#include "dmmv.cuh" #include "dequantize.cuh" // dmmv = dequantize_mul_mat_vec #ifndef GGML_CUDA_DMMV_X #define GGML_CUDA_DMMV_X 32 #endif #ifndef GGML_CUDA_MMV_Y #define GGML_CUDA_MMV_Y 1 #endif #ifndef K_QUANTS_PER_ITERATION #define K_QUANTS_PER_ITERATION 2 #else static_assert(K_QUANTS_PER_ITERATION == 1 || K_QUANTS_PER_ITERATION == 2, "K_QUANTS_PER_ITERATION must be 1 or 2"); #endif static __global__ void dequantize_mul_mat_vec_q2_k(const void * __restrict__ vx, const float * __restrict__ yy, float * __restrict__ dst, const int ncols, int nrows) { static_assert(16%K_QUANTS_PER_ITERATION == 0, "16 must be divisible by K_QUANTS_PER_ITERATION"); const int row = blockIdx.x*blockDim.y + threadIdx.y; if (row > nrows) return; const int num_blocks_per_row = ncols / QK_K; const int ib0 = row*num_blocks_per_row; const block_q2_K * x = (const block_q2_K *)vx + ib0; float tmp = 0; // partial sum for thread in warp #if QK_K == 256 const int tid = threadIdx.x/K_QUANTS_PER_ITERATION; // 0...31 or 0...15 const int ix = threadIdx.x%K_QUANTS_PER_ITERATION; // 0 or 0,1 const int step = 16/K_QUANTS_PER_ITERATION; const int im = tid/step; // 0 or 1. 0 computes 0..., 1 computes 128... const int in = tid - step*im; // 0...15 or 0...7 const int l0 = K_QUANTS_PER_ITERATION*in; // 0...15 or 0...14 in steps of 2 const int q_offset = 32*im + l0; const int s_offset = 8*im; const int y_offset = 128*im + l0; uint32_t aux[4]; const uint8_t * d = (const uint8_t *)aux; const uint8_t * m = (const uint8_t *)(aux + 2); for (int i = ix; i < num_blocks_per_row; i += K_QUANTS_PER_ITERATION) { const float * y = yy + i * QK_K + y_offset; const uint8_t * q = x[i].qs + q_offset; const float dall = __low2half(x[i].dm); const float dmin = __high2half(x[i].dm); const uint32_t * a = (const uint32_t *)(x[i].scales + s_offset); aux[0] = a[0] & 0x0f0f0f0f; aux[1] = a[1] & 0x0f0f0f0f; aux[2] = (a[0] >> 4) & 0x0f0f0f0f; aux[3] = (a[1] >> 4) & 0x0f0f0f0f; float sum1 = 0, sum2 = 0; for (int l = 0; l < K_QUANTS_PER_ITERATION; ++l) { sum1 += y[l+ 0] * d[0] * ((q[l+ 0] >> 0) & 3) + y[l+32] * d[2] * ((q[l+ 0] >> 2) & 3) + y[l+64] * d[4] * ((q[l+ 0] >> 4) & 3) + y[l+96] * d[6] * ((q[l+ 0] >> 6) & 3) + y[l+16] * d[1] * ((q[l+16] >> 0) & 3) + y[l+48] * d[3] * ((q[l+16] >> 2) & 3) + y[l+80] * d[5] * ((q[l+16] >> 4) & 3) +y[l+112] * d[7] * ((q[l+16] >> 6) & 3); sum2 += y[l+ 0] * m[0] + y[l+32] * m[2] + y[l+64] * m[4] + y[ l+96] * m[6] + y[l+16] * m[1] + y[l+48] * m[3] + y[l+80] * m[5] + y[l+112] * m[7]; } tmp += dall * sum1 - dmin * sum2; } #else const int tid = threadIdx.x/(2*K_QUANTS_PER_ITERATION); // 0...15 or 0...7 const int ix = threadIdx.x%(2*K_QUANTS_PER_ITERATION); // 0....1 or 0...3 const int offset = tid * K_QUANTS_PER_ITERATION; uint32_t uaux[2]; const uint8_t * d = (const uint8_t *)uaux; for (int i = ix; i < num_blocks_per_row; i += 2*K_QUANTS_PER_ITERATION) { const float * y = yy + i * QK_K + offset; const uint8_t * q = x[i].qs + offset; const uint32_t * s = (const uint32_t *)x[i].scales; uaux[0] = s[0] & 0x0f0f0f0f; uaux[1] = (s[0] >> 4) & 0x0f0f0f0f; const float2 dall = __half22float2(x[i].dm); float sum1 = 0, sum2 = 0; for (int l = 0; l < K_QUANTS_PER_ITERATION; ++l) { const uint8_t ql = q[l]; sum1 += y[l+ 0] * d[0] * ((ql >> 0) & 3) + y[l+16] * d[1] * ((ql >> 2) & 3) + y[l+32] * d[2] * ((ql >> 4) & 3) + y[l+48] * d[3] * ((ql >> 6) & 3); sum2 += y[l+0] * d[4] + y[l+16] * d[5] + y[l+32] * d[6] + y[l+48] * d[7]; } tmp += dall.x * sum1 - dall.y * sum2; } #endif // sum up partial sums and write back result tmp = warp_reduce_sum(tmp); if (threadIdx.x == 0) { dst[row] = tmp; } } static __global__ void dequantize_mul_mat_vec_q3_k(const void * __restrict__ vx, const float * __restrict__ yy, float * __restrict__ dst, const int ncols, int nrows) { const int row = blockIdx.x*blockDim.y + threadIdx.y; if (row > nrows) return; const int num_blocks_per_row = ncols / QK_K; const int ib0 = row*num_blocks_per_row; const block_q3_K * x = (const block_q3_K *)vx + ib0; float tmp = 0; // partial sum for thread in warp #if QK_K == 256 const uint16_t kmask1 = 0x0303; const uint16_t kmask2 = 0x0f0f; const int tid = threadIdx.x/K_QUANTS_PER_ITERATION; // 0...31 or 0...16 const int ix = threadIdx.x%K_QUANTS_PER_ITERATION; // 0 or 0,1 const int n = K_QUANTS_PER_ITERATION; // iterations in the inner loop const int step = 16/K_QUANTS_PER_ITERATION; const int im = tid/step; // 0 or 1. 0 computes 0..., 1 computes 128... const int in = tid - step*im; // 0....15 or 0...7 const uint8_t m = 1 << (4*im); const int l0 = n*in; // 0...15 or 0...14 in steps of 2 const int q_offset = 32*im + l0; const int y_offset = 128*im + l0; uint16_t utmp[4]; const int8_t * s = (const int8_t *)utmp; const uint16_t s_shift = 4*im; for (int i = ix; i < num_blocks_per_row; i += K_QUANTS_PER_ITERATION) { const float * y = yy + i * QK_K + y_offset; const uint8_t * q = x[i].qs + q_offset; const uint8_t * h = x[i].hmask + l0; const uint16_t * a = (const uint16_t *)x[i].scales; utmp[0] = ((a[0] >> s_shift) & kmask2) | (((a[4] >> (s_shift + 0)) & kmask1) << 4); utmp[1] = ((a[1] >> s_shift) & kmask2) | (((a[5] >> (s_shift + 0)) & kmask1) << 4); utmp[2] = ((a[2] >> s_shift) & kmask2) | (((a[4] >> (s_shift + 2)) & kmask1) << 4); utmp[3] = ((a[3] >> s_shift) & kmask2) | (((a[5] >> (s_shift + 2)) & kmask1) << 4); const float d = x[i].d; float sum = 0; for (int l = 0; l < n; ++l) { sum += y[l+ 0] * (s[0] - 32) * (((q[l] >> 0) & 3) - (h[l] & (m << 0) ? 0 : 4)) + y[l+32] * (s[2] - 32) * (((q[l] >> 2) & 3) - (h[l] & (m << 1) ? 0 : 4)) + y[l+64] * (s[4] - 32) * (((q[l] >> 4) & 3) - (h[l] & (m << 2) ? 0 : 4)) + y[l+96] * (s[6] - 32) * (((q[l] >> 6) & 3) - (h[l] & (m << 3) ? 0 : 4)); sum += y[l+16] * (s[1] - 32) * (((q[l+16] >> 0) & 3) - (h[l+16] & (m << 0) ? 0 : 4)) + y[l+48] * (s[3] - 32) * (((q[l+16] >> 2) & 3) - (h[l+16] & (m << 1) ? 0 : 4)) + y[l+80] * (s[5] - 32) * (((q[l+16] >> 4) & 3) - (h[l+16] & (m << 2) ? 0 : 4)) + y[l+112] * (s[7] - 32) * (((q[l+16] >> 6) & 3) - (h[l+16] & (m << 3) ? 0 : 4)); } tmp += d * sum; } #else const int tid = threadIdx.x/(2*K_QUANTS_PER_ITERATION); // 0...15 or 0...7 const int ix = threadIdx.x%(2*K_QUANTS_PER_ITERATION); // 0....1 or 0...3 const int offset = tid * K_QUANTS_PER_ITERATION; // 0...15 or 0...14 const int in = offset/8; // 0 or 1 const int im = offset%8; // 0...7 for (int i = ix; i < num_blocks_per_row; i += 2*K_QUANTS_PER_ITERATION) { const float * y = yy + i * QK_K + offset; const uint8_t * q = x[i].qs + offset; const uint8_t * s = x[i].scales; const float dall = (float)x[i].d; float sum = 0; for (int l = 0; l < K_QUANTS_PER_ITERATION; ++l) { const uint8_t hl = x[i].hmask[im+l] >> in; const uint8_t ql = q[l]; sum += y[l+ 0] * dall * ((s[0] & 0xF) - 8) * ((int8_t)((ql >> 0) & 3) - ((hl >> 0) & 1 ? 0 : 4)) + y[l+16] * dall * ((s[0] >> 4) - 8) * ((int8_t)((ql >> 2) & 3) - ((hl >> 2) & 1 ? 0 : 4)) + y[l+32] * dall * ((s[1] & 0xF) - 8) * ((int8_t)((ql >> 4) & 3) - ((hl >> 4) & 1 ? 