/** * Copyright (c) 2023 Nomic, Inc. All rights reserved. * * This software is licensed under the terms of the Software for Open Models License (SOM), * version 1.0, as detailed in the LICENSE_SOM.txt file. A copy of this license should accompany * this software. Except as expressly granted in the SOM license, all rights are reserved by Nomic, Inc. */ #version 450 #include "common.comp" layout(local_size_x = 1) in; layout(binding = 0) buffer restrict readonly tensorIn { float in_[]; }; layout(binding = 1) buffer restrict writeonly tensorOut { float out_[]; }; layout(push_constant) uniform PushConstants { uint inOff; uint outOff; } pcs; void main() { const uint baseIndex = gl_WorkGroupID.x * 4; for (uint x = 0; x < 4; x++) { const uint i = baseIndex + x; const float y = in_[i + pcs.inOff]; out_[i + pcs.outOff] = y / (1.0 + exp(-y)); } }