/** * Copyright (c) 2023 Nomic, Inc. All rights reserved. * * This software is licensed under the terms of the Software for Open Models License (SOM), * version 1.0, as detailed in the LICENSE_SOM.txt file. A copy of this license should accompany * this software. Except as expressly granted in the SOM license, all rights are reserved by Nomic, Inc. */ #version 450 #extension GL_EXT_shader_16bit_storage: require #extension GL_EXT_shader_8bit_storage: require #extension GL_EXT_shader_explicit_arithmetic_types_float16: require #extension GL_EXT_shader_explicit_arithmetic_types_int8: require #extension GL_EXT_shader_explicit_arithmetic_types_int16: require #extension GL_EXT_control_flow_attributes: enable #define QK4_0 32 #define QR4_0 2 #define QK4_1 32 #define GELU_COEF_A 0.044715 #define SQRT_2_OVER_PI 0.79788456080286535587989211986876 #ifndef QK_K #define QK_K 256 #endif #if QK_K == 256 #define K_SCALE_SIZE 12 #else #define K_SCALE_SIZE 4 #endif #define BM 128 #define BN 128 #define BK 8 #define TM 8 #define TN 8 #define u8BufToU16(buf, idx) (((uint16_t(buf[idx + 1]) << 8)) | buf[idx]) #define u8BufToFloat16(buf, idx) uint16BitsToHalf u8BufToU16(buf, idx) #define u8BufToU32(buf, idx) (((uint32_t u8BufToU16(buf, idx + 2) << 8 | buf[idx + 1]) << 8) | buf[idx]) #define u8BufToFloat(buf, idx) uintBitsToFloat u8BufToU32(buf, idx) #define sizeof_block_q4_0 0x12 #define sizeof_block_q4_1 0x14 struct block_q4_0 { float16_t d; uint8_t qs[QK4_0 / 2]; }; struct block_q4_1 { float16_t d; float16_t m; uint8_t qs[QK4_1 / 2]; }; #ifndef QK_K #define QK_K 256 #endif #if QK_K == 256 #define K_SCALE_SIZE 12 #else #define K_SCALE_SIZE 4 #endif struct block_q2_K { uint8_t scales[QK_K/16]; // scales and mins, quantized with 4 bits uint8_t qs[QK_K/4]; // quants float16_t d; // super-block scale for quantized scales float16_t dmin; // super-block scale for quantized mins }; // 84 bytes / block struct block_q3_K { uint8_t hmask[QK_K/8]; // quants - high bit uint8_t qs[QK_K/4]; // quants - low 2 bits #if QK_K == 64 uint8_t scales[2]; #else uint8_t scales[K_SCALE_SIZE]; // scales, quantized with 6 bits #endif float16_t d; // super-block scale }; #if QK_K == 64 typedef struct { float16_t d[2]; // super-block scales/mins uint8_t scales[2]; uint8_t qs[QK_K/2]; // 4-bit quants } block_q4_K; #else struct block_q4_K { float16_t d; // super-block scale for quantized scales float16_t dmin; // super-block scale for quantized mins uint8_t scales[K_SCALE_SIZE]; // scales and mins, quantized with 6 bits uint8_t qs[QK_K/2]; // 4--bit quants }; #endif #if QK_K == 64 struct block_q5_K { float16_t d; // super-block scales/mins int8_t scales[QK_K/16]; // 8-bit block scales uint8_t qh[QK_K/8]; // quants, high bit uint8_t qs[QK_K/2]; // quants, low 4 bits }; #else struct block_q5_K { float16_t d; // super-block scale for quantized scales float16_t dmin; // super-block scale for quantized mins uint8_t scales[3*QK_K/64]; // scales and mins, quantized with 6 bits uint8_t qh[QK_K/8]; // quants, high bit uint8_t qs[QK_K/2]; // quants, low 4 bits }; // 176 bytes / block #endif struct block_q6_K { uint8_t ql[QK_K/2]; // quants, lower 4 bits uint8_t qh[QK_K/4]; // quants, upper 2 bits int8_t scales[QK_K/16]; // scales, quantized with 8 bits float16_t d; // super-block scale }; // 210 bytes / block layout(local_size_x = 8, local_size_y = 8) in; layout (binding = 0) readonly buffer tensorInA { uint8_t inA[]; }; layout (binding = 1) readonly buffer tensorInB { float inB[]; }; layout (binding = 2) writeonly buffer tensorOut { float out_[]; }; layout (push_constant) uniform parameter { uint inAOff; uint inBOff; uint outOff; int ne00; int ne10; int ne0; } pcs; shared float sum[64]; void main() { const uint nb = uint(pcs.ne00/QK4_0); const uint r0 = gl_WorkGroupID.x; const uint r1 = gl_WorkGroupID.y; const uint x = r0*nb; // Based from inA without base offset const uint y = r1*uint(pcs.ne10) + pcs.inBOff; // Based from inB const uint nth = gl_WorkGroupSize.x*gl_WorkGroupSize.y; const uint ith = gl_WorkGroupSize.y*gl_LocalInvocationID.x + gl_LocalInvocationID.y; const uint ix = gl_LocalInvocationID.y/4; // 0 or 1 const uint iy = gl_LocalInvocationID.y - 4*ix; // 0...3 const uint first = 4 * iy; float sumf = 0.0; for (uint i = 2*gl_LocalInvocationID.x + ix; i < nb; i += 2*gl_WorkGroupSize.x) { const uint index = (x+i)*sizeof_block_q4_0+pcs.inAOff; const float d = float(u8BufToFloat16(inA, index)); const uint xl = first; // Based from bl->qs const uint yl = y + i * QK4_0 + first; // Based from inB vec2 acc = vec2(0.0, 0.0); for (int j = 0; j < 4; ++j) { const uint8_t b = inA[index+2+xl+j]; acc.x += inB[yl+j] * (b & 0xF) + inB[yl+j+16] * (b >> 4); acc.y += inB[yl+j] + inB[yl+j+16]; } sumf += d * (acc.x - 8.*acc.y); } sum[ith] = sumf; // // Accumulate the sum from all threads in the threadgroup // barrier(); if (ith == 0) { float sumTotal = 0.0; for (uint i = 0; i < nth; ++i) { sumTotal += sum[i]; } out_[r1*uint(pcs.ne0) + r0 + pcs.outOff] = sumTotal; } }