs
* Finish full offloading support, add last remaining ops, fix bugs, remove redundant code
* Upload generated file ggml-vulkan-shaders.hpp, remove redundant shaders
* Merge upstream changes, fix conflicts, adapt soft_max op
* Fix Python and shader header format
* Free model gpu buffers on exit
* Use single queue per device to simplify code
* Add matmul shader support for running multiple calculations in parallel
* Switch from semaphore-synchronized multiple command buffers per op to single command buffer for multiple ops, whole graph if possible
* Fix missing event cast
* Replace uint64_t(-1) with UINT64_MAX, rename function for clarity
* Fix warning about empty C function parameters
* Fix compiler warnings
* Properly implement Vulkan backend buffer handling
* Fix oversized host staging buffers
* Simplify barrier synchronization calls
* Fix gcc warnings
* Implement max_size for backend buffer types to limit the size of a single allocation
* Use min of maxMemoryAllocationSize and maxBufferSize for device max allocation size
* refactor multi buf
* Disable unsupported ops to fix tests
* Check for maintenance4 support before using it
* Handle devices with only a single queue
* Fix single queue logic
* propagate buffer usage in multi buffers
* Implement rope_neox op
* Cleanup header and other files
* Simplify gpu_extras by removing events and putting staging memcpys into contexts
* Move queue into context
Add not-yet-enabled async backend ops
* Simplify context use, optimize matmul shader for warp size 64 (AMD GCN), fix split_k matmul shader optimization
* Add get_max_size to SYCL backend.
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>
* llama : fix trailing whitespace
---------
Co-authored-by: Henri Vasserman <henv@hot.ee>
Co-authored-by: Concedo <39025047+LostRuins@users.noreply.github.com>
Co-authored-by: slaren <slarengh@gmail.com>
Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>