0 : 4)) + y[l+48] * dall * ((s[1] >> 4) - 8) * ((int8_t)((ql >> 6) & 3) - ((hl >> 6) & 1 ? 0 : 4)); } tmp += sum; } #endif // sum up partial sums and write back result tmp = warp_reduce_sum(tmp); if (threadIdx.x == 0) { dst[row] = tmp; } } static __global__ void dequantize_mul_mat_vec_q4_k(const void * __restrict__ vx, const float * __restrict__ yy, float * __restrict__ dst, const int ncols, int nrows) { const int row = blockIdx.x*blockDim.y + threadIdx.y; if (row > nrows) return; const int num_blocks_per_row = ncols / QK_K; const int ib0 = row*num_blocks_per_row; const block_q4_K * x = (const block_q4_K *)vx + ib0; #if QK_K == 256 const uint16_t kmask1 = 0x3f3f; const uint16_t kmask2 = 0x0f0f; const uint16_t kmask3 = 0xc0c0; const int tid = threadIdx.x/K_QUANTS_PER_ITERATION; // 0...31 or 0...16 const int ix = threadIdx.x%K_QUANTS_PER_ITERATION; // 0 or 0,1 const int step = 8/K_QUANTS_PER_ITERATION; // 8 or 4 const int il = tid/step; // 0...3 const int ir = tid - step*il; // 0...7 or 0...3 const int n = 2 * K_QUANTS_PER_ITERATION; // 2 or 4 const int im = il/2; // 0 or 1. 0 computes 0,32 + 128,160, 1 computes 64,96 + 192,224 const int in = il%2; const int l0 = n*(2*ir + in); const int q_offset = 32*im + l0; const int y_offset = 64*im + l0; uint16_t aux[4]; const uint8_t * sc = (const uint8_t *)aux; #if K_QUANTS_PER_ITERATION == 2 uint32_t q32[4]; const uint8_t * q4 = (const uint8_t *)q32; #else uint16_t q16[4]; const uint8_t * q4 = (const uint8_t *)q16; #endif float tmp = 0; // partial sum for thread in warp for (int i = ix; i < num_blocks_per_row; i += K_QUANTS_PER_ITERATION) { const float * y1 = yy + i*QK_K + y_offset; const float * y2 = y1 + 128; const float dall = __low2half(x[i].dm); const float dmin = __high2half(x[i].dm); const uint16_t * a = (const uint16_t *)x[i].scales; aux[0] = a[im+0] & kmask1; aux[1] = a[im+2] & kmask1; aux[2] = ((a[im+4] >> 0) & kmask2) | ((a[im+0] & kmask3) >> 2); aux[3] = ((a[im+4] >> 4) & kmask2) | ((a[im+2] & kmask3) >> 2); #if K_QUANTS_PER_ITERATION == 2 const uint32_t * q1 = (const uint32_t *)(x[i].qs + q_offset); const uint32_t * q2 = q1 + 16; q32[0] = q1[0] & 0x0f0f0f0f; q32[1] = q1[0] & 0xf0f0f0f0; q32[2] = q2[0] & 0x0f0f0f0f; q32[3] = q2[0] & 0xf0f0f0f0; float4 s = {0.f, 0.f, 0.f, 0.f}; float smin = 0; for (int l = 0; l < 4; ++l) { s.x += y1[l] * q4[l+0]; s.y += y1[l+32] * q4[l+ 4]; s.z += y2[l] * q4[l+8]; s.w += y2[l+32] * q4[l+12]; smin += y1[l] * sc[2] + y1[l+32] * sc[3] + y2[l] * sc[6] + y2[l+32] * sc[7]; } tmp += dall * (s.x * sc[0] + s.y * sc[1] * 1.f/16.f + s.z * sc[4] + s.w * sc[5] * 1.f/16.f) - dmin * smin; #else const uint16_t * q1 = (const uint16_t *)(x[i].qs + q_offset); const uint16_t * q2 = q1 + 32; q16[0] = q1[0] & 0x0f0f; q16[1] = q1[0] & 0xf0f0; q16[2] = q2[0] & 0x0f0f; q16[3] = q2[0] & 0xf0f0; float4 s = {0.f, 0.f, 0.f, 0.f}; float smin = 0; for (int l = 0; l < 2; ++l) { s.x += y1[l] * q4[l+0]; s.y += y1[l+32] * q4[l+2]; s.z += y2[l] * q4[l+4]; s.w += y2[l+32] * q4[l+6]; smin += y1[l] * sc[2] + y1[l+32] * sc[3] + y2[l] * sc[6] + y2[l+32] * sc[7]; } tmp += dall * (s.x * sc[0] + s.y * sc[1] * 1.f/16.f + s.z * sc[4] + s.w * sc[5] * 1.f/16.f) - dmin * smin; #endif } #else const int tid = threadIdx.x/(2*K_QUANTS_PER_ITERATION); // 0...15 const int ix = threadIdx.x%(2*K_QUANTS_PER_ITERATION); const int step = tid * K_QUANTS_PER_ITERATION; uint16_t aux16[2]; const uint8_t * s = (const uint8_t *)aux16; float tmp = 