#version 450 #include "dequant_head.comp" layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; layout (binding = 1) writeonly buffer D {D_TYPE data_b[];}; void main() { [[unroll]] for (uint wgy = 0; wgy < 256; wgy++) { const uint i = uint(gl_WorkGroupID.x * 256 + wgy); if (i >= p.M * p.K / QUANT_K) { return; } const uint r = gl_LocalInvocationID.x / 4; const uint tid = r / 2; const uint is0 = r % 2; const uint l0 = 16 * is0 + 4 * (gl_LocalInvocationID.x % 4); const uint n = tid / 4; const uint j = tid - 4*n; const uint8_t m = uint8_t(1 << (4*n + j)); const uint is = 8*n + 2*j + is0; const uint shift = 2*j; const int8_t us = int8_t(is < 4 ? (data_a[i].scales[is-0] & 0xF) | (((data_a[i].scales[is+8] >> 0) & 3) << 4) : is < 8 ? (data_a[i].scales[is-0] & 0xF) | (((data_a[i].scales[is+4] >> 2) & 3) << 4) : is < 12 ? (data_a[i].scales[is-8] >> 4) | (((data_a[i].scales[is+0] >> 4) & 3) << 4) : (data_a[i].scales[is-8] >> 4) | (((data_a[i].scales[is-4] >> 6) & 3) << 4)); const FLOAT_TYPE d_all = FLOAT_TYPE(data_a[i].d); const FLOAT_TYPE dl = d_all * FLOAT_TYPE(us - 32); const uint y_idx = i * QUANT_K + 128 * n + 32 * j; const uint qs_idx = 32*n; for (uint l = l0; l < l0 + 4; ++l) { data_b[y_idx + l] = D_TYPE(dl * FLOAT_TYPE(int8_t((data_a[i].qs[qs_idx + l] >> shift) & 3) - (((data_a[i].hmask[l] & m) != 0) ? 0 : 4))); } } }