llama.cpp/ggml/src/vulkan-shaders/dequant_q5_1.comp
Georgi Gerganov f3f65429c4
llama : reorganize source code + improve CMake (#8006)
* scripts : update sync [no ci]

* files : relocate [no ci]

* ci : disable kompute build [no ci]

* cmake : fixes [no ci]

* server : fix mingw build

ggml-ci

* cmake : minor [no ci]

* cmake : link math library [no ci]

* cmake : build normal ggml library (not object library) [no ci]

* cmake : fix kompute build

ggml-ci

* make,cmake : fix LLAMA_CUDA + replace GGML_CDEF_PRIVATE

ggml-ci

* move public backend headers to the public include directory (#8122)

* move public backend headers to the public include directory

* nix test

* spm : fix metal header

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Co-authored-by: Georgi Gerganov <ggerganov@gmail.com>

* scripts : fix sync paths [no ci]

* scripts : sync ggml-blas.h [no ci]

---------

Co-authored-by: slaren <slarengh@gmail.com>
2024-06-26 18:33:02 +03:00

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#version 450
#include "dequant_head.comp"
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer A {block_q5_1 data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
void main() {
const uint i = gl_WorkGroupID.x * 4 + gl_LocalInvocationID.x / 64;
const uint tid = gl_LocalInvocationID.x % 64;
const uint il = tid/32;
const uint ir = tid%32;
const uint ib = 32*i + ir;
if (ib >= p.nel / 32) {
return;
}
const uint b_idx = 1024*i + 32*ir + 8*il;
const float d = float(data_a[ib].d);
const float m = float(data_a[ib].m);
const uint qh = data_a[ib].qh;
const uint q_idx = 8*il;
[[unroll]] for (uint l = 0; l < 8; ++l) {
const uint iqs = q_idx + l;
const uint vui = uint(data_a[ib].qs[iqs]);
data_b[b_idx + l + 0] = D_TYPE(d * (((vui & 0xF) | (((qh >> iqs) << 4) & 0x10))) + m);
data_b[b_idx + l + 16] = D_TYPE(d * (((vui >> 4) | ((qh >> (iqs + 12)) & 0x10))) + m);
}
}