/** * Copyright (c) 2023 Nomic, Inc. All rights reserved. * * This software is licensed under the terms of the Software for Open Models License (SOM), * version 1.0, as detailed in the LICENSE_SOM.txt file. A copy of this license should accompany * this software. Except as expressly granted in the SOM license, all rights are reserved by Nomic, Inc. */ #version 450 #extension GL_EXT_shader_16bit_storage: require #extension GL_EXT_shader_8bit_storage: require #extension GL_EXT_shader_explicit_arithmetic_types_float16: require #extension GL_EXT_shader_explicit_arithmetic_types_int8: require #extension GL_EXT_shader_explicit_arithmetic_types_int16: require #extension GL_EXT_control_flow_attributes: enable #define QK4_0 32 #define QR4_0 2 #define QK4_1 32 #define GELU_COEF_A 0.044715 #define SQRT_2_OVER_PI 0.79788456080286535587989211986876 #ifndef QK_K #define QK_K 256 #endif #if QK_K == 256 #define K_SCALE_SIZE 12 #else #define K_SCALE_SIZE 4 #endif #define BM 128 #define BN 128 #define BK 8 #define TM 8 #define TN 8 #define u8BufToU16(buf, idx) (((uint16_t(buf[idx + 1]) << 8)) | buf[idx]) #define u8BufToFloat16(buf, idx) uint16BitsToHalf u8BufToU16(buf, idx) #define u8BufToU32(buf, idx) (((uint32_t u8BufToU16(buf, idx + 2) << 8 | buf[idx + 1]) << 8) | buf[idx]) #define u8BufToFloat(buf, idx) uintBitsToFloat u8BufToU32(buf, idx) #define sizeof_block_q4_0 0x12 #define sizeof_block_q4_1 0x14 struct block_q4_0 { float16_t d; uint8_t qs[QK4_0 / 2]; }; struct block_q4_1 { float16_t d; float16_t m; uint8_t qs[QK4_1 / 2]; }; #ifndef QK_K #define QK_K 256 #endif #if QK_K == 256 #define K_SCALE_SIZE 12 #else #define K_SCALE_SIZE 4 #endif struct block_q2_K { uint8_t scales[QK_K/16]; // scales and mins, quantized with 4 bits uint8_t qs[QK_K/4]; // quants float16_t d; // super-block scale for quantized scales float16_t dmin; // super-block scale for quantized mins }; // 84 bytes / block struct block_q3_K { uint8_t hmask[QK_K/8]; // quants - high bit uint8_t qs[QK_K/4]; // quants - low 2 bits #if QK_K == 64 uint8_t scales[2]; #else uint8_t scales[K_SCALE_SIZE]; // scales, quantized with 6 bits #endif float16_t d; // super-block scale }; #if QK_K == 64 typedef struct { float16_t d[2]; // super-block scales/mins uint8_t scales[2]; uint8_t qs[QK_K/2]; // 4-bit quants } block_q4_K; #else struct block_q4_K { float16_t d; // super-block scale for quantized scales float16_t dmin; // super-block scale for quantized mins uint8_t scales[K_SCALE_SIZE]; // scales and mins, quantized with 6 bits uint8_t qs[QK_K/2]; // 4--bit quants }; #endif #if QK_K == 64 struct block_q5_K { float16_t d; // super-block scales/mins int8_t scales[QK_K/16]; // 8-bit block scales uint8_t qh[QK_K/8]; // quants, high bit uint8_t qs[QK_K/2]; // quants, low 4 bits }; #else struct block_q5_K { float16_t d; // super-block scale for quantized scales float16_t dmin; // super-block scale for quantized mins uint8_t scales[3*QK_K/64]; // scales and mins, quantized with 6 bits uint8_t qh[QK_K/8]; // quants, high bit uint8_t qs[QK_K/2]; // quants, low 4 bits }; // 176 bytes / block #endif struct block_q6_K { uint8_t ql[QK_K/2]; // quants, lower 4 bits uint8_t qh[QK_K/4]; // quants, upper 2 bits int8_t scales[QK_K/16]; // scales, quantized with 8 bits float16_t d; // super-block scale }; // 210 bytes / block layout(local_size_x = 1) in; layout (binding = 0) readonly buffer tensorIn { float in_[]; }; layout (binding = 1) writeonly buffer tensorOut { float out_[]; }; layout (push_constant) uniform parameter { uint inOff; uint outOff; uint n_past; int n_dims; int mode; float freq_base; float freq_scale; uint nb00; uint nb01; uint nb02; uint nb03; int ne0; uint nb0; uint nb1; uint nb2; uint nb3; } pcs; void main() { const uint i3 = gl_WorkGroupID.z; const uint i2 = gl_WorkGroupID.y; const uint i1 = gl_WorkGroupID.x; const bool is_neox = (pcs.mode & 2) != 0; const float theta_scale = pow(pcs.freq_base, -2.0/pcs.n_dims); const uint p = ((pcs.mode & 1) == 0 ? pcs.n_past + i2 : i2); float theta = pcs.freq_scale * float(p); if (!is_neox) { for (uint i0 = 0; i0 < pcs.ne0; i0 += 2) { const float cos_theta = cos(theta); const float sin_theta = sin(theta); theta *= theta_scale; const uint src = uint((i3*pcs.nb03 + i2*pcs.nb02 + i1*pcs.nb01 + i0*pcs.nb00) / 4) + pcs.inOff; // Based from in const uint dst_data = uint((i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / 4) + pcs.outOff; // Based from out_ const float x0 = in_[src]; const float x1 = in_[src+1]; out_[dst_data] = x0*cos_theta - x1*sin_theta; out_[dst_data+1] = x0*sin_theta + x1*cos_theta; } } else { // TODO: implement } }