#version 450 #include "common.comp" #define BLOCKS_IN_QUANT QK4_1 #define SIZE_OF_BLOCK sizeof_block_q4_1 #define N_ROWS 4 layout(local_size_x_id = 0) in; layout(local_size_y = 1) in; layout(local_size_z = 1) in; layout (binding = 0) readonly buffer tensorInA { uint8_t inA[]; }; layout (binding = 1) readonly buffer tensorInB { float inB[]; }; layout (binding = 2) writeonly buffer tensorOut { float out_[]; }; layout (push_constant) uniform parameter { uint inAOff; uint inBOff; uint outOff; int ne00; int ne10; int ne0; int ne1; int ne01; int gqa; } pcs; // The q4_1 version of this function float block_q_n_dot_y(uint block_index, uint yb, uint il) { vec2 acc = vec2(0.0, 0.0); const uint index = (block_index) * SIZE_OF_BLOCK + pcs.inAOff; float d = float(u8BufToFloat16(inA, index)); float m = float(u8BufToFloat16(inA, index+2)); float sumy = 0.0f; for (int i = 0; i < BLOCKS_IN_QUANT/4; i+=2) { const uint16_t b = u8BufToU16(inA, index + 4 + il + i); const float yl0 = inB[yb + i]; const float yl1 = inB[yb + i + 1]; const float yl8 = inB[yb + i + BLOCKS_IN_QUANT/2]; const float yl9 = inB[yb + i + BLOCKS_IN_QUANT/2 + 1]; sumy += yl0 + yl1 + yl8 + yl9; acc[0] += yl0 * (b & 0x000F) + yl1 / 256.f * (b & 0x0F00); acc[1] += yl8 / 16.f * (b & 0x00F0) + yl9 / 4096.f * (b & 0xF000); } return d * (acc[0] + acc[1]) + sumy * m; } #include "op_mul_mv_q_n.comp"