#version 450 #extension GL_EXT_shader_16bit_storage : require #extension GL_EXT_control_flow_attributes : enable layout (push_constant) uniform parameter { uint ncols; uint rows_per_channel; uint n_past; } p; #include "types.comp" layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in; layout (binding = 0) readonly buffer X {A_TYPE data_a[];}; layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; void main() { const uint col = gl_GlobalInvocationID.y; const uint row = gl_GlobalInvocationID.x; if (col >= p.ncols) { return; } const uint i = row*p.ncols + col; if (col > p.n_past + row % p.rows_per_channel) { data_d[i] = D_TYPE(uintBitsToFloat(0xFF800000)); } else { data_d[i] = D_TYPE(data_a[i]); } }