/** * Copyright (c) 2023 Nomic, Inc. All rights reserved. * * This software is licensed under the terms of the Software for Open Models License (SOM), * version 1.0, as detailed in the LICENSE_SOM.txt file. A copy of this license should accompany * this software. Except as expressly granted in the SOM license, all rights are reserved by Nomic, Inc. */ #version 450 #include "common.comp" layout(local_size_x = 8, local_size_y = 8) in; layout (binding = 0) readonly buffer tensorInA { uint8_t inA[]; }; layout (binding = 1) readonly buffer tensorInB { float inB[]; }; layout (binding = 2) writeonly buffer tensorOut { float out_[]; }; layout (push_constant) uniform parameter { uint inAOff; uint inBOff; uint outOff; int ne00; int ne10; int ne0; } pcs; shared float sum[64]; void main() { const uint nb = uint(pcs.ne00/QK4_0); const uint r0 = gl_WorkGroupID.x; const uint r1 = gl_WorkGroupID.y; const uint x = r0*nb; // Based from inA without base offset const uint y = r1*uint(pcs.ne10) + pcs.inBOff; // Based from inB const uint nth = gl_WorkGroupSize.x*gl_WorkGroupSize.y; const uint ith = gl_WorkGroupSize.y*gl_LocalInvocationID.x + gl_LocalInvocationID.y; const uint ix = gl_LocalInvocationID.y/4; // 0 or 1 const uint iy = gl_LocalInvocationID.y - 4*ix; // 0...3 const uint first = 4 * iy; float sumf = 0.0; for (uint i = 2*gl_LocalInvocationID.x + ix; i < nb; i += 2*gl_WorkGroupSize.x) { const uint index = (x+i)*sizeof_block_q4_0+pcs.inAOff; const float d = float(u8BufToFloat16(inA, index)); const uint xl = first; // Based from bl->qs const uint yl = y + i * QK4_0 + first; // Based from inB vec2 acc = vec2(0.0, 0.0); for (int j = 0; j < 4; ++j) { const uint8_t b = inA[index+2+xl+j]; acc.x += inB[yl+j] * (b & 0xF) + inB[yl+j+16] * (b >> 4); acc.y += inB[yl+j] + inB[yl+j+16]; } sumf += d * (acc.x - 8.*acc.y); } sum[ith] = sumf; // // Accumulate the sum from all threads in the threadgroup // barrier(); if (ith == 0) { float sumTotal = 0.0; for (uint i = 0; i < nth; ++i) { sumTotal += sum[i]; } out_[r1*uint(pcs.ne0) + r0 + pcs.outOff] = sumTotal; } }