0; for (int i = ix; i < num_blocks_per_row; i += 2*K_QUANTS_PER_ITERATION) { const uint8_t * q = x[i].qs + step; const float * y = yy + i*QK_K + step; const uint16_t * a = (const uint16_t *)x[i].scales; aux16[0] = a[0] & 0x0f0f; aux16[1] = (a[0] >> 4) & 0x0f0f; const float d = (float)x[i].dm[0]; const float m = (float)x[i].dm[1]; float sum = 0.f; for (int j = 0; j < K_QUANTS_PER_ITERATION; ++j) { sum += y[j+ 0] * (d * s[0] * (q[j+ 0] & 0xF) - m * s[2]) + y[j+16] * (d * s[0] * (q[j+16] & 0xF) - m * s[2]) + y[j+32] * (d * s[1] * (q[j+ 0] >> 4) - m * s[3]) + y[j+48] * (d * s[1] * (q[j+16] >> 4) - m * s[3]); } tmp += sum; } #endif // sum up partial sums and write back result tmp = warp_reduce_sum(tmp); if (tid == 0) { dst[row] = tmp; } } static __global__ void dequantize_mul_mat_vec_q5_k(const void * __restrict__ vx, const float * __restrict__ yy, float * __restrict__ dst, const int ncols) { const int row = blockIdx.x; const int num_blocks_per_row = ncols / QK_K; const int ib0 = row*num_blocks_per_row; const block_q5_K * x = (const block_q5_K *)vx + ib0; float tmp = 0; // partial sum for thread in warp #if QK_K == 256 const uint16_t kmask1 = 0x3f3f; const uint16_t kmask2 = 0x0f0f; const uint16_t kmask3 = 0xc0c0; const int tid = threadIdx.x/2; // 0...15 const int ix = threadIdx.x%2; const int il = tid/4; // 0...3 const int ir = tid - 4*il;// 0...3 const int n = 2; const int im = il/2; // 0 or 1. 0 computes 0,32 + 128,160, 1 computes 64,96 + 192,224 const int in = il%2; const int l0 = n*(2*ir + in); const int q_offset = 32*im + l0; const int y_offset = 64*im + l0; const uint8_t hm1 = 1 << (2*im); const uint8_t hm2 = hm1 << 4; uint16_t aux[4]; const uint8_t * sc = (const uint8_t *)aux; uint16_t q16[8]; const uint8_t * q4 = (const uint8_t *)q16; for (int i = ix; i < num_blocks_per_row; i += 2) { const uint8_t * ql1 = x[i].qs + q_offset; const uint8_t * qh = x[i].qh + l0; const float * y1 = yy + i*QK_K + y_offset; const float * y2 = y1 + 128; const float dall = __low2half(x[i].dm); const float dmin = __high2half(x[i].dm); const uint16_t * a = (const uint16_t *)x[i].scales; aux[0] = a[im+0] & kmask1; aux[1] = a[im+2] & kmask1; aux[2] = ((a[im+4] >> 0) & kmask2) | ((a[im+0] & kmask3) >> 2); aux[3] = ((a[im+4] >> 4) & kmask2) | ((a[im+2] & kmask3) >> 2); float4 sum = {0.f, 0.f, 0.f, 0.f}; float smin = 0; const uint16_t * q1 = (const uint16_t *)ql1; const uint16_t * q2 = q1 + 32; q16[0] = q1[0] & 0x0f0f; q16[1] = q1[8] & 0x0f0f; q16[2] = (q1[0] >> 4) & 0x0f0f; q16[3] = (q1[8] >> 4) & 0x0f0f; q16[4] = q2[0] & 0x0f0f; q16[5] = q2[8] & 0x0f0f; q16[6] = (q2[0] >> 4) & 0x0f0f; q16[7] = (q2[8] >> 4) & 0x0f0f; for (int l = 0; l < n; ++l) { sum.x += y1[l+ 0] * (q4[l +0] + (qh[l+ 0] & (hm1 << 0) ? 16 : 0)) + y1[l+16] * (q4[l +2] + (qh[l+16] & (hm1 << 0) ? 16 : 0)); sum.y += y1[l+32] * (q4[l +4] + (qh[l+ 0] & (hm1 << 1) ? 16 : 0)) + y1[l+48] * (q4[l +6] + (qh[l+16] & (hm1 << 1) ? 16 : 0)); sum.z += y2[l+ 0] * (q4[l +8] + (qh[l+ 0] & (hm2 << 0) ? 16 : 0)) + y2[l+16] * (q4[l+10] + (qh[l+16] & (hm2 << 0) ? 16 : 0)); sum.w += y2[l+32] * (q4[l+12] + (qh[l+ 0] & (hm2 << 1) ? 16 : 0)) + y2[l+48] * (q4[l+14] + (qh[l+16] & (hm2 << 1) ? 