// TODO: implement multi-simd softmax (llama.cpp commit e16b9fa4) #version 450 #include "common.comp" layout(local_size_x_id = 0) in; layout(binding = 0) buffer restrict readonly tensorInA { float inA[]; }; layout(binding = 1) buffer restrict readonly tensorInB { float inB[]; }; layout(binding = 2) buffer restrict writeonly tensorOut { float out_[]; }; layout(push_constant) uniform PushConstants { uint inAOff; uint inBOff; uint outOff; int ne00; int ne01; int ne02; float scale; int mask; } pcs; void main() { if (gl_SubgroupInvocationID > 31) return; const uint i03 = gl_WorkGroupID.z; const uint i02 = gl_WorkGroupID.y; const uint i01 = gl_WorkGroupID.x; const uint extra_off = i03*pcs.ne02*pcs.ne01*pcs.ne00 + i02*pcs.ne01*pcs.ne00 + i01*pcs.ne00; const uint psrc0 = extra_off + pcs.inAOff; // Based from inA const uint pmask = i01*pcs.ne00 + pcs.inBOff; // Based from inB const uint pdst = extra_off + pcs.outOff; // Based from out_ // parallel max float localMax = uintBitsToFloat(0xFF800000); for (uint i00 = gl_SubgroupInvocationID.x; i00 < pcs.ne00; i00 += 32) { localMax = max(localMax, inA[psrc0 + i00]*pcs.scale + (pcs.mask!=0 ? inB[pmask + i00] : 0.0f)); } float max_ = subgroupMax(localMax); // parallel sum float localSum = 0.0f; for (uint i00 = gl_SubgroupInvocationID.x; i00 < pcs.ne00; i00 += 32) { const float exp_psrc0 = exp(inA[psrc0 + i00]*pcs.scale + (pcs.mask!=0 ? inB[pmask + i00] : 0.0f) - max_); localSum += exp_psrc0; out_[pdst + i00] = exp_psrc0; } const float sum = subgroupAdd(localSum); for (uint i00 = gl_SubgroupInvocationID.x; i00 < pcs.ne00; i00 += 32) { out_[pdst + i00] /= sum; } }