mirror of
https://github.com/ggerganov/llama.cpp.git
synced 2024-11-14 06:49:54 +00:00
7c7836d9d4
* Refactor shaders, extract GLSL code from ggml_vk_generate_shaders.py into vulkan-shaders directory * Improve debug log code * Add memory debug output option * Fix flake8 * Fix unnecessary high llama-3 VRAM use
180 lines
2.9 KiB
Plaintext
180 lines
2.9 KiB
Plaintext
#if !defined(DATA_A_F32) && !defined(DATA_A_F16)
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#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require
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#endif
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#if defined(DATA_A_F32)
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#define QUANT_K 1
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#define QUANT_R 1
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#ifndef LOAD_VEC_A
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#define A_TYPE float
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#elif LOAD_VEC_A == 4
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#define A_TYPE vec4
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#elif LOAD_VEC_A == 8
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#define A_TYPE mat2x4
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#endif
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#endif
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#if defined(DATA_A_F16)
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#define QUANT_K 1
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#define QUANT_R 1
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#ifndef LOAD_VEC_A
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#define A_TYPE float16_t
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#elif LOAD_VEC_A == 4
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#define A_TYPE f16vec4
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#elif LOAD_VEC_A == 8
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#define A_TYPE f16mat2x4
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#endif
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#endif
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#if defined(DATA_A_Q4_0)
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#extension GL_EXT_shader_16bit_storage : require
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#define QUANT_K 32
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#define QUANT_R 2
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struct block_q4_0
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{
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float16_t d;
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uint8_t qs[16];
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};
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#define A_TYPE block_q4_0
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#endif
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#if defined(DATA_A_Q4_1)
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#extension GL_EXT_shader_16bit_storage : require
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#define QUANT_K 32
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#define QUANT_R 2
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struct block_q4_1
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{
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float16_t d;
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float16_t m;
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uint8_t qs[16];
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};
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#define A_TYPE block_q4_1
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#endif
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#if defined(DATA_A_Q5_0)
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#extension GL_EXT_shader_16bit_storage : require
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#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
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#define QUANT_K 32
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#define QUANT_R 2
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struct block_q5_0
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{
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float16_t d;
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uint16_t qh[2];
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uint8_t qs[16];
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};
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#define A_TYPE block_q5_0
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#endif
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#if defined(DATA_A_Q5_1)
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#extension GL_EXT_shader_16bit_storage : require
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#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
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#define QUANT_K 32
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#define QUANT_R 2
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struct block_q5_1
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{
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float16_t d;
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float16_t m;
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uint qh;
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uint8_t qs[16];
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};
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#define A_TYPE block_q5_1
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#endif
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#if defined(DATA_A_Q8_0)
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#extension GL_EXT_shader_16bit_storage : require
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#define QUANT_K 32
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#define QUANT_R 1
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struct block_q8_0
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{
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float16_t d;
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int8_t qs[32];
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};
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#define A_TYPE block_q8_0
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#endif
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// K-quants
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#if defined(DATA_A_Q2_K)
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#extension GL_EXT_shader_16bit_storage : require
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#define QUANT_K 256
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struct block_q2_K
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{
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uint8_t scales[QUANT_K/16];
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uint8_t qs[QUANT_K/4];
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f16vec2 d;
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};
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#define A_TYPE block_q2_K
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#endif
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#if defined(DATA_A_Q3_K)
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#extension GL_EXT_shader_16bit_storage : require
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#define QUANT_K 256
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struct block_q3_K
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{
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uint8_t hmask[QUANT_K/8];
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uint8_t qs[QUANT_K/4];
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uint8_t scales[12];
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float16_t d;
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};
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#define A_TYPE block_q3_K
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#endif
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#if defined(DATA_A_Q4_K)
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#extension GL_EXT_shader_16bit_storage : require
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#define QUANT_K 256
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struct block_q4_K
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{
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f16vec2 d;
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uint8_t scales[3*QUANT_K/64];
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uint8_t qs[QUANT_K/2];
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};
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#define A_TYPE block_q4_K
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#endif
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#if defined(DATA_A_Q5_K)
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#extension GL_EXT_shader_16bit_storage : require
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#define QUANT_K 256
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struct block_q5_K
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{
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f16vec2 d;
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uint8_t scales[12];
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uint8_t qh[QUANT_K/8];
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uint8_t qs[QUANT_K/2];
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};
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#define A_TYPE block_q5_K
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#endif
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#if defined(DATA_A_Q6_K)
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#extension GL_EXT_shader_16bit_storage : require
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#define QUANT_K 256
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struct block_q6_K
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{
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uint8_t ql[QUANT_K/2];
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uint8_t qh[QUANT_K/4];
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int8_t scales[QUANT_K/16];
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float16_t d;
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};
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#define A_TYPE block_q6_K
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#endif
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