16 : 0)); smin += (y1[l] + y1[l+16]) * sc[2] + (y1[l+32] + y1[l+48]) * sc[3] + (y2[l] + y2[l+16]) * sc[6] + (y2[l+32] + y2[l+48]) * sc[7]; } tmp += dall * (sum.x * sc[0] + sum.y * sc[1] + sum.z * sc[4] + sum.w * sc[5]) - dmin * smin; } #else const int tid = threadIdx.x/(2*K_QUANTS_PER_ITERATION); // 0...15 const int ix = threadIdx.x%(2*K_QUANTS_PER_ITERATION); const int step = tid * K_QUANTS_PER_ITERATION; const int im = step/8; const int in = step%8; for (int i = ix; i < num_blocks_per_row; i += 2*K_QUANTS_PER_ITERATION) { const uint8_t * q = x[i].qs + step; const int8_t * s = x[i].scales; const float * y = yy + i*QK_K + step; const float d = x[i].d; float sum = 0.f; for (int j = 0; j < K_QUANTS_PER_ITERATION; ++j) { const uint8_t h = x[i].qh[in+j] >> im; sum += y[j+ 0] * d * s[0] * ((q[j+ 0] & 0xF) - ((h >> 0) & 1 ? 0 : 16)) + y[j+16] * d * s[1] * ((q[j+16] & 0xF) - ((h >> 2) & 1 ? 0 : 16)) + y[j+32] * d * s[2] * ((q[j+ 0] >> 4) - ((h >> 4) & 1 ? 0 : 16)) + y[j+48] * d * s[3] * ((q[j+16] >> 4) - ((h >> 6) & 1 ? 0 : 16)); } tmp += sum; } #endif // sum up partial sums and write back result tmp = warp_reduce_sum(tmp); if (threadIdx.x == 0) { dst[row] = tmp; } } static __global__ void dequantize_mul_mat_vec_q6_k(const void * __restrict__ vx, const float * __restrict__ yy, float * __restrict__ dst, const int ncols, int nrows) { static_assert(16%K_QUANTS_PER_ITERATION == 0, "16 must be divisible by K_QUANTS_PER_ITERATION"); const int row = blockIdx.x*blockDim.y + threadIdx.y; if (row > nrows) return; const int num_blocks_per_row = ncols / QK_K; const int ib0 = row*num_blocks_per_row; const block_q6_K * x = (const block_q6_K *)vx + ib0; #if QK_K == 256 const int tid = threadIdx.x/K_QUANTS_PER_ITERATION; // 0...31 or 0...16 const int ix = threadIdx.x%K_QUANTS_PER_ITERATION; // 0 or 0, 1 const int step = 16/K_QUANTS_PER_ITERATION; // 16 or 8 const int im = tid/step; // 0 or 1. 0 computes 0..., 1 computes 128... const int in = tid - step*im; // 0...15 or 0...7 #if K_QUANTS_PER_ITERATION == 1 const int l0 = K_QUANTS_PER_ITERATION*in; // 0...15 const int is = 0; #else const int l0 = 4 * in; // 0, 4, 8, ..., 28 const int is = in / 4; #endif const int ql_offset = 64*im + l0; const int qh_offset = 32*im + l0; const int s_offset = 8*im + is; const int y_offset = 128*im + l0; float tmp = 0; // partial sum for thread in warp for (int i = ix; i < num_blocks_per_row; i += K_QUANTS_PER_ITERATION) { const float * y = yy + i * QK_K + y_offset; const uint8_t * ql = x[i].ql + ql_offset; const uint8_t * qh = x[i].qh + qh_offset; const int8_t * s = x[i].scales + s_offset; const float d = x[i].d; #if K_QUANTS_PER_ITERATION == 1 float sum = y[ 0] * s[0] * d * ((int8_t)((ql[ 0] & 0xF) | ((qh[ 0] & 0x03) << 4)) - 32) + y[16] * s[1] * d * ((int8_t)((ql[16] & 0xF) | ((qh[16] & 0x03) << 4)) - 32) + y[32] * s[2] * d * ((int8_t)((ql[32] & 0xF) | ((qh[ 0] & 0x0c) << 2)) - 32) + y[48] * s[3] * d * ((int8_t)((ql[48] & 0xF) | ((qh[16] & 0x0c) << 2)) - 32) + y[64] * s[4] * d * ((int8_t)((ql[ 0] >> 4) | ((qh[ 0] & 0x30) >> 0)) - 32) + y[80] * s[5] * d * ((int8_t)((ql[16] >> 4) | ((qh[16] & 0x30) >> 0)) - 32) + y[96] * s[6] * d * ((int8_t)((ql[32] >> 4) | ((qh[ 0] & 0xc0) >> 2)) - 32) +y[112] * s[7] * d * ((int8_t)((ql[48] >> 4) | ((qh[16] & 0xc0) >> 2)) - 32); tmp += sum; #else float sum = 0; for (int l = 0; l < 4; ++l) { sum += y[l+ 0] * s[0] * d * ((int8_t)((ql[l+ 0] & 0xF) | (((qh[l] >> 0) & 3) << 4)) - 32) + y[l+32] * s[2] * d * ((int8_t)((ql[l+32] & 0xF) | (((qh[l] >> 2) & 3) << 4)) - 32) + y[l+64] * s[4] * d * ((int8_t)((ql[l+ 0] >> 4) | (((qh[l] >> 4) & 3) << 4)) - 32) + y[l+96] * s[6] * d * ((int8_t)((ql[l+32] >> 4) | (((qh[l] >> 6) & 3) << 4)) - 32); } tmp += sum; #endif } #else const int tid = threadIdx.x/(2*K_QUANTS_PER_ITERATION); // 0...7 const int ix = threadIdx.x%(2*K_QUANTS_PER_ITERATION); // 0...3 const int step = tid * K_QUANTS_PER_ITERATION; float tmp = 0; // partial sum for thread in warp for (int i = ix; i < num_blocks_per_row; i += 2*K_QUANTS_PER_ITERATION) { const float * y = yy + i * QK_K + step; const uint8_t * ql = x[i].ql + step; const uint8_t * qh = x[i].qh + step; const int8_t * s = x[i].scales; const float d = x[i+0].d; float sum = 0; for (int j = 0; j < K_QUANTS_PER_ITERATION; ++j) { sum += y[j+ 0] * s[0] * d * ((int8_t)((ql[j+ 0] & 0xF) | ((qh[j] & 0x03) << 4)) - 32) + y[j+16] * s[1] * d * ((int8_t)((ql[j+16] & 0xF) | ((qh[j] & 0x0c) << 2)) - 32) + y[j+32] * s[2] * d * ((int8_t)((ql[j+ 0] >> 4) | ((qh[j] & 0x30) >> 0)) - 32) + y[j+48] * s[3] * d * ((int8_t)((ql[j+16] >> 4) | ((qh[j] & 0xc0) >> 2)) - 32); } tmp += sum; } #endif // sum up partial sums and write back result tmp = warp_reduce_sum(tmp); if (tid == 0) { dst[row] = tmp; } } static __device__ void convert_f16(const void * vx, const int ib, const int iqs, dfloat2 & v){ const half * x = (const half *) vx; // automatic half -> float type cast if dfloat == float v.x = x[ib + iqs + 0]; v.y = x[ib + iqs + 1]; } template static __global__ void dequantize_mul_mat_vec(const void * __restrict__ vx, const dfloat * __restrict__ y, float * __restrict__ dst, const int ncols, const int nrows) { // qk = quantized weights per x block // qr = number of quantized weights per data value in x block const int row = blockIdx.x*blockDim.y + threadIdx.y; if (row >= nrows) { return; } const int tid = threadIdx.x; const int iter_stride = 2*GGML_CUDA_DMMV_X; const int vals_per_iter = iter_stride / WARP_SIZE; // num quantized vals per thread and i iter const int y_offset = qr == 1 ? 1 : qk/2; // partial sum for each thread #ifdef GGML_CUDA_F16 half2 tmp = {0.0f, 0.0f}; // two sums for f16 to take advantage of half2 intrinsics #else float tmp = 0.0f; #endif // GGML_CUDA_F16 for (int i = 0; i < ncols; i += iter_stride) { const int col = i + vals_per_iter*tid; const int ib = (row*ncols + col)/qk; // x block index const int iqs = (col%qk)/qr; // x quant index const int iybs = col - col%qk; // y block start index // processing >2 values per i iter is faster for fast GPUs #pragma unroll for (int j = 0; j < vals_per_iter; j += 2) { // process 2 vals per j iter // dequantize // for qr = 2 the iqs needs to increase by 1 per j iter because 2 weights per data val dfloat2 v; dequantize_kernel(vx, ib, iqs + j/qr, v); // matrix multiplication // for qr = 2 the y index needs to increase by 1 per j iter because of y_offset = qk/2 #ifdef GGML_CUDA_F16 tmp += __hmul2(v, { y[iybs + iqs + j/qr + 0], y[iybs + iqs + j/qr + y_offset] }); #else tmp += v.x * y[iybs + iqs + j/qr + 0]; tmp += v.y * y[iybs + iqs + j/qr + y_offset]; #endif // GGML_CUDA_F16 } } // sum up partial sums and write back result tmp = warp_reduce_sum(tmp); if (tid == 0) { #ifdef GGML_CUDA_F16 dst[row] = tmp.x + tmp.y; #else dst[row] = tmp; #endif // GGML_CUDA_F16 } } static void dequantize_mul_mat_vec_q4_0_cuda(const void * vx, const dfloat * y, float * dst, const int ncols, const int nrows, cudaStream_t stream) { GGML_ASSERT(ncols % GGML_CUDA_DMMV_X == 0); const int block_num_y = (nrows + GGML_CUDA_MMV_Y - 1) / GGML_CUDA_MMV_Y; // the number of rows may exceed maximum grid size in the y or z dimensions, use the x dimension instead const dim3 block_nums(block_num_y, 1, 1); const dim3 