#version 450 #include "types.comp" #include "generic_binary_head.comp" void main() { const uint i00 = gl_GlobalInvocationID.x; const uint i10 = gl_GlobalInvocationID.y; const uint i11 = (gl_GlobalInvocationID.z)/p.ne12; const uint i12 = (gl_GlobalInvocationID.z)%p.ne12; if (i00 >= p.ne00) { return; } const uint i01 = data_b[i10*p.nb10 + i11*p.nb11 + i12*p.nb12]; const uint a_offset = i01*p.nb01 + i11*p.nb02 + i12*p.nb03; const uint d_offset = i10*p.nb21 + i11*p.nb22 + i12*p.nb23; #ifndef OPTIMIZATION_ERROR_WORKAROUND data_d[d_offset + i00] = D_TYPE(data_a[a_offset + i00]); #else data_d[d_offset + i00] = data_a[a_offset + i00]; #endif }