#version 450 #include "generic_head.comp" #include "types.comp" #extension GL_EXT_control_flow_attributes : enable #define BLOCK_SIZE 512 layout(local_size_x = BLOCK_SIZE, local_size_y = 1, local_size_z = 1) in; layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; shared FLOAT_TYPE sum[BLOCK_SIZE]; void main() { const uint row = gl_WorkGroupID.z * 262144 + gl_WorkGroupID.y * 512 + gl_WorkGroupID.x; const uint tid = gl_LocalInvocationID.x; sum[tid] = FLOAT_TYPE(0.0f); // partial sum for thread in warp [[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) { const FLOAT_TYPE xi = FLOAT_TYPE(data_a[row*p.KX + col]); sum[tid] += xi * xi; } // sum up partial sums and write back result barrier(); [[unroll]] for (int s = BLOCK_SIZE / 2; s > 0; s >>= 1) { if (tid < s) { sum[tid] += sum[tid + s]; } barrier(); } const FLOAT_TYPE mean = sum[0] / FLOAT_TYPE(p.KX); const FLOAT_TYPE scale = inversesqrt(mean + FLOAT_TYPE(p.param1)); [[unroll]] for (uint col = tid; col < p.KX; col += BLOCK_SIZE) { data_d[row*p.KX + col] = D_TYPE(scale * FLOAT_TYPE(data_a[row*p.KX + col])); } }