block_dims(WARP_SIZE, GGML_CUDA_MMV_Y, 1); dequantize_mul_mat_vec <<>>(vx, y, dst, ncols, nrows); } static void dequantize_mul_mat_vec_q4_1_cuda(const void * vx, const dfloat * y, float * dst, const int ncols, const int nrows, cudaStream_t stream) { GGML_ASSERT(ncols % GGML_CUDA_DMMV_X == 0); const int block_num_y = (nrows + GGML_CUDA_MMV_Y - 1) / GGML_CUDA_MMV_Y; const dim3 block_nums(block_num_y, 1, 1); const dim3 block_dims(WARP_SIZE, GGML_CUDA_MMV_Y, 1); dequantize_mul_mat_vec <<>>(vx, y, dst, ncols, nrows); } static void dequantize_mul_mat_vec_q5_0_cuda(const void * vx, const dfloat * y, float * dst, const int ncols, const int nrows, cudaStream_t stream) { GGML_ASSERT(ncols % GGML_CUDA_DMMV_X == 0); const int block_num_y = (nrows + GGML_CUDA_MMV_Y - 1) / GGML_CUDA_MMV_Y; const dim3 block_nums(block_num_y, 1, 1); const dim3 block_dims(WARP_SIZE, GGML_CUDA_MMV_Y, 1); dequantize_mul_mat_vec <<>>(vx, y, dst, ncols, nrows); } static void dequantize_mul_mat_vec_q5_1_cuda(const void * vx, const dfloat * y, float * dst, const int ncols, const int nrows, cudaStream_t stream) { GGML_ASSERT(ncols % GGML_CUDA_DMMV_X == 0); const int block_num_y = (nrows + GGML_CUDA_MMV_Y - 1) / GGML_CUDA_MMV_Y; const dim3 block_nums(block_num_y, 1, 1); const dim3 block_dims(WARP_SIZE, GGML_CUDA_MMV_Y, 1); dequantize_mul_mat_vec <<>>(vx, y, dst, ncols, nrows); } static void dequantize_mul_mat_vec_q8_0_cuda(const void * vx, const dfloat * y, float * dst, const int ncols, const int nrows, cudaStream_t stream) { GGML_ASSERT(ncols % GGML_CUDA_DMMV_X == 0); const int block_num_y = (nrows + GGML_CUDA_MMV_Y - 1) / GGML_CUDA_MMV_Y; const dim3 block_nums(block_num_y, 1, 1); const dim3 block_dims(WARP_SIZE, GGML_CUDA_MMV_Y, 1); dequantize_mul_mat_vec <<>>(vx, y, dst, ncols, nrows); } static void dequantize_mul_mat_vec_q2_K_cuda(const void * vx, const float * y, float * dst, const int ncols, const int nrows, cudaStream_t stream) { GGML_ASSERT(ncols % QK_K == 0); const int ny = 2; // very slightly faster than 1 even when K_QUANTS_PER_ITERATION = 2 const int block_num_y = (nrows + ny - 1) / ny; const dim3 block_nums(block_num_y, 1, 1); const dim3 block_dims(32, ny, 1); dequantize_mul_mat_vec_q2_k<<>>(vx, y, dst, ncols, nrows); } static void dequantize_mul_mat_vec_q3_K_cuda(const void * vx, const float * y, float * dst, const int ncols, const int nrows, cudaStream_t stream) { GGML_ASSERT(ncols % QK_K == 0); const int ny = 2 / K_QUANTS_PER_ITERATION; const int block_num_y = (nrows + ny - 1) / ny; const dim3 block_nums(block_num_y, 1, 1); const dim3 block_dims(32, ny, 1); dequantize_mul_mat_vec_q3_k<<>>(vx, y, dst, ncols, nrows); } static void dequantize_mul_mat_vec_q4_K_cuda(const void * vx, const float * y, float * dst, const int ncols, const int nrows, cudaStream_t stream) { GGML_ASSERT(ncols % QK_K == 0); const int ny = 2 / K_QUANTS_PER_ITERATION; const int block_num_y = (nrows + ny - 1) / ny; const dim3 block_nums(block_num_y, 1, 1); const dim3 block_dims(32, ny, 1); dequantize_mul_mat_vec_q4_k<<>>(vx, y, dst, ncols, nrows); } static void dequantize_mul_mat_vec_q5_K_cuda(const void * vx, const float * y, float * dst, const int ncols, const int nrows, cudaStream_t stream) { GGML_ASSERT(ncols % QK_K == 0); const dim3 block_dims(32, 1, 1); dequantize_mul_mat_vec_q5_k<<>>(vx, y, dst, ncols); } static void dequantize_mul_mat_vec_q6_K_cuda(const void * vx, const float * y, float * dst, const int ncols, const int nrows, cudaStream_t stream) { GGML_ASSERT(ncols % QK_K == 0); const int ny = 2 / K_QUANTS_PER_ITERATION; const int block_num_y = (nrows + ny - 1) / ny; const dim3 block_nums(block_num_y, 1, 1); const dim3 block_dims(32, ny, 1); dequantize_mul_mat_vec_q6_k<<>>(vx, y, dst, ncols, nrows); } static void convert_mul_mat_vec_f16_cuda(const void * vx, const dfloat * y, float * dst, const int ncols, const int nrows, cudaStream_t stream) { GGML_ASSERT(ncols % GGML_CUDA_DMMV_X == 0); const int block_num_y = (nrows + GGML_CUDA_MMV_Y - 1) / GGML_CUDA_MMV_Y; const dim3 block_nums(block_num_y, 1, 1); const dim3 block_dims(WARP_SIZE, GGML_CUDA_MMV_Y, 1); dequantize_mul_mat_vec<1, 1, convert_f16> <<>>(vx, y, dst, ncols, nrows); } void ggml_cuda_op_dequantize_mul_mat_vec( ggml_backend_cuda_context & ctx, const ggml_tensor * src0, const ggml_tensor * src1, ggml_tensor * dst, const char * src0_dd_i, const float * src1_ddf_i, const char * src1_ddq_i, float * dst_dd_i, const int64_t row_low, const int64_t row_high, const int64_t src1_ncols, const int64_t src1_padded_row_size, cudaStream_t stream) { GGML_UNUSED(ctx); const int64_t ne00 = src0->ne[0]; const int64_t row_diff = row_high - row_low; GGML_ASSERT(src1->type == GGML_TYPE_F32); // on some GPUs it is faster to convert src1 to half and to use half precision intrinsics #ifdef GGML_CUDA_F16 ggml_cuda_pool_alloc src1_dfloat_a(ctx.pool()); half * src1_dfloat = nullptr; // dfloat == half bool src1_convert_f16 = src0->type == GGML_TYPE_Q4_0 || src0->type == GGML_TYPE_Q4_1 || src0->type == GGML_TYPE_Q5_0 || src0->type == GGML_TYPE_Q5_1 || src0->type == GGML_TYPE_Q8_0 || src0->type == GGML_TYPE_F16; if (src1_convert_f16) { src1_dfloat = src1_dfloat_a.alloc(ne00); const to_fp16_cuda_t to_fp16_cuda = ggml_get_to_fp16_cuda(src1->type); GGML_ASSERT(to_fp16_cuda != nullptr); to_fp16_cuda(src1_ddf_i, src1_dfloat, ne00, stream); } #else const dfloat * src1_dfloat = (const dfloat *) src1_ddf_i; // dfloat == float, no conversion #endif // GGML_CUDA_F16 switch (src0->type) { case GGML_TYPE_Q4_0: dequantize_mul_mat_vec_q4_0_cuda(src0_dd_i, src1_dfloat, dst_dd_i, ne00, row_diff, stream); break; case GGML_TYPE_Q4_1: dequantize_mul_mat_vec_q4_1_cuda(src0_dd_i, src1_dfloat, dst_dd_i, ne00, row_diff, stream); break; case GGML_TYPE_Q5_0: dequantize_mul_mat_vec_q5_0_cuda(src0_dd_i, src1_dfloat, dst_dd_i, ne00, row_diff, stream); break; case GGML_TYPE_Q5_1: dequantize_mul_mat_vec_q5_1_cuda(src0_dd_i, src1_dfloat, dst_dd_i, ne00, row_diff, stream); break; case GGML_TYPE_Q8_0: dequantize_mul_mat_vec_q8_0_cuda(src0_dd_i, src1_dfloat, dst_dd_i, ne00, row_diff, stream); break; case GGML_TYPE_Q2_K: dequantize_mul_mat_vec_q2_K_cuda(src0_dd_i, src1_ddf_i, dst_dd_i, ne00, row_diff, stream); break; case GGML_TYPE_Q3_K: dequantize_mul_mat_vec_q3_K_cuda(src0_dd_i, src1_ddf_i, dst_dd_i, ne00, row_diff, stream); break; case GGML_TYPE_Q4_K: dequantize_mul_mat_vec_q4_K_cuda(src0_dd_i, src1_ddf_i, dst_dd_i, ne00, row_diff, stream); break; case GGML_TYPE_Q5_K: dequantize_mul_mat_vec_q5_K_cuda(src0_dd_i, src1_ddf_i, dst_dd_i, ne00, row_diff, stream); break; case GGML_TYPE_Q6_K: dequantize_mul_mat_vec_q6_K_cuda(src0_dd_i, src1_ddf_i, dst_dd_i, ne00, row_diff, stream); break; case GGML_TYPE_F16: convert_mul_mat_vec_f16_cuda(src0_dd_i, src1_dfloat, dst_dd_i, ne00, row_diff, stream); break; default: GGML_ASSERT(false); break; } GGML_UNUSED(src1); GGML_UNUSED(dst); GGML_UNUSED(src1_ddq_i); GGML_UNUSED(src1_ncols); GGML_UNUSED(src1_padded_row_size); }