#version 450 #include "rope_head.comp" void main() { const uint col = gl_GlobalInvocationID.y * 2; const uint row = gl_GlobalInvocationID.x; if (col >= p.ncols) { return; } if (col >= p.n_dims) { const uint i = row*p.ncols + col; data_d[i + 0] = data_a[i + 0]; data_d[i + 1] = data_a[i + 1]; return; } const uint i = row*p.ncols + col; const uint i2 = row/p.p_delta_rows; const float theta_base = data_pos[i2] * pow(p.theta_scale, col/2.0f); const float freq_factor = p.has_ff != 0 ? data_ff[col/2] : 1.0f; float cos_theta, sin_theta; rope_yarn(theta_base / freq_factor, col, cos_theta, sin_theta); const float x0 = float(data_a[i + 0]); const float x1 = float(data_a[i + 1]); data_d[i + 0] = D_TYPE(x0*cos_theta - x1*sin_theta); data_d[i + 1] = D_TYPE(x0*sin_theta + x1*cos_theta); }