#version 450 #include "generic_head.comp" #include "types.comp" #extension GL_EXT_control_flow_attributes : enable layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; layout (constant_id = 0) const uint BLOCK_SIZE = 32; shared FLOAT_TYPE tmp[BLOCK_SIZE]; void main() { const uint row = gl_WorkGroupID.z * 262144 + gl_WorkGroupID.y * 512 + gl_WorkGroupID.x; const uint col = gl_LocalInvocationID.x; tmp[col] = FLOAT_TYPE(0.0f); for (uint i = col; i < p.KX; i += BLOCK_SIZE) { tmp[col] += FLOAT_TYPE(data_a[row*p.KX + i]); } barrier(); [[unroll]] for (int s = int(BLOCK_SIZE) / 2; s > 0; s >>= 1) { if (col < s) { tmp[col] += tmp[col + s]; } barrier(); } if (col == 0) { data_d[row] = D_TYPE(tmp[0]); } }