#version 450 #include "dequant_head.comp" layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in; layout (binding = 0) readonly buffer A {float data_a[];}; layout (binding = 1) writeonly buffer D {D_TYPE data_b[];}; void main() { const uint i = gl_GlobalInvocationID.x * 16; if (i >= p.nel) { return; } [[unroll]] for (uint l = 0; l < 16; l++) { data_b[i + l] = D_TYPE(data_a[i + l]); } }