llama.cpp/vulkan-shaders/diag_mask_inf.comp
0cc4m 7c7836d9d4
Vulkan Shader Refactor, Memory Debugging Option (#7947)
* Refactor shaders, extract GLSL code from ggml_vk_generate_shaders.py into vulkan-shaders directory

* Improve debug log code

* Add memory debug output option

* Fix flake8

* Fix unnecessary high llama-3 VRAM use
2024-06-16 07:17:31 +02:00

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#version 450
#extension GL_EXT_shader_16bit_storage : require
#extension GL_EXT_control_flow_attributes : enable
layout (push_constant) uniform parameter
{
uint ncols;
uint rows_per_channel;
uint n_past;
} p;
#include "types.comp"
layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
void main() {
const uint col = gl_GlobalInvocationID.y;
const uint row = gl_GlobalInvocationID.x;
if (col >= p.ncols) {
return;
}
const uint i = row*p.ncols + col;
if (col > p.n_past + row % p.rows_per_channel) {
data_d[i] = D_TYPE(uintBitsToFloat(0xFF800000));
} else {
data_d[i] = D_TYPE(data_a[i]);
}
}