#version 450 #include "types.comp" #include "generic_unary_head.comp" void main() { if (gl_GlobalInvocationID.x >= p.ne) { return; } const FLOAT_TYPE val = FLOAT_TYPE(data_a[src0_idx(gl_GlobalInvocationID.x)]); data_d[p.d_offset + dst_idx(gl_GlobalInvocationID.x)] = D_TYPE(val * val); }