#version 450 #extension GL_EXT_shader_16bit_storage : require layout (push_constant) uniform parameter { uint nb1; uint dim; uint max_period; } p; #include "types.comp" #extension GL_EXT_control_flow_attributes : enable #define BLOCK_SIZE 256 layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in; layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; void main() { const uint i = gl_WorkGroupID.y; const uint j = gl_GlobalInvocationID.x; const uint d_offset = i * p.nb1; if (p.dim % 2 != 0 && j == ((p.dim + 1) / 2)) { data_d[d_offset + p.dim] = 0.f; } const uint half_dim = p.dim / 2; if (j >= half_dim) { return; } const float timestep = float(data_a[i]); const float freq = float(exp(-log(p.max_period) * j / half_dim)); const float arg = timestep * freq; data_d[d_offset + j] = D_TYPE(cos(arg)); data_d[d_offset + j + half_dim] = D_TYPE(sin(arg)); }