#version 450 #include "mul_mat_vec_base.comp" layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in; shared FLOAT_TYPE tmp[32]; void main() { const uint row = gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z; uint a_offset, b_offset, d_offset; get_offsets(a_offset, b_offset, d_offset); const uint num_blocks_per_row = p.ncols / QUANT_K; const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row; const uint tid = gl_LocalInvocationID.x/K_QUANTS_PER_ITERATION; // 0...31 or 0...16 const uint ix = gl_LocalInvocationID.x%K_QUANTS_PER_ITERATION; // 0 or 0, 1 const uint step = 8/K_QUANTS_PER_ITERATION; // 8 or 4 const uint il = tid/step; // 0...3 const uint ir = tid - step*il; // 0...7 or 0...3 const uint n = 2 * K_QUANTS_PER_ITERATION; // 2 or 4 const uint v_im = il / 2; // 0 or 1. 0 computes 0,32 + 128,160, 1 computes 64,96 + 192,224 const uint v_in = il % 2; const uint l0 = n * (2 * ir + v_in); // 0...15 const uint q_offset = 32*v_im + l0; const uint y_offset = 64*v_im + l0; tmp[16 * ix + tid] = FLOAT_TYPE(0.0); // partial sum for thread in warp [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += K_QUANTS_PER_ITERATION) { const uint y1_idx = i * QUANT_K + y_offset; const uint y2_idx = y1_idx + 128; const FLOAT_TYPE dall = FLOAT_TYPE(data_a[ib0 + i].d.x); const FLOAT_TYPE dmin = FLOAT_TYPE(data_a[ib0 + i].d.y); const uint8_t sc0 = uint8_t( data_a[ib0 + i].scales[v_im * 2 ] & 0x3f); const uint8_t sc1 = uint8_t( data_a[ib0 + i].scales[v_im * 2 + 1] & 0x3f); const uint8_t sc2 = uint8_t( data_a[ib0 + i].scales[v_im * 2 + 4] & 0x3f); const uint8_t sc3 = uint8_t( data_a[ib0 + i].scales[v_im * 2 + 5] & 0x3f); const uint8_t sc4 = uint8_t(( data_a[ib0 + i].scales[v_im * 2 + 8] & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 ] & 0xc0) >> 2)); const uint8_t sc5 = uint8_t(( data_a[ib0 + i].scales[v_im * 2 + 9] & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 1] & 0xc0) >> 2)); const uint8_t sc6 = uint8_t(((data_a[ib0 + i].scales[v_im * 2 + 8] >> 4) & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 4] & 0xc0) >> 2)); const uint8_t sc7 = uint8_t(((data_a[ib0 + i].scales[v_im * 2 + 9] >> 4) & 0x0f) | ((data_a[ib0 + i].scales[v_im * 2 + 5] & 0xc0) >> 2)); #if K_QUANTS_PER_ITERATION == 2 const uint8_t q4_0 = uint8_t(data_a[ib0 + i].qs[q_offset ] & 0xf); const uint8_t q4_1 = uint8_t(data_a[ib0 + i].qs[q_offset + 1] & 0xf); const uint8_t q4_2 = uint8_t(data_a[ib0 + i].qs[q_offset + 2] & 0xf); const uint8_t q4_3 = uint8_t(data_a[ib0 + i].qs[q_offset + 3] & 0xf); const uint8_t q4_4 = uint8_t(data_a[ib0 + i].qs[q_offset ] >> 4); const uint8_t q4_5 = uint8_t(data_a[ib0 + i].qs[q_offset + 1] >> 4); const uint8_t q4_6 = uint8_t(data_a[ib0 + i].qs[q_offset + 2] >> 4); const uint8_t q4_7 = uint8_t(data_a[ib0 + i].qs[q_offset + 3] >> 4); const uint8_t q4_8 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] & 0xf); const uint8_t q4_9 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] & 0xf); const uint8_t q4_10 = uint8_t(data_a[ib0 + i].qs[q_offset + 66] & 0xf); const uint8_t q4_11 = uint8_t(data_a[ib0 + i].qs[q_offset + 67] & 0xf); const uint8_t q4_12 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] >> 4); const uint8_t q4_13 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] >> 4); const uint8_t q4_14 = uint8_t(data_a[ib0 + i].qs[q_offset + 66] >> 4); const uint8_t q4_15 = uint8_t(data_a[ib0 + i].qs[q_offset + 67] >> 4); const FLOAT_TYPE sx = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y1_idx]) * q4_0 + FLOAT_TYPE(data_b[b_offset + y1_idx + 1]) * q4_1 + FLOAT_TYPE(data_b[b_offset + y1_idx + 2]) * q4_2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 3]) * q4_3); const FLOAT_TYPE sy = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y1_idx + 32]) * q4_4 + FLOAT_TYPE(data_b[b_offset + y1_idx + 33]) * q4_5 + FLOAT_TYPE(data_b[b_offset + y1_idx + 34]) * q4_6 + FLOAT_TYPE(data_b[b_offset + y1_idx + 35]) * q4_7); const FLOAT_TYPE sz = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y2_idx]) * q4_8 + FLOAT_TYPE(data_b[b_offset + y2_idx + 1]) * q4_9 + FLOAT_TYPE(data_b[b_offset + y2_idx + 2]) * q4_10 + FLOAT_TYPE(data_b[b_offset + y2_idx + 3]) * q4_11); const FLOAT_TYPE sw = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y2_idx + 32]) * q4_12 + FLOAT_TYPE(data_b[b_offset + y2_idx + 33]) * q4_13 + FLOAT_TYPE(data_b[b_offset + y2_idx + 34]) * q4_14 + FLOAT_TYPE(data_b[b_offset + y2_idx + 35]) * q4_15); const FLOAT_TYPE smin = FLOAT_TYPE( FLOAT_TYPE(data_b[b_offset + y1_idx ]) * sc2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 32]) * sc3 + FLOAT_TYPE(data_b[b_offset + y2_idx ]) * sc6 + FLOAT_TYPE(data_b[b_offset + y2_idx + 32]) * sc7 + FLOAT_TYPE(data_b[b_offset + y1_idx + 1]) * sc2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 33]) * sc3 + FLOAT_TYPE(data_b[b_offset + y2_idx + 1]) * sc6 + FLOAT_TYPE(data_b[b_offset + y2_idx + 33]) * sc7 + FLOAT_TYPE(data_b[b_offset + y1_idx + 2]) * sc2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 34]) * sc3 + FLOAT_TYPE(data_b[b_offset + y2_idx + 2]) * sc6 + FLOAT_TYPE(data_b[b_offset + y2_idx + 34]) * sc7 + FLOAT_TYPE(data_b[b_offset + y1_idx + 3]) * sc2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 35]) * sc3 + FLOAT_TYPE(data_b[b_offset + y2_idx + 3]) * sc6 + FLOAT_TYPE(data_b[b_offset + y2_idx + 35]) * sc7 ); tmp[16 * ix + tid] += FLOAT_TYPE(dall * (sx * sc0 + sy * sc1 + sz * sc4 + sw * sc5) - dmin * smin); #else const uint8_t q4_0 = uint8_t(data_a[ib0 + i].qs[q_offset ] & 0xf); const uint8_t q4_1 = uint8_t(data_a[ib0 + i].qs[q_offset + 1] & 0xf); const uint8_t q4_2 = uint8_t(data_a[ib0 + i].qs[q_offset ] >> 4); const uint8_t q4_3 = uint8_t(data_a[ib0 + i].qs[q_offset + 1] >> 4); const uint8_t q4_4 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] & 0xf); const uint8_t q4_5 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] & 0xf); const uint8_t q4_6 = uint8_t(data_a[ib0 + i].qs[q_offset + 64] >> 4); const uint8_t q4_7 = uint8_t(data_a[ib0 + i].qs[q_offset + 65] >> 4); const FLOAT_TYPE sx = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y1_idx ]) * q4_0 + FLOAT_TYPE(data_b[b_offset + y1_idx + 1]) * q4_1); const FLOAT_TYPE sy = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y1_idx + 32]) * q4_2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 33]) * q4_3); const FLOAT_TYPE sz = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y2_idx ]) * q4_4 + FLOAT_TYPE(data_b[b_offset + y2_idx + 1]) * q4_5); const FLOAT_TYPE sw = FLOAT_TYPE(FLOAT_TYPE(data_b[b_offset + y2_idx + 32]) * q4_6 + FLOAT_TYPE(data_b[b_offset + y2_idx + 33]) * q4_7); const FLOAT_TYPE smin = FLOAT_TYPE( FLOAT_TYPE(data_b[b_offset + y1_idx]) * sc2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 32]) * sc3 + FLOAT_TYPE(data_b[b_offset + y2_idx]) * sc6 + FLOAT_TYPE(data_b[b_offset + y2_idx + 32]) * sc7 + FLOAT_TYPE(data_b[b_offset + y1_idx + 1]) * sc2 + FLOAT_TYPE(data_b[b_offset + y1_idx + 33]) * sc3 + FLOAT_TYPE(data_b[b_offset + y2_idx + 1]) * sc6 + FLOAT_TYPE(data_b[b_offset + y2_idx + 33]) * sc7 ); tmp[16 * ix + tid] += FLOAT_TYPE(dall * (sx * FLOAT_TYPE(data_a[ib0 + i].scales[v_im] & 0x3f) + sy * FLOAT_TYPE(data_a[ib0 + i].scales[v_im + 1] & 0x3f) + sz * FLOAT_TYPE((data_a[ib0 + i].scales[v_im + 4] & 0x0f) | ((data_a[ib0 + i].scales[v_im] & 0xc0) >> 2)) + sw * FLOAT_TYPE((data_a[ib0 + i].scales[v_im + 5] & 0x0f) | ((data_a[ib0 + i].scales[v_im + 1] & 0xc0) >> 2))) - dmin * smin); #endif } // sum up partial sums and write back result barrier(); [[unroll]] for (uint s = 16; s > 0; s >>= 1) { if (tid < s) { tmp[tid] += tmp[tid + s]; } barrier(); } if (tid == 0) { data_d[d_offset + row] = D_TYPE(tmp[0]); } }