/** * Copyright (c) 2023 Nomic, Inc. All rights reserved. * * This software is licensed under the terms of the Software for Open Models License (SOM), * version 1.0, as detailed in the LICENSE_SOM.txt file. A copy of this license should accompany * this software. Except as expressly granted in the SOM license, all rights are reserved by Nomic, Inc. */ #version 450 #include "common.comp" layout(local_size_x = 1) in; layout(binding = 0) buffer restrict readonly tensorInA { float inA[]; }; layout(binding = 1) buffer restrict readonly tensorInB { float inB[]; }; layout(binding = 2) buffer restrict writeonly tensorOut { float out_[]; }; layout(push_constant) uniform PushConstants { uint inAOff; uint inBOff; uint outOff; } pcs; void main() { const uint i = gl_WorkGroupID.x; out_[i + pcs.outOff] = inA[i + pcs.inAOff] + inB[(i) + pcs.inBOff]; }