#version 450 #include "dequant_head.comp" layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in; layout (binding = 0) readonly buffer A {block_q4_1 data_a[];}; layout (binding = 1) writeonly buffer D {D_TYPE data_b[];}; void main() { const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64; const uint tid = gl_LocalInvocationID.x % 64; const uint il = tid/32; const uint ir = tid%32; const uint ib = 32*i + ir; if (ib >= p.nel / 32) { return; } const uint b_idx = 1024*i + 32*ir + 8*il; const float d = float(data_a[ib].d); const float m = float(data_a[ib].m); const uint q_idx = 8*il; [[unroll]] for (uint l = 0; l < 8; ++l) { data_b[b_idx + l + 0] = D_TYPE(d * (data_a[ib].qs[q_idx + l] & 0xF) + m); data_b[b_idx + l + 16] = D_TYPE(d * (data_a[ib].qs[q_idx + l] >> 4) + m); } }