llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/scale.comp

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#version 450
#include "types.comp"
#include "generic_unary_head.comp"
const uint num_threads = 128;
layout(local_size_x = num_threads, local_size_y = 1, local_size_z = 1) in;
void main() {
uint idx = get_idx();
// num_threads * num_iter must equal 512, to match the wg_denoms and get_idx calculation
const uint num_iter = 4;
[[unroll]] for (uint i = 0; i < num_iter; ++i) {
if (idx >= p.ne) {
continue;
}
data_d[p.d_offset + idx] = D_TYPE(FLOAT_TYPE(data_a[idx]) * FLOAT_TYPE(p.param1));
idx += num_threads;
}
}