# Android ## Build on Android using Termux [Termux](https://termux.dev/en/) is an Android terminal emulator and Linux environment app (no root required). As of writing, Termux is available experimentally in the Google Play Store; otherwise, it may be obtained directly from the project repo or on F-Droid. With Termux, you can install and run `llama.cpp` as if the environment were Linux. Once in the Termux shell: ``` $ apt update && apt upgrade -y $ apt install git cmake ``` Then, follow the [build instructions](https://github.com/ggerganov/llama.cpp/blob/master/docs/build.md), specifically for CMake. Once the binaries are built, download your model of choice (e.g., from Hugging Face). It's recommended to place it in the `~/` directory for best performance: ``` $ curl -L {model-url} -o ~/{model}.gguf ``` Then, if you are not already in the repo directory, `cd` into `llama.cpp` and: ``` $ ./build/bin/llama-simple -m ~/{model}.gguf -c {context-size} -p "{your-prompt}" ``` Here, we show `llama-simple`, but any of the executables under `examples` should work, in theory. Be sure to set `context-size` to a reasonable number (say, 4096) to start with; otherwise, memory could spike and kill your terminal. To see what it might look like visually, here's an old demo of an interactive session running on a Pixel 5 phone: https://user-images.githubusercontent.com/271616/225014776-1d567049-ad71-4ef2-b050-55b0b3b9274c.mp4 ## Cross-compile using Android NDK It's possible to build `llama.cpp` for Android on your host system via CMake and the Android NDK. If you are interested in this path, ensure you already have an environment prepared to cross-compile programs for Android (i.e., install the Android SDK). Note that, unlike desktop environments, the Android environment ships with a limited set of native libraries, and so only those libraries are available to CMake when building with the Android NDK (see: https://developer.android.com/ndk/guides/stable_apis.) Once you're ready and have cloned `llama.cpp`, invoke the following in the project directory: ``` $ cmake \ -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK/build/cmake/android.toolchain.cmake \ -DANDROID_ABI=arm64-v8a \ -DANDROID_PLATFORM=android-28 \ -DCMAKE_C_FLAGS="-march=armv8.7a" \ -DCMAKE_CXX_FLAGS="-march=armv8.7a" \ -DGGML_OPENMP=OFF \ -DGGML_LLAMAFILE=OFF \ -B build-android ``` Notes: - While later versions of Android NDK ship with OpenMP, it must still be installed by CMake as a dependency, which is not supported at this time - `llamafile` does not appear to support Android devices (see: https://github.com/Mozilla-Ocho/llamafile/issues/325) The above command should configure `llama.cpp` with the most performant options for modern devices. Even if your device is not running `armv8.7a`, `llama.cpp` includes runtime checks for available CPU features it can use. Feel free to adjust the Android ABI for your target. Once the project is configured: ``` $ cmake --build build-android --config Release -j{n} $ cmake --install build-android --prefix {install-dir} --config Release ``` After installing, go ahead and download the model of your choice to your host system. Then: ``` $ adb shell "mkdir /data/local/tmp/llama.cpp" $ adb push {install-dir} /data/local/tmp/llama.cpp/ $ adb push {model}.gguf /data/local/tmp/llama.cpp/ $ adb shell ``` In the `adb shell`: ``` $ cd /data/local/tmp/llama.cpp $ LD_LIBRARY_PATH=lib ./bin/llama-simple -m {model}.gguf -c {context-size} -p "{your-prompt}" ``` That's it! Be aware that Android will not find the library path `lib` on its own, so we must specify `LD_LIBRARY_PATH` in order to run the installed executables. Android does support `RPATH` in later API levels, so this could change in the future. Refer to the previous section for information about `context-size` (very important!) and running other `examples`.