#include "types.comp" #extension GL_EXT_shader_16bit_storage : require layout(local_size_x = 1, local_size_y = 256, local_size_z = 1) in; layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; layout (binding = 1) readonly buffer Y {int data_pos[];}; layout (binding = 2) readonly buffer Z {float data_ff[];}; layout (binding = 3) writeonly buffer D {D_TYPE data_d[];}; layout (push_constant) uniform parameter { uint ncols; uint n_dims; float freq_scale; uint p_delta_rows; float freq_base; float ext_factor; float attn_factor; float corr_dims[2]; float theta_scale; uint has_ff; } p; float rope_yarn_ramp(const float low, const float high, const uint i0) { const float y = (i0 / 2 - low) / max(0.001f, high - low); return 1.0f - min(1.0f, max(0.0f, y)); } void rope_yarn(const float theta_extrap, const uint i0, out float cos_theta, out float sin_theta) { float mscale = p.attn_factor; // Get n-d rotational scaling corrected for extrapolation float theta_interp = p.freq_scale * theta_extrap; float theta = theta_interp; if (p.ext_factor != 0.0f) { float ramp_mix = rope_yarn_ramp(p.corr_dims[0], p.corr_dims[1], i0) * p.ext_factor; theta = theta_interp * (1 - ramp_mix) + theta_extrap * ramp_mix; // Get n-d magnitude scaling corrected for interpolation mscale *= 1.0f + 0.1f * log(1.0f / p.freq_scale); } cos_theta = cos(theta) * mscale; sin_theta = sin(theta) * mscale; }