#version 450 #include "dequant_head.comp" layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in; layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; layout (binding = 1) writeonly buffer D {D_TYPE data_b[];}; void main() { [[unroll]] for (uint wgy = 0; wgy < 256; wgy++) { const uint i = gl_WorkGroupID.x * 256 + wgy; if (i >= p.M * p.K / QUANT_K) { return; } const uint tid = gl_LocalInvocationID.x; const uint il = tid / 8; const uint ir = tid % 8; const uint is = 2 * il; const uint n = 4; const FLOAT_TYPE dall = FLOAT_TYPE(data_a[i].d.x); const FLOAT_TYPE dmin = FLOAT_TYPE(data_a[i].d.y); const uint y_idx = i * QUANT_K + 64 * il + n * ir; const uint qs_idx = 32*il + n * ir; uint8_t sc; uint8_t m; if (is < 4) { sc = uint8_t(data_a[i].scales[is] & 63); m = uint8_t(data_a[i].scales[is + 4] & 63); } else { sc = uint8_t((data_a[i].scales[is + 4] & 0xF) | ((data_a[i].scales[is - 4] >> 6) << 4)); m = uint8_t((data_a[i].scales[is + 4] >> 4) | ((data_a[i].scales[is ] >> 6) << 4)); } const FLOAT_TYPE d1 = dall * sc; const FLOAT_TYPE m1 = dmin * m; if (is < 4) { sc = uint8_t(data_a[i].scales[is + 1] & 63); m = uint8_t(data_a[i].scales[is + 5] & 63); } else { sc = uint8_t((data_a[i].scales[is + 5] & 0xF) | ((data_a[i].scales[is - 3] >> 6) << 4)); m = uint8_t((data_a[i].scales[is + 5] >> 4) | ((data_a[i].scales[is + 1] >> 6) << 4)); } const FLOAT_TYPE d2 = dall * sc; const FLOAT_TYPE m2 = dmin * m; [[unroll]] for (uint l = 0; l < n; ++l) { data_b[y_idx + l ] = D_TYPE(d1 * FLOAT_TYPE(data_a[i].qs[qs_idx + l] & 0xF) - m1); data_b[y_idx + l + 32] = D_TYPE(d2 * FLOAT_TYPE(data_a[i].qs[qs_idx + l] >> 4) - m2